Import Geant4 9.4.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 16:25:56 +02:00
parent 74cad5e589
commit 89a9605df1
4440 changed files with 379508 additions and 189225 deletions
+7 -1
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@@ -1,4 +1,4 @@
$Id: History,v 1.2 2008/11/24 17:34:46 asaim Exp $
$Id: History,v 1.4 2010/11/08 20:14:41 allison Exp $
-------------------------------------------------------------------
=========================================================
@@ -15,6 +15,12 @@ track of all tags.
* Reverse chronological order (last date on top), please *
----------------------------------------------------------
Nov. 07, 2010 J.Allison (exampleRE03-V09-03-01)
- Introduced G4UIExecutive.
Apr. 06, 2010 M.Asai (exampleRE03-V09-03-00)
- Replace G4MultipleScattering with G4eMultipleScattering, G4MuMultipleScattering and G4hMultipleScattring.
Nov. 23, 08 M.Asai (exampleRE03-V09-01-00)
- Add "run4.mac" with cylindrical scoring mesh.
+20 -25
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@@ -24,23 +24,26 @@
// ********************************************************************
//
//
// $Id: RE03.cc,v 1.4 2007/11/17 01:26:01 asaim Exp $
// GEANT4 tag $Name: geant4-09-02 $
// $Id: RE03.cc,v 1.5 2010/11/08 20:14:41 allison Exp $
// GEANT4 tag $Name: geant4-09-04 $
//
//
#include "G4RunManager.hh"
#include "G4UImanager.hh"
#include "G4UIterminal.hh"
#include "G4UItcsh.hh"
#include "G4ScoringManager.hh"
#include "RE03DetectorConstruction.hh"
#include "RE03PhysicsList.hh"
#include "RE03PrimaryGeneratorAction.hh"
#ifdef G4VIS_USE
#include "G4VisExecutive.hh"
#endif
#include "RE03DetectorConstruction.hh"
#include "RE03PhysicsList.hh"
#include "RE03PrimaryGeneratorAction.hh"
#ifdef G4UI_USE
#include "G4UIExecutive.hh"
#endif
//====================================================================
// Un-comment this line for user defined score writer
@@ -74,11 +77,9 @@ int main(int argc,char** argv)
//
G4VUserPrimaryGeneratorAction* gen_action = new RE03PrimaryGeneratorAction;
runManager->SetUserAction(gen_action);
//
#ifdef G4VIS_USE
// Visualization manager
//
G4VisManager* visManager = new G4VisExecutive;
visManager->Initialize();
#endif
@@ -89,30 +90,24 @@ int main(int argc,char** argv)
// Get the pointer to the User Interface manager
//
G4UImanager* UI = G4UImanager::GetUIpointer();
UI->ApplyCommand("/control/execute vis.mac");
G4UImanager* UImanager = G4UImanager::GetUIpointer();
if (argc==1) // Define UI session for interactive mode
{
G4UIsession* session=0;
// G4UIterminal is a (dumb) terminal
//
#ifdef G4UI_USE_TCSH
session = new G4UIterminal(new G4UItcsh);
#else
session = new G4UIterminal();
#endif
session->SessionStart();
delete session;
#ifdef G4UI_USE
G4UIExecutive* ui = new G4UIExecutive(argc, argv);
#ifdef G4VIS_USE
UImanager->ApplyCommand("/control/execute vis.mac");
#endif
ui->SessionStart();
delete ui;
#endif
}
else // Batch mode
{
G4String command = "/control/execute ";
G4String fileName = argv[1];
UI->ApplyCommand(command+fileName);
UImanager->ApplyCommand(command+fileName);
}
// Job termination
@@ -24,8 +24,8 @@
// ********************************************************************
//
//
// $Id: RE03PhysicsList.cc,v 1.1 2007/11/13 19:55:43 asaim Exp $
// GEANT4 tag $Name: geant4-09-02 $
// $Id: RE03PhysicsList.cc,v 1.2 2010/04/07 01:30:07 asaim Exp $
// GEANT4 tag $Name: geant4-09-04-beta-01 $
//
//
@@ -120,16 +120,17 @@ void RE03PhysicsList::ConstructProcess()
#include "G4GammaConversion.hh"
#include "G4PhotoElectricEffect.hh"
#include "G4MultipleScattering.hh"
#include "G4eMultipleScattering.hh"
#include "G4eIonisation.hh"
#include "G4eBremsstrahlung.hh"
#include "G4eplusAnnihilation.hh"
#include "G4MuMultipleScattering.hh"
#include "G4MuIonisation.hh"
#include "G4MuBremsstrahlung.hh"
#include "G4MuPairProduction.hh"
#include "G4hMultipleScattering.hh"
#include "G4hIonisation.hh"
void RE03PhysicsList::ConstructEM()
@@ -148,13 +149,13 @@ void RE03PhysicsList::ConstructEM()
} else if (particleName == "e-") {
//electron
pmanager->AddProcess(new G4MultipleScattering,-1, 1,1);
pmanager->AddProcess(new G4eMultipleScattering,-1, 1,1);
pmanager->AddProcess(new G4eIonisation, -1, 2,2);
pmanager->AddProcess(new G4eBremsstrahlung, -1, 3,3);
} else if (particleName == "e+") {
//positron
pmanager->AddProcess(new G4MultipleScattering,-1, 1,1);
pmanager->AddProcess(new G4eMultipleScattering,-1, 1,1);
pmanager->AddProcess(new G4eIonisation, -1, 2,2);
pmanager->AddProcess(new G4eBremsstrahlung, -1, 3,3);
pmanager->AddProcess(new G4eplusAnnihilation, 0,-1,4);
@@ -162,7 +163,7 @@ void RE03PhysicsList::ConstructEM()
} else if( particleName == "mu+" ||
particleName == "mu-" ) {
//muon
pmanager->AddProcess(new G4MultipleScattering,-1, 1,1);
pmanager->AddProcess(new G4MuMultipleScattering,-1, 1,1);
pmanager->AddProcess(new G4MuIonisation, -1, 2,2);
pmanager->AddProcess(new G4MuBremsstrahlung, -1, 3,3);
pmanager->AddProcess(new G4MuPairProduction, -1, 4,4);
@@ -171,7 +172,7 @@ void RE03PhysicsList::ConstructEM()
(particle->GetPDGCharge() != 0.0) &&
(particle->GetParticleName() != "chargedgeantino")) {
//all others charged particles except geantino
pmanager->AddProcess(new G4MultipleScattering,-1, 1,1);
pmanager->AddProcess(new G4hMultipleScattering,-1, 1,1);
pmanager->AddProcess(new G4hIonisation, -1, 2,2);
}
}
+1 -1
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@@ -6,7 +6,7 @@
# Create a scene handler for a specific graphics system
# (Edit the next line(s) to choose another graphic system)
#
/vis/open OGLIX
/vis/open OGL
#
# draw scene
#