Import Geant4 4.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 16:18:25 +02:00
parent 36c080dca6
commit 921d3b1cda
3990 changed files with 185376 additions and 82884 deletions
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// --------------------------------------------------------------
// GEANT 4 - Underground Dark Matter Detector Advanced Example
//
// For information related to this code contact: Alex Howard
// e-mail: a.s.howard@ic.ac.uk
// --------------------------------------------------------------
// Comments
//
// Underground Advanced
// by A. Howard and H. Araujo
// (27th November 2001)
//
// ScintHit (scintillator sensitive detector definition) program
// --------------------------------------------------------------
#include "DMXScintHit.hh"
#include "G4UnitsTable.hh"
#include "G4VVisManager.hh"
#include "G4Circle.hh"
#include "G4Colour.hh"
#include "G4VisAttributes.hh"
#include "g4std/iomanip"
G4Allocator<DMXScintHit> DMXScintHitAllocator;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
DMXScintHit::DMXScintHit()
{
edep=0.;
pos = G4ThreeVector(0., 0., 0.);
time = 0.;
particleEnergy = 0.;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
DMXScintHit::~DMXScintHit()
{;}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
DMXScintHit::DMXScintHit(const DMXScintHit& right)
{
edep = right.edep;
pos = right.pos;
time = right.time;
particleName = right.particleName;
particleEnergy = right.particleEnergy;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
const DMXScintHit& DMXScintHit::operator=(const DMXScintHit& right)
{
edep = right.edep;
pos = right.pos;
time = right.time;
particleName = right.particleName;
particleEnergy = right.particleEnergy;
return *this;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
int DMXScintHit::operator==(const DMXScintHit& right) const
{
return 0;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
void DMXScintHit::Draw()
{;}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
void DMXScintHit::Print()
{
G4cout << " LXe hit ENERGY: " << G4std::setw(5) << G4BestUnit(edep,"Energy")
<< ", at " << G4BestUnit(pos,"Length") << G4endl;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....