Import Geant4 4.0.0 source tree
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//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// --------------------------------------------------------------
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// GEANT 4 - Underground Dark Matter Detector Advanced Example
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//
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// For information related to this code contact: Alex Howard
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// e-mail: a.s.howard@ic.ac.uk
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// --------------------------------------------------------------
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// Comments
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//
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// Underground Advanced
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// by A. Howard and H. Araujo
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// (27th November 2001)
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//
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// SteppingAction program
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// --------------------------------------------------------------
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#include "DMXSteppingAction.hh"
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#include "DMXSteppingActionMessenger.hh"
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#include "DMXEventAction.hh"
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#include "G4Track.hh"
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#include "G4Step.hh"
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#include "G4StepPoint.hh"
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#include "G4TrackStatus.hh"
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#include "G4ParticleDefinition.hh"
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#include "G4ParticleTypes.hh"
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#include "G4VVisManager.hh"
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#include "G4Colour.hh"
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#include "G4Polyline.hh"
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#include "G4VisAttributes.hh"
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#include "globals.hh"
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#include "G4ios.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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DMXSteppingAction::DMXSteppingAction(DMXEventAction* eventAction)
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: evtAction(eventAction) {
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steppingMessenger = new DMXSteppingActionMessenger(this);
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// defaults for messenger
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colourNeutronFlag = "magenta";
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colourGammaFlag = "cyan";
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colourOpticalFlag = "white";
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colourChargedPlusFlag = "red";
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colourChargedMinusFlag = "blue";
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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DMXSteppingAction::~DMXSteppingAction()
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{
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delete steppingMessenger;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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void DMXSteppingAction::UserSteppingAction(const G4Step* fStep)
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{
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// removed 28/11/01 - unnecessary unless program "hangs"
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// kill track if too many steps
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// NB: This is set to DBL_MAX - therefore may cause program to "hang"
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// G4int MaxNoSteps = DBL_MAX;
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// G4int StepNo = fStep->GetTrack()->GetCurrentStepNumber();
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// if(StepNo >= MaxNoSteps) fStep->GetTrack()->SetTrackStatus(fStopAndKill);
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// check what is to be drawn from EventAction/EventActionMessenger
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G4String drawColsFlag = evtAction->GetDrawColsFlag();
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G4String drawTrksFlag = evtAction->GetDrawTrksFlag();
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// draw by step (here) instead of by event (event action)
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if (drawColsFlag=="custom" && drawTrksFlag!="none") {
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// check that VisManager exists
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G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
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if(pVVisManager) {
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// particle colour in a string
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G4String name = fStep->GetTrack()->GetDefinition()->GetParticleName();
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G4String strColour;
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if(name=="neutron") {
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if(drawTrksFlag=="charged") return;
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strColour = colourNeutronFlag;
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} else if (name=="gamma") {
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if(drawTrksFlag=="charged") return;
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strColour = colourGammaFlag;
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} else if (name=="opticalphoton") {
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if(drawTrksFlag!="all") return;
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strColour = colourOpticalFlag;
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}
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else if (name=="alpha" || name=="e+")
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strColour = colourChargedPlusFlag;
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else
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strColour = colourChargedMinusFlag;
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// convert string to G4Colour
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G4Colour colour;
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if (strColour=="white") colour=G4Colour(1.0, 1.0, 1.0);
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else if(strColour=="grey" ) colour=G4Colour(0.5, 0.5, 0.5);
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else if(strColour=="lgrey") colour=G4Colour(.75, .75, .75);
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else if(strColour=="black") colour=G4Colour(0.0, 0.0, 0.0);
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else if(strColour=="red") colour=G4Colour(1.0, 0.0, 0.0);
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else if(strColour=="green") colour=G4Colour(0.0, 1.0, 0.0);
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else if(strColour=="blue") colour=G4Colour(0.0, 0.0, 1.0);
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else if(strColour=="cyan") colour=G4Colour(0.0, 1.0, 1.0);
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else if(strColour=="magenta") colour=G4Colour(1.0, 0.0, 1.0);
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else if(strColour=="yellow") colour=G4Colour(1.0, 1.0, 0.0);
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else if(strColour=="lgreen") colour=G4Colour(0.0, .75, 0.0);
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else if(strColour=="lblue") colour=G4Colour(0.0, 0.0, .75);
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else colour=G4Colour(1.0, 1.0, 1.0);
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// create line with colour
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G4VisAttributes attribs(colour);
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G4Polyline polyline;
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polyline.SetVisAttributes(attribs);
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// draw line
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G4Point3D start(fStep->GetPreStepPoint()->GetPosition());
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G4Point3D end(fStep->GetPostStepPoint()->GetPosition());
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polyline.push_back(start);
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polyline.push_back(end);
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pVVisManager->Draw(polyline);
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}
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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