Import Geant4 9.4.0 source tree
This commit is contained in:
@@ -112,9 +112,16 @@ G4OpBoundaryProcess::G4OpBoundaryProcess(const G4String& processName,
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prob_ss = 0.;
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prob_bs = 0.;
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PropertyPointer = NULL;
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PropertyPointer1 = NULL;
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PropertyPointer2 = NULL;
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kCarTolerance = G4GeometryTolerance::GetInstance()
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->GetSurfaceTolerance();
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iTE = iTM = 0;
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thePhotonMomentum = 0.;
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Rindex1 = Rindex2 = cost1 = cost2 = sint1 = sint2 = 0.;
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}
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// G4OpBoundaryProcess::G4OpBoundaryProcess(const G4OpBoundaryProcess &right)
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@@ -227,6 +234,7 @@ G4OpBoundaryProcess::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
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else {
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theStatus = NoRINDEX;
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if ( verboseLevel > 0) BoundaryProcessVerbose();
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aParticleChange.ProposeLocalEnergyDeposit(thePhotonMomentum);
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aParticleChange.ProposeTrackStatus(fStopAndKill);
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return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
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}
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@@ -237,6 +245,7 @@ G4OpBoundaryProcess::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
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else {
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theStatus = NoRINDEX;
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if ( verboseLevel > 0) BoundaryProcessVerbose();
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aParticleChange.ProposeLocalEnergyDeposit(thePhotonMomentum);
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aParticleChange.ProposeTrackStatus(fStopAndKill);
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return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
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}
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@@ -306,6 +315,7 @@ G4OpBoundaryProcess::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
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else {
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theStatus = NoRINDEX;
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if ( verboseLevel > 0) BoundaryProcessVerbose();
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aParticleChange.ProposeLocalEnergyDeposit(thePhotonMomentum);
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aParticleChange.ProposeTrackStatus(fStopAndKill);
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return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
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}
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@@ -370,6 +380,7 @@ G4OpBoundaryProcess::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
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}
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else if (theFinish == polishedbackpainted ||
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theFinish == groundbackpainted ) {
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aParticleChange.ProposeLocalEnergyDeposit(thePhotonMomentum);
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aParticleChange.ProposeTrackStatus(fStopAndKill);
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return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
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}
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@@ -393,6 +404,7 @@ G4OpBoundaryProcess::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
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else {
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theStatus = NoRINDEX;
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if ( verboseLevel > 0) BoundaryProcessVerbose();
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aParticleChange.ProposeLocalEnergyDeposit(thePhotonMomentum);
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aParticleChange.ProposeTrackStatus(fStopAndKill);
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return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
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}
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@@ -417,26 +429,28 @@ G4OpBoundaryProcess::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
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}
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else if (type == dielectric_dielectric) {
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if ( theFinish == polishedfrontpainted ||
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theFinish == groundfrontpainted ) {
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if( !G4BooleanRand(theReflectivity) ) {
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DoAbsorption();
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}
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else {
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if ( theFinish == groundfrontpainted )
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theStatus = LambertianReflection;
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DoReflection();
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}
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}
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if ( theFinish == polishedbackpainted ||
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theFinish == groundbackpainted ) {
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DielectricDielectric();
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}
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else {
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if( !G4BooleanRand(theReflectivity) ) {
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DoAbsorption();
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}
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else {
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DielectricDielectric();
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}
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}
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}
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if ( !G4BooleanRand(theReflectivity) ) {
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DoAbsorption();
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}
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else {
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if ( theFinish == polishedfrontpainted ) {
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DoReflection();
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}
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else if ( theFinish == groundfrontpainted ) {
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theStatus = LambertianReflection;
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DoReflection();
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}
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else {
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DielectricDielectric();
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}
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}
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}
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}
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else {
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G4cerr << " Error: G4BoundaryProcess: illegal boundary type " << G4endl;
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@@ -780,13 +794,13 @@ void G4OpBoundaryProcess::DielectricDielectric()
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G4SwapPtr(Material1,Material2);
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G4SwapObj(&Rindex1,&Rindex2);
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}
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if ( theFinish == ground || theFinish == groundbackpainted ) {
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theFacetNormal =
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GetFacetNormal(OldMomentum,theGlobalNormal);
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if ( theFinish == polished ) {
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theFacetNormal = theGlobalNormal;
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}
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else {
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theFacetNormal = theGlobalNormal;
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theFacetNormal =
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GetFacetNormal(OldMomentum,theGlobalNormal);
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}
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G4double PdotN = OldMomentum * theFacetNormal;
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@@ -0,0 +1,189 @@
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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////////////////////////////////////////////////////////////////////////
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//
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// File G4OpMieHG.hh
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// Description: Discrete Process -- Mie Scattering of Optical Photons
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// Created: 2010-07-03
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// Author: Xin Qian
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// Based on work from Vlasios Vasileiou
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//
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// This subroutine will mimic the Mie scattering based on
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// Henyey-Greenstein phase function
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// Forward and backward angles are treated separately.
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//
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// mail: gum@triumf.ca
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//
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////////////////////////////////////////////////////////////////////////
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#include "G4OpProcessSubType.hh"
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#include "G4OpMieHG.hh"
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G4OpMieHG::G4OpMieHG(const G4String& processName, G4ProcessType type)
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: G4VDiscreteProcess(processName, type)
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{
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if (verboseLevel>0) {
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G4cout << GetProcessName() << " is created " << G4endl;
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}
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SetProcessSubType(fOpMieHG);
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}
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G4OpMieHG::~G4OpMieHG(){}
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////////////
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// Methods
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////////////
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// PostStepDoIt
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// -------------
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//
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G4VParticleChange*
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G4OpMieHG::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
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{
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aParticleChange.Initialize(aTrack);
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const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
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const G4Material* aMaterial = aTrack.GetMaterial();
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G4MaterialPropertiesTable* aMaterialPropertyTable =
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aMaterial->GetMaterialPropertiesTable();
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G4double forward_g =
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aMaterialPropertyTable->GetConstProperty("MIEHG_FORWARD");
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G4double backward_g =
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aMaterialPropertyTable->GetConstProperty("MIEHG_BACKWARD");
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G4double ForwardRatio =
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aMaterialPropertyTable->GetConstProperty("MIEHG_FORWARD_RATIO");
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if (verboseLevel>0) {
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G4cout << "MIE Scattering Photon!" << G4endl;
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G4cout << "MIE Old Momentum Direction: "
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<< aParticle->GetMomentumDirection() << G4endl;
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G4cout << "MIE Old Polarization: "
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<< aParticle->GetPolarization() << G4endl;
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}
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G4double g;
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G4int direction;
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if (G4UniformRand()<=ForwardRatio){
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g = forward_g;
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direction = 1;
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} else {
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g = backward_g;
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direction = -1;
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}
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G4double r = G4UniformRand();
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G4double Theta;
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//sample the direction
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if (g!=0) {
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Theta = std::acos(2*r*(1+g)*(1+g)*(1-g+g*r)/((1-g+2*g*r)*(1-g+2*g*r)) -1);
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} else {
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Theta = std::acos(2*r-1.);
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}
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G4double Phi = G4UniformRand()*2*pi;
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if (direction==-1) Theta = pi - Theta; //backward scattering
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G4ThreeVector NewMomentumDirection, OldMomentumDirection;
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G4ThreeVector OldPolarization, NewPolarization;
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NewMomentumDirection.set
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(std::sin(Theta)*std::cos(Phi), std::sin(Theta)*std::sin(Phi), std::cos(Theta));
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OldMomentumDirection = aParticle->GetMomentumDirection();
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NewMomentumDirection.rotateUz(OldMomentumDirection);
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NewMomentumDirection = NewMomentumDirection.unit();
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OldPolarization = aParticle->GetPolarization();
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G4double constant = -1./NewMomentumDirection.dot(OldPolarization);
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NewPolarization = NewMomentumDirection + constant*OldPolarization;
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NewPolarization = NewPolarization.unit();
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if (NewPolarization.mag()==0) {
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r = G4UniformRand()*twopi;
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NewPolarization.set(std::cos(r),std::sin(r),0.);
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NewPolarization.rotateUz(NewMomentumDirection);
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} else {
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// There are two directions which perpendicular
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// new momentum direction
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if (G4UniformRand() < 0.5) NewPolarization = -NewPolarization;
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}
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aParticleChange.ProposePolarization(NewPolarization);
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aParticleChange.ProposeMomentumDirection(NewMomentumDirection);
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if (verboseLevel>0) {
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G4cout << "MIE New Polarization: "
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<< NewPolarization << G4endl;
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G4cout << "MIE Polarization Change: "
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<< *(aParticleChange.GetPolarization()) << G4endl;
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G4cout << "MIE New Momentum Direction: "
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<< NewMomentumDirection << G4endl;
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G4cout << "MIE Momentum Change: "
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<< *(aParticleChange.GetMomentumDirection()) << G4endl;
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}
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return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
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}
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// GetMeanFreePath()
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// -----------------
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//
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G4double G4OpMieHG::GetMeanFreePath(const G4Track& aTrack,
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G4double ,
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G4ForceCondition* )
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{
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const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
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const G4Material* aMaterial = aTrack.GetMaterial();
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G4double thePhotonEnergy = aParticle->GetTotalEnergy();
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G4double AttenuationLength = DBL_MAX;
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G4MaterialPropertiesTable* aMaterialPropertyTable =
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aMaterial->GetMaterialPropertiesTable();
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if (aMaterialPropertyTable) {
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G4MaterialPropertyVector* AttenuationLengthVector =
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aMaterialPropertyTable->GetProperty("MIEHG");
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if (AttenuationLengthVector) {
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AttenuationLength = AttenuationLengthVector ->
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GetProperty(thePhotonEnergy);
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} else {
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// G4cout << "No Mie scattering length specified" << G4endl;
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}
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} else {
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// G4cout << "No Mie scattering length specified" << G4endl;
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}
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// G4cout << thePhotonEnergy/GeV << " \t" << AttenuationLength/m << G4endl;
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return AttenuationLength;
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}
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@@ -24,8 +24,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4OpRayleigh.cc,v 1.17 2008/10/24 19:51:12 gum Exp $
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// GEANT4 tag $Name: geant4-09-02 $
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// $Id: G4OpRayleigh.cc,v 1.19 2010/10/29 23:18:35 gum Exp $
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// GEANT4 tag $Name: geant4-09-04 $
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//
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//
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////////////////////////////////////////////////////////////////////////
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@@ -38,7 +38,9 @@
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// Version: 1.0
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// Created: 1996-05-31
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// Author: Juliet Armstrong
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// Updated: 2005-07-28 - add G4ProcessType to constructor
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// Updated: 2010-06-11 - Fix Bug 207; Thanks to Xin Qian
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// (Kellogg Radiation Lab of Caltech)
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// 2005-07-28 - add G4ProcessType to constructor
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// 2001-10-18 by Peter Gumplinger
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// eliminate unused variable warning on Linux (gcc-2.95.2)
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// 2001-09-18 by mma
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@@ -115,7 +117,7 @@ G4OpRayleigh::~G4OpRayleigh()
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// PostStepDoIt
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// -------------
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//
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G4VParticleChange*
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G4VParticleChange*
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G4OpRayleigh::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
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{
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aParticleChange.Initialize(aTrack);
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@@ -123,68 +125,82 @@ G4OpRayleigh::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
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const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
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if (verboseLevel>0) {
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G4cout << "Scattering Photon!" << G4endl;
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G4cout << "Old Momentum Direction: "
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<< aParticle->GetMomentumDirection() << G4endl;
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G4cout << "Old Polarization: "
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<< aParticle->GetPolarization() << G4endl;
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}
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G4cout << "Scattering Photon!" << G4endl;
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G4cout << "Old Momentum Direction: "
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<< aParticle->GetMomentumDirection() << G4endl;
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G4cout << "Old Polarization: "
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<< aParticle->GetPolarization() << G4endl;
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}
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// find polar angle w.r.t. old polarization vector
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G4double cosTheta;
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G4ThreeVector OldMomentumDirection, NewMomentumDirection;
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G4ThreeVector OldPolarization, NewPolarization;
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G4double rand = G4UniformRand();
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do {
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// Try to simulate the scattered photon momentum direction
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// w.r.t. the initial photon momentum direction
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G4double CosTheta = std::pow(rand, 1./3.);
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G4double SinTheta = std::sqrt(1.-CosTheta*CosTheta);
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G4double CosTheta = G4UniformRand();
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G4double SinTheta = std::sqrt(1.-CosTheta*CosTheta);
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// consider for the angle 90-180 degrees
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if (G4UniformRand() < 0.5) CosTheta = -CosTheta;
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if(G4UniformRand() < 0.5)CosTheta = -CosTheta;
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// simulate the phi angle
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G4double rand = twopi*G4UniformRand();
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G4double SinPhi = std::sin(rand);
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G4double CosPhi = std::cos(rand);
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// find azimuthal angle w.r.t old polarization vector
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// start constructing the new momentum direction
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G4double unit_x = SinTheta * CosPhi;
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G4double unit_y = SinTheta * SinPhi;
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G4double unit_z = CosTheta;
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NewMomentumDirection.set (unit_x,unit_y,unit_z);
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rand = G4UniformRand();
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// Rotate the new momentum direction into global reference system
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OldMomentumDirection = aParticle->GetMomentumDirection();
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OldMomentumDirection = OldMomentumDirection.unit();
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NewMomentumDirection.rotateUz(OldMomentumDirection);
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NewMomentumDirection = NewMomentumDirection.unit();
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G4double Phi = twopi*rand;
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G4double SinPhi = std::sin(Phi);
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G4double CosPhi = std::cos(Phi);
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G4double unit_x = SinTheta * CosPhi;
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G4double unit_y = SinTheta * SinPhi;
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G4double unit_z = CosTheta;
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G4ThreeVector NewPolarization (unit_x,unit_y,unit_z);
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// calculate the new polarization direction
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// The new polarization needs to be in the same plane as the new
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// momentum direction and the old polarization direction
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OldPolarization = aParticle->GetPolarization();
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G4double constant = -1./NewMomentumDirection.dot(OldPolarization);
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// Rotate new polarization direction into global reference system
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NewPolarization = NewMomentumDirection + constant*OldPolarization;
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NewPolarization = NewPolarization.unit();
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G4ThreeVector OldPolarization = aParticle->GetPolarization();
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OldPolarization = OldPolarization.unit();
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// There is a corner case, where the Newmomentum direction
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// is the same as oldpolariztion direction:
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// random generate the azimuthal angle w.r.t. Newmomentum direction
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if (NewPolarization.mag() == 0.) {
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rand = G4UniformRand()*twopi;
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NewPolarization.set(std::cos(rand),std::sin(rand),0.);
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NewPolarization.rotateUz(NewMomentumDirection);
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} else {
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// There are two directions which are perpendicular
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// to the new momentum direction
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if (G4UniformRand() < 0.5) NewPolarization = -NewPolarization;
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}
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// simulate according to the distribution cos^2(theta)
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cosTheta = NewPolarization.dot(OldPolarization);
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} while (std::pow(cosTheta,2) < G4UniformRand());
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||||
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||||
NewPolarization.rotateUz(OldPolarization);
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NewPolarization = NewPolarization.unit();
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||||
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||||
// -- new momentum direction is normal to the new
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||||
// polarization vector and in the same plane as the
|
||||
// old and new polarization vectors --
|
||||
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||||
G4ThreeVector NewMomentumDirection =
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OldPolarization - NewPolarization * CosTheta;
|
||||
|
||||
if(G4UniformRand() < 0.5)NewMomentumDirection = -NewMomentumDirection;
|
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NewMomentumDirection = NewMomentumDirection.unit();
|
||||
|
||||
aParticleChange.ProposePolarization(NewPolarization);
|
||||
|
||||
aParticleChange.ProposeMomentumDirection(NewMomentumDirection);
|
||||
aParticleChange.ProposePolarization(NewPolarization);
|
||||
aParticleChange.ProposeMomentumDirection(NewMomentumDirection);
|
||||
|
||||
if (verboseLevel>0) {
|
||||
G4cout << "New Polarization: "
|
||||
<< NewPolarization << G4endl;
|
||||
G4cout << "Polarization Change: "
|
||||
<< *(aParticleChange.GetPolarization()) << G4endl;
|
||||
G4cout << "New Momentum Direction: "
|
||||
<< NewMomentumDirection << G4endl;
|
||||
G4cout << "Momentum Change: "
|
||||
<< *(aParticleChange.GetMomentumDirection()) << G4endl;
|
||||
}
|
||||
G4cout << "New Polarization: "
|
||||
<< NewPolarization << G4endl;
|
||||
G4cout << "Polarization Change: "
|
||||
<< *(aParticleChange.GetPolarization()) << G4endl;
|
||||
G4cout << "New Momentum Direction: "
|
||||
<< NewMomentumDirection << G4endl;
|
||||
G4cout << "Momentum Change: "
|
||||
<< *(aParticleChange.GetMomentumDirection()) << G4endl;
|
||||
}
|
||||
|
||||
return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
|
||||
}
|
||||
@@ -210,8 +226,7 @@ void G4OpRayleigh::BuildThePhysicsTable()
|
||||
|
||||
for (G4int i=0 ; i < numOfMaterials; i++)
|
||||
{
|
||||
G4PhysicsOrderedFreeVector* ScatteringLengths =
|
||||
new G4PhysicsOrderedFreeVector();
|
||||
G4PhysicsOrderedFreeVector* ScatteringLengths = NULL;
|
||||
|
||||
G4MaterialPropertiesTable *aMaterialPropertiesTable =
|
||||
(*theMaterialTable)[i]->GetMaterialPropertiesTable();
|
||||
@@ -230,7 +245,7 @@ void G4OpRayleigh::BuildThePhysicsTable()
|
||||
|
||||
DefaultWater = true;
|
||||
|
||||
ScatteringLengths =
|
||||
ScatteringLengths =
|
||||
RayleighAttenuationLengthGenerator(aMaterialPropertiesTable);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user