Import Geant4 4.0.0 source tree
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4IntersectionSolid.cc,v 1.12.2.1 2001/06/28 19:08:57 gunter Exp $
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// GEANT4 tag $Name: $
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// $Id: G4IntersectionSolid.cc,v 1.16 2001/10/02 08:51:48 grichine Exp $
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// GEANT4 tag $Name: geant4-04-00 $
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//
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// Implementation of methods for the class G4IntersectionSolid
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//
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@@ -164,7 +164,7 @@ G4ThreeVector
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G4IntersectionSolid::SurfaceNormal( const G4ThreeVector& p ) const
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{
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G4ThreeVector normal;
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G4bool insideA, insideB;
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EInside insideA, insideB;
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insideA= fPtrSolidA->Inside(p);
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insideB= fPtrSolidB->Inside(p);
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@@ -172,7 +172,12 @@ G4IntersectionSolid::SurfaceNormal( const G4ThreeVector& p ) const
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// if( Inside(p) == kOutside )
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if( (insideA == kOutside) || (insideB == kOutside) )
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{
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G4Exception("Invalid call in G4IntersectionSolid::SurfaceNormal(p), point p is outside") ;
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G4cerr << "WARNING - Invalid call in G4IntersectionSolid::SurfaceNormal(p),"
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<< " point p is outside" << G4endl;
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G4cerr << " p = " << p << G4endl;
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#ifdef G4BOOLDEBUG
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G4Exception("Invalid call in G4IntersectionSolid::SurfaceNormal(p), p is outside") ;
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#endif
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}
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// OLD: if(fPtrSolidA->DistanceToOut(p) <= fPtrSolidB->DistanceToOut(p) )
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@@ -193,13 +198,16 @@ G4IntersectionSolid::SurfaceNormal( const G4ThreeVector& p ) const
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// We are on neither surface, so we should generate an exception
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else
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{
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G4Exception("Invalid call in G4IntersectionSolid::SurfaceNormal(p), point p is not on the surface of the volume.") ;
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// Or else
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if(fPtrSolidA->DistanceToOut(p) <= fPtrSolidB->DistanceToOut(p) )
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normal= fPtrSolidA->SurfaceNormal(p) ;
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else
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normal= fPtrSolidB->SurfaceNormal(p) ;
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G4cerr << "WARNING - Invalid call in G4IntersectionSolid::SurfaceNormal(p),"
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<< " point p is outsurface" << G4endl;
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G4cerr << " p = " << p << G4endl;
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#ifdef G4BOOLDEBUG
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G4Exception("Invalid call in G4IntersectionSolid::SurfaceNormal(p), p is outsurface") ;
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#endif
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}
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return normal;
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@@ -216,7 +224,13 @@ G4IntersectionSolid::DistanceToIn( const G4ThreeVector& p,
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G4double dist = 0.0, disTmp = 0.0 ;
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if( Inside(p) == kInside )
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{
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G4Exception("Invalid call in G4IntersectionSolid::DistanceToIn(p,v), point p is inside") ;
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G4cerr << "WARNING - Invalid call in G4IntersectionSolid::DistanceToIn(p,v),"
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<< " point p is inside" << G4endl;
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G4cerr << " p = " << p << G4endl;
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G4cerr << " v = " << v << G4endl;
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#ifdef G4BOOLDEBUG
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G4Exception("Invalid call in G4IntersectionSolid::DistanceToIn(p,v), p is inside") ;
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#endif
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}
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else
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{
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@@ -373,7 +387,12 @@ G4IntersectionSolid::DistanceToIn( const G4ThreeVector& p) const
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{
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if( Inside(p) == kInside )
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{
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G4Exception("Invalid call in G4IntersectionSolid::DistanceToIn(p), point p is inside") ;
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G4cerr << "WARNING - Invalid call in G4IntersectionSolid::DistanceToIn(p),"
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<< " point p is inside" << G4endl;
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G4cerr << " p = " << p << G4endl;
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#ifdef G4BOOLDEBUG
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G4Exception("Invalid call in G4IntersectionSolid::DistanceToIn(p), p is inside") ;
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#endif
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}
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EInside sideA = fPtrSolidA->Inside(p) ;
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EInside sideB = fPtrSolidB->Inside(p) ;
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@@ -414,6 +433,10 @@ G4IntersectionSolid::DistanceToOut( const G4ThreeVector& p,
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if( Inside(p) == kOutside )
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{
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G4cerr << "WARNING - Invalid call in G4IntersectionSolid::DistanceToOut(p,v),"
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<< " point p is outside" << G4endl;
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G4cerr << " p = " << p << G4endl;
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G4cerr << " v = " << v << G4endl;
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G4cout << "Position:" << G4endl << G4endl;
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G4cout << "p.x() = " << p.x()/mm << " mm" << G4endl;
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G4cout << "p.y() = " << p.y()/mm << " mm" << G4endl;
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@@ -422,7 +445,9 @@ G4IntersectionSolid::DistanceToOut( const G4ThreeVector& p,
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G4cout << "v.x() = " << v.x() << G4endl;
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G4cout << "v.y() = " << v.y() << G4endl;
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G4cout << "v.z() = " << v.z() << G4endl << G4endl;
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G4Exception("Invalid call in G4IntersectionSolid::DistanceToOut(p,v), point p is outside") ;
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#ifdef G4BOOLDEBUG
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G4Exception("Invalid call in G4IntersectionSolid::DistanceToOut(p,v), p is outside") ;
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#endif
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}
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G4double distA = fPtrSolidA->DistanceToOut(p,v,calcNorm,&validNormA,&nA) ;
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G4double distB = fPtrSolidB->DistanceToOut(p,v,calcNorm,&validNormB,&nB) ;
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@@ -453,7 +478,12 @@ G4IntersectionSolid::DistanceToOut( const G4ThreeVector& p ) const
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{
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if( Inside(p) == kOutside )
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{
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G4Exception("Invalid call in G4IntersectionSolid::DistanceToOut(p), point p is outside") ;
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G4cerr << "WARNING - Invalid call in G4IntersectionSolid::DistanceToOut(p),"
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<< " point p is outside" << G4endl;
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G4cerr << " p = " << p << G4endl;
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#ifdef G4BOOLDEBUG
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G4Exception("Invalid call in G4IntersectionSolid::DistanceToOut(p), p is outside") ;
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#endif
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}
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