Import Geant4 11.2.0 source tree
This commit is contained in:
@@ -25,44 +25,39 @@
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//
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//
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//
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//
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//
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// John Allison 27th March 1996
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// Abstract interface class for graphics views.
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#include "G4VViewer.hh"
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#include "G4Timer.hh"
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#include "G4ios.hh"
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#include <sstream>
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#include "G4VisManager.hh"
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#include "G4VGraphicsSystem.hh"
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#include "G4VSceneHandler.hh"
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#include "G4Scene.hh"
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#include "G4PhysicalVolumeStore.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4Scene.hh"
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#include "G4Timer.hh"
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#include "G4Transform3D.hh"
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#include "G4UImanager.hh"
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#include "G4UIsession.hh"
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#include "G4VGraphicsSystem.hh"
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#include "G4VInteractiveSession.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4VSceneHandler.hh"
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#include "G4VisManager.hh"
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#include "G4ios.hh"
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G4VViewer::G4VViewer (G4VSceneHandler& sceneHandler,
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G4int id, const G4String& name):
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fSceneHandler (sceneHandler),
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fViewId (id),
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//fModified (true),
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fNeedKernelVisit (true)
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#include <sstream>
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G4VViewer::G4VViewer(G4VSceneHandler& sceneHandler, G4int id, const G4String& name)
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: fSceneHandler(sceneHandler), fViewId(id), fNeedKernelVisit(true)
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{
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if (name == "") {
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std::ostringstream ost;
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ost << fSceneHandler.GetName () << '-' << fViewId;
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ost << fSceneHandler.GetName() << '-' << fViewId;
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fName = ost.str();
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}
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else {
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fName = name;
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}
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fShortName = fName.substr(0, fName.find (' '));
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fShortName = fName.substr(0, fName.find(' '));
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G4StrUtil::strip(fShortName);
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fVP = G4VisManager::GetInstance()->GetDefaultViewParameters();
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@@ -71,18 +66,20 @@ fNeedKernelVisit (true)
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fSceneTree.SetType(G4SceneTreeItem::root);
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}
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G4VViewer::~G4VViewer () {
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G4VViewer::~G4VViewer()
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{
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fSceneHandler.RemoveViewerFromList(this);
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}
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void G4VViewer::SetName (const G4String& name) {
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void G4VViewer::SetName(const G4String& name)
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{
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fName = name;
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fShortName = fName.substr(0, fName.find (' '));
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fShortName = fName.substr(0, fName.find(' '));
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G4StrUtil::strip(fShortName);
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}
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void G4VViewer::NeedKernelVisit () {
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void G4VViewer::NeedKernelVisit()
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{
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fNeedKernelVisit = true;
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// At one time I thought we'd better notify all viewers. But I guess
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@@ -104,11 +101,11 @@ void G4VViewer::NeedKernelVisit () {
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// Feb 2005 - commented out. Let's fix OpenGL if necessary.
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}
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void G4VViewer::FinishView () {}
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void G4VViewer::FinishView() {}
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void G4VViewer::ShowView () {}
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void G4VViewer::ShowView() {}
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void G4VViewer::ProcessView ()
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void G4VViewer::ProcessView()
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{
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// If the scene has changed, or if the concrete viewer has decided
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// that it necessary to visit the kernel, perhaps because the view
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@@ -120,43 +117,42 @@ void G4VViewer::ProcessView ()
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G4Timer timer;
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timer.Start();
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fNeedKernelVisit = false;
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fSceneHandler.ClearStore ();
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fSceneHandler.ProcessScene ();
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fSceneHandler.ClearStore();
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fSceneHandler.ProcessScene();
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UpdateGUISceneTree();
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timer.Stop();
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fKernelVisitElapsedTimeSeconds = timer.GetRealElapsed();
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}
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}
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void G4VViewer::SetViewParameters (const G4ViewParameters& vp) {
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void G4VViewer::SetViewParameters(const G4ViewParameters& vp)
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{
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fVP = vp;
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}
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void G4VViewer::SetTouchable
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(const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>& fullPath)
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void G4VViewer::SetTouchable(
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const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>& fullPath)
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{
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// Set the touchable for /vis/touchable/set/... commands.
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std::ostringstream oss;
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const auto& pvStore = G4PhysicalVolumeStore::GetInstance();
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for (const auto& pvNodeId: fullPath) {
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for (const auto& pvNodeId : fullPath) {
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const auto& pv = pvNodeId.GetPhysicalVolume();
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auto iterator = find(pvStore->cbegin(),pvStore->cend(),pv);
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auto iterator = find(pvStore->cbegin(), pvStore->cend(), pv);
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if (iterator == pvStore->cend()) {
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G4ExceptionDescription ed;
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ed << "Volume no longer in physical volume store.";
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G4Exception("G4VViewer::SetTouchable", "visman0401", JustWarning, ed);
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} else {
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oss
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<< ' ' << pvNodeId.GetPhysicalVolume()->GetName()
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<< ' ' << pvNodeId.GetCopyNo();
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}
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else {
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oss << ' ' << pvNodeId.GetPhysicalVolume()->GetName() << ' ' << pvNodeId.GetCopyNo();
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}
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}
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G4UImanager::GetUIpointer()->ApplyCommand("/vis/set/touchable" + oss.str());
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}
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void G4VViewer::TouchableSetVisibility
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(const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>& fullPath,
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G4bool visibiity)
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void G4VViewer::TouchableSetVisibility(
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const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>& fullPath, G4bool visibiity)
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{
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// Changes the Vis Attribute Modifiers and scene tree WITHOUT triggering a rebuild.
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@@ -169,10 +165,8 @@ void G4VViewer::TouchableSetVisibility
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// and set the visibility.
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workingVisAtts.SetVisibility(visibiity);
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fVP.AddVisAttributesModifier
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(G4ModelingParameters::VisAttributesModifier
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(workingVisAtts,
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G4ModelingParameters::VASVisibility,
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fVP.AddVisAttributesModifier(G4ModelingParameters::VisAttributesModifier(
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workingVisAtts, G4ModelingParameters::VASVisibility,
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G4PhysicalVolumeModel::GetPVNameCopyNoPath(fullPath)));
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// G4ModelingParameters::VASVisibility (VAS = Vis Attribute Signifier)
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// signifies that it is the visibility that should be picked out
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@@ -182,19 +176,20 @@ void G4VViewer::TouchableSetVisibility
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// The scene tree works with strings
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G4String fullPathString = G4PhysicalVolumeModel::GetPVNamePathString(fullPath);
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std::list<G4SceneTreeItem>::iterator foundIter;
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if (fSceneTree.FindTouchableFromRoot(fullPathString,foundIter)) {
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if (fSceneTree.FindTouchableFromRoot(fullPathString, foundIter)) {
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foundIter->AccessVisAttributes().SetVisibility(visibiity);
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UpdateGUISceneTree();
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} else {
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}
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else {
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G4ExceptionDescription ed;
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ed << "Touchable \"" << fullPath << "\" not found";
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G4Exception("G4VViewer::TouchableSetVisibility", "visman0402", JustWarning, ed);
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}
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}
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void G4VViewer::TouchableSetColour
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(const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>& fullPath,
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const G4Colour& colour)
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void G4VViewer::TouchableSetColour(
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const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>& fullPath,
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const G4Colour& colour)
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{
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// Changes the Vis Attribute Modifiers and scene tree WITHOUT triggering a rebuild.
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@@ -207,10 +202,8 @@ void G4VViewer::TouchableSetColour
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// and set the colour.
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workingVisAtts.SetColour(colour);
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fVP.AddVisAttributesModifier
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(G4ModelingParameters::VisAttributesModifier
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(workingVisAtts,
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G4ModelingParameters::VASColour,
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fVP.AddVisAttributesModifier(G4ModelingParameters::VisAttributesModifier(
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workingVisAtts, G4ModelingParameters::VASColour,
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G4PhysicalVolumeModel::GetPVNameCopyNoPath(fullPath)));
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// G4ModelingParameters::VASColour (VAS = Vis Attribute Signifier)
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// signifies that it is the colour that should be picked out
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@@ -220,10 +213,11 @@ void G4VViewer::TouchableSetColour
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// The scene tree works with strings
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G4String fullPathString = G4PhysicalVolumeModel::GetPVNamePathString(fullPath);
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std::list<G4SceneTreeItem>::iterator foundIter;
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if (fSceneTree.FindTouchableFromRoot(fullPathString,foundIter)) {
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if (fSceneTree.FindTouchableFromRoot(fullPathString, foundIter)) {
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foundIter->AccessVisAttributes().SetColour(colour);
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UpdateGUISceneTree();
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} else {
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}
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else {
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G4ExceptionDescription ed;
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ed << "Touchable \"" << fullPath << "\" not found";
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G4Exception("G4VViewer::TouchableSetColour", "visman0403", JustWarning, ed);
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@@ -240,18 +234,32 @@ void G4VViewer::UpdateGUISceneTree()
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void G4VViewer::SceneTreeScene::SetModel(G4VModel* pModel)
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{
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fpModel = pModel;
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// Insert in tree (if not already inserted)
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auto& modelType = fpModel->GetType();
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auto& modelID = fpModel->GetGlobalDescription();
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FindOrInsertModel(modelType,modelID);
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auto& modelID = fpModel->GetGlobalDescription();
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FindOrInsertModel(modelType, modelID);
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auto pvModel = dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
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if (pvModel) {
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// Limit the expanded depth to limit the number expanded so as not to swamp the GUI
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G4int expanded = 0;
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for (const auto& dn : pvModel->GetNumberOfTouchables()) {
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expanded += dn.second;
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if (fMaximumExpandedDepth < dn.first) fMaximumExpandedDepth = dn.first;
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if (expanded > fMaximumExpanded) break;
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}
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}
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}
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std::list<G4SceneTreeItem>::iterator G4VViewer::SceneTreeScene::FindOrInsertModel
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(const G4String& modelType,const G4String& modelID)
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std::list<G4SceneTreeItem>::iterator
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G4VViewer::SceneTreeScene::FindOrInsertModel(const G4String& modelType, const G4String& modelID)
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{
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G4SceneTreeItem::Type type = G4SceneTreeItem::unidentified;
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if (dynamic_cast<G4PhysicalVolumeModel*>(fpModel)) {
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type = G4SceneTreeItem::pvmodel;
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} else {
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}
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else {
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type = G4SceneTreeItem::model;
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}
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@@ -270,21 +278,21 @@ std::list<G4SceneTreeItem>::iterator G4VViewer::SceneTreeScene::FindOrInsertMode
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}
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if (modelIter == modelItems.end()) {
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// Model not seen before
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G4SceneTreeItem modelItem(type);
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modelItem.SetDescription("model");
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modelItem.SetModelType(modelType);
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modelItem.SetModelDescription(modelID);
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if (pvModelIter != modelItems.end() && // There was pre-existing PV Model...
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type == G4SceneTreeItem::pvmodel) { // ...and the new model is also PV...
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modelIter = rootItem.InsertChild(++pvModelIter,modelItem); // ...insert after, else...
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} else {
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modelIter = rootItem.InsertChild(modelIter,modelItem); // ...insert at end
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type == G4SceneTreeItem::pvmodel)
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{ // ...and the new model is also PV...
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modelIter = rootItem.InsertChild(++pvModelIter, modelItem); // ...insert after, else...
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}
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} else {
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else {
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modelIter = rootItem.InsertChild(modelIter, modelItem); // ...insert at end
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}
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}
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else {
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// Existing model - mark visible == active
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modelIter->AccessVisAttributes().SetVisibility(true);
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}
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@@ -292,6 +300,7 @@ std::list<G4SceneTreeItem>::iterator G4VViewer::SceneTreeScene::FindOrInsertMode
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return modelIter;
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}
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// clang-format off
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std::list<G4SceneTreeItem>::iterator G4VViewer::SceneTreeScene::FindOrInsertTouchable
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(const G4String& modelID, G4SceneTreeItem& mother,
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G4int depth, const G4String& partialPathString, const G4String& fullPathString)
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@@ -349,7 +358,7 @@ std::list<G4SceneTreeItem>::iterator G4VViewer::SceneTreeScene::FindOrInsertTouc
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// Partial path string refers to the actual volume
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// Insert new touchable item
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G4SceneTreeItem touchable(G4SceneTreeItem::touchable);
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touchable.SetExpanded(depth > 2? false: true);
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touchable.SetExpanded(depth > fMaximumExpandedDepth? false: true);
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touchable.SetDescription(fpModel->GetCurrentTag());
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touchable.SetModelType(fpModel->GetType());
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touchable.SetModelDescription(modelID);
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@@ -363,7 +372,7 @@ std::list<G4SceneTreeItem>::iterator G4VViewer::SceneTreeScene::FindOrInsertTouc
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// Partial path string refers to an ancester - it's what we call a "ghost"
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G4SceneTreeItem ghost(G4SceneTreeItem::ghost);
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ghost.SetExpanded(depth > 2? false: true);
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ghost.SetExpanded(depth > fMaximumExpandedDepth? false: true);
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// Create a tag from the partial path
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std::istringstream iss(partialPathString);
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G4String name, copyNo;
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@@ -381,17 +390,19 @@ std::list<G4SceneTreeItem>::iterator G4VViewer::SceneTreeScene::FindOrInsertTouc
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return childIter;
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}
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// clang-format on
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void G4VViewer::SceneTreeScene::ProcessVolume(const G4VSolid&)
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{
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auto& modelType = fpModel->GetType();
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auto& modelID = fpModel->GetGlobalDescription();
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auto modelIter = FindOrInsertModel(modelType,modelID);
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auto& modelID = fpModel->GetGlobalDescription();
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auto modelIter = FindOrInsertModel(modelType, modelID);
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auto pPVModel = dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
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if (pPVModel) { // G4PhysicalVolumeModel
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std::ostringstream oss; oss << pPVModel->GetFullPVPath();
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std::ostringstream oss;
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oss << pPVModel->GetFullPVPath();
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G4String fullPathString(oss.str()); // Has a leading space - OK
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// Navigate scene tree and find or insert touchables one by one
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@@ -401,256 +412,56 @@ void G4VViewer::SceneTreeScene::ProcessVolume(const G4VSolid&)
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G4String partialPathString;
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auto currentIter = modelIter;
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G4int depth = 0;
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for (const auto& nodeID: nodeIDs) {
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std::ostringstream oss1; oss1 << nodeID;
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for (const auto& nodeID : nodeIDs) {
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std::ostringstream oss1;
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oss1 << nodeID;
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partialPathString += ' ' + oss1.str(); // Has a leading space - OK
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currentIter = FindOrInsertTouchable
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(modelID, *currentIter, ++depth, partialPathString, fullPathString);
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currentIter =
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FindOrInsertTouchable(modelID, *currentIter, ++depth, partialPathString, fullPathString);
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}
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} else {
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}
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else {
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// Orphan solid - what to do? Push an empty scene tree item????????????????????????
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}
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}
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std::vector <G4ThreeVector> G4VViewer::ComputeFlyThrough(G4Vector3D* /*aVect*/)
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{
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enum CurveType {
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Bezier,
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G4SplineTest};
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// Choose a curve type (for testing)
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// int myCurveType = Bezier;
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// number if step points
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G4int stepPoints = 500;
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G4Spline spline;
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// At the moment we don't use the aVect parameters, but build it here :
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// Good step points for exampleB5
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spline.AddSplinePoint(G4Vector3D(0,1000,-14000));
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spline.AddSplinePoint(G4Vector3D(0,1000,0));
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spline.AddSplinePoint(G4Vector3D(-4000,1000,4000));
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std::vector <G4ThreeVector> viewVect;
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// if(myCurveType == Bezier) {
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// Draw the spline
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for (G4int i = 0; i < stepPoints; ++i) {
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G4float t = (G4float)i / (G4float)stepPoints;
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G4Vector3D cameraPosition = spline.GetInterpolatedSplinePoint(t);
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// G4Vector3D targetPoint = spline.GetInterpolatedSplinePoint(t);
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// viewParam->SetViewAndLights(G4ThreeVector (cameraPosition.x(), cameraPosition.y(), cameraPosition.z()));
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// viewParam->SetCurrentTargetPoint(targetPoint);
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G4cout << "FLY CR("<< i << "):" << cameraPosition << G4endl;
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viewVect.push_back(G4ThreeVector (cameraPosition.x(), cameraPosition.y(), cameraPosition.z()));
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}
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// } else if (myCurveType == G4SplineTest) {
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/*
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This method is a inspire from a Bezier curve. The problem of the Bezier curve is that the path does not go straight between two waypoints.
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This method add "stay straight" parameter which could be between 0 and 1 where the pass will follow exactly the line between the waypoints
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Ex : stay straight = 50%
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m1 = 3*(P1+P0)/2
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Ex : stay straight = 0%
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m1 = (P1+P0)/2
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P1
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/ \
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/ \
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a--x--b
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/ ° ° \
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/ ° ° \
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m1 m2
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/ \
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/ \
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/ \
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/ \
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P0 P2
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*/
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// G4Vector3D a;
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// G4Vector3D b;
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// G4Vector3D m1;
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// G4Vector3D m2;
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// G4Vector3D P0;
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// G4Vector3D P1;
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// G4Vector3D P2;
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// G4double stayStraight = 0;
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// G4double bezierSpeed = 0.4; // Spend 40% time in bezier curve (time between m1-m2 is 40% of time between P0-P1)
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//
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// G4Vector3D firstPoint;
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// G4Vector3D lastPoint;
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//
|
||||
// float nbBezierSteps = (stepPoints * bezierSpeed*(1-stayStraight)) * (2./spline.GetNumPoints());
|
||||
// float nbFirstSteps = ((stepPoints/2-nbBezierSteps/2) /(1+stayStraight)) * (2./spline.GetNumPoints());
|
||||
//
|
||||
// // First points
|
||||
// firstPoint = spline.GetPoint(0);
|
||||
// lastPoint = (firstPoint + spline.GetPoint(1))/2;
|
||||
//
|
||||
// for( float j=0; j<1; j+= 1/nbFirstSteps) {
|
||||
// G4ThreeVector pt = firstPoint + (lastPoint - firstPoint) * j;
|
||||
// viewVect.push_back(pt);
|
||||
// G4cout << "FLY Bezier A1("<< viewVect.size()<< "):" << pt << G4endl;
|
||||
// }
|
||||
//
|
||||
// for (int i = 0; i < spline.GetNumPoints()-2; i++) {
|
||||
// P0 = spline.GetPoint(i);
|
||||
// P1 = spline.GetPoint(i+1);
|
||||
// P2 = spline.GetPoint(i+2);
|
||||
//
|
||||
// m1 = P1 - (P1-P0)*(1-stayStraight)/2;
|
||||
// m2 = P1 + (P2-P1)*(1-stayStraight)/2;
|
||||
//
|
||||
// // We have to get straight path from (middile of P0-P1) to (middile of P0-P1 + (dist P0-P1) * stayStraight/2)
|
||||
// if (stayStraight >0) {
|
||||
//
|
||||
// firstPoint = (P0 + P1)/2;
|
||||
// lastPoint = (P0 + P1)/2 + (P1-P0)*stayStraight/2;
|
||||
//
|
||||
// for( float j=0; j<1; j+= 1/(nbFirstSteps*stayStraight)) {
|
||||
// G4ThreeVector pt = firstPoint + (lastPoint - firstPoint)* j;
|
||||
// viewVect.push_back(pt);
|
||||
// G4cout << "FLY Bezier A2("<< viewVect.size()<< "):" << pt << G4endl;
|
||||
// }
|
||||
// }
|
||||
// // Compute Bezier curve
|
||||
// for( float delta = 0 ; delta < 1 ; delta += 1/nbBezierSteps)
|
||||
// {
|
||||
// // The Green Line
|
||||
// a = m1 + ( (P1 - m1) * delta );
|
||||
// b = P1 + ( (m2 - P1) * delta );
|
||||
//
|
||||
// // Final point
|
||||
// G4ThreeVector pt = a + ((b-a) * delta );
|
||||
// viewVect.push_back(pt);
|
||||
// G4cout << "FLY Bezier("<< viewVect.size()<< "):" << pt << G4endl;
|
||||
// }
|
||||
//
|
||||
// // We have to get straight path
|
||||
// if (stayStraight >0) {
|
||||
// firstPoint = (P1 + P2)/2 - (P2-P1)*stayStraight/2;
|
||||
// lastPoint = (P1 + P2)/2;
|
||||
//
|
||||
// for( float j=0; j<1; j+= 1/(nbFirstSteps*stayStraight)) {
|
||||
// G4ThreeVector pt = firstPoint + (lastPoint - firstPoint)* j;
|
||||
// viewVect.push_back(pt);
|
||||
// G4cout << "FLY Bezier B1("<< viewVect.size()<< "):" << pt << G4endl;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// // last points
|
||||
// firstPoint = spline.GetPoint(spline.GetNumPoints()-2);
|
||||
// lastPoint = spline.GetPoint(spline.GetNumPoints()-1);
|
||||
// for( float j=1; j>0; j-= 1/nbFirstSteps) {
|
||||
// G4ThreeVector pt = lastPoint - ((lastPoint-firstPoint)*((1-stayStraight)/2) * j );
|
||||
// viewVect.push_back(pt);
|
||||
// G4cout << "FLY Bezier B2("<< viewVect.size()<< "):" << pt << G4endl;
|
||||
// }
|
||||
// }
|
||||
return viewVect;
|
||||
}
|
||||
|
||||
|
||||
#ifdef G4MULTITHREADED
|
||||
|
||||
void G4VViewer::DoneWithMasterThread () {
|
||||
void G4VViewer::DoneWithMasterThread()
|
||||
{
|
||||
// G4cout << "G4VViewer::DoneWithMasterThread" << G4endl;
|
||||
}
|
||||
|
||||
void G4VViewer::MovingToMasterThread () {
|
||||
void G4VViewer::MovingToMasterThread()
|
||||
{
|
||||
// G4cout << "G4VViewer::MovingToMasterThread" << G4endl;
|
||||
}
|
||||
|
||||
void G4VViewer::SwitchToVisSubThread () {
|
||||
void G4VViewer::SwitchToVisSubThread()
|
||||
{
|
||||
// G4cout << "G4VViewer::SwitchToVisSubThread" << G4endl;
|
||||
}
|
||||
|
||||
void G4VViewer::DoneWithVisSubThread () {
|
||||
void G4VViewer::DoneWithVisSubThread()
|
||||
{
|
||||
// G4cout << "G4VViewer::DoneWithVisSubThread" << G4endl;
|
||||
}
|
||||
|
||||
void G4VViewer::MovingToVisSubThread () {
|
||||
void G4VViewer::MovingToVisSubThread()
|
||||
{
|
||||
// G4cout << "G4VViewer::MovingToVisSubThread" << G4endl;
|
||||
}
|
||||
|
||||
void G4VViewer::SwitchToMasterThread () {
|
||||
void G4VViewer::SwitchToMasterThread()
|
||||
{
|
||||
// G4cout << "G4VViewer::SwitchToMasterThread" << G4endl;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
std::ostream& operator << (std::ostream& os, const G4VViewer& v) {
|
||||
std::ostream& operator<<(std::ostream& os, const G4VViewer& v)
|
||||
{
|
||||
os << "View " << v.fName << ":\n";
|
||||
os << v.fVP;
|
||||
return os;
|
||||
}
|
||||
|
||||
|
||||
// ===== G4Spline class =====
|
||||
|
||||
G4VViewer::G4Spline::G4Spline()
|
||||
: vp(), delta_t(0)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
G4VViewer::G4Spline::~G4Spline()
|
||||
{}
|
||||
|
||||
// Solve the Catmull-Rom parametric equation for a given time(t) and vector quadruple (p1,p2,p3,p4)
|
||||
G4Vector3D G4VViewer::G4Spline::CatmullRom_Eq(G4float t, const G4Vector3D& p1, const G4Vector3D& p2, const G4Vector3D& p3, const G4Vector3D& p4)
|
||||
{
|
||||
G4float t2 = t * t;
|
||||
G4float t3 = t2 * t;
|
||||
|
||||
G4float b1 = .5 * ( -t3 + 2*t2 - t);
|
||||
G4float b2 = .5 * ( 3*t3 - 5*t2 + 2);
|
||||
G4float b3 = .5 * (-3*t3 + 4*t2 + t);
|
||||
G4float b4 = .5 * ( t3 - t2 );
|
||||
|
||||
return (p1*b1 + p2*b2 + p3*b3 + p4*b4);
|
||||
}
|
||||
|
||||
void G4VViewer::G4Spline::AddSplinePoint(const G4Vector3D& v)
|
||||
{
|
||||
vp.push_back(v);
|
||||
delta_t = (G4float)1 / (G4float)vp.size();
|
||||
}
|
||||
|
||||
|
||||
G4Vector3D G4VViewer::G4Spline::GetPoint(G4int a)
|
||||
{
|
||||
return vp[a];
|
||||
}
|
||||
|
||||
G4int G4VViewer::G4Spline::GetNumPoints()
|
||||
{
|
||||
return (G4int)vp.size();
|
||||
}
|
||||
|
||||
G4Vector3D G4VViewer::G4Spline::GetInterpolatedSplinePoint(G4float t)
|
||||
{
|
||||
// Find out in which interval we are on the spline
|
||||
G4int p = (G4int)(t / delta_t);
|
||||
// Compute local control point indices
|
||||
#define BOUNDS(pp) { if (pp < 0) pp = 0; else if (pp >= (G4int)vp.size()-1) pp = (G4int)vp.size() - 1; }
|
||||
G4int p0 = p - 1; BOUNDS(p0);
|
||||
G4int p1 = p; BOUNDS(p1);
|
||||
G4int p2 = p + 1; BOUNDS(p2);
|
||||
G4int p3 = p + 2; BOUNDS(p3);
|
||||
// Relative (local) time
|
||||
G4float lt = (t - delta_t*p) / delta_t;
|
||||
// Interpolate
|
||||
return CatmullRom_Eq(lt, vp[p0], vp[p1], vp[p2], vp[p3]);
|
||||
}
|
||||
|
||||
@@ -340,7 +340,7 @@ G4VisCommandOpen::G4VisCommandOpen() {
|
||||
parameter->SetGuidance
|
||||
("integer (pixels) for square window placed by window manager or"
|
||||
" X-Windows-type geometry string, e.g. 600x600-100+100");
|
||||
parameter->SetDefaultValue("none");
|
||||
parameter->SetCurrentAsDefault(true);
|
||||
fpCommand->SetParameter(parameter);
|
||||
}
|
||||
|
||||
@@ -350,15 +350,24 @@ G4VisCommandOpen::~G4VisCommandOpen() {
|
||||
|
||||
G4String G4VisCommandOpen::GetCurrentValue(G4UIcommand*)
|
||||
{
|
||||
G4String graphicsSystemName;
|
||||
G4String graphicsSystemName, windowSizeHint;
|
||||
auto graphicsSystem = fpVisManager->GetCurrentGraphicsSystem();
|
||||
if (graphicsSystem) {
|
||||
graphicsSystemName = graphicsSystem->GetName ();
|
||||
// Take name and hint from latest graphics system and viewer
|
||||
graphicsSystemName = graphicsSystem->GetName();
|
||||
auto viewer = fpVisManager->GetCurrentViewer();
|
||||
if (viewer) {
|
||||
windowSizeHint = viewer->GetViewParameters().GetXGeometryString();
|
||||
}
|
||||
else { // Viewer not yet created?
|
||||
windowSizeHint = fpVisManager->GetDefaultXGeometryString();
|
||||
}
|
||||
}
|
||||
else {
|
||||
graphicsSystemName = "none";
|
||||
else { // No graphics system yet - must be first time
|
||||
graphicsSystemName = fpVisManager->GetDefaultGraphicsSystemName();
|
||||
windowSizeHint = fpVisManager->GetDefaultXGeometryString();
|
||||
}
|
||||
return graphicsSystemName;
|
||||
return graphicsSystemName + ' ' + windowSizeHint;
|
||||
}
|
||||
|
||||
void G4VisCommandOpen::SetNewValue (G4UIcommand* command, G4String newValue)
|
||||
@@ -370,25 +379,24 @@ void G4VisCommandOpen::SetNewValue (G4UIcommand* command, G4String newValue)
|
||||
|
||||
auto errorCode = UImanager->ApplyCommand(G4String("/vis/sceneHandler/create " + systemName));
|
||||
if (errorCode) {
|
||||
G4ExceptionDescription ed;
|
||||
ed << "sub-command \"/vis/sceneHandler/create\" failed.";
|
||||
command->CommandFailed(errorCode,ed);
|
||||
G4warn << "sub-command \"/vis/sceneHandler/create\" failed." << G4endl;
|
||||
goto finish;
|
||||
}
|
||||
|
||||
errorCode = UImanager->ApplyCommand(G4String("/vis/viewer/create ! ! " + windowSizeHint));
|
||||
if (errorCode) {
|
||||
G4ExceptionDescription ed;
|
||||
ed << "sub-command \"/vis/viewer/create\" failed.";
|
||||
command->CommandFailed(errorCode,ed);
|
||||
G4warn << "sub-command \"/vis/viewer/create\" failed." << G4endl;
|
||||
goto finish;
|
||||
}
|
||||
|
||||
finish:
|
||||
if (errorCode) {
|
||||
G4ExceptionDescription ed;
|
||||
ed << "Invoked command has failed - see above. Available graphics systems are:\n ";
|
||||
fpVisManager->PrintAvailableGraphicsSystems(G4VisManager::warnings,ed);
|
||||
command->CommandFailed(errorCode,ed);
|
||||
fpVisManager->PrintAvailableGraphicsSystems(G4VisManager::warnings,G4warn);
|
||||
if (errorCode != JustWarning) {
|
||||
G4ExceptionDescription ed;
|
||||
ed << "Invoked command has failed - see above.";
|
||||
command->CommandFailed(errorCode,ed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -166,6 +166,7 @@ void G4VisCommandSceneAddArrow::SetNewValue (G4UIcommand*, G4String newValue)
|
||||
G4VisCommandSceneAddArrow2D::G4VisCommandSceneAddArrow2D () {
|
||||
fpCommand = new G4UIcommand("/vis/scene/add/arrow2D", this);
|
||||
fpCommand -> SetGuidance ("Adds 2D arrow to current scene.");
|
||||
fpCommand -> SetGuidance ("x,y in range [-1,1]");
|
||||
G4bool omitable;
|
||||
G4UIparameter* parameter;
|
||||
parameter = new G4UIparameter ("x1", 'd', omitable = false);
|
||||
@@ -1163,6 +1164,7 @@ void G4VisCommandSceneAddLine::Line::operator()
|
||||
G4VisCommandSceneAddLine2D::G4VisCommandSceneAddLine2D () {
|
||||
fpCommand = new G4UIcommand("/vis/scene/add/line2D", this);
|
||||
fpCommand -> SetGuidance ("Adds 2D line to current scene.");
|
||||
fpCommand -> SetGuidance ("x,y in range [-1,1]");
|
||||
G4bool omitable;
|
||||
G4UIparameter* parameter;
|
||||
parameter = new G4UIparameter ("x1", 'd', omitable = false);
|
||||
@@ -2658,6 +2660,7 @@ G4VisCommandSceneAddText2D::G4VisCommandSceneAddText2D () {
|
||||
G4bool omitable;
|
||||
fpCommand = new G4UIcommand ("/vis/scene/add/text2D", this);
|
||||
fpCommand -> SetGuidance ("Adds 2D text to current scene.");
|
||||
fpCommand -> SetGuidance ("x,y in range [-1,1]");
|
||||
fpCommand -> SetGuidance
|
||||
("Use \"/vis/set/textColour\" to set colour.");
|
||||
fpCommand -> SetGuidance
|
||||
@@ -2727,7 +2730,12 @@ void G4VisCommandSceneAddText2D::SetNewValue (G4UIcommand*, G4String newValue) {
|
||||
new G4CallbackModel<G4VisCommandSceneAddText2D::G4Text2D>(g4text2D);
|
||||
model->SetType("Text2D");
|
||||
model->SetGlobalTag("Text2D");
|
||||
model->SetGlobalDescription("Text2D: " + newValue);
|
||||
std::ostringstream oss;
|
||||
oss << "Text2D: \"" << g4text.GetText()
|
||||
<< "\" at " << g4text.GetPosition().x() << ',' << g4text.GetPosition().y()
|
||||
<< " with size " << g4text.GetScreenSize()
|
||||
<< " with offsets " << g4text.GetXOffset() << ',' << g4text.GetYOffset();
|
||||
model->SetGlobalDescription(oss.str());
|
||||
const G4String& currentSceneName = pScene -> GetName ();
|
||||
G4bool successful = pScene -> AddRunDurationModel (model, warn);
|
||||
if (successful) {
|
||||
|
||||
@@ -146,8 +146,8 @@ G4VisCommandSceneHandlerCreate::G4VisCommandSceneHandlerCreate (): fId (0) {
|
||||
"\n\"/vis/sceneHandler/attach\".) Invents a scene handler name if not"
|
||||
"\nsupplied. This scene handler becomes current.");
|
||||
G4UIparameter* parameter;
|
||||
parameter = new G4UIparameter ("graphics-system-name",
|
||||
's', omitable = false);
|
||||
parameter = new G4UIparameter ("graphics-system-name", 's', omitable = true);
|
||||
parameter -> SetCurrentAsDefault(true);
|
||||
const G4GraphicsSystemList& gslist =
|
||||
fpVisManager -> GetAvailableGraphicsSystems ();
|
||||
G4String candidates;
|
||||
@@ -187,14 +187,7 @@ G4String G4VisCommandSceneHandlerCreate::GetCurrentValue(G4UIcommand*) {
|
||||
graphicsSystemName = graphicsSystem -> GetName ();
|
||||
}
|
||||
else {
|
||||
const G4GraphicsSystemList& gslist =
|
||||
fpVisManager -> GetAvailableGraphicsSystems ();
|
||||
if (gslist.size ()) {
|
||||
graphicsSystemName = gslist [0] -> GetName ();
|
||||
}
|
||||
else {
|
||||
graphicsSystemName = "none";
|
||||
}
|
||||
graphicsSystemName = fpVisManager->GetDefaultGraphicsSystemName();
|
||||
}
|
||||
|
||||
return graphicsSystemName + " " + NextName ();
|
||||
@@ -219,7 +212,7 @@ void G4VisCommandSceneHandlerCreate::SetNewValue (G4UIcommand* command,
|
||||
" no graphics systems available."
|
||||
"\n Did you instantiate any in"
|
||||
" YourVisManager::RegisterGraphicsSystems()?";
|
||||
command->CommandFailed(ed);
|
||||
command->CommandFailed(JustWarning,ed);
|
||||
return;
|
||||
}
|
||||
std::size_t iGS; // Selector index.
|
||||
@@ -253,7 +246,7 @@ void G4VisCommandSceneHandlerCreate::SetNewValue (G4UIcommand* command,
|
||||
<< "\" requested."
|
||||
<< "\n Candidates are:";
|
||||
fpVisManager->PrintAvailableGraphicsSystems(verbosity,ed);
|
||||
command->CommandFailed(ed);
|
||||
command->CommandFailed(JustWarning,ed);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -283,7 +276,7 @@ void G4VisCommandSceneHandlerCreate::SetNewValue (G4UIcommand* command,
|
||||
ed << "\"" << gsl[iGSBeingTested]->GetNickname()
|
||||
<< "\" is not compatible with your chosen session,"
|
||||
" and no fallback system found.";
|
||||
command->CommandFailed(ed);
|
||||
command->CommandFailed(JustWarning,ed);
|
||||
return;
|
||||
}
|
||||
// A fallback system found...but go back and check this too.
|
||||
@@ -319,7 +312,7 @@ void G4VisCommandSceneHandlerCreate::SetNewValue (G4UIcommand* command,
|
||||
ed <<
|
||||
"ERROR: Scene handler \"" << newName
|
||||
<< "\" already exists.";
|
||||
command->CommandFailed(ed);
|
||||
command->CommandFailed(JustWarning,ed);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -356,7 +349,7 @@ void G4VisCommandSceneHandlerCreate::SetNewValue (G4UIcommand* command,
|
||||
<< "\" is not the new name \""
|
||||
<< newName
|
||||
<< "\".\n Please report to vis coordinator.";
|
||||
command->CommandFailed(ed);
|
||||
command->CommandFailed(JustWarning,ed);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -420,6 +420,7 @@ void G4VisCommandsTouchable::SetNewValue
|
||||
G4AxesModel axesModel(0.,0.,0.,length,transform);
|
||||
axesModel.SetGlobalTag("LocalAxesModel");
|
||||
axesModel.DescribeYourselfTo(*fpVisManager->GetCurrentSceneHandler());
|
||||
G4UImanager::GetUIpointer()->ApplyCommand("/vis/viewer/refresh");
|
||||
} else {
|
||||
G4warn << "Touchable not found." << G4endl;
|
||||
}
|
||||
|
||||
@@ -941,7 +941,7 @@ G4VisCommandViewerCreate::G4VisCommandViewerCreate (): fId (0) {
|
||||
parameter -> SetCurrentAsDefault (true);
|
||||
fpCommand -> SetParameter (parameter);
|
||||
parameter = new G4UIparameter ("window-size-hint", 's', omitable = true);
|
||||
parameter -> SetDefaultValue("none");
|
||||
parameter -> SetCurrentAsDefault (true);
|
||||
fpCommand -> SetParameter (parameter);
|
||||
}
|
||||
|
||||
@@ -963,20 +963,32 @@ G4String G4VisCommandViewerCreate::NextName () {
|
||||
return oss.str();
|
||||
}
|
||||
|
||||
G4String G4VisCommandViewerCreate::GetCurrentValue (G4UIcommand*) {
|
||||
G4String currentValue;
|
||||
G4VSceneHandler* currentSceneHandler =
|
||||
fpVisManager -> GetCurrentSceneHandler ();
|
||||
if (currentSceneHandler) {
|
||||
currentValue = currentSceneHandler -> GetName ();
|
||||
} else {
|
||||
currentValue = "none";
|
||||
G4String G4VisCommandViewerCreate::GetCurrentValue (G4UIcommand*)
|
||||
{
|
||||
G4String sceneHandlerName;
|
||||
auto currentSceneHandler = fpVisManager->GetCurrentSceneHandler();
|
||||
if (currentSceneHandler) { // Get name of last scene handler
|
||||
sceneHandlerName = currentSceneHandler->GetName();
|
||||
}
|
||||
currentValue += ' ';
|
||||
currentValue += '"';
|
||||
currentValue += NextName ();
|
||||
currentValue += '"';
|
||||
return currentValue;
|
||||
else { // No scene handler - ensure a warning message
|
||||
sceneHandlerName = "none";
|
||||
}
|
||||
|
||||
// Default name
|
||||
const auto& viewerName = NextName();
|
||||
|
||||
// Size hint
|
||||
G4String windowSizeHint;
|
||||
auto currentViewer = fpVisManager->GetCurrentViewer();
|
||||
if (currentViewer) { // Get hint from last viewer
|
||||
windowSizeHint = currentViewer->GetViewParameters().GetXGeometryString();
|
||||
}
|
||||
else { // No viewer - must be first time
|
||||
windowSizeHint = fpVisManager->GetDefaultXGeometryString();
|
||||
}
|
||||
|
||||
// Add quotes around viewer name
|
||||
return sceneHandlerName + " \"" + viewerName + "\" " + windowSizeHint;
|
||||
}
|
||||
|
||||
void G4VisCommandViewerCreate::SetNewValue (G4UIcommand* command, G4String newValue) {
|
||||
|
||||
@@ -99,6 +99,10 @@ G4VisManager::Verbosity G4VisManager::fVerbosity = G4VisManager::warnings;
|
||||
|
||||
G4VisManager::G4VisManager (const G4String& verbosityString)
|
||||
: fVerbose (1)
|
||||
, fDefaultGraphicsSystemName("OGL") // Override in G4VisExecutive
|
||||
, fDefaultXGeometryString ("600x600-0+0") // Override in G4VisExecutive
|
||||
, fDefaultGraphicsSystemBasis ("G4VisManager initialisation")
|
||||
, fDefaultXGeometryStringBasis("G4VisManager initialisation")
|
||||
, fInitialised (false)
|
||||
, fpGraphicsSystem (0)
|
||||
, fpScene (0)
|
||||
@@ -672,10 +676,14 @@ void G4VisManager::RegisterMessengers () {
|
||||
#include <tools/histo/h2d>
|
||||
|
||||
namespace {
|
||||
struct PlotResults {
|
||||
std::size_t fNumberOfPlots = 0;
|
||||
std::size_t fTotalEntries = 0;
|
||||
};
|
||||
template <typename HT> // tools::histo::h1d, etc
|
||||
G4bool PrintListOfHnPlots(const G4String& plotType) { // h1, etc.
|
||||
PlotResults ResultsOfHnPlots(const G4String& plotType) { // h1, etc.
|
||||
PlotResults plotResults;
|
||||
auto ui = G4UImanager::GetUIpointer();
|
||||
G4bool thereArePlots = false;
|
||||
auto keepControlVerbose = ui->GetVerboseLevel();
|
||||
ui->SetVerboseLevel(0);
|
||||
auto status = ui->ApplyCommand("/analysis/" + plotType + "/getVector");
|
||||
@@ -683,41 +691,46 @@ namespace {
|
||||
if(status==G4UIcommandStatus::fCommandSucceeded) {
|
||||
G4String hexString = ui->GetCurrentValues(G4String("/analysis/" + plotType + "/getVector"));
|
||||
if(hexString.size()) {
|
||||
void* ptr;
|
||||
std::istringstream is(hexString);
|
||||
is >> ptr;
|
||||
auto _v = (const std::vector<HT*>*)ptr;
|
||||
auto _n = _v->size();
|
||||
if (_n > 0) {
|
||||
thereArePlots = true;
|
||||
G4String isare("are"),plural("s");
|
||||
if (_n == 1) {isare = "is"; plural = "";}
|
||||
G4cout <<
|
||||
"There " << isare << ' ' << _n << ' ' << plotType << " histogram" << plural
|
||||
<< G4endl;
|
||||
if (_n <= 5) {
|
||||
for (std::size_t i = 0; i < _n; ++i) {
|
||||
const auto& _h = (*_v)[i];
|
||||
G4cout
|
||||
<< std::setw(3) << i
|
||||
<< " with " << std::setw(6) << _h->entries() << " entries: "
|
||||
<< _h->get_title() << G4endl;
|
||||
}
|
||||
}
|
||||
void* ptr; std::istringstream is(hexString); is >> ptr;
|
||||
auto vectorOfPlots = (const std::vector<HT*>*)ptr;
|
||||
for (std::size_t i = 0; i < vectorOfPlots->size(); ++i) {
|
||||
auto plot = (*vectorOfPlots)[i];
|
||||
if (plot == nullptr) continue; // Ignore deleted plots
|
||||
++plotResults.fNumberOfPlots;
|
||||
plotResults.fTotalEntries += plot->entries();
|
||||
}
|
||||
}
|
||||
}
|
||||
return thereArePlots;
|
||||
return plotResults;
|
||||
}
|
||||
void PrintListOfPlots() {
|
||||
G4bool thereArePlots = false;
|
||||
if (PrintListOfHnPlots<tools::histo::h1d>("h1")) thereArePlots = true;
|
||||
if (PrintListOfHnPlots<tools::histo::h2d>("h2")) thereArePlots = true;
|
||||
if (thereArePlots) {
|
||||
G4cout <<
|
||||
"List them with \"/analysis/list\"."
|
||||
"\nView them with \"/vis/plot\" or \"/vis/reviewPlots\"."
|
||||
std::size_t numberOfPlots = 0;
|
||||
std::size_t numberOfEntries = 0;
|
||||
PlotResults h1results = ResultsOfHnPlots<tools::histo::h1d>("h1");
|
||||
numberOfPlots += h1results.fNumberOfPlots;
|
||||
numberOfEntries += h1results.fTotalEntries;
|
||||
PlotResults h2results = ResultsOfHnPlots<tools::histo::h2d>("h2");
|
||||
numberOfPlots += h2results.fNumberOfPlots;
|
||||
numberOfEntries += h2results.fTotalEntries;
|
||||
if (numberOfPlots > 0) {
|
||||
G4warn << "There are histograms that can be viewed with visualization:";
|
||||
if (h1results.fNumberOfPlots > 0) {
|
||||
G4warn << "\n " << h1results.fNumberOfPlots << " h1 histograms(s)";
|
||||
}
|
||||
if (h2results.fNumberOfPlots > 0) {
|
||||
G4warn << "\n " << h2results.fNumberOfPlots << " h2 histograms(s)";
|
||||
}
|
||||
G4warn
|
||||
<< "\n List them with \"/analysis/list\"."
|
||||
<< "\n View them immediately with \"/vis/plot\" or \"/vis/reviewPlots\"."
|
||||
<< G4endl;
|
||||
if (numberOfEntries == 0) {
|
||||
G4warn <<
|
||||
" But...there are no entries. To make your histograms available for"
|
||||
"\n plotting in this UI session, use CloseFile(false) in your"
|
||||
"\n EndOfRunAction and Reset() in your BeginOfRunAction."
|
||||
<< G4endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1736,8 +1749,15 @@ void G4VisManager::PrintAvailableGraphicsSystems
|
||||
// Full output
|
||||
out << *gs;
|
||||
}
|
||||
out << G4endl;
|
||||
out << std::endl;
|
||||
}
|
||||
out << "Default graphics system is: " << fDefaultGraphicsSystemName
|
||||
<< " (based on " << fDefaultGraphicsSystemBasis << ")."
|
||||
<< "\nDefault window size hint is: " << fDefaultXGeometryString
|
||||
<< " (based on " << fDefaultXGeometryStringBasis << ")."
|
||||
<< "\nNote: Parameters specified on the command line will override these defaults."
|
||||
<< "\n Use \"vis/open\" without parameters to get these defaults."
|
||||
<< std::endl;
|
||||
} else {
|
||||
out << " NONE!!! None registered - yet! Mmmmm!" << G4endl;
|
||||
}
|
||||
@@ -2379,7 +2399,7 @@ void G4VisManager::EndOfRun ()
|
||||
<< G4endl;
|
||||
if (fpScene->GetMaxNumberOfKeptEvents() > 0) {
|
||||
G4warn <<
|
||||
"\n The number of events in the run exceeded the maximum, "
|
||||
" The number of events in the run exceeded the maximum, "
|
||||
<< fpScene->GetMaxNumberOfKeptEvents() <<
|
||||
", that may be\n kept by the vis manager." <<
|
||||
"\n The number of events kept by the vis manager can be changed with"
|
||||
|
||||
Reference in New Issue
Block a user