Import Geant4 4.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 16:18:25 +02:00
parent 36c080dca6
commit 921d3b1cda
3990 changed files with 185376 additions and 82884 deletions
@@ -21,8 +21,8 @@
// ********************************************************************
//
//
// $Id: G4BooleanSolid.cc,v 1.4.4.1 2001/06/28 19:08:57 gunter Exp $
// GEANT4 tag $Name: $
// $Id: G4BooleanSolid.cc,v 1.5 2001/07/11 09:59:52 gunter Exp $
// GEANT4 tag $Name: geant4-04-00 $
//
// Implementation for the abstract base class for solids created by boolean
// operations between other solids
@@ -21,8 +21,8 @@
// ********************************************************************
//
//
// $Id: G4DisplacedSolid.cc,v 1.13.4.1 2001/06/28 19:08:57 gunter Exp $
// GEANT4 tag $Name: $
// $Id: G4DisplacedSolid.cc,v 1.14 2001/07/11 09:59:52 gunter Exp $
// GEANT4 tag $Name: geant4-04-00 $
//
// Implementation for G4DisplacedSolid class for boolean
// operations between other solids
@@ -21,8 +21,8 @@
// ********************************************************************
//
//
// $Id: G4IntersectionSolid.cc,v 1.12.2.1 2001/06/28 19:08:57 gunter Exp $
// GEANT4 tag $Name: $
// $Id: G4IntersectionSolid.cc,v 1.16 2001/10/02 08:51:48 grichine Exp $
// GEANT4 tag $Name: geant4-04-00 $
//
// Implementation of methods for the class G4IntersectionSolid
//
@@ -164,7 +164,7 @@ G4ThreeVector
G4IntersectionSolid::SurfaceNormal( const G4ThreeVector& p ) const
{
G4ThreeVector normal;
G4bool insideA, insideB;
EInside insideA, insideB;
insideA= fPtrSolidA->Inside(p);
insideB= fPtrSolidB->Inside(p);
@@ -172,7 +172,12 @@ G4IntersectionSolid::SurfaceNormal( const G4ThreeVector& p ) const
// if( Inside(p) == kOutside )
if( (insideA == kOutside) || (insideB == kOutside) )
{
G4Exception("Invalid call in G4IntersectionSolid::SurfaceNormal(p), point p is outside") ;
G4cerr << "WARNING - Invalid call in G4IntersectionSolid::SurfaceNormal(p),"
<< " point p is outside" << G4endl;
G4cerr << " p = " << p << G4endl;
#ifdef G4BOOLDEBUG
G4Exception("Invalid call in G4IntersectionSolid::SurfaceNormal(p), p is outside") ;
#endif
}
// OLD: if(fPtrSolidA->DistanceToOut(p) <= fPtrSolidB->DistanceToOut(p) )
@@ -193,13 +198,16 @@ G4IntersectionSolid::SurfaceNormal( const G4ThreeVector& p ) const
// We are on neither surface, so we should generate an exception
else
{
G4Exception("Invalid call in G4IntersectionSolid::SurfaceNormal(p), point p is not on the surface of the volume.") ;
// Or else
if(fPtrSolidA->DistanceToOut(p) <= fPtrSolidB->DistanceToOut(p) )
normal= fPtrSolidA->SurfaceNormal(p) ;
else
normal= fPtrSolidB->SurfaceNormal(p) ;
G4cerr << "WARNING - Invalid call in G4IntersectionSolid::SurfaceNormal(p),"
<< " point p is outsurface" << G4endl;
G4cerr << " p = " << p << G4endl;
#ifdef G4BOOLDEBUG
G4Exception("Invalid call in G4IntersectionSolid::SurfaceNormal(p), p is outsurface") ;
#endif
}
return normal;
@@ -216,7 +224,13 @@ G4IntersectionSolid::DistanceToIn( const G4ThreeVector& p,
G4double dist = 0.0, disTmp = 0.0 ;
if( Inside(p) == kInside )
{
G4Exception("Invalid call in G4IntersectionSolid::DistanceToIn(p,v), point p is inside") ;
G4cerr << "WARNING - Invalid call in G4IntersectionSolid::DistanceToIn(p,v),"
<< " point p is inside" << G4endl;
G4cerr << " p = " << p << G4endl;
G4cerr << " v = " << v << G4endl;
#ifdef G4BOOLDEBUG
G4Exception("Invalid call in G4IntersectionSolid::DistanceToIn(p,v), p is inside") ;
#endif
}
else
{
@@ -373,7 +387,12 @@ G4IntersectionSolid::DistanceToIn( const G4ThreeVector& p) const
{
if( Inside(p) == kInside )
{
G4Exception("Invalid call in G4IntersectionSolid::DistanceToIn(p), point p is inside") ;
G4cerr << "WARNING - Invalid call in G4IntersectionSolid::DistanceToIn(p),"
<< " point p is inside" << G4endl;
G4cerr << " p = " << p << G4endl;
#ifdef G4BOOLDEBUG
G4Exception("Invalid call in G4IntersectionSolid::DistanceToIn(p), p is inside") ;
#endif
}
EInside sideA = fPtrSolidA->Inside(p) ;
EInside sideB = fPtrSolidB->Inside(p) ;
@@ -414,6 +433,10 @@ G4IntersectionSolid::DistanceToOut( const G4ThreeVector& p,
if( Inside(p) == kOutside )
{
G4cerr << "WARNING - Invalid call in G4IntersectionSolid::DistanceToOut(p,v),"
<< " point p is outside" << G4endl;
G4cerr << " p = " << p << G4endl;
G4cerr << " v = " << v << G4endl;
G4cout << "Position:" << G4endl << G4endl;
G4cout << "p.x() = " << p.x()/mm << " mm" << G4endl;
G4cout << "p.y() = " << p.y()/mm << " mm" << G4endl;
@@ -422,7 +445,9 @@ G4IntersectionSolid::DistanceToOut( const G4ThreeVector& p,
G4cout << "v.x() = " << v.x() << G4endl;
G4cout << "v.y() = " << v.y() << G4endl;
G4cout << "v.z() = " << v.z() << G4endl << G4endl;
G4Exception("Invalid call in G4IntersectionSolid::DistanceToOut(p,v), point p is outside") ;
#ifdef G4BOOLDEBUG
G4Exception("Invalid call in G4IntersectionSolid::DistanceToOut(p,v), p is outside") ;
#endif
}
G4double distA = fPtrSolidA->DistanceToOut(p,v,calcNorm,&validNormA,&nA) ;
G4double distB = fPtrSolidB->DistanceToOut(p,v,calcNorm,&validNormB,&nB) ;
@@ -453,7 +478,12 @@ G4IntersectionSolid::DistanceToOut( const G4ThreeVector& p ) const
{
if( Inside(p) == kOutside )
{
G4Exception("Invalid call in G4IntersectionSolid::DistanceToOut(p), point p is outside") ;
G4cerr << "WARNING - Invalid call in G4IntersectionSolid::DistanceToOut(p),"
<< " point p is outside" << G4endl;
G4cerr << " p = " << p << G4endl;
#ifdef G4BOOLDEBUG
G4Exception("Invalid call in G4IntersectionSolid::DistanceToOut(p), p is outside") ;
#endif
}
@@ -0,0 +1,387 @@
//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4ReflectedSolid.cc,v 1.3 2001/10/18 10:07:50 gcosmo Exp $
// GEANT4 tag $Name: geant4-04-00 $
//
// Implementation for G4ReflectedSolid class for boolean
// operations between other solids
//
// Author: Vladimir Grichine, 23.07.01 (Vladimir.Grichine@cern.ch)
#include "G4ReflectedSolid.hh"
#include "G4Point3D.hh"
#include "G4Normal3D.hh"
#include "G4VoxelLimits.hh"
#include "G4AffineTransform.hh"
#include "G4VPVParameterisation.hh"
#include "G4VGraphicsScene.hh"
#include "G4Polyhedron.hh"
#include "G4NURBS.hh"
#include "G4NURBSbox.hh"
/////////////////////////////////////////////////////////////////////////////////
//
// Constructor using HepTransform3D, in fact HepReflect3D
G4ReflectedSolid::G4ReflectedSolid( const G4String& pName,
G4VSolid* pSolid ,
const G4Transform3D& transform ) :
G4VSolid(pName)
{
fPtrSolid = pSolid ;
G4RotationMatrix rotMatrix ;
fDirectTransform = new G4AffineTransform(rotMatrix, transform.getTranslation()) ;
fPtrTransform = new G4AffineTransform(rotMatrix, transform.getTranslation()) ;
fPtrTransform->Invert() ;
fDirectTransform3D = new G4Transform3D(transform) ;
fPtrTransform3D = new G4Transform3D(transform.inverse()) ;
}
/* **************************************************************
////////////////////////////////////////////////////////////////
//
// Constractor for transformation like rotation of frame then translation
// in new frame. It is similar to 1st constractor in G4PVPlacement
G4ReflectedSolid::
G4ReflectedSolid( const G4String& pName,
G4VSolid* pSolid ,
G4RotationMatrix* rotMatrix,
const G4ThreeVector& transVector )
: G4VSolid(pName)
{
fPtrSolid = pSolid ;
fPtrTransform = new G4AffineTransform(rotMatrix,transVector) ;
fPtrTransform->Invert() ;
fDirectTransform = new G4AffineTransform(rotMatrix,transVector) ;
}
/////////////////////////////////////////////////////////////////////////////////
// Constructor for use with creation of Transient object from Persistent object
//
G4ReflectedSolid::G4ReflectedSolid( const G4String& pName,
G4VSolid* pSolid ,
const G4AffineTransform directTransform ) :
G4VSolid(pName)
{
fPtrSolid = pSolid ;
fDirectTransform = new G4AffineTransform( directTransform );
fPtrTransform = new G4AffineTransform( directTransform.Inverse() ) ;
}
********************************************************** */
///////////////////////////////////////////////////////////////////
//
G4ReflectedSolid::~G4ReflectedSolid()
{
if(fPtrTransform)
{
delete fPtrTransform ;
delete fDirectTransform;
}
}
G4GeometryType G4ReflectedSolid::GetEntityType() const
{
return G4String("G4ReflectedSolid");
}
const G4ReflectedSolid* G4ReflectedSolid::GetReflectedSolidPtr() const
{ return this; }
G4ReflectedSolid* G4ReflectedSolid::GetReflectedSolidPtr()
{ return this; }
G4VSolid* G4ReflectedSolid::GetConstituentMovedSolid() const
{
return fPtrSolid;
}
/////////////////////////////////////////////////////////////////////////////
G4AffineTransform G4ReflectedSolid::GetTransform() const
{
G4AffineTransform aTransform = *fPtrTransform;
return aTransform;
}
void G4ReflectedSolid::SetTransform(G4AffineTransform& transform)
{
fPtrTransform = &transform ;
}
//////////////////////////////////////////////////////////////////////////////
G4AffineTransform G4ReflectedSolid::GetDirectTransform() const
{
G4AffineTransform aTransform= *fDirectTransform;
return aTransform;
}
void G4ReflectedSolid::SetDirectTransform(G4AffineTransform& transform)
{
fDirectTransform = &transform ;
}
/////////////////////////////////////////////////////////////////////////////
G4RotationMatrix G4ReflectedSolid::GetFrameRotation() const
{
G4RotationMatrix InvRotation= fDirectTransform->NetRotation();
return InvRotation;
}
void G4ReflectedSolid::SetFrameRotation(const G4RotationMatrix& matrix)
{
fDirectTransform->SetNetRotation(matrix);
}
/////////////////////////////////////////////////////////////////////////////
G4ThreeVector G4ReflectedSolid::GetFrameTranslation() const
{
return fPtrTransform->NetTranslation();
}
void G4ReflectedSolid::SetFrameTranslation(const G4ThreeVector& vector)
{
fPtrTransform->SetNetTranslation(vector);
}
///////////////////////////////////////////////////////////////
G4RotationMatrix G4ReflectedSolid::GetObjectRotation() const
{
G4RotationMatrix Rotation= fPtrTransform->NetRotation();
return Rotation;
}
void G4ReflectedSolid::SetObjectRotation(const G4RotationMatrix& matrix)
{
fPtrTransform->SetNetRotation(matrix);
}
///////////////////////////////////////////////////////////////////////
G4ThreeVector G4ReflectedSolid::GetObjectTranslation() const
{
return fDirectTransform->NetTranslation();
}
void G4ReflectedSolid::SetObjectTranslation(const G4ThreeVector& vector)
{
fDirectTransform->SetNetTranslation(vector);
}
///////////////////////////////////////////////////////////////
//
//
G4bool
G4ReflectedSolid::CalculateExtent( const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin,
G4double& pMax ) const
{
G4AffineTransform sumTransform ;
G4bool extentR, extent ;
G4double min, max, minR, maxR ;
sumTransform.Product(*fDirectTransform,pTransform) ;
extent = fPtrSolid->CalculateExtent(pAxis,pVoxelLimit,pTransform,
min,max) ;
extentR = fPtrSolid->CalculateExtent(pAxis,pVoxelLimit,sumTransform,
minR,maxR) ;
if( maxR > 0 ) pMax = 2.0*maxR ;
else pMax = 0.5*maxR ;
if( minR > 0 ) pMin = 0.5*minR ;
else pMin = 2.0*minR ;
return extentR ;
}
/////////////////////////////////////////////////////
//
//
EInside G4ReflectedSolid::Inside(const G4ThreeVector& p) const
{
// G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ;
G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ;
return fPtrSolid->Inside(G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z())) ;
}
//////////////////////////////////////////////////////////////
//
//
G4ThreeVector
G4ReflectedSolid::SurfaceNormal( const G4ThreeVector& p ) const
{
G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ;
G4ThreeVector normal = fPtrSolid->SurfaceNormal(G4ThreeVector(newPoint.x(),
newPoint.y(),
newPoint.z() ) ) ;
G4Point3D newN = (*fDirectTransform3D)*G4Point3D(normal) ;
newN.unit() ;
return G4ThreeVector(newN.x(),newN.y(),newN.z()) ;
}
/////////////////////////////////////////////////////////////
//
// The same algorithm as in DistanceToIn(p)
G4double
G4ReflectedSolid::DistanceToIn( const G4ThreeVector& p,
const G4ThreeVector& v ) const
{
G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ;
G4Point3D newDirection = (*fDirectTransform3D)*G4Point3D(v) ;
newDirection.unit() ;
return fPtrSolid->DistanceToIn(
G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z()),
G4ThreeVector(newDirection.x(),newDirection.y(),newDirection.z())) ;
}
////////////////////////////////////////////////////////
//
// Approximate nearest distance from the point p to the intersection of
// two solids
G4double
G4ReflectedSolid::DistanceToIn( const G4ThreeVector& p) const
{
G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ;
return fPtrSolid->DistanceToIn(
G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z())) ;
}
//////////////////////////////////////////////////////////
//
// The same algorithm as DistanceToOut(p)
G4double
G4ReflectedSolid::DistanceToOut( const G4ThreeVector& p,
const G4ThreeVector& v,
const G4bool calcNorm,
G4bool *validNorm,
G4ThreeVector *n ) const
{
G4ThreeVector solNorm ;
G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ;
G4Point3D newDirection = (*fDirectTransform3D)*G4Point3D(v) ;
newDirection.unit() ;
G4double dist = fPtrSolid->DistanceToOut(
G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z()),
G4ThreeVector(newDirection.x(),newDirection.y(),newDirection.z()),
calcNorm,validNorm,&solNorm) ;
if(calcNorm)
{
G4Point3D newN = (*fDirectTransform3D)*G4Point3D(solNorm) ;
newN.unit() ;
*n = G4ThreeVector(newN.x(),newN.y(),newN.z()) ;
}
return dist ;
}
//////////////////////////////////////////////////////////////
//
// Inverted algorithm of DistanceToIn(p)
G4double
G4ReflectedSolid::DistanceToOut( const G4ThreeVector& p ) const
{
G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ;
return fPtrSolid->DistanceToOut(
G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z())) ;
}
//////////////////////////////////////////////////////////////
//
//
void
G4ReflectedSolid::ComputeDimensions( G4VPVParameterisation* p,
const G4int n,
const G4VPhysicalVolume* pRep )
{
// fPtrSolid->ComputeDimensions(p,n,pRep);
G4Exception("ERROR: ComputeDimensions has no meaning for a G4ReflectedSolid. It cannot be called.");
}
/////////////////////////////////////////////////
//
//
void
G4ReflectedSolid::DescribeYourselfTo ( G4VGraphicsScene& scene ) const
{
scene.AddThis (*this);
}
////////////////////////////////////////////////////
//
//
G4Polyhedron*
G4ReflectedSolid::CreatePolyhedron () const
{
G4Polyhedron* polyhedron = fPtrSolid->CreatePolyhedron();
polyhedron->Transform(*fDirectTransform3D);
return polyhedron;
}
/////////////////////////////////////////////////////////
//
//
G4NURBS*
G4ReflectedSolid::CreateNURBS () const
{
// Take into account local transformation - see CreatePolyhedron.
// return fPtrSolid->CreateNURBS() ;
return 0;
}
@@ -0,0 +1,537 @@
//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4ReflectionFactory.cc,v 1.2 2001/11/08 15:47:07 gcosmo Exp $
// GEANT4 tag $Name: geant4-04-00 $
//
// Author: Ivana Hrivnacova, 16.10.2001 (Ivana.Hrivnacova@cern.ch)
//
// Class G4ReflectionFactory Implementation
//
// Decomposition of a general transformation
// that can include reflection in a "reflection-free" transformation:
//
// x(inM') = TG*x(inM) TG - general transformation
// = T*(R*x(inM)) T - "reflection-free" transformation
// = T* x(inReflM)
//
// Daughters transformation:
// When a volume V containing daughter D with transformation TD
// is placed in mother M with a general tranformation TGV,
// the TGV is decomposed,
// new reflected volume ReflV containing a new daughter ReflD
// with reflected transformation ReflTD is created:
//
// x(inV) = TD * x(inD);
// x(inM) = TGV * x(inV)
// = TV * R * x(inV)
// = TV * R * TD * x(inD)
// = TV * R*TD*R-1 * R*x(inD)
// = TV * ReflTD * x(inReflD)
#include "G4ReflectionFactory.hh"
#include "G4ReflectedSolid.hh"
#include "G4LogicalVolume.hh"
#include "G4PVPlacement.hh"
#include "G4PVReplica.hh"
G4ReflectionFactory* G4ReflectionFactory::fInstance = 0;
const G4String G4ReflectionFactory::fNameExtension = "_refl";
const G4Scale3D G4ReflectionFactory::fScale = G4ScaleZ3D(-1.0);
//_____________________________________________________________________________
G4ReflectionFactory* G4ReflectionFactory::Instance()
{
// Static singleton access method.
// ---
if (!fInstance) new G4ReflectionFactory();
return fInstance;
}
//_____________________________________________________________________________
G4ReflectionFactory::G4ReflectionFactory()
: fVerboseLevel(0)
{
// Protected singleton constructor.
// ---
fInstance = this;
}
//_____________________________________________________________________________
G4ReflectionFactory::~G4ReflectionFactory() {
}
//
// public methods
//
//_____________________________________________________________________________
G4PhysicalVolumesPair G4ReflectionFactory::Place(
const G4Transform3D& transform3D,
const G4String& name,
G4LogicalVolume* LV,
G4LogicalVolume* motherLV,
G4bool isMany,
G4int copyNo)
{
// Evaluates the passed transformation; if it contains reflection
// it performs its decomposition, creates new reflected solid and
// logical volume (or retrieves them from a map if the reflected
// objects were already created), transforms the daughters (if present)
// and place it in the given mother.
// The result is a pair of physical volumes;
// the second physical volume is a placement in a reflected mother
// - or 0 if mother LV was not reflected.
// ---
if (fVerboseLevel>0) {
G4cout << "Place " << name << " lv " << LV << " "
<< LV->GetName() << G4endl;
}
// decompose transformation
G4Scale3D scale;
G4Rotate3D rotation;
G4Translate3D translation;
transform3D.getDecomposition(scale, rotation, translation);
G4Transform3D pureTransform3D = translation * rotation;
//PrintTransform(transform3D);
//PrintTransform(pureTransform3D);
// check that scale correspond to fScale
CheckScale(scale);
//
// reflection IS NOT present in transform3D
//
if (! IsReflection(scale)) {
if (fVerboseLevel>0)
G4cout << "scale positive" << G4endl;
G4VPhysicalVolume* pv1
= new G4PVPlacement(pureTransform3D, LV, name, motherLV, isMany, copyNo);
G4VPhysicalVolume* pv2 = 0;
if (G4LogicalVolume* reflMotherLV = GetReflectedLV(motherLV)) {
// if mother was reflected
// reflect this LV and place it in reflected mother
pv2 = new G4PVPlacement(
fScale * (pureTransform3D * fScale.inverse()),
ReflectLV(LV), name, reflMotherLV, isMany, copyNo);
}
return G4PhysicalVolumesPair(pv1, pv2);
}
//
// reflection IS present in transform3D
//
if (fVerboseLevel>0)
G4cout << "scale negative" << G4endl;
G4VPhysicalVolume* pv1
= new G4PVPlacement(pureTransform3D,
ReflectLV(LV), name, motherLV, isMany, copyNo);
G4VPhysicalVolume* pv2 = 0;
if (G4LogicalVolume* reflMotherLV = GetReflectedLV(motherLV)) {
// if mother was reflected
// place the refLV consituent in reflected mother
pv2 = new G4PVPlacement(fScale * (pureTransform3D * fScale.inverse()),
LV, name, reflMotherLV, isMany, copyNo);
}
return G4PhysicalVolumesPair(pv1, pv2);
}
//_____________________________________________________________________________
G4PhysicalVolumesPair G4ReflectionFactory::Replicate(const G4String& name,
G4LogicalVolume* LV,
G4LogicalVolume* motherLV,
EAxis axis,
G4int nofReplicas,
G4double width,
G4double offset)
{
// Creates replica in given mother.
// The result is a pair of physical volumes;
// the second physical volume is a replica in a reflected mother
// - or 0 if mother LV was not reflected.
// ---
if (fVerboseLevel>0) {
G4cout << "Replicate " << name << " lv " << LV << " "
<< LV->GetName() << G4endl;
}
G4VPhysicalVolume* pv1
= new G4PVReplica(name, LV, motherLV, axis, nofReplicas, width, offset);
G4VPhysicalVolume* pv2 = 0;
if (G4LogicalVolume* reflMotherLV = GetReflectedLV(motherLV)) {
// if mother was reflected
// reflect the LV and replicate it in reflected mother
pv2 = new G4PVReplica(name, ReflectLV(LV), reflMotherLV,
axis, nofReplicas, width, offset);
}
return G4PhysicalVolumesPair(pv1, pv2);
}
//
// private methods
//
//_____________________________________________________________________________
G4LogicalVolume* G4ReflectionFactory::ReflectLV(G4LogicalVolume* LV)
{
// Gets/creates the reflected solid and logical volume
// and copies + transforms LV daughters.
// ---
G4LogicalVolume* refLV = GetReflectedLV(LV);
if (!refLV) {
// create new (reflected) objects
refLV = CreateReflectedLV(LV);
// process daughters
ReflectDaughters(LV, refLV);
}
return refLV;
}
//_____________________________________________________________________________
G4LogicalVolume* G4ReflectionFactory::CreateReflectedLV(G4LogicalVolume* LV)
{
// Creates the reflected solid and logical volume
// and add the logical volumes pair in the maps.
// ---
// consistency check
if (fReflectedLVMap.find(LV) != fReflectedLVMap.end()) {
G4Exception(
"G4ReflectionFactory::CreateReflectedLV: called for already reflected volume!");
}
G4VSolid* refSolid
= new G4ReflectedSolid(LV->GetSolid()->GetName() + fNameExtension,
LV->GetSolid(), fScale);
G4LogicalVolume* refLV
= new G4LogicalVolume(refSolid,
LV->GetMaterial(),
LV->GetName() + fNameExtension,
LV->GetFieldManager(),
LV->GetSensitiveDetector(),
LV->GetUserLimits());
fConstituentLVMap[LV] = refLV;
fReflectedLVMap[refLV] = LV;
return refLV;
}
//_____________________________________________________________________________
void G4ReflectionFactory::ReflectDaughters(G4LogicalVolume* LV,
G4LogicalVolume* refLV)
{
// Reflects daughters recursively.
// ---
if (fVerboseLevel>0) {
G4cout << "G4ReflectionFactory::ReflectDaughters: "
<< LV->GetNoDaughters() << " of " << LV->GetName() << G4endl;
}
for (G4int i=0; i<LV->GetNoDaughters(); i++) {
G4VPhysicalVolume* dPV = LV->GetDaughter(i);
if (! dPV->IsReplicated()) {
ReflectPVPlacement(dPV, refLV);
}
else if (! dPV->GetParameterisation()) {
ReflectPVReplica(dPV, refLV);
}
else {
ReflectPVParameterised(dPV, refLV);
}
}
}
//_____________________________________________________________________________
void G4ReflectionFactory::ReflectPVPlacement(G4VPhysicalVolume* dPV,
G4LogicalVolume* refLV)
{
// Copies and transforms daughter of PVPlacement type of
// a constituent volume into a reflected volume.
// ---
G4LogicalVolume* dLV = dPV->GetLogicalVolume();
// update daughter transformation
G4Transform3D dt(dPV->GetObjectRotationValue(), dPV->GetObjectTranslation());
dt = fScale * (dt * fScale.inverse());
G4LogicalVolume* refDLV;
if (fVerboseLevel>0)
G4cout << "Daughter: " << dPV << " " << dLV->GetName();
if (!IsReflected(dLV)) {
if (fVerboseLevel>0)
G4cout << " will be reflected." << G4endl;
// create new daughter solid and logical volume
refDLV = CreateReflectedLV(dLV);
// create new daughter physical volume
// with updated transformation
G4VPhysicalVolume* refDPV
= new G4PVPlacement(dt, refDLV, dPV->GetName(), refLV,
dPV->IsMany(), dPV->GetCopyNo());
refLV->AddDaughter(refDPV);
// recursive call
ReflectDaughters(dLV, refDLV);
}
else {
if (fVerboseLevel>0)
G4cout << " will be reconstited." << G4endl;
refDLV = GetConstituentLV(dLV);
G4VPhysicalVolume* refDPV
= new G4PVPlacement(dt, refDLV, dPV->GetName(), refLV,
dPV->IsMany(), dPV->GetCopyNo());
refLV->AddDaughter(refDPV);
}
}
//_____________________________________________________________________________
void G4ReflectionFactory::ReflectPVReplica(G4VPhysicalVolume* dPV,
G4LogicalVolume* refLV)
{
// Copies and transforms daughter of PVReplica type of
// a constituent volume into a reflected volume.
// ---
G4LogicalVolume* dLV = dPV->GetLogicalVolume();
// get replication data
EAxis axis;
G4int nofReplicas;
G4double width;
G4double offset;
G4bool consuming;
dPV->GetReplicationData(axis, nofReplicas, width, offset, consuming);
G4LogicalVolume* refDLV;
if (fVerboseLevel>0)
G4cout << "Daughter: " << dPV << " " << dLV->GetName();
if (!IsReflected(dLV)) {
if (fVerboseLevel>0)
G4cout << " will be reflected." << G4endl;
// create new daughter solid and logical volume
refDLV = CreateReflectedLV(dLV);
// create new daughter replica
G4VPhysicalVolume* refDPV
= new G4PVReplica(dPV->GetName(), refDLV, refLV,
axis, nofReplicas, width, offset);
refLV->AddDaughter(refDPV);
// recursive call
ReflectDaughters(dLV, refDLV);
}
else {
if (fVerboseLevel>0)
G4cout << " will be reconstited." << G4endl;
refDLV = GetConstituentLV(dLV);
G4VPhysicalVolume* refDPV
= new G4PVReplica(dPV->GetName(), refDLV, refLV,
axis, nofReplicas, width, offset);
refLV->AddDaughter(refDPV);
}
}
//_____________________________________________________________________________
void G4ReflectionFactory::ReflectPVParameterised(G4VPhysicalVolume* dPV,
G4LogicalVolume* refLV)
{
// Not implemented.
// Should copy and transform daughter of PVReplica type of
// a constituent volume into a reflected volume.
// ---
G4Exception(
"G4ReflectionFactory: Parameterised volumes cannot be reflected yet.");
}
//_____________________________________________________________________________
G4LogicalVolume* G4ReflectionFactory::GetConstituentLV(
G4LogicalVolume* reflLV) const
{
// Returns the consituent volume of the given reflected volume,
// 0 if the given reflected volume was not found.
// ---
LogicalVolumesMapIterator it = fReflectedLVMap.find(reflLV);
if (it == fReflectedLVMap.end()) return 0;
return (*it).second;
}
//_____________________________________________________________________________
G4LogicalVolume* G4ReflectionFactory::GetReflectedLV(
G4LogicalVolume* lv) const
{
// Returns the reflected volume of the given consituent volume,
// 0 if the given volume was not reflected.
// ---
LogicalVolumesMapIterator it = fConstituentLVMap.find(lv);
if (it == fConstituentLVMap.end()) return 0;
return (*it).second;
}
//_____________________________________________________________________________
G4bool G4ReflectionFactory::IsConstituent(G4LogicalVolume* lv) const
{
// Returns true if the given volume has been already reflected
// (is in the map of constituent volumes).
// ---
return (fConstituentLVMap.find(lv) != fConstituentLVMap.end());
}
//_____________________________________________________________________________
G4bool G4ReflectionFactory::IsReflected(G4LogicalVolume* lv) const
{
// Returns true if the given volume is a reflected volume
// (is in the map reflected volumes).
// ---
return (fReflectedLVMap.find(lv) != fReflectedLVMap.end());
}
//_____________________________________________________________________________
G4bool G4ReflectionFactory::IsReflection(const G4Scale3D& scale) const
{
// Returns true if the scale is negative, false otherwise.
// ---
if (scale(0,0)*scale(1,1)*scale(2,2) < 0.)
return true;
else
return false;
}
//_____________________________________________________________________________
void G4ReflectionFactory::PrintConstituentLVMap()
{
// temporary - for debugging purpose
// ---
LogicalVolumesMapIterator it;
for (it = fConstituentLVMap.begin(); it != fConstituentLVMap.end(); it++) {
G4cout << "lv: " << (*it).first << " lv_refl: " << (*it).second << G4endl;
}
G4cout << G4endl;
}
//_____________________________________________________________________________
void G4ReflectionFactory::CheckScale(const G4Scale3D& scale) const
{
// Check if scale correspond to fScale,
// if not give exception.
// ---
if (!IsReflection(scale)) return;
G4double diff = 0.;
for (G4int i=0; i<4; i++)
for (G4int j=0; j<4; j++)
diff += abs(scale(i,j) - fScale(i,j));
if (diff > kCarTolerance)
G4Exception("G4ReflectionFactory::CheckScale: unexpected scale has occured.");
}
void G4ReflectionFactory::SetVerboseLevel(G4int verboseLevel)
{
fVerboseLevel = verboseLevel;
}
G4int G4ReflectionFactory::GetVerboseLevel() const
{
return fVerboseLevel;
}
/*
// placement with decomposed transformation
G4VPhysicalVolume* pv1
= new G4PVPlacement(new G4RotationMatrix(rotation.getRotation().inverse()),
translation.getTranslation(),
refLV, name, motherLV, isMany, copyNo);
*/
@@ -21,8 +21,8 @@
// ********************************************************************
//
//
// $Id: G4SubtractionSolid.cc,v 1.12.2.1 2001/06/28 19:08:58 gunter Exp $
// GEANT4 tag $Name: $
// $Id: G4SubtractionSolid.cc,v 1.15 2001/08/13 14:03:38 gcosmo Exp $
// GEANT4 tag $Name: geant4-04-00 $
//
// Implementation of methods for the class G4IntersectionSolid
//
@@ -156,7 +156,13 @@ G4SubtractionSolid::SurfaceNormal( const G4ThreeVector& p ) const
G4ThreeVector normal;
if( Inside(p) == kOutside )
{
G4Exception("Invalid call in G4SubtractionSolid::SurfaceNormal(p), point p is outside") ;
G4cerr << "WARNING - Invalid call in G4SubtractionSolid::SurfaceNormal(p),"
<< " point p is inside" << G4endl;
G4cerr << " p = " << p << G4endl;
#ifdef G4BOOLDEBUG
G4Exception("Invalid call in G4SubtractionSolid::SurfaceNormal(p), p is outside") ;
#endif
}
else
{
@@ -181,6 +187,8 @@ G4SubtractionSolid::SurfaceNormal( const G4ThreeVector& p ) const
normal = -fPtrSolidB->SurfaceNormal(p) ;
}
G4cerr<<"G4SubtractionSolid::SurfaceNormal(p), point p is inside"<<G4endl ;
// G4cout<<"Warning: G4SubtractionSolid::SurfaceNormal(p), point p is inside"
// <<G4endl ;
}
}
return normal;
@@ -198,7 +206,13 @@ G4SubtractionSolid::DistanceToIn( const G4ThreeVector& p,
if( Inside(p) == kInside )
{
G4Exception("Invalid call in G4SubtractionSolid::DistanceToIn(p,v), point p is inside") ;
G4cerr << "WARNING - Invalid call in G4SubtractionSolid::DistanceToIn(p,v),"
<< " point p is inside" << G4endl;
G4cerr << " p = " << p << G4endl;
G4cerr << " v = " << v << G4endl;
#ifdef G4BOOLDEBUG
G4Exception("Invalid call in G4SubtractionSolid::DistanceToIn(p,v), p is inside") ;
#endif
}
if( // ( fPtrSolidA->Inside(p) != kOutside) && // case1:p in both A&B
@@ -274,7 +288,12 @@ G4SubtractionSolid::DistanceToIn( const G4ThreeVector& p) const
G4double dist;
if( Inside(p) == kInside )
{
G4Exception("Invalid call in G4SubtractionSolid::DistanceToIn(p), point p is inside") ;
G4cerr << "WARNING - Invalid call in G4SubtractionSolid::DistanceToIn(p),"
<< " point p is inside" << G4endl;
G4cerr << " p = " << p << G4endl;
#ifdef G4BOOLDEBUG
G4Exception("Invalid call in G4SubtractionSolid::DistanceToIn(p), p is inside") ;
#endif
}
if( ( fPtrSolidA->Inside(p) != kOutside) && // case 1
@@ -311,7 +330,13 @@ G4SubtractionSolid::DistanceToOut( const G4ThreeVector& p,
G4cout << "v.x() = " << v.x() << G4endl;
G4cout << "v.y() = " << v.y() << G4endl;
G4cout << "v.z() = " << v.z() << G4endl << G4endl;
G4Exception("Invalid call in G4SubtractionSolid::DistanceToOut(p,v), point p is outside") ;
G4cerr << "WARNING - Invalid call in G4SubtractionSolid::DistanceToOut(p,v),"
<< " point p is outside" << G4endl;
G4cerr << " p = " << p << G4endl;
G4cerr << " v = " << v << G4endl;
#ifdef G4BOOLDEBUG
G4Exception("Invalid call in G4SubtractionSolid::DistanceToOut(p,v), p is outside") ;
#endif
}
G4double distout;
@@ -344,7 +369,12 @@ G4SubtractionSolid::DistanceToOut( const G4ThreeVector& p ) const
if( Inside(p) == kOutside )
{
G4Exception("Invalid call in G4SubtractionSolid::DistanceToOut(p), point p is outside") ;
G4cerr << "WARNING - Invalid call in G4SubtractionSolid::DistanceToOut(p),"
<< " point p is outside" << G4endl;
G4cerr << " p = " << p << G4endl;
#ifdef G4BOOLDEBUG
G4Exception("Invalid call in G4SubtractionSolid::DistanceToOut(p), p is outside") ;
#endif
}
else
{
@@ -21,8 +21,8 @@
// ********************************************************************
//
//
// $Id: G4UnionSolid.cc,v 1.16.2.1 2001/06/28 19:08:58 gunter Exp $
// GEANT4 tag $Name: $
// $Id: G4UnionSolid.cc,v 1.19 2001/08/13 14:03:38 gcosmo Exp $
// GEANT4 tag $Name: geant4-04-00 $
//
// Implementation of methods for the class G4IntersectionSolid
//
@@ -170,7 +170,12 @@ G4UnionSolid::SurfaceNormal( const G4ThreeVector& p ) const
if( Inside(p) == kOutside )
{
G4Exception("Invalid call in G4UnionSolid::SurfaceNormal(p), point p is outside") ;
G4cerr << "WARNING - Invalid call in G4UnionSolid::SurfaceNormal(p),"
<< " point p is outside" << G4endl;
G4cerr << " p = " << p << G4endl;
#ifdef G4BOOLDEBUG
G4Exception("Invalid call in G4UnionSolid::SurfaceNormal(p), p is outside") ;
#endif
}
if(fPtrSolidA->Inside(p) == kSurface && fPtrSolidB->Inside(p) != kInside)
@@ -184,9 +189,14 @@ G4UnionSolid::SurfaceNormal( const G4ThreeVector& p ) const
}
else
{
G4Exception("Invalid call in G4UnionSolid::SurfaceNormal(p), point p is inside") ;
normal= fPtrSolidA->SurfaceNormal(p) ;
G4cerr << "WARNING - Invalid call in G4UnionSolid::SurfaceNormal(p),"
<< " point p is inside" << G4endl;
G4cerr << " p = " << p << G4endl;
#ifdef G4BOOLDEBUG
G4Exception("Invalid call in G4UnionSolid::SurfaceNormal(p), p is inside") ;
#endif
}
return normal;
}
@@ -200,7 +210,13 @@ G4UnionSolid::DistanceToIn( const G4ThreeVector& p,
{
if( Inside(p) == kInside )
{
G4Exception("Invalid call in G4UnionSolid::DistanceToIn(p,v), point p is inside") ;
G4cerr << "WARNING - Invalid call in G4UnionSolid::DistanceToIn(p,v),"
<< " point p is inside" << G4endl;
G4cerr << " p = " << p << G4endl;
G4cerr << " v = " << v << G4endl;
#ifdef G4BOOLDEBUG
G4Exception("Invalid call in G4UnionSolid::DistanceToIn(p,v), point p is intside");
#endif
}
return G4std::min(fPtrSolidA->DistanceToIn(p,v),
fPtrSolidB->DistanceToIn(p,v) ) ;
@@ -216,12 +232,19 @@ G4UnionSolid::DistanceToIn( const G4ThreeVector& p) const
{
if( Inside(p) == kInside )
{
G4Exception("Invalid call in G4UnionSolid::DistanceToIn(p), point p is inside") ;
G4cerr << "WARNING - Invalid call in G4UnionSolid::DistanceToIn(p),"
<< " point p is inside" << G4endl;
G4cerr << " p = " << p << G4endl;
#ifdef G4BOOLDEBUG
G4Exception("Invalid call in G4UnionSolid::DistanceToIn(p), p is inside") ;
#endif
}
G4double distA = fPtrSolidA->DistanceToIn(p) ;
G4double distB = fPtrSolidB->DistanceToIn(p) ;
return G4std::min(distA,distB) ;
G4double safety = G4std::min(distA,distB) ;
if(safety < 0.0) safety = 0.0 ;
return safety ;
}
//////////////////////////////////////////////////////////
@@ -241,15 +264,21 @@ G4UnionSolid::DistanceToOut( const G4ThreeVector& p,
if( Inside(p) == kOutside )
{
G4cout << "Position:" << G4endl << G4endl;
G4cout << "p.x() = " << p.x()/mm << " mm" << G4endl;
G4cout << "p.y() = " << p.y()/mm << " mm" << G4endl;
G4cout << "p.z() = " << p.z()/mm << " mm" << G4endl << G4endl;
G4cout << "Direction:" << G4endl << G4endl;
G4cout << "v.x() = " << v.x() << G4endl;
G4cout << "v.y() = " << v.y() << G4endl;
G4cout << "v.z() = " << v.z() << G4endl << G4endl;
G4Exception("Invalid call in G4UnionSolid::DistanceToOut(p,v), point p is outside") ;
G4cerr << "WARNING - Invalid call in G4UnionSolid::DistanceToOut(p,v),"
<< " point p is outside" << G4endl;
G4cerr << " p = " << p << G4endl;
G4cerr << " v = " << v << G4endl;
#ifdef G4BOOLDEBUG
G4cout << "Position:" << G4endl << G4endl;
G4cout << "p.x() = " << p.x()/mm << " mm" << G4endl;
G4cout << "p.y() = " << p.y()/mm << " mm" << G4endl;
G4cout << "p.z() = " << p.z()/mm << " mm" << G4endl << G4endl;
G4cout << "Direction:" << G4endl << G4endl;
G4cout << "v.x() = " << v.x() << G4endl;
G4cout << "v.y() = " << v.y() << G4endl;
G4cout << "v.z() = " << v.z() << G4endl << G4endl;
G4Exception("Invalid call in G4UnionSolid::DistanceToOut(p,v), point p is outside");
#endif
}
else
{
@@ -313,7 +342,12 @@ G4UnionSolid::DistanceToOut( const G4ThreeVector& p ) const
G4double distout = kInfinity;
if( Inside(p) == kOutside )
{
G4Exception("Invalid call in G4UnionSolid::DistanceToOut(p), point p is outside") ;
G4cerr << "WARNING - Invalid call in G4UnionSolid::DistanceToOut(p),"
<< " point p is outside" << G4endl;
G4cerr << " p = " << p << G4endl;
#ifdef G4BOOLDEBUG
G4Exception("Invalid call in G4UnionSolid::DistanceToOut(p), p is outtside");
#endif
}
else
{