Import Geant4 9.4.0 source tree
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@@ -5,34 +5,83 @@
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# Sets some default verbose
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#
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/control/verbose 2
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/vis/verbose confirmations
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/run/verbose 2
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#/tracking/verbose 2
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#
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# create empty scene
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# Use this open statement to create an OpenGL view:
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/vis/open OGL 600x600-0+0
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#
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/vis/scene/create
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#
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# Create a scene handler for a specific graphics system
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# (Edit the next line(s) to choose another graphic system)
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#
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#/vis/open VRML2FILE
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/vis/open OGLIX
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# Use this open statement to create a .prim file suitable for
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# viewing in DAWN:
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#/vis/open DAWNFILE
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#/vis/open DAWN
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#
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# draw scene
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# Use this open statement to create a .heprep file suitable for
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# viewing in HepRApp:
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#/vis/open HepRepFile
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#
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/vis/viewer/set/viewpointThetaPhi 90 180 deg
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#/vis/viewer/set/viewpointThetaPhi -90 90 deg
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# Use this open statement to create a .wrl file suitable for
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# viewing in a VRML viewer:
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#/vis/open VRML2FILE
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#
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# Disable auto refresh and quieten vis messages whilst scene and
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# trajectories are established:
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/vis/viewer/set/autoRefresh false
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/vis/verbose errors
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#
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# Draw geometry:
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/vis/drawVolume
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#
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# Specify view angle:
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/vis/viewer/set/viewpointThetaPhi 90. 180.
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#
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# Specify zoom value:
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/vis/viewer/zoom 1.4
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#/vis/viewer/flush
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#
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# for drawing the tracks
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# (if too many tracks cause core dump => storeTrajectory 0)
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/tracking/storeTrajectory 1
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/vis/scene/add/trajectories
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# (if you prefer refreshing each event, comment out next line)
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# Make all invisible - final voxels will be drawn with computed vis attrubutes
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#/vis/geometry/set/visibility Phantom -1 false
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#
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# Specify style (surface or wireframe):
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#/vis/viewer/set/style wireframe
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#
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# Draw coordinate axes:
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#/vis/scene/add/axes 0 0 0 1 m
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#
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# Draw smooth trajectories at end of event, showing trajectory points
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# as markers 2 pixels wide:
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/vis/scene/add/trajectories smooth
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/vis/modeling/trajectories/create/drawByCharge
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/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
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/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
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# (if too many tracks cause core dump => /tracking/storeTrajectory 0)
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#
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# Draw hits at end of event:
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#/vis/scene/add/hits
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#
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# To draw only gammas:
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#/vis/filtering/trajectories/create/particleFilter
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#/vis/filtering/trajectories/particleFilter-0/add gamma
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#
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# To invert the above, drawing all particles except gammas,
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# keep the above two lines but also add:
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#/vis/filtering/trajectories/particleFilter-0/invert true
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#
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# Many other options are available with /vis/modeling and /vis/filtering.
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# For example, to select colour by particle ID:
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#/vis/modeling/trajectories/create/drawByParticleID
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#/vis/modeling/trajectories/drawByParticleID-0/set e- blue
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#
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# To superimpose all of the events from a given run:
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/vis/scene/endOfEventAction accumulate
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#
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/vis/viewer/set/targetPoint 0 100 0 mm
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/vis/viewer/zoomTo 10000000
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#
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# Re-establish auto refreshing and verbosity:
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/vis/viewer/set/autoRefresh true
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/vis/verbose warnings
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#
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# For file-based drivers, use this to create an empty detector view:
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#/vis/viewer/flush
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#
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/run/beamOn 100
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