Import Geant4 8.0.0 source tree
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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// $Id: G4TrajectoryModelFactories.hh,v 1.2 2005/11/23 05:19:23 tinslay Exp $
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// GEANT4 tag $Name: geant4-08-00 $
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//
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// Jane Tinslay, John Allison, Joseph Perl October 2005
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//
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// Class Description:
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// Trajectory model factories creating trajectory models
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// and associated messengers
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// Class Description - End:
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#ifndef G4TRAJECTORYMODELFACTORIES_HH
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#define G4TRAJECTORYMODELFACTORIES_HH
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#include "G4VModelFactory.hh"
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#include "G4VTrajectoryModel.hh"
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namespace {
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typedef std::vector<G4UImessenger*> Messengers;
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typedef std::pair<G4VTrajectoryModel*, Messengers > ModelAndMessengers;
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}
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class G4TrajectoryDrawByChargeFactory : public G4VModelFactory<G4VTrajectoryModel> {
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public: // With description
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G4TrajectoryDrawByChargeFactory();
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virtual ~G4TrajectoryDrawByChargeFactory();
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ModelAndMessengers Create(const G4String& placement, const G4String& name);
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};
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class G4TrajectoryDrawByParticleIDFactory : public G4VModelFactory<G4VTrajectoryModel> {
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public: // With description
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G4TrajectoryDrawByParticleIDFactory();
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virtual ~G4TrajectoryDrawByParticleIDFactory();
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ModelAndMessengers Create(const G4String& placement, const G4String& name);
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};
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#endif
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