Import Geant4 9.4.0 source tree
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#------------------------------------------------------------------------------
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# sources.cmake
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# Module : G4OpenGL
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# Package: Geant4.src.G4visualization.G4OpenGL
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#
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# Sources description for a library.
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# Lists the sources and headers of the code explicitely.
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# Lists include paths needed.
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# Lists the internal granular and global dependencies of the library.
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# Source specific properties should be added at the end.
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#
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# Generated on : 24/9/2010
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#
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# $Id: sources.cmake,v 1.5 2010/12/01 16:57:53 bmorgan Exp $
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# GEANT4 Tag $Name: geant4-09-04 $
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#
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#------------------------------------------------------------------------------
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# List external includes needed.
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include_directories(${CLHEP_INCLUDE_DIRS})
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# List internal includes needed.
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include_directories(${CMAKE_SOURCE_DIR}/source/digits_hits/hits/include)
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include_directories(${CMAKE_SOURCE_DIR}/source/geometry/management/include)
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include_directories(${CMAKE_SOURCE_DIR}/source/geometry/solids/CSG/include)
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include_directories(${CMAKE_SOURCE_DIR}/source/geometry/solids/specific/include)
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include_directories(${CMAKE_SOURCE_DIR}/source/global/HEPGeometry/include)
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include_directories(${CMAKE_SOURCE_DIR}/source/global/management/include)
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include_directories(${CMAKE_SOURCE_DIR}/source/graphics_reps/include)
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include_directories(${CMAKE_SOURCE_DIR}/source/intercoms/include)
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include_directories(${CMAKE_SOURCE_DIR}/source/interfaces/basic/include)
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include_directories(${CMAKE_SOURCE_DIR}/source/interfaces/common/include)
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include_directories(${CMAKE_SOURCE_DIR}/source/tracking/include)
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include_directories(${CMAKE_SOURCE_DIR}/source/visualization/externals/gl2ps/include)
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include_directories(${CMAKE_SOURCE_DIR}/source/visualization/management/include)
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include_directories(${CMAKE_SOURCE_DIR}/source/visualization/modeling/include)
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#
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# Module has optional sources
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#
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include(Geant4MacroDefineModule)
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#
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# Define the core sources, includes and libraries which all Geant4
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# OpenGL implementations use
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#
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set(G4VIS_MODULE_OPENGL_HEADERS
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G4OpenGL.hh
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G4OpenGLImmediateViewer.hh
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G4OpenGLImmediateSceneHandler.hh
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G4OpenGLViewer.hh
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G4OpenGLStoredViewer.hh
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G4OpenGLStoredSceneHandler.hh
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G4OpenGLBitMapStore.hh
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G4OpenGLFontBaseStore.hh
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G4OpenGLSceneHandler.hh
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G4OpenGLSceneHandler.icc
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G4OpenGLViewerMessenger.hh
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G4OpenGLTransform3D.hh
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)
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set(G4VIS_MODULE_OPENGL_SOURCES
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G4OpenGLImmediateViewer.cc
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G4OpenGLImmediateSceneHandler.cc
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G4OpenGLViewer.cc
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G4OpenGLStoredViewer.cc
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G4OpenGLStoredSceneHandler.cc
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G4OpenGLBitMapStore.cc
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G4OpenGLFontBaseStore.cc
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G4OpenGLSceneHandler.cc
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G4OpenGLViewerMessenger.cc
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G4OpenGLTransform3D.cc
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)
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#
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# May need OpenGL include here
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#
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include_directories(${OPENGL_INCLUDE_DIR})
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set(G4VIS_MODULE_OPENGL_LINK_LIBRARIES ${OPENGL_LIBRARIES})
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#
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# All of the above files must have the G4VIS_BUILD_OPENGL_DRIVER definition
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#
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GEANT4_ADD_COMPILE_DEFINITIONS(SOURCES ${G4VIS_MODULE_OPENGL_SOURCES}
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COMPILE_DEFINITIONS G4VIS_BUILD_OPENGL_DRIVER)
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#
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# Qt only if selected
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#
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if(GEANT4_USE_QT)
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#
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# Add in the extra Qt GL sources
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#
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list(APPEND G4VIS_MODULE_OPENGL_HEADERS
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G4OpenGLImmediateQt.hh
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G4OpenGLImmediateQtViewer.hh
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G4OpenGLQtExportDialog.hh
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G4OpenGLQtMovieDialog.hh
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G4OpenGLQtViewer.hh
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G4OpenGLStoredQt.hh
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G4OpenGLStoredQtViewer.hh)
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list(APPEND G4VIS_MODULE_OPENGL_SOURCES
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G4OpenGLImmediateQt.cc
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G4OpenGLImmediateQtViewer.cc
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G4OpenGLQtExportDialog.cc
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G4OpenGLQtMovieDialog.cc
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G4OpenGLQtViewer.cc
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G4OpenGLStoredQt.cc
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G4OpenGLStoredQtViewer.cc)
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# Include the UseQt file to build the moc wrappers
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include(${QT_USE_FILE})
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# Add the moc sources - must use absolute path to the files
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QT4_WRAP_CPP(G4OPENGL_MOC_SOURCES
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${CMAKE_SOURCE_DIR}/source/visualization/OpenGL/include/G4OpenGLQtExportDialog.hh
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${CMAKE_SOURCE_DIR}/source/visualization/OpenGL/include/G4OpenGLQtMovieDialog.hh
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${CMAKE_SOURCE_DIR}/source/visualization/OpenGL/include/G4OpenGLQtViewer.hh
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OPTIONS -DG4VIS_BUILD_OPENGLQT_DRIVER)
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list(APPEND G4VIS_MODULE_OPENGL_SOURCES ${G4OPENGL_MOC_SOURCES})
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# Add the definitions
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# Argh.. Have to remember about INTY and UI because of their use...
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GEANT4_ADD_COMPILE_DEFINITIONS(SOURCES ${G4VIS_MODULE_OPENGL_SOURCES}
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COMPILE_DEFINITIONS
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G4VIS_BUILD_OPENGL_DRIVER;G4VIS_BUILD_OPENGLQT_DRIVER;G4INTY_BUILD_QT;G4UI_BUILD_QT_SESSION)
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# And for the moc files because these are in the build tree
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set_source_files_properties(${G4OPENGL_MOC_SOURCES}
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PROPERTIES
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COMPILE_DEFINITIONS
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"G4VIS_BUILD_OPENGL_DRIVER;G4VIS_BUILD_OPENGLQT_DRIVER"
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)
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# Add in Qt libraries
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list(APPEND G4VIS_MODULE_OPENGL_LINK_LIBRARIES ${QT_LIBRARIES})
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endif()
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#
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# Define the Geant4 Module.
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#
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GEANT4_DEFINE_MODULE(NAME G4OpenGL
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HEADERS
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${G4VIS_MODULE_OPENGL_HEADERS}
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SOURCES
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${G4VIS_MODULE_OPENGL_SOURCES}
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GRANULAR_DEPENDENCIES
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G4UIbasic
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G4UIcommon
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G4csg
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G4geometrymng
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G4gl2ps
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G4globman
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G4graphics_reps
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G4hits
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G4intercoms
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G4modeling
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G4specsolids
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G4tracking
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G4vis_management
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GLOBAL_DEPENDENCIES
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G4digits_hits
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G4geometry
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G4gl2ps
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G4global
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G4graphics_reps
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G4intercoms
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G4interfaces
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G4modeling
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G4tracking
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G4vis_management
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LINK_LIBRARIES
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${G4VIS_MODULE_OPENGL_LINK_LIBRARIES}
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)
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# List any source specific properties here
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