Import Geant4 4.0.0 source tree
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@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4LineSection.cc,v 1.4.4.1 2001/06/28 19:08:19 gunter Exp $
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// GEANT4 tag $Name: $
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// $Id: G4LineSection.cc,v 1.6 2001/12/04 15:10:01 grichine Exp $
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// GEANT4 tag $Name: geant4-04-00 $
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//
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// typedef double G4double;
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@@ -33,6 +33,8 @@ G4LineSection::G4LineSection( const G4ThreeVector& PntA,
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: EndpointA(PntA),
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VecAtoB(PntB-PntA)
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{
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fABdistanceSq = VecAtoB.mag2() ;
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/*
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G4double distABsquared = VecAtoB.mag2() ;
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if ( distABsquared == 0.0)
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{
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@@ -42,6 +44,7 @@ G4LineSection::G4LineSection( const G4ThreeVector& PntA,
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{
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inverse_square_distAB=1.0 / distABsquared ;
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}
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*/
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}
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G4double G4LineSection::Dist( G4ThreeVector OtherPnt ) const
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@@ -57,31 +60,36 @@ G4double G4LineSection::Dist( G4ThreeVector OtherPnt ) const
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// Determine Projection(AZ on AB) / Length(AB)
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//
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unit_projection= inner_prod * InvsqDistAB();
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if( (0. <= unit_projection ) && (unit_projection <= 1.0 ) )
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if( fABdistanceSq != 0.0 )
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{
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dist_sq= sq_VecAZ - unit_projection * inner_prod ;
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}
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else
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{
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// unit_projection= inner_prod * InvsqDistAB();
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unit_projection = inner_prod/fABdistanceSq;
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if( (0. <= unit_projection ) && (unit_projection <= 1.0 ) )
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{
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dist_sq= sq_VecAZ - unit_projection * inner_prod ;
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}
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else
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{
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// The perpendicular from the point to the line AB meets the line
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// in a point outside the line segment!
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if( unit_projection < 0. )
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{
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// A is the closest point
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if( unit_projection < 0. ) // A is the closest point
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{
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dist_sq= sq_VecAZ;
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}
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else
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{
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// B is the closest point
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}
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else // B is the closest point
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{
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G4ThreeVector EndpointB = EndpointA + VecAtoB;
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G4ThreeVector VecBZ = OtherPnt - EndpointB;
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dist_sq = VecBZ.mag2();
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}
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}
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}
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}
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else
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{
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dist_sq = (OtherPnt - EndpointA).mag2() ;
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}
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if( dist_sq < 0.0 ) dist_sq = 0.0 ;
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return sqrt(dist_sq) ;
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