Import Geant4 8.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 14:36:02 +02:00
parent d93e1e39a9
commit 8a51e0bc40
5471 changed files with 99628 additions and 55248 deletions
@@ -21,8 +21,8 @@
// ********************************************************************
//
//
// $Id: G4ReduciblePolygon.hh,v 1.6 2003/11/03 18:39:55 gcosmo Exp $
// GEANT4 tag $Name: geant4-07-01 $
// $Id: G4ReduciblePolygon.hh,v 1.8 2005/11/17 14:08:00 gcosmo Exp $
// GEANT4 tag $Name: geant4-08-00 $
//
//
// --------------------------------------------------------------------
@@ -61,87 +61,95 @@ class G4ReduciblePolygon
friend class G4ReduciblePolygonIterator;
public:
//
// Creator: via simple a/b arrays
//
G4ReduciblePolygon( const G4double a[], const G4double b[], G4int n );
//
// Creator: via simple a/b arrays
//
G4ReduciblePolygon( const G4double a[], const G4double b[], G4int n );
//
// Creator: a special version for G4Polygon and G4Polycone
// that takes two a points at planes of b
// (where a==r and b==z for the GEANT3 classic PCON and PGON)
//
G4ReduciblePolygon( const G4double rmin[], const G4double rmax[],
const G4double z[], G4int n );
//
// Creator: a special version for G4Polygon and G4Polycone
// that takes two a points at planes of b
// (where a==r and b==z for the GEANT3 classic PCON and PGON)
//
G4ReduciblePolygon( const G4double rmin[], const G4double rmax[],
const G4double z[], G4int n );
virtual ~G4ReduciblePolygon();
virtual ~G4ReduciblePolygon();
//
// Queries
//
inline G4int NumVertices() const { return numVertices; }
//
// Queries
//
inline G4int NumVertices() const { return numVertices; }
inline G4double Amin() const { return aMin; }
inline G4double Amax() const { return aMax; }
inline G4double Bmin() const { return bMin; }
inline G4double Bmax() const { return bMax; }
inline G4double Amin() const { return aMin; }
inline G4double Amax() const { return aMax; }
inline G4double Bmin() const { return bMin; }
inline G4double Bmax() const { return bMax; }
void CopyVertices( G4double a[], G4double b[] ) const;
void CopyVertices( G4double a[], G4double b[] ) const;
//
// Manipulations
//
void ScaleA( G4double scale );
void ScaleB( G4double scale );
//
// Manipulations
//
void ScaleA( G4double scale );
void ScaleB( G4double scale );
G4bool RemoveDuplicateVertices( G4double tolerance );
G4bool RemoveRedundantVertices( G4double tolerance );
G4bool RemoveDuplicateVertices( G4double tolerance );
G4bool RemoveRedundantVertices( G4double tolerance );
void ReverseOrder();
void ReverseOrder();
//
// Tests
//
G4double Area();
G4bool CrossesItself( G4double tolerance );
G4bool BisectedBy( G4double a1, G4double b1,
G4double a2, G4double b2, G4double tolerance );
//
// Tests
//
G4double Area();
G4bool CrossesItself( G4double tolerance );
G4bool BisectedBy( G4double a1, G4double b1,
G4double a2, G4double b2, G4double tolerance );
void Print(); // Debugging only
void Print(); // Debugging only
public: // without description
G4ReduciblePolygon(__void__&);
// Fake default constructor for usage restricted to direct object
// persistency for clients requiring preallocation of memory for
// persistifiable objects.
protected:
void Create( const G4double a[], const G4double b[], G4int n );
void Create( const G4double a[], const G4double b[], G4int n );
void CalculateMaxMin();
void CalculateMaxMin();
//
// Below are member values that are *always* kept up to date (please!)
//
G4double aMin, aMax, bMin, bMax;
G4int numVertices;
//
// Below are member values that are *always* kept up to date (please!)
//
G4double aMin, aMax, bMin, bMax;
G4int numVertices;
//
// A subclass which holds the vertices in a single-linked list
//
// Yeah, call me an old-fashioned c hacker, but I cannot make
// myself use the rogue tools for this trivial list.
//
struct ABVertex;
friend struct ABVertex;
struct ABVertex
{
G4double a, b;
ABVertex *next;
};
//
// A subclass which holds the vertices in a single-linked list
//
// Yeah, call me an old-fashioned c hacker, but I cannot make
// myself use the rogue tools for this trivial list.
//
struct ABVertex; // Secret recipe for allowing
friend struct ABVertex; // protected nested structures
struct ABVertex
{
ABVertex() { next = 0; }
G4double a, b;
ABVertex *next;
};
ABVertex *vertexHead;
ABVertex *vertexHead;
private:
private:
G4ReduciblePolygon(const G4ReduciblePolygon&);
G4ReduciblePolygon& operator=(const G4ReduciblePolygon&);
// Private copy constructor and assignment operator.
G4ReduciblePolygon(const G4ReduciblePolygon&);
G4ReduciblePolygon& operator=(const G4ReduciblePolygon&);
// Private copy constructor and assignment operator.
};
@@ -153,21 +161,21 @@ class G4ReduciblePolygonIterator
{
public:
G4ReduciblePolygonIterator( const G4ReduciblePolygon *theSubject )
{ subject = theSubject; current=0; }
G4ReduciblePolygonIterator( const G4ReduciblePolygon *theSubject )
{ subject = theSubject; current=0; }
void Begin() { current = subject->vertexHead; }
G4bool Next() { if (current) current=current->next; return Valid(); }
void Begin() { current = subject->vertexHead; }
G4bool Next() { if (current) current=current->next; return Valid(); }
G4bool Valid() const { return current!=0; }
G4bool Valid() const { return current!=0; }
G4double GetA() const { return current->a; }
G4double GetB() const { return current->b; }
G4double GetA() const { return current->a; }
G4double GetB() const { return current->b; }
protected:
const G4ReduciblePolygon *subject; // Who are we iterating over
G4ReduciblePolygon::ABVertex *current; // Current vertex
const G4ReduciblePolygon *subject; // Who are we iterating over
G4ReduciblePolygon::ABVertex *current; // Current vertex
};
#endif