Import Geant4 9.4.0 source tree
This commit is contained in:
@@ -24,12 +24,14 @@
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// ********************************************************************
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//
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//
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// $Id: G4VRML1SceneHandlerFunc.icc,v 1.16 2006/06/29 21:26:03 gunter Exp $
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// GEANT4 tag $Name: geant4-09-02 $
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// $Id: G4VRML1SceneHandlerFunc.icc,v 1.17 2010/11/11 00:14:50 akimura Exp $
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// GEANT4 tag $Name: geant4-09-04 $
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//
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// G4VRML1SceneHandlerFunc.icc
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// Satoshi Tanaka & Yasuhide Sawada
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#include "G4VisManager.hh"
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//#define DEBUG_SCENE_FUNC
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// MACRO
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@@ -43,7 +45,8 @@
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void G4VRML1SCENEHANDLER::AddSolid(const G4Trd& trd)
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{
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#if defined DEBUG_SCENE_FUNC
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G4cerr << "***** AddSolid trd" << "\n" ;
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if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
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G4cout << "***** AddSolid trd" << "\n" ;
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#endif
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VRMLBeginModeling () ;
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ADDTHIS_WITH_NAME(trd)
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@@ -52,7 +55,8 @@ void G4VRML1SCENEHANDLER::AddSolid(const G4Trd& trd)
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void G4VRML1SCENEHANDLER::AddSolid(const G4Trap& trap)
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{
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#if defined DEBUG_SCENE_FUNC
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G4cerr << "***** AddSolid trap" << "\n" ;
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if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
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G4cout << "***** AddSolid trap" << "\n" ;
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#endif
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VRMLBeginModeling () ;
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ADDTHIS_WITH_NAME(trap)
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@@ -61,7 +65,8 @@ void G4VRML1SCENEHANDLER::AddSolid(const G4Trap& trap)
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void G4VRML1SCENEHANDLER::AddSolid(const G4Para& para)
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{
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#if defined DEBUG_SCENE_FUNC
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G4cerr << "***** AddSolid para" << "\n" ;
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if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
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G4cout << "***** AddSolid para" << "\n" ;
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#endif
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VRMLBeginModeling () ;
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ADDTHIS_WITH_NAME(para)
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@@ -70,7 +75,8 @@ void G4VRML1SCENEHANDLER::AddSolid(const G4Para& para)
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void G4VRML1SCENEHANDLER::AddSolid(const G4Torus& torus )
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{
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#if defined DEBUG_SCENE_FUNC
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G4cerr << "***** AddSolid torus" << "\n" ;
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if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
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G4cout << "***** AddSolid torus" << "\n" ;
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#endif
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VRMLBeginModeling () ;
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ADDTHIS_WITH_NAME(torus)
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@@ -80,7 +86,8 @@ void G4VRML1SCENEHANDLER::AddSolid(const G4Torus& torus )
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void G4VRML1SCENEHANDLER::AddSolid(const G4VSolid& vsolid)
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{
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#if defined DEBUG_SCENE_FUNC
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G4cerr << "***** AddSolid vsolid" << "\n" ;
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if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
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G4cout << "***** AddSolid vsolid" << "\n" ;
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#endif
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VRMLBeginModeling () ;
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ADDTHIS_WITH_NAME(vsolid)
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@@ -89,7 +96,8 @@ void G4VRML1SCENEHANDLER::AddSolid(const G4VSolid& vsolid)
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void G4VRML1SCENEHANDLER::AddSolid(const G4Tubs& tubs)
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{
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#if defined DEBUG_SCENE_FUNC
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G4cerr << "***** AddSolid tubs" << "\n" ;
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if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
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G4cout << "***** AddSolid tubs" << "\n" ;
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#endif
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VRMLBeginModeling () ;
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@@ -126,7 +134,8 @@ void G4VRML1SCENEHANDLER::AddSolid(const G4Tubs& tubs)
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void G4VRML1SCENEHANDLER::AddSolid(const G4Cons& cons)
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{
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#if defined DEBUG_SCENE_FUNC
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G4cerr << "***** AddSolid cons" << "\n" ;
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if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
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G4cout << "***** AddSolid cons" << "\n" ;
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#endif
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VRMLBeginModeling () ;
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@@ -165,7 +174,8 @@ void G4VRML1SCENEHANDLER::AddSolid(const G4Cons& cons)
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void G4VRML1SCENEHANDLER::AddSolid(const G4Box& box)
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{
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#if defined DEBUG_SCENE_FUNC
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G4cerr << "***** AddSolid box" << "\n" ;
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if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
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G4cout << "***** AddSolid box" << "\n" ;
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#endif
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VRMLBeginModeling () ;
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@@ -193,7 +203,8 @@ void G4VRML1SCENEHANDLER::AddSolid(const G4Box& box)
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void G4VRML1SCENEHANDLER::AddSolid(const G4Sphere& sphere)
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{
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#if defined DEBUG_SCENE_FUNC
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G4cerr << "***** AddSolid sphere" << "\n" ;
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if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
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G4cout << "***** AddSolid sphere" << "\n" ;
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#endif
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VRMLBeginModeling () ;
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@@ -229,7 +240,8 @@ void G4VRML1SCENEHANDLER::AddSolid(const G4Sphere& sphere)
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void G4VRML1SCENEHANDLER::AddPrimitive(const G4Polyline& polyline)
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{
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#if defined DEBUG_SCENE_FUNC
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G4cerr << "***** AddPrimitive polyline" << "\n" ;
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if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
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G4cout << "***** AddPrimitive polyline" << "\n" ;
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#endif
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VRMLBeginModeling () ;
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@@ -268,7 +280,8 @@ void G4VRML1SCENEHANDLER::AddPrimitive(const G4Polyline& polyline)
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void G4VRML1SCENEHANDLER::AddPrimitive(const G4Polyhedron& polyhedron)
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{
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#if defined DEBUG_SCENE_FUNC
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G4cerr << "***** AddPrimitive(G4Polyhedron)" << "\n";
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if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
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G4cout << "***** AddPrimitive(G4Polyhedron)" << "\n";
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#endif
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if (polyhedron.GetNoFacets() == 0) return;
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@@ -337,9 +350,11 @@ void G4VRML1SCENEHANDLER::AddPrimitive(const G4Polyhedron& polyhedron)
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void G4VRML1SCENEHANDLER::AddPrimitive(const G4NURBS&)
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{
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#if defined DEBUG_SCENE_FUNC
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G4cerr << "***** AddPrimitive nurbs" << "\n" ;
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if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
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G4cout << "***** AddPrimitive nurbs" << "\n" ;
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#endif
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G4cerr << "G4VRML1File::AddPrimitive(G4NURBS&): not implemented. " << "\n" ;
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if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
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G4cout << "G4VRML1File::AddPrimitive(G4NURBS&): not implemented. " << "\n" ;
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VRMLBeginModeling () ;
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}
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@@ -347,9 +362,11 @@ void G4VRML1SCENEHANDLER::AddPrimitive(const G4NURBS&)
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void G4VRML1SCENEHANDLER::AddPrimitive( const G4Text& )
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{
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#if defined DEBUG_SCENE_FUNC
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G4cerr << "***** AddPrimitive text" << "\n" ;
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if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
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G4cout << "***** AddPrimitive text" << "\n" ;
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#endif
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G4cerr <<
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if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
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G4cout <<
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"***** void G4VRML1SCENEHANDLER::AddPrimitive( const G4Text& text )"
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" not implemented yet."
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<< "\n";
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@@ -360,7 +377,8 @@ void G4VRML1SCENEHANDLER::AddPrimitive( const G4Text& )
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void G4VRML1SCENEHANDLER::AddPrimitive( const G4Circle& circle )
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{
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#if defined DEBUG_SCENE_FUNC
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G4cerr << "***** AddPrimitive circle" << "\n" ;
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if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
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G4cout << "***** AddPrimitive circle" << "\n" ;
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#endif
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VRMLBeginModeling () ;
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@@ -390,7 +408,8 @@ void G4VRML1SCENEHANDLER::AddPrimitive( const G4Circle& circle )
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void G4VRML1SCENEHANDLER::AddPrimitive(const G4Square& square)
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{
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#if defined DEBUG_SCENE_FUNC
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G4cerr << "***** AddPrimitive square" << "\n" ;
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if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
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G4cout << "***** AddPrimitive square" << "\n" ;
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#endif
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VRMLBeginModeling () ;
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@@ -422,7 +441,8 @@ void G4VRML1SCENEHANDLER::AddPrimitive(const G4Square& square)
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void G4VRML1SCENEHANDLER::BeginModeling()
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{
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#if defined DEBUG_SCENE_FUNC
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G4cerr << "***** BeginModeling " << "\n" ;
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if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
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G4cout << "***** BeginModeling " << "\n" ;
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#endif
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G4VSceneHandler::BeginModeling();
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}
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@@ -430,7 +450,8 @@ void G4VRML1SCENEHANDLER::BeginModeling()
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void G4VRML1SCENEHANDLER::EndModeling()
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{
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#if defined DEBUG_SCENE_FUNC
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G4cerr << "***** EndModeling " << "\n" ;
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if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
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G4cout << "***** EndModeling " << "\n" ;
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#endif
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G4VSceneHandler::EndModeling();
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}
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@@ -440,7 +461,8 @@ void G4VRML1SCENEHANDLER::BeginPrimitives(const G4Transform3D& objectTransformat
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G4VSceneHandler::BeginPrimitives (objectTransformation);
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fpObjectTransformation = &objectTransformation;
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#if defined DEBUG_SCENE_FUNC
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G4cerr << "***** BeginPrimitives " << "\n" ;
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if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
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G4cout << "***** BeginPrimitives " << "\n" ;
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#endif
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VRMLBeginModeling();
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}
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@@ -448,7 +470,8 @@ void G4VRML1SCENEHANDLER::BeginPrimitives(const G4Transform3D& objectTransformat
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void G4VRML1SCENEHANDLER::EndPrimitives()
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{
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#if defined DEBUG_SCENE_FUNC
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G4cerr << "***** EndPrimitives " << "\n" ;
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if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
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G4cout << "***** EndPrimitives " << "\n" ;
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#endif
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G4VSceneHandler::EndPrimitives();
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}
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@@ -554,7 +577,8 @@ void G4VRML1SCENEHANDLER::VRMLBeginModeling()
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{
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if (!IS_CONNECTED ) {
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#if defined DEBUG_SCENE_FUNC
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G4cerr << "***** VRMLBeginModeling() (started)" << "\n" ;
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if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
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G4cout << "***** VRMLBeginModeling() (started)" << "\n" ;
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#endif
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this->connectPort();
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fDest << "#VRML V1.0 ascii" << "\n";
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@@ -566,7 +590,8 @@ void G4VRML1SCENEHANDLER::VRMLEndModeling()
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{
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if ( IS_CONNECTED ) {
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#if defined DEBUG_SCENE_FUNC
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G4cerr << "***** VRMLEndModeling() (started)" << "\n" ;
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if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
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G4cout << "***** VRMLEndModeling() (started)" << "\n" ;
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#endif
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fDest << "#End of file." << "\n";
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