Import Geant4 8.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 14:36:02 +02:00
parent d93e1e39a9
commit 8a51e0bc40
5471 changed files with 99628 additions and 55248 deletions
+39 -27
View File
@@ -21,8 +21,8 @@
// ********************************************************************
//
//
// $Id: G4Box.cc,v 1.39 2005/06/08 16:14:25 gcosmo Exp $
// GEANT4 tag $Name: geant4-07-01 $
// $Id: G4Box.cc,v 1.42 2005/11/09 15:03:09 gcosmo Exp $
// GEANT4 tag $Name: geant4-08-00 $
//
//
//
@@ -79,6 +79,16 @@ G4Box::G4Box(const G4String& pName,
}
}
//////////////////////////////////////////////////////////////////////////
//
// Fake default constructor - sets only member data and allocates memory
// for usage restricted to object persistency.
G4Box::G4Box( __void__& a )
: G4CSGSolid(a)
{
}
//////////////////////////////////////////////////////////////////////////
//
// Destructor
@@ -942,33 +952,12 @@ std::ostream& G4Box::StreamInfo(std::ostream& os) const
return os;
}
//////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////
//
// Methods for visualisation
void G4Box::DescribeYourselfTo (G4VGraphicsScene& scene) const
{
scene.AddSolid (*this);
}
G4VisExtent G4Box::GetExtent() const
{
return G4VisExtent (-fDx, fDx, -fDy, fDy, -fDz, fDz);
}
G4Polyhedron* G4Box::CreatePolyhedron () const
{
return new G4PolyhedronBox (fDx, fDy, fDz);
}
G4NURBS* G4Box::CreateNURBS () const
{
return new G4NURBSbox (fDx, fDy, fDz);
}
/////////////////////////////////////////////////////////////////////////////
// GetPointOnSurface
//
// Return a point (G4ThreeVector) randomly and uniformly selected on the solid surface
// Return a point (G4ThreeVector) randomly and uniformly selected
// on the solid surface
G4ThreeVector G4Box::GetPointOnSurface() const
{
@@ -1005,3 +994,26 @@ G4ThreeVector G4Box::GetPointOnSurface() const
return G4ThreeVector(px,py,pz);
}
//////////////////////////////////////////////////////////////////////////
//
// Methods for visualisation
void G4Box::DescribeYourselfTo (G4VGraphicsScene& scene) const
{
scene.AddSolid (*this);
}
G4VisExtent G4Box::GetExtent() const
{
return G4VisExtent (-fDx, fDx, -fDy, fDy, -fDz, fDz);
}
G4Polyhedron* G4Box::CreatePolyhedron () const
{
return new G4PolyhedronBox (fDx, fDy, fDz);
}
G4NURBS* G4Box::CreateNURBS () const
{
return new G4NURBSbox (fDx, fDy, fDz);
}