Import Geant4 8.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 14:36:02 +02:00
parent d93e1e39a9
commit 8a51e0bc40
5471 changed files with 99628 additions and 55248 deletions
@@ -21,8 +21,8 @@
// ********************************************************************
//
//
// $Id: G4VisManager.hh,v 1.38 2005/03/09 23:48:15 allison Exp $
// GEANT4 tag $Name: geant4-07-01 $
// $Id: G4VisManager.hh,v 1.45 2005/11/29 22:23:01 tinslay Exp $
// GEANT4 tag $Name: geant4-08-00 $
//
//
@@ -38,7 +38,7 @@
// class from G4VisManager, implement the pure virtual function
// RegisterGraphicsSystems, and instantiate an object of the derived
// class - for an example see
// visualization/include/MyVisManager.hh/cc.
// visualization/include/G4VisExecutive.hh/icc.
//
// The recommended way for users to obtain a pointer to the vis
// manager is with G4VVisManager::GetConcreteInstance (), being always
@@ -50,15 +50,16 @@
// pure virtual function RegisterGraphicsSystems called from
// Initialise (). You can also use the public function
// RegisterGraphicsSystem (new MyGraphicsSystem) if you have your own
// graphics system.
// graphics system. A graphics system is, in effect, a factory for
// scene handlers and viewers.
//
// The VisManager creates graphics systems, scenes, scene handlers and
// viewers and manages them. You can have any number. It has the
// concept of a "current viewer", and the "current scene handler", the
// "current scene" and the "current graphics system" which go with it.
// You can select the current viewer. Most of the the operations of
// the VisManager take place with the current viewer, in particular,
// the Draw operations.
// The VisManager creates and manages graphics systems, scenes, scene
// handlers, viewers and some models and model makers. You can have
// any number. It has the concept of a "current viewer", and the
// "current scene handler", the "current scene" and the "current
// graphics system" which go with it. You can select the current
// viewer. Most of the the operations of the VisManager take place
// with the current viewer, in particular, the Draw operations.
//
// Each scene comprises drawable objects such as detector components
// and hits when appropriate. A scene handler translates a scene into
@@ -80,12 +81,13 @@
#include "globals.hh"
#include "G4GraphicsSystemList.hh"
#include "G4ModelingParameters.hh"
#include "G4NullModel.hh"
#include "G4SceneHandlerList.hh"
#include "G4SceneList.hh"
#include "G4Transform3D.hh"
#include "G4NullModel.hh"
#include "G4TrajectoriesModel.hh"
#include "G4ModelingParameters.hh"
#include "G4Transform3D.hh"
#include "G4UImessenger.hh"
#include <iostream>
#include <vector>
@@ -94,7 +96,16 @@ class G4Scene;
class G4UIcommand;
class G4UImessenger;
class G4VisStateDependent;
class G4VTrajectoryModel;
class G4VUserVisAction;
template <typename T> class G4VisListManager;
template <typename T> class G4VModelFactory;
namespace {
// Typedef's for trajectory drawing
typedef G4VModelFactory<G4VTrajectoryModel> G4TrajectoryModelFactory;
typedef G4VisListManager<G4VTrajectoryModel> G4TrajectoryModelManager;
}
class G4VisManager: public G4VVisManager {
@@ -162,7 +173,23 @@ public: // With description
void Initialise ();
void Initialize (); // Alias Initialise ().
G4bool RegisterGraphicsSystem (G4VGraphicsSystem* pSystem);
G4bool RegisterGraphicsSystem (G4VGraphicsSystem*);
// Register an individual graphics system. Normally this is done in
// a sub-class implementation of the protected virtual function,
// RegisterGraphicsSystems. See, e.g., G4VisExecutive.icc.
void RegisterModelFactory(G4TrajectoryModelFactory* factory);
// Register trajectory model factory. Assumes ownership of factory.
void RegisterModel(G4VTrajectoryModel* model);
// Register trajectory model. Assumes ownership of model.
void SelectTrajectoryModel(const G4String& model);
// Set default trajectory model. Useful for use in compiled code
void RegisterMessenger(G4UImessenger* messenger);
// Register messenger. Assumes ownership of messenger.
/////////////////////////////////////////////////////////////////
// Now functions that implement the pure virtual functions of
@@ -170,28 +197,28 @@ public: // With description
// for representing hits, digis, etc.
void Draw (const G4Circle&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity);
const G4Transform3D& objectTransformation = G4Transform3D());
void Draw (const G4NURBS&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity);
const G4Transform3D& objectTransformation = G4Transform3D());
void Draw (const G4Polyhedron&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity);
const G4Transform3D& objectTransformation = G4Transform3D());
void Draw (const G4Polyline&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity);
const G4Transform3D& objectTransformation = G4Transform3D());
void Draw (const G4Polymarker&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity);
const G4Transform3D& objectTransformation = G4Transform3D());
void Draw (const G4Scale&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity);
const G4Transform3D& objectTransformation = G4Transform3D());
void Draw (const G4Square&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity);
const G4Transform3D& objectTransformation = G4Transform3D());
void Draw (const G4Text&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity);
const G4Transform3D& objectTransformation = G4Transform3D());
////////////////////////////////////////////////////////////////////
// Now functions that implement the pure virtual functions of
@@ -209,13 +236,13 @@ public: // With description
// i_mode defaults to 0 by inheritance from G4VVisManager.
void Draw (const G4LogicalVolume&, const G4VisAttributes&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity);
const G4Transform3D& objectTransformation = G4Transform3D());
void Draw (const G4VPhysicalVolume&, const G4VisAttributes&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity);
const G4Transform3D& objectTransformation = G4Transform3D());
void Draw (const G4VSolid&, const G4VisAttributes&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity);
const G4Transform3D& objectTransformation = G4Transform3D());
////////////////////////////////////////////////////////////////////////
// Now other pure virtual functions of G4VVisManager...
@@ -223,6 +250,9 @@ public: // With description
void GeometryHasChanged ();
// Used by run manager to notify change.
void DispatchToModel(const G4VTrajectory&, G4int i_mode);
// Draw the trajectory.
////////////////////////////////////////////////////////////////////////
// Administration routines.
@@ -269,6 +299,14 @@ public: // With description
Verbosity GetVerbosity () const;
void GetWindowSizeHint (G4int& xHint, G4int& yHint) const;
// Note: GetWindowSizeHint information is returned via the G4int& arguments.
const G4String& GetXGeometryString () const;
// GetXGeometryString is intended to be parsed by XParseGeometry.
// It contains the size information, as in GetWindowSizeHint, but
// may also contain the window position, e.g., "600x600-0+200. The
// viewer should use this in preference to GetWindowSizeHint, since
// it contains more information. (The size information in
// GetXGeometryString and GetWindowSizeHint is guaranteed to be
// identical.)
void SetUserAction (G4VUserVisAction* pVisAction,
const G4VisExtent& = G4VisExtent::NullExtent);
@@ -283,6 +321,7 @@ public: // With description
void SetVerboseLevel (const G4String&);
void SetVerboseLevel (Verbosity);
void SetWindowSizeHint (G4int xHint, G4int yHint);
void SetXGeometryString (const G4String&);
/////////////////////////////////////////////////////////////////////
@@ -312,6 +351,12 @@ public: // With description
protected:
virtual void RegisterGraphicsSystems () = 0;
// The sub-class must implement and make successive calls to
// RegisterGraphicsSystem.
virtual void RegisterModelFactories();
// Sub-class must register desired models
void RegisterMessengers (); // Command messengers.
void PrintAvailableGraphicsSystems () const;
void PrintInvalidPointers () const;
@@ -343,11 +388,19 @@ protected:
std::vector<G4UImessenger*> fMessengerList;
std::vector<G4UIcommand*> fDirectoryList;
G4VisStateDependent* fpStateDependent; // Friend state dependent class.
G4int fWindowSizeHintX, fWindowSizeHintY; // For viewer construction.
G4int fWindowSizeHintX, fWindowSizeHintY; // For viewer...
G4String fXGeometryString; // ...construction.
G4NullModel fVisManagerNullModel; // As a default.
G4TrajectoriesModel dummyTrajectoriesModel; // For passing drawing mode.
G4ModelingParameters fVisManagerModelingParameters; // Useful memory.
private:
// Trajectory model related data members
G4String fTrajectoryPlacement; // Placement for trajectory model commands
G4TrajectoryModelManager* fpTrajectoryModelMgr; // Trajectory model manager
std::vector<G4TrajectoryModelFactory*> fTrajectoryModelFactoryList; // Trajectory model factories
};
#include "G4VisManager.icc"