Import Geant4 8.0.0 source tree
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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// $Id: G4TrajectoryModelFactories.cc,v 1.2 2005/11/23 05:19:23 tinslay Exp $
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// GEANT4 tag $Name: geant4-08-00 $
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//
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// Jane Tinslay, John Allison, Joseph Perl October 2005
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#include "G4ModelCommandsDrawByCharge.hh"
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#include "G4ModelCommandsDrawByParticleID.hh"
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#include "G4TrajectoryDrawByCharge.hh"
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#include "G4TrajectoryDrawByParticleID.hh"
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#include "G4TrajectoryModelFactories.hh"
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G4TrajectoryDrawByChargeFactory::G4TrajectoryDrawByChargeFactory()
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:G4VModelFactory<G4VTrajectoryModel>("drawByCharge")
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{}
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G4TrajectoryDrawByChargeFactory::~G4TrajectoryDrawByChargeFactory() {}
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ModelAndMessengers
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G4TrajectoryDrawByChargeFactory::Create(const G4String& placement, const G4String& name)
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{
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// Create model
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G4TrajectoryDrawByCharge* model = new G4TrajectoryDrawByCharge(name);
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// Create associated messengers
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Messengers messengers;
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messengers.push_back(new G4ModelCommandDrawByChargeSet(model, placement));
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messengers.push_back(new G4ModelCommandDrawByChargeSetRGBA(model, placement));
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return ModelAndMessengers(model, messengers);
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}
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//Draw by particle ID
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G4TrajectoryDrawByParticleIDFactory::G4TrajectoryDrawByParticleIDFactory()
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:G4VModelFactory<G4VTrajectoryModel>("drawByParticleID")
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{}
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G4TrajectoryDrawByParticleIDFactory::~G4TrajectoryDrawByParticleIDFactory() {}
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ModelAndMessengers
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G4TrajectoryDrawByParticleIDFactory::Create(const G4String& placement, const G4String& name)
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{
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// Create model
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G4TrajectoryDrawByParticleID* model = new G4TrajectoryDrawByParticleID(name);
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// Create associated messengers
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Messengers messengers;
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messengers.push_back(new G4ModelCommandDrawByParticleIDSet(model, placement));
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messengers.push_back(new G4ModelCommandDrawByParticleIDSetRGBA(model, placement));
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messengers.push_back(new G4ModelCommandDrawByParticleIDSetDefault(model, placement));
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messengers.push_back(new G4ModelCommandDrawByParticleIDSetDefaultRGBA(model, placement));
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return ModelAndMessengers(model, messengers);
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}
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