Import Geant4 8.0.0 source tree
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//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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// Created by Joanna Weng 26.11.2004
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using namespace std;
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//std includes
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#include <algorithm>
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#include <iostream>
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#include "G4Timer.hh"
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// G4 includes
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#include "G4ios.hh"
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#include "G4GlobalFastSimulationManager.hh"
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#include "G4Timer.hh"
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#include "G4RunManager.hh"
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#include "G4UImanager.hh"
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#include "G4UIterminal.hh"
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#include "G4UItcsh.hh"
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// my project
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#include "ExGflashDetectorConstruction.hh"
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#include "ExGflashPhysicsList.hh"
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#include "ExGflashPrimaryGeneratorAction.hh"
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#include "ExGflashEventAction.hh"
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#include "ExGflashRunAction.hh"
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#ifdef G4VIS_USE
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#include "ExGflashVisManager.hh"
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#endif
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#ifdef G4_SOLVE_TEMPLATES
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#ifdef G4VIS_USE
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#define G4_SOLVE_VIS_TEMPLATES
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#endif
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#endif
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G4Timer Timer;
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G4Timer Timerintern;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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int main(int argc,char** argv)
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{
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// Timer to see GFlash performance
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Timer.Start();
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cout<<"+-------------------------------------------------------+"<<endl;
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cout<<"| |"<<endl;
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cout<<"| This is an example of Shower |"<<endl;
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cout<<"| Parameterization with GFLASH |"<<endl;
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cout<<"+-------------------------------------------------------+"<<endl;
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G4RunManager* runManager = new G4RunManager;
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// UserInitialization classes (mandatory)
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cout<<"# GFlash Example: Detector Construction"<<endl;
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runManager->SetUserInitialization(new ExGflashDetectorConstruction);
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cout<<"# GFlash Example: Physics list"<<endl;
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runManager->SetUserInitialization(new ExGflashPhysicsList);
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cout<<"# GFlash Example: Primary Generator"<<endl;
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runManager->SetUserAction(new ExGflashPrimaryGeneratorAction);
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cout<<"# GFlash Example: User Action Classes"<<endl;
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runManager->SetUserAction(new ExGflashEventAction);
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runManager->SetUserAction(new ExGflashRunAction);
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#ifdef G4VIS_USE
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G4VisManager* visManager = new ExGflashVisManager;
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visManager->Initialize();
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#endif
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G4UImanager* UI = G4UImanager::GetUIpointer();
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UI->ApplyCommand("/run/verbose 0");
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runManager->Initialize();
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UI->ApplyCommand("/Step/Verbose 0");
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if (argc==1) // Define UI terminal for interactive mode
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{
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G4UIsession * session = new G4UIterminal(new G4UItcsh);
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UI->ApplyCommand("/control/execute vis.mac");
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session->SessionStart();
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//delete session;
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}
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else // Batch mode
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{
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G4String s=*(argv+1);
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UI->ApplyCommand("/control/execute "+s);
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}
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#ifdef G4VIS_USE
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delete visManager;
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#endif
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delete runManager;
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Timer.Stop();
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cout << endl;
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cout << "******************************************";
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cout << endl;
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cout << "Total Real Elapsed Time is: "<< Timer.GetRealElapsed();
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cout << endl;
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cout << "Total System Elapsed Time: " << Timer.GetSystemElapsed();
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cout << endl;
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cout << "Total GetUserElapsed Time: " << Timer.GetUserElapsed();
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cout << endl;
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cout << "******************************************";
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cout << endl;
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return 0;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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