Import Geant4 9.4.0 source tree
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@@ -24,8 +24,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4VPreCompoundModel.hh,v 1.5 2007/01/11 05:29:34 dennis Exp $
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// GEANT4 tag $Name: geant4-09-02 $
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// $Id: G4VPreCompoundModel.hh,v 1.7 2010/08/20 07:43:28 vnivanch Exp $
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// GEANT4 tag $Name: geant4-09-04 $
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//
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#ifndef G4VPreCompoundModel_h
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@@ -41,6 +41,7 @@
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#include "G4HadronicInteraction.hh"
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#include "G4ReactionProductVector.hh"
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#include "G4ReactionProduct.hh"
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class G4HadProjectile;
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class G4HadFinalState;
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class G4Nucleus;
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@@ -53,49 +54,46 @@ public:
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G4VPreCompoundModel(G4ExcitationHandler* const value,
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const G4String& modelName = "PrecompoundModel");
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virtual ~G4VPreCompoundModel() {};
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virtual ~G4VPreCompoundModel();
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protected:
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// default constructor
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G4VPreCompoundModel() {};
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private:
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// default constructor
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G4VPreCompoundModel();
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// copy constructor
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G4VPreCompoundModel(const G4VPreCompoundModel &) : G4HadronicInteraction() {};
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G4VPreCompoundModel(const G4VPreCompoundModel &);
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// operators
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const G4VPreCompoundModel& operator=(const G4VPreCompoundModel &right);
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G4bool operator==(const G4VPreCompoundModel &right) const;
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G4bool operator!=(const G4VPreCompoundModel &right) const;
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public:
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virtual G4HadFinalState *
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ApplyYourself(const G4HadProjectile & thePrimary, G4Nucleus & theNucleus) = 0;
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virtual G4ReactionProductVector*
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DeExcite(const G4Fragment& aFragment) const = 0;
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virtual G4ReactionProductVector* DeExcite(G4Fragment& aFragment) = 0;
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void SetExcitationHandler(G4ExcitationHandler *const value);
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inline void SetExcitationHandler(G4ExcitationHandler *const value);
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protected:
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const G4ExcitationHandler * GetExcitationHandler() const;
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inline const G4ExcitationHandler * GetExcitationHandler() const;
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private:
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G4ExcitationHandler *theExcitationHandler;
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};
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inline const G4ExcitationHandler* G4VPreCompoundModel::GetExcitationHandler() const
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{
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return theExcitationHandler;
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}
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inline void G4VPreCompoundModel::SetExcitationHandler(G4ExcitationHandler *const value)
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{
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theExcitationHandler = value;
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}
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inline const G4ExcitationHandler* G4VPreCompoundModel::GetExcitationHandler() const
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{
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return theExcitationHandler;
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}
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#endif
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