Import Geant4 8.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 14:36:02 +02:00
parent d93e1e39a9
commit 8a51e0bc40
5471 changed files with 99628 additions and 55248 deletions
@@ -21,9 +21,9 @@
// ********************************************************************
//
//
// $Id: G4ReflectedSolid.cc,v 1.5 2005/03/23 17:16:31 allison Exp $
// $Id: G4ReflectedSolid.cc,v 1.7 2005/09/21 10:24:35 gcosmo Exp $
//
// GEANT4 tag $Name: geant4-07-01 $
// GEANT4 tag $Name: geant4-08-00 $
//
// Implementation for G4ReflectedSolid class for boolean
// operations between other solids
@@ -448,7 +448,7 @@ G4ReflectedSolid::DistanceToOut( const G4ThreeVector& p,
G4ThreeVector solNorm ;
G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ;
G4Point3D newDirection = (*fDirectTransform3D)*G4Point3D(v) ;
G4Point3D newDirection = (*fDirectTransform3D)*G4Point3D(v);
newDirection.unit() ;
G4double dist =
@@ -458,9 +458,9 @@ G4ReflectedSolid::DistanceToOut( const G4ThreeVector& p,
calcNorm, validNorm, &solNorm) ;
if(calcNorm)
{
G4Point3D newN = (*fDirectTransform3D)*G4Point3D(solNorm) ;
G4Point3D newN = (*fDirectTransform3D)*G4Point3D(solNorm);
newN.unit() ;
*n = G4ThreeVector(newN.x(),newN.y(),newN.z()) ;
*n = G4ThreeVector(newN.x(),newN.y(),newN.z());
}
return dist ;
}
@@ -472,9 +472,9 @@ G4ReflectedSolid::DistanceToOut( const G4ThreeVector& p,
G4double
G4ReflectedSolid::DistanceToOut( const G4ThreeVector& p ) const
{
G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ;
G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p);
return fPtrSolid->DistanceToOut(
G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z())) ;
G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z()));
}
//////////////////////////////////////////////////////////////
@@ -492,6 +492,19 @@ G4ReflectedSolid::ComputeDimensions( G4VPVParameterisation*,
"Method not applicable in this context!");
}
//////////////////////////////////////////////////////////////
//
// Return a point (G4ThreeVector) randomly and uniformly selected
// on the solid surface
G4ThreeVector G4ReflectedSolid::GetPointOnSurface() const
{
G4ThreeVector p = fPtrSolid->GetPointOnSurface();
G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p);
return G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z());
}
//////////////////////////////////////////////////////////////////////////
//
// Stream object contents to an output stream