Import Geant4 9.4.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 16:25:56 +02:00
parent 74cad5e589
commit 89a9605df1
4440 changed files with 379508 additions and 189225 deletions
+57 -20
View File
@@ -1,31 +1,68 @@
surface# Use this open statement to create an OpenGL view:
/vis/open OGL 600x600-0+0
#
# Macro file for the initialization phase of "exampleN02.cc"
# when runing in interactive mode
# Use this open statement to create a .prim file suitable for
# viewing in DAWN:
#/vis/open DAWNFILE
#
# Sets some default verbose
# Use this open statement to create a .heprep file suitable for
# viewing in HepRApp:
#/vis/open HepRepFile
#
/control/verbose 2
/run/verbose 2
# Use this open statement to create a .wrl file suitable for
# viewing in a VRML viewer:
#/vis/open VRML2FILE
#
# create empty scene
# Disable auto refresh and quieten vis messages whilst scene and
# trajectories are established:
/vis/viewer/set/autoRefresh false
/vis/verbose errors
#
/vis/scene/create
# Draw geometry:
/vis/drawVolume
#
# Create a scene handler for a specific graphics system
# (Edit the next line(s) to choose another graphic system)
# Specify view angle:
#/vis/viewer/set/viewpointThetaPhi 90. 0.
#
/vis/open OGLIX
# Specify zoom value:
#/vis/viewer/zoom 2.
#
####/vis/open DAWNFILE
# Specify style (surface or wireframe):
#/vis/viewer/set/style wireframe
#
# draw scene
# Draw coordinate axes:
#/vis/scene/add/axes 0 0 0 1 m
#
/vis/viewer/set/viewpointThetaPhi 90 180 deg
/vis/viewer/zoom 1.4
/vis/viewer/flush
# Draw smooth trajectories at end of event, showing trajectory points
# as markers 2 pixels wide:
/vis/scene/add/trajectories smooth
/vis/modeling/trajectories/create/drawByCharge
/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
# (if too many tracks cause core dump => /tracking/storeTrajectory 0)
#
# for drawing the tracks
# (if too many tracks cause core dump => storeTrajectory 0)
/tracking/storeTrajectory 1
/vis/scene/endOfEventAction accumulate
# Draw hits at end of event:
#/vis/scene/add/hits
#
# To draw only gammas:
#/vis/filtering/trajectories/create/particleFilter
#/vis/filtering/trajectories/particleFilter-0/add gamma
#
# To invert the above, drawing all particles except gammas,
# keep the above two lines but also add:
#/vis/filtering/trajectories/particleFilter-0/invert true
#
# Many other options are available with /vis/modeling and /vis/filtering.
# For example, to select colour by particle ID:
#/vis/modeling/trajectories/create/drawByParticleID
#/vis/modeling/trajectories/drawByParticleID-0/set e- blue
#
# To superimpose all of the events from a given run:
#/vis/scene/endOfEventAction accumulate
#
# Re-establish auto refreshing and verbosity:
/vis/viewer/set/autoRefresh true
/vis/verbose warnings
#
# For file-based drivers, use this to create an empty detector view:
#/vis/viewer/flush