Import Geant4 9.4.0 source tree
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@@ -23,8 +23,8 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4VMultipleScattering.hh,v 1.62 2009/10/29 17:56:04 vnivanch Exp $
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// GEANT4 tag $Name: geant4-09-03 $
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// $Id: G4VMultipleScattering.hh,v 1.63 2010/03/10 18:29:51 vnivanch Exp $
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// GEANT4 tag $Name: geant4-09-04-beta-01 $
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//
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// -------------------------------------------------------------------
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//
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@@ -153,22 +153,22 @@ public:
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// The function overloads the corresponding function of the base
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// class.
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inline G4double PostStepGetPhysicalInteractionLength(
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G4double PostStepGetPhysicalInteractionLength(
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const G4Track&,
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G4double previousStepSize,
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G4ForceCondition* condition);
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// Along step actions
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inline G4VParticleChange* AlongStepDoIt(const G4Track&, const G4Step&);
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G4VParticleChange* AlongStepDoIt(const G4Track&, const G4Step&);
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// Post step actions
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inline G4VParticleChange* PostStepDoIt(const G4Track&, const G4Step&);
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G4VParticleChange* PostStepDoIt(const G4Track&, const G4Step&);
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// This method does not used for tracking, it is intended only for tests
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inline G4double ContinuousStepLimit(const G4Track& track,
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G4double previousStepSize,
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G4double currentMinimalStep,
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G4double& currentSafety);
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G4double ContinuousStepLimit(const G4Track& track,
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G4double previousStepSize,
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G4double currentMinimalStep,
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G4double& currentSafety);
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//------------------------------------------------------------------------
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// Specific methods to build and access Physics Tables
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@@ -317,21 +317,59 @@ private:
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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// ======== Run time inline methods ================
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inline const G4MaterialCutsCouple*
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G4VMultipleScattering::CurrentMaterialCutsCouple() const
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{
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return currentCouple;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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inline G4double G4VMultipleScattering::ContinuousStepLimit(
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const G4Track& track,
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G4double previousStepSize,
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G4double currentMinimalStep,
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G4double& currentSafety)
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inline
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void G4VMultipleScattering::DefineMaterial(const G4MaterialCutsCouple* couple)
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{
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return GetContinuousStepLimit(track,previousStepSize,currentMinimalStep,
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currentSafety);
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if(couple != currentCouple) {
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currentCouple = couple;
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currentMaterialIndex = couple->GetIndex();
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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inline
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G4double G4VMultipleScattering::GetLambda(const G4ParticleDefinition* p,
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G4double& e)
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{
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G4double x;
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if(theLambdaTable) {
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x = ((*theLambdaTable)[currentMaterialIndex])->Value(e);
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} else {
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x = currentModel->CrossSection(currentCouple,p,e);
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}
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if(x > DBL_MIN) { x = 1./x; }
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else { x = DBL_MAX; }
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return x;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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inline G4VEmModel* G4VMultipleScattering::SelectModel(G4double kinEnergy)
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{
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return modelManager->SelectModel(kinEnergy, currentMaterialIndex);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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inline G4VEmModel* G4VMultipleScattering::SelectModelForMaterial(
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G4double kinEnergy, size_t& idxRegion) const
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{
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return modelManager->SelectModel(kinEnergy, idxRegion);
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}
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// ======== Get/Set inline methods used at initialisation ================
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inline void G4VMultipleScattering::SetBinning(G4int nbins)
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{
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nBins = nbins;
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@@ -395,21 +433,6 @@ inline const G4ParticleDefinition* G4VMultipleScattering::Particle() const
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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inline G4VEmModel* G4VMultipleScattering::SelectModel(G4double kinEnergy)
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{
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return modelManager->SelectModel(kinEnergy, currentMaterialIndex);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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inline G4VEmModel* G4VMultipleScattering::SelectModelForMaterial(
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G4double kinEnergy, size_t& idxRegion) const
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{
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return modelManager->SelectModel(kinEnergy, idxRegion);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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inline G4bool G4VMultipleScattering::LateralDisplasmentFlag() const
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{
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return latDisplasment;
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@@ -433,8 +456,8 @@ inline G4double G4VMultipleScattering::Skin() const
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inline void G4VMultipleScattering::SetSkin(G4double val)
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{
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if(val < 1.0) skin = 0.0;
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else skin = val;
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if(val < 1.0) { skin = 0.0; }
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else { skin = val; }
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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@@ -476,9 +499,9 @@ inline G4double G4VMultipleScattering::PolarAngleLimit() const
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inline void G4VMultipleScattering::SetPolarAngleLimit(G4double val)
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{
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if(val < 0.0) polarAngleLimit = 0.0;
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else if(val > pi) polarAngleLimit = pi;
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else polarAngleLimit = val;
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if(val < 0.0) { polarAngleLimit = 0.0; }
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else if(val > CLHEP::pi) { polarAngleLimit = CLHEP::pi; }
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else { polarAngleLimit = val; }
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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@@ -493,81 +516,7 @@ inline G4MscStepLimitType G4VMultipleScattering::StepLimitType() const
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inline void G4VMultipleScattering::SetStepLimitType(G4MscStepLimitType val)
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{
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stepLimit = val;
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if(val == fMinimal) facrange = 0.2;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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inline
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G4double G4VMultipleScattering::GetLambda(const G4ParticleDefinition* p,
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G4double& e)
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{
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G4double x;
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if(theLambdaTable) {
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x = ((*theLambdaTable)[currentMaterialIndex])->Value(e);
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} else {
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x = currentModel->CrossSection(currentCouple,p,e);
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}
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if(x > DBL_MIN) x = 1./x;
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else x = DBL_MAX;
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return x;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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inline
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void G4VMultipleScattering::DefineMaterial(const G4MaterialCutsCouple* couple)
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{
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if(couple != currentCouple) {
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currentCouple = couple;
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currentMaterialIndex = couple->GetIndex();
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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inline const G4MaterialCutsCouple*
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G4VMultipleScattering::CurrentMaterialCutsCouple() const
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{
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return currentCouple;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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// Follwoing methods are virtual, they are inlined because they applied at
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// each simulation step and some compilers may inline these methods
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inline G4double
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G4VMultipleScattering::PostStepGetPhysicalInteractionLength(
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const G4Track&, G4double, G4ForceCondition* condition)
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{
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*condition = Forced;
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return DBL_MAX;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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inline G4VParticleChange*
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G4VMultipleScattering::AlongStepDoIt(const G4Track& track, const G4Step& step)
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{
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if(currentModel->IsActive(track.GetKineticEnergy())) {
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fParticleChange.ProposeTrueStepLength(currentModel->ComputeTrueStepLength(step.GetStepLength()));
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}
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return &fParticleChange;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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inline G4VParticleChange*
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G4VMultipleScattering::PostStepDoIt(const G4Track& track, const G4Step& step)
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{
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fParticleChange.Initialize(track);
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if(currentModel->IsActive(track.GetKineticEnergy())) {
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currentModel->SampleScattering(track.GetDynamicParticle(),
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step.GetPostStepPoint()->GetSafety());
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}
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return &fParticleChange;
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if(val == fMinimal) { facrange = 0.2; }
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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