Import Geant4 9.4.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 16:25:56 +02:00
parent 74cad5e589
commit 89a9605df1
4440 changed files with 379508 additions and 189225 deletions
+90 -94
View File
@@ -57,117 +57,113 @@
#include "G4Track.hh"
#include "G4SingleParticleSource.hh"
G4SingleParticleSource::G4SingleParticleSource()
{
// Initialise all variables
// Position distribution Variables
G4SingleParticleSource::G4SingleParticleSource() {
// Initialise all variables
// Position distribution Variables
NumberOfParticlesToBeGenerated = 1;
particle_definition = G4Geantino::GeantinoDefinition();
G4ThreeVector zero;
particle_momentum_direction = G4ParticleMomentum(1,0,0);
particle_energy = 1.0*MeV;
particle_position = zero;
particle_time = 0.0;
particle_polarization = zero;
particle_charge = 0.0;
particle_weight = 1.0;
NumberOfParticlesToBeGenerated = 1;
particle_definition = G4Geantino::GeantinoDefinition();
G4ThreeVector zero;
particle_momentum_direction = G4ParticleMomentum(1, 0, 0);
particle_energy = 1.0 * MeV;
particle_position = zero;
particle_time = 0.0;
particle_polarization = zero;
particle_charge = 0.0;
particle_weight = 1.0;
biasRndm = new G4SPSRandomGenerator();
posGenerator = new G4SPSPosDistribution();
posGenerator->SetBiasRndm(biasRndm);
angGenerator = new G4SPSAngDistribution();
angGenerator->SetPosDistribution(posGenerator);
angGenerator->SetBiasRndm(biasRndm);
eneGenerator = new G4SPSEneDistribution();
eneGenerator->SetBiasRndm(biasRndm);
biasRndm = new G4SPSRandomGenerator();
posGenerator = new G4SPSPosDistribution();
posGenerator->SetBiasRndm(biasRndm);
angGenerator = new G4SPSAngDistribution();
angGenerator->SetPosDistribution(posGenerator);
angGenerator->SetBiasRndm(biasRndm);
eneGenerator = new G4SPSEneDistribution();
eneGenerator->SetBiasRndm(biasRndm);
// verbosity
verbosityLevel = 0;
// verbosity
verbosityLevel = 0;
}
G4SingleParticleSource::~G4SingleParticleSource()
{}
void G4SingleParticleSource::SetVerbosity(int vL)
{
verbosityLevel = vL;
posGenerator->SetVerbosity(vL);
angGenerator->SetVerbosity(vL);
eneGenerator->SetVerbosity(vL);
G4cout << "Verbosity Set to: " << verbosityLevel << G4endl;
G4SingleParticleSource::~G4SingleParticleSource() {
delete biasRndm;
delete posGenerator;
delete angGenerator;
delete eneGenerator;
}
void G4SingleParticleSource::SetParticleDefinition
(G4ParticleDefinition* aParticleDefinition)
{
particle_definition = aParticleDefinition;
particle_charge = particle_definition->GetPDGCharge();
void G4SingleParticleSource::SetVerbosity(int vL) {
verbosityLevel = vL;
posGenerator->SetVerbosity(vL);
angGenerator->SetVerbosity(vL);
eneGenerator->SetVerbosity(vL);
G4cout << "Verbosity Set to: " << verbosityLevel << G4endl;
}
void G4SingleParticleSource::GeneratePrimaryVertex(G4Event *evt)
{
if(particle_definition==NULL) return;
if(verbosityLevel > 1)
G4cout << " NumberOfParticlesToBeGenerated: "<<NumberOfParticlesToBeGenerated << G4endl;
// Position stuff
particle_position = posGenerator->GenerateOne();
// create a new vertex
G4PrimaryVertex* vertex = new G4PrimaryVertex(particle_position,particle_time);
for( G4int i=0; i<NumberOfParticlesToBeGenerated; i++ ) {
// Angular stuff
particle_momentum_direction = angGenerator->GenerateOne();
// Energy stuff
particle_energy = eneGenerator->GenerateOne(particle_definition);
if(verbosityLevel >= 2)
G4cout << "Creating primaries and assigning to vertex" << G4endl;
// create new primaries and set them to the vertex
G4double mass = particle_definition->GetPDGMass();
G4double energy = particle_energy + mass;
G4double pmom = std::sqrt(energy*energy-mass*mass);
G4double px = pmom*particle_momentum_direction.x();
G4double py = pmom*particle_momentum_direction.y();
G4double pz = pmom*particle_momentum_direction.z();
if(verbosityLevel > 1){
G4cout << "Particle name: "<<particle_definition->GetParticleName() << G4endl;
G4cout << " Energy: "<<particle_energy << G4endl;
G4cout << " Position: "<<particle_position<< G4endl;
G4cout << " Direction: "<<particle_momentum_direction << G4endl;
}
G4PrimaryParticle* particle =
new G4PrimaryParticle(particle_definition,px,py,pz);
particle->SetMass( mass );
particle->SetCharge( particle_charge );
particle->SetPolarization(particle_polarization.x(),
particle_polarization.y(),
particle_polarization.z());
// Set bweight equal to the multiple of all non-zero weights
particle_weight = biasRndm->GetBiasWeight();
// pass it to primary particle
particle->SetWeight(particle_weight);
vertex->SetPrimary( particle );
}
// now pass the weight to the primary vertex. CANNOT be used here!
// vertex->SetWeight(particle_weight);
evt->AddPrimaryVertex( vertex );
if(verbosityLevel > 1)
G4cout << " Primary Vetex generated !"<< G4endl;
void G4SingleParticleSource::SetParticleDefinition(
G4ParticleDefinition* aParticleDefinition) {
particle_definition = aParticleDefinition;
particle_charge = particle_definition->GetPDGCharge();
}
void G4SingleParticleSource::GeneratePrimaryVertex(G4Event *evt) {
if (particle_definition == NULL)
return;
if (verbosityLevel > 1)
G4cout << " NumberOfParticlesToBeGenerated: "
<< NumberOfParticlesToBeGenerated << G4endl;
// Position stuff
particle_position = posGenerator->GenerateOne();
// create a new vertex
G4PrimaryVertex* vertex = new G4PrimaryVertex(particle_position,
particle_time);
for (G4int i = 0; i < NumberOfParticlesToBeGenerated; i++) {
// Angular stuff
particle_momentum_direction = angGenerator->GenerateOne();
// Energy stuff
particle_energy = eneGenerator->GenerateOne(particle_definition);
if (verbosityLevel >= 2)
G4cout << "Creating primaries and assigning to vertex" << G4endl;
// create new primaries and set them to the vertex
G4double mass = particle_definition->GetPDGMass();
G4double energy = particle_energy + mass;
G4double pmom = std::sqrt(energy * energy - mass * mass);
G4double px = pmom * particle_momentum_direction.x();
G4double py = pmom * particle_momentum_direction.y();
G4double pz = pmom * particle_momentum_direction.z();
if (verbosityLevel > 1) {
G4cout << "Particle name: "
<< particle_definition->GetParticleName() << G4endl;
G4cout << " Energy: " << particle_energy << G4endl;
G4cout << " Position: " << particle_position << G4endl;
G4cout << " Direction: " << particle_momentum_direction
<< G4endl;
}
G4PrimaryParticle* particle = new G4PrimaryParticle(
particle_definition, px, py, pz);
particle->SetMass(mass);
particle->SetCharge(particle_charge);
particle->SetPolarization(particle_polarization.x(),
particle_polarization.y(), particle_polarization.z());
// Set bweight equal to the multiple of all non-zero weights
particle_weight = eneGenerator->GetWeight()*biasRndm->GetBiasWeight();
// pass it to primary particle
particle->SetWeight(particle_weight);
vertex->SetPrimary(particle);
}
// now pass the weight to the primary vertex. CANNOT be used here!
// vertex->SetWeight(particle_weight);
evt->AddPrimaryVertex(vertex);
if (verbosityLevel > 1)
G4cout << " Primary Vetex generated !" << G4endl;
}