Import Geant4 4.0.0 source tree
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//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// --------------------------------------------------------------
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// GEANT 4 - Underground Dark Matter Detector Advanced Example
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//
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// For information related to this code contact: Alex Howard
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// e-mail: a.s.howard@ic.ac.uk
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// --------------------------------------------------------------
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// Comments
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//
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// Underground Advanced
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// by A. Howard and H. Araujo
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// (27th November 2001)
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//
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// RunAction program
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// --------------------------------------------------------------
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#include "DMXRunActionMessenger.hh"
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#include "DMXRunAction.hh"
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#include "G4Run.hh"
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#include "G4UImanager.hh"
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#include "G4VVisManager.hh"
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#include "G4ios.hh"
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#include "g4std/fstream"
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#include "g4std/iomanip"
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#include "g4std/vector"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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DMXRunAction::DMXRunAction()
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{
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runMessenger = new DMXRunActionMessenger(this);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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DMXRunAction::~DMXRunAction()
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{
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delete runMessenger;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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void DMXRunAction::BeginOfRunAction(const G4Run* aRun)
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{
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G4cout << "### Run " << aRun->GetRunID() << " start." << G4endl;
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if (G4VVisManager::GetConcreteInstance()) {
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G4UImanager* UI = G4UImanager::GetUIpointer();
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UI->ApplyCommand("/vis/scene/notifyHandlers");
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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void DMXRunAction::EndOfRunAction(const G4Run* aRun)
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{
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if (G4VVisManager::GetConcreteInstance()) {
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G4UImanager::GetUIpointer()->ApplyCommand("/vis/viewer/update");
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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