Import Geant4 9.4.0 source tree
This commit is contained in:
@@ -23,35 +23,48 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4Fragment.hh,v 1.16 2010/09/28 16:09:00 vnivanch Exp $
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// GEANT4 tag $Name: geant4-09-04 $
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//
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//---------------------------------------------------------------------
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//
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// Geant4 header G4Fragment
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//
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// Hadronic Process: Nuclear De-excitations
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// by V. Lara (May 1998)
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//
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// Modifications:
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// 03.05.2010 V.Ivanchenko General cleanup of inline functions: objects
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// are accessed by reference; remove double return
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// tolerance of excitation energy at modent it is computed;
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// safe computation of excitation for exotic fragments
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// 18.05.2010 V.Ivanchenko added member theGroundStateMass and inline
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// method which allowing to compute this value once and use
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// many times
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// 26.09.2010 V.Ivanchenko added number of protons, neutrons, proton holes
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// and neutron holes as members of the class and Get/Set methods;
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// removed not needed 'const'; removed old debug staff and unused
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// private methods; add comments and reorder methods for
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// better reading
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#ifndef G4Fragment_h
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#define G4Fragment_h 1
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#include "G4ios.hh"
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#include <iomanip>
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#include <vector>
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#include "globals.hh"
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#include "G4LorentzVector.hh"
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#include "G4ParticleMomentum.hh"
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#include "G4ThreeVector.hh"
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#include "G4NucleiProperties.hh"
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#include "G4ParticleTable.hh"
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#include "G4IonTable.hh"
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//#include "G4ParticleTable.hh"
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//#include "G4IonTable.hh"
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#include "Randomize.hh"
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#include "G4Proton.hh"
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#include "G4Neutron.hh"
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#include "G4HadronicException.hh"
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#include "G4HadTmpUtil.hh"
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class G4ParticleDefinition;
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class G4Fragment; // Forward deckaration
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class G4Fragment;
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typedef std::vector<G4Fragment*> G4FragmentVector;
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class G4Fragment
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@@ -60,7 +73,7 @@ public:
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// ============= CONSTRUCTORS ==================
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// Default constructor
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// Default constructor - obsolete
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G4Fragment();
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// Destructor
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@@ -69,13 +82,12 @@ public:
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// Copy constructor
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G4Fragment(const G4Fragment &right);
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// Several constructors
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// A,Z and 4-momentum - main constructor for fragment
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G4Fragment(G4int A, G4int Z, const G4LorentzVector& aMomentum);
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// A,Z and 4-momentum
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G4Fragment(const G4int A, const G4int Z, const G4LorentzVector aMomentum);
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// 4-momentum and pointer to G4particleDefinition (for gammas)
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G4Fragment(const G4LorentzVector aMomentum, G4ParticleDefinition * aParticleDefinition);
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// 4-momentum and pointer to G4particleDefinition (for gammas, e-)
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G4Fragment(const G4LorentzVector& aMomentum,
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G4ParticleDefinition* aParticleDefinition);
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// ============= OPERATORS ==================
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@@ -86,168 +98,211 @@ public:
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friend std::ostream& operator<<(std::ostream&, const G4Fragment*);
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friend std::ostream& operator<<(std::ostream&, const G4Fragment&);
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// ============= METHODS ==================
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// ============= GENERAL METHODS ==================
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inline G4double GetA(void) const;
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void SetA(const G4double value);
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inline G4int GetZ_asInt() const;
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inline G4int GetA_asInt() const;
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inline void SetZandA_asInt(G4int Znew, G4int Anew);
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G4double GetZ(void) const;
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void SetZ(const G4double value);
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G4double GetExcitationEnergy(void) const;
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void SetExcitationEnergy(const G4double value);
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const G4LorentzVector GetMomentum(void) const;
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void SetMomentum(const G4LorentzVector value);
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const G4ThreeVector GetAngularMomentum(void) const;
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void SetAngularMomentum(const G4ThreeVector value);
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G4int GetNumberOfExcitons(void) const;
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// void SetNumberOfExcitons(const G4int value);
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G4int GetNumberOfHoles(void) const;
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void SetNumberOfHoles(const G4int value);
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G4int GetNumberOfCharged(void) const;
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void SetNumberOfCharged(const G4int value);
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inline G4double GetExcitationEnergy() const;
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G4int GetNumberOfParticles(void) const;
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void SetNumberOfParticles(const G4int value);
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inline G4ParticleDefinition * GetParticleDefinition(void) const;
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void SetParticleDefinition(G4ParticleDefinition * aParticleDefinition);
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G4double GetCreationTime(void) const;
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void SetCreationTime(const G4double time);
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// Some utility methods
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inline G4double GetGroundStateMass(void) const;
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inline G4double GetGroundStateMass() const;
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inline G4double GetBindingEnergy() const;
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inline G4double GetBindingEnergy(void) const;
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inline const G4LorentzVector& GetMomentum() const;
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inline void SetMomentum(const G4LorentzVector& value);
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inline const G4ThreeVector& GetAngularMomentum() const;
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inline void SetAngularMomentum(const G4ThreeVector& value);
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#ifdef PRECOMPOUND_TEST
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G4String GetCreatorModel() const { return theCreatorModel; }
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void SetCreatorModel(const G4String & aModel)
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{ theCreatorModel = aModel; }
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#endif
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// computation of mass for any Z and A
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inline G4double ComputeGroundStateMass(G4int Z, G4int A) const;
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// obsolete methods
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inline G4double GetZ() const;
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inline G4double GetA() const;
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inline void SetZ(G4double value);
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inline void SetA(G4double value);
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// ============= METHODS FOR PRE-COMPOUND MODEL ===============
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inline G4int GetNumberOfExcitons() const;
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inline G4int GetNumberOfParticles() const;
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inline G4int GetNumberOfCharged() const;
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inline void SetNumberOfExcitedParticle(G4int valueTot, G4int valueP);
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inline G4int GetNumberOfHoles() const;
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inline G4int GetNumberOfChargedHoles() const;
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inline void SetNumberOfHoles(G4int valueTot, G4int valueP=0);
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// these methods will be removed in future
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inline void SetNumberOfParticles(G4int value);
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inline void SetNumberOfCharged(G4int value);
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// ============= METHODS FOR PHOTON EVAPORATION ===============
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inline G4int GetNumberOfElectrons() const;
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inline void SetNumberOfElectrons(G4int value);
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inline G4ParticleDefinition * GetParticleDefinition() const;
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inline void SetParticleDefinition(G4ParticleDefinition * p);
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inline G4double GetCreationTime() const;
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inline void SetCreationTime(G4double time);
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// ============= PRIVATE METHODS ==============================
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private:
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G4double CalculateExcitationEnergy(const G4LorentzVector value) const;
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void ExcitationEnergyWarning();
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G4ThreeVector IsotropicRandom3Vector(const G4double Magnitude = 1.0) const;
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void NumberOfExitationWarning(const G4String&);
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inline void CalculateExcitationEnergy();
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inline void CalculateGroundStateMass();
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// ============= DATA MEMBERS ==================
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G4double theA;
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static G4int errCount;
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G4int theA;
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G4double theZ;
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G4int theZ;
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G4double theExcitationEnergy;
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G4double theGroundStateMass;
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G4LorentzVector theMomentum;
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G4ThreeVector theAngularMomentum;
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// Exciton model data members
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G4int numberOfParticles;
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G4int numberOfHoles;
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G4int numberOfCharged;
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G4int numberOfHoles;
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G4int numberOfChargedHoles;
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// Gamma evaporation requeriments
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// Gamma evaporation data members
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G4int numberOfShellElectrons;
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G4ParticleDefinition * theParticleDefinition;
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G4double theCreationTime;
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#ifdef PRECOMPOUND_TEST
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G4String theCreatorModel;
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#endif
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};
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// Class G4Fragment
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// ============= INLINE METHOD IMPLEMENTATIONS ===================
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inline G4double G4Fragment::GetA() const
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inline void G4Fragment::CalculateExcitationEnergy()
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{
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theExcitationEnergy = theMomentum.mag() - theGroundStateMass;
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if(theExcitationEnergy < 0.0) { ExcitationEnergyWarning(); }
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}
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inline void G4Fragment::CalculateGroundStateMass()
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{
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theGroundStateMass = G4NucleiProperties::GetNuclearMass(theA, theZ);
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}
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inline G4int G4Fragment::GetA_asInt() const
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{
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return theA;
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}
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inline void G4Fragment::SetA(const G4double value)
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{
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theA = value;
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}
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inline G4double G4Fragment::GetZ() const
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inline G4int G4Fragment::GetZ_asInt() const
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{
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return theZ;
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}
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inline void G4Fragment::SetZ(const G4double value)
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inline void G4Fragment::SetZandA_asInt(G4int Znew, G4int Anew)
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{
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theZ = value;
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theZ = Znew;
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theA = Anew;
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CalculateGroundStateMass();
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}
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inline G4double G4Fragment::GetExcitationEnergy() const
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{
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// temporary fix for what seems to be
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// a problem with rounding errors for on-shell lorentz-vectors in CLHEP.
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// HPW Apr 1999 @@@@@@@
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if(std::abs(theExcitationEnergy)<10*eV) return 0;
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return theExcitationEnergy;
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}
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inline void G4Fragment::SetExcitationEnergy(const G4double )
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inline G4double G4Fragment::GetGroundStateMass() const
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{
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// theExcitationEnergy = value;
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G4cout << "Warning: G4Fragment::SetExcitationEnergy() is a dummy method. Please, avoid to use it." << G4endl;
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return theGroundStateMass;
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}
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inline const G4LorentzVector G4Fragment::GetMomentum() const
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inline G4double G4Fragment::GetBindingEnergy() const
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{
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return (theA-theZ)*CLHEP::neutron_mass_c2 + theZ*CLHEP::proton_mass_c2
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- theGroundStateMass;
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}
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inline const G4LorentzVector& G4Fragment::GetMomentum() const
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{
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return theMomentum;
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}
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inline void G4Fragment::SetMomentum(const G4LorentzVector value)
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inline void G4Fragment::SetMomentum(const G4LorentzVector& value)
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{
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theMomentum = value;
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theExcitationEnergy = CalculateExcitationEnergy(value);
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CalculateExcitationEnergy();
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}
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inline const G4ThreeVector G4Fragment::GetAngularMomentum() const
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inline const G4ThreeVector& G4Fragment::GetAngularMomentum() const
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{
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return theAngularMomentum;
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}
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inline void G4Fragment::SetAngularMomentum(const G4ThreeVector value)
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inline void G4Fragment::SetAngularMomentum(const G4ThreeVector& value)
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{
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theAngularMomentum = value;
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}
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inline G4double
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G4Fragment::ComputeGroundStateMass(G4int Z, G4int A) const
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{
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return G4NucleiProperties::GetNuclearMass(A, Z);
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}
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inline G4double G4Fragment::GetZ() const
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{
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return G4double(theZ);
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}
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inline G4double G4Fragment::GetA() const
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{
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return G4double(theA);
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}
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inline void G4Fragment::SetZ(const G4double value)
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{
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theZ = G4lrint(value);
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CalculateGroundStateMass();
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}
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inline void G4Fragment::SetA(const G4double value)
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{
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theA = G4lrint(value);
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CalculateGroundStateMass();
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}
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inline G4int G4Fragment::GetNumberOfExcitons() const
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{
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return numberOfParticles + numberOfHoles;
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}
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inline void G4Fragment::SetNumberOfParticles(const G4int value)
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inline G4int G4Fragment::GetNumberOfParticles() const
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{
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numberOfParticles = value;
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}
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inline G4int G4Fragment::GetNumberOfHoles() const
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{
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return numberOfHoles;
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}
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inline void G4Fragment::SetNumberOfHoles(const G4int value)
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{
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numberOfHoles = value;
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return numberOfParticles;
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}
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inline G4int G4Fragment::GetNumberOfCharged() const
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@@ -255,57 +310,79 @@ inline G4int G4Fragment::GetNumberOfCharged() const
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return numberOfCharged;
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}
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inline void G4Fragment::SetNumberOfCharged(const G4int value)
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inline
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void G4Fragment::SetNumberOfExcitedParticle(G4int valueTot, G4int valueP)
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{
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if (value <= numberOfParticles) numberOfCharged = value;
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else
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{
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G4String text = "G4Fragment::SetNumberOfCharged: Number of charged particles can't be greater than number of particles";
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throw G4HadronicException(__FILE__, __LINE__, text);
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numberOfParticles = valueTot;
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numberOfCharged = valueP;
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if(valueTot < valueP) {
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NumberOfExitationWarning("SetNumberOfExcitedParticle");
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}
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}
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inline G4int G4Fragment::GetNumberOfParticles() const
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inline G4int G4Fragment::GetNumberOfHoles() const
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{
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return numberOfParticles;
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return numberOfHoles;
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}
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inline G4int G4Fragment::GetNumberOfChargedHoles() const
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{
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return numberOfChargedHoles;
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}
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inline G4ParticleDefinition * G4Fragment::GetParticleDefinition(void) const
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inline void G4Fragment::SetNumberOfHoles(G4int valueTot, G4int valueP)
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{
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numberOfHoles = valueTot;
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numberOfChargedHoles = valueP;
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if(valueTot < valueP) {
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NumberOfExitationWarning("SetNumberOfHoles");
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}
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}
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inline void G4Fragment::SetNumberOfParticles(G4int value)
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{
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numberOfParticles = value;
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}
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inline void G4Fragment::SetNumberOfCharged(G4int value)
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{
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numberOfCharged = value;
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if(value > numberOfParticles) {
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NumberOfExitationWarning("SetNumberOfCharged");
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}
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}
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inline G4int G4Fragment::GetNumberOfElectrons() const
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{
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return numberOfShellElectrons;
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}
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inline void G4Fragment::SetNumberOfElectrons(G4int value)
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{
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numberOfShellElectrons = value;
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}
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inline
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G4ParticleDefinition * G4Fragment::GetParticleDefinition(void) const
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{
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return theParticleDefinition;
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}
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inline void G4Fragment::SetParticleDefinition(G4ParticleDefinition * aParticleDefinition)
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inline void G4Fragment::SetParticleDefinition(G4ParticleDefinition * p)
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{
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theParticleDefinition = aParticleDefinition;
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theParticleDefinition = p;
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}
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inline G4double G4Fragment::GetCreationTime(void) const
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inline G4double G4Fragment::GetCreationTime() const
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{
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return theCreationTime;
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}
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inline void G4Fragment::SetCreationTime(const G4double time)
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inline void G4Fragment::SetCreationTime(G4double time)
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{
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theCreationTime = time;
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}
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inline G4double G4Fragment::GetGroundStateMass(void) const
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{
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if (theA == 0) return 0.0; // photon
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else return G4ParticleTable::GetParticleTable()->
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GetIonTable()->GetIonMass(G4lrint(theZ),G4lrint(theA));
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}
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inline G4double G4Fragment::GetBindingEnergy(void) const
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{
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return -GetGroundStateMass()+(theA-theZ)*G4Neutron::Neutron()->GetPDGMass()
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+ theZ*G4Proton::Proton()->GetPDGMass();
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}
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#endif
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