Import Geant4 4.0.0 source tree
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@@ -204,8 +204,8 @@ G4VPhysicalVolume* ExN06DetectorConstruction::Construct()
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// = new G4PVPlacement(rot2,G4ThreeVector(0,2.5*m,0),"Bubble",
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// bubbleAir_log,waterTank_phys,false,0);
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G4VPhysicalVolume * bubbleAir_phys
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= new G4PVPlacement(0,G4ThreeVector(0,2.5*m,0),"Bubble",
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// G4VPhysicalVolume * bubbleAir_phys =
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new G4PVPlacement(0,G4ThreeVector(0,2.5*m,0),"Bubble",
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bubbleAir_log,waterTank_phys,false,0);
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// ------------- Surfaces --------------
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@@ -239,9 +239,9 @@ G4VPhysicalVolume* ExN06DetectorConstruction::Construct()
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if( AirSurface->GetLogicalVolume() == bubbleAir_log ) G4cout << " Equal " << G4endl;
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G4LogicalBorderSurface * Tmp1Surface = WaterSurface->
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GetSurface(waterTank_phys,expHall_phys);
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// G4LogicalBorderSurface * Tmp1Surface = WaterSurface->
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// GetSurface(waterTank_phys,expHall_phys);
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//
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// if (Tmp1Surface == *WaterSurface) G4cout << " Equal " << G4endl;
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G4LogicalSkinSurface * Tmp2Surface = AirSurface->GetSurface(bubbleAir_log);
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