Import Geant4 11.2.0 source tree

This commit is contained in:
Gabriele Cosmo
2023-12-08 10:43:34 +01:00
parent dd1f179cda
commit 860a2b92bf
3962 changed files with 139318 additions and 164259 deletions
@@ -25,7 +25,7 @@
//
//
//
//
//
//---------------------------------------------------------------
//
// G4FastSimulationManagerProcess.hh
@@ -35,7 +35,7 @@
//
// History:
// Feb 98: Parallel geometry sensitivity. MoraDeFreitas.
// Oct 97: "Fast" replaces "Parameterisation" in class/method names.
// Oct 97: "Fast" replaces "Parameterisation" in class/method names.
// (release B.00 for parameterisation). MoraDeFreitas.
// Aug 97: First implementation. Verderi && MoraDeFreitas.
// Apr 98: modified for new particle change. H.Kurashige
@@ -47,19 +47,18 @@
//
//---------------------------------------------------------------
#ifndef G4FastSimulationManagerProcess_hh
#define G4FastSimulationManagerProcess_hh
#include "globals.hh"
#include "G4VProcess.hh"
#include "G4FastSimulationManager.hh"
#include "G4FastSimulationProcessType.hh"
#include "G4Step.hh"
#include "G4Navigator.hh"
#include "G4VPhysicalVolume.hh"
#include "G4VParticleChange.hh"
#include "G4FieldTrack.hh"
#include "G4Navigator.hh"
#include "G4Step.hh"
#include "G4VParticleChange.hh"
#include "G4VPhysicalVolume.hh"
#include "G4VProcess.hh"
#include "globals.hh"
class G4PathFinder;
class G4TransportationManager;
@@ -69,103 +68,83 @@ class G4TransportationManager;
//
// ---------------------------------------------------------------------
// Class Description:
// -- G4VProcess providing the interface between the tracking and the fast simulation.
//
class G4FastSimulationManagerProcess : public G4VProcess
{
public:
// -------------------------
// Constructor/Destructor:
// -------------------------
// -- Constructor for parameterisation in mass geometry
G4FastSimulationManagerProcess(const G4String& processName = "G4FastSimulationManagerProcess",
G4ProcessType theType = fParameterisation);
// -- Contructors for parameterisation attached a parallel geometry.
// -- Can also be used for the mass geometry, providing world volume name.
// -- World volume specified by name or pointer.
G4FastSimulationManagerProcess(const G4String& processName,
const G4String& worldVolumeName,
G4ProcessType theType = fParameterisation);
G4FastSimulationManagerProcess(const G4String& processName,
G4VPhysicalVolume* worldVolume,
G4ProcessType theType = fParameterisation);
virtual ~G4FastSimulationManagerProcess();
// -----------------------
// User access methods:
// -----------------------
G4VPhysicalVolume* GetWorldVolume() const {return fWorldVolume;}
// -- Set new world volume to the process
void SetWorldVolume(G4String );
void SetWorldVolume(G4VPhysicalVolume*);
// --------------------------------------------------------------
// Process interface
// --------------------------------------------------------------
// -- Start/End tracking:
void StartTracking(G4Track*);
void EndTracking();
public:
// Constructor for parameterisation in mass geometry
G4FastSimulationManagerProcess(const G4String& processName = "G4FastSimulationManagerProcess",
G4ProcessType theType = fParameterisation);
// -- PostStep methods:
G4double PostStepGetPhysicalInteractionLength(const G4Track& track,
G4double previousStepSize,
G4ForceCondition* condition);
G4VParticleChange* PostStepDoIt(const G4Track&, const G4Step& );
// -- Contructors for parameterisation attached a parallel geometry.
// -- Can also be used for the mass geometry, providing world volume name.
// -- World volume specified by name or pointer.
G4FastSimulationManagerProcess(const G4String& processName, const G4String& worldVolumeName,
G4ProcessType theType = fParameterisation);
G4FastSimulationManagerProcess(const G4String& processName, G4VPhysicalVolume* worldVolume,
G4ProcessType theType = fParameterisation);
// -- Responsible for limiting the step on ghost boundaries:
G4double AlongStepGetPhysicalInteractionLength(const G4Track& track,
G4double previousStepSize,
G4double currentMinimumStep,
G4double& proposedSafety,
G4GPILSelection* selection);
G4VParticleChange* AlongStepDoIt(const G4Track& track,
const G4Step& step);
~G4FastSimulationManagerProcess() override;
// -- AtRest methods (still there after many years of no use...):
G4double AtRestGetPhysicalInteractionLength(const G4Track&,
G4ForceCondition*);
G4VParticleChange* AtRestDoIt(const G4Track&, const G4Step&);
// -----------------------
// User access methods:
// -----------------------
G4VPhysicalVolume* GetWorldVolume() const { return fWorldVolume; }
// -- debug:
void Verbose() const;
private:
//-- would be better to my taste to have "const G4VPhysicalVolume* fWorldVolume;", but clashes at compilation
G4VPhysicalVolume* fWorldVolume;
G4bool fIsTrackingTime;
G4bool fIsFirstStep;
G4Navigator* fGhostNavigator;
G4int fGhostNavigatorIndex;
G4bool fIsGhostGeometry;
G4double fGhostSafety;
G4FieldTrack fFieldTrack;
G4FastSimulationManager* fFastSimulationManager;
G4bool fFastSimulationTrigger;
G4VParticleChange fDummyParticleChange;
G4PathFinder* fPathFinder;
G4TransportationManager* fTransportationManager;
// -- Set new world volume to the process
void SetWorldVolume(G4String);
void SetWorldVolume(G4VPhysicalVolume*);
// --------------------------------------------------------------
// Process interface
// --------------------------------------------------------------
// -- Start/End tracking:
void StartTracking(G4Track*) override;
void EndTracking() override;
// -- PostStep methods:
G4double PostStepGetPhysicalInteractionLength(const G4Track& track, G4double previousStepSize,
G4ForceCondition* condition) override;
G4VParticleChange* PostStepDoIt(const G4Track&, const G4Step&) override;
// -- Responsible for limiting the step on ghost boundaries:
G4double AlongStepGetPhysicalInteractionLength(const G4Track& track, G4double previousStepSize,
G4double currentMinimumStep,
G4double& proposedSafety,
G4GPILSelection* selection) override;
G4VParticleChange* AlongStepDoIt(const G4Track& track, const G4Step& step) override;
// -- AtRest methods (still there after many years of no use...):
G4double AtRestGetPhysicalInteractionLength(const G4Track&, G4ForceCondition*) override;
G4VParticleChange* AtRestDoIt(const G4Track&, const G4Step&) override;
// -- debug:
[[deprecated("obsolete: will be remove in next major release")]] void Verbose() const {}
private:
//-- would be better to my taste to have "const G4VPhysicalVolume* fWorldVolume;", but clashes
// at compilation
G4VPhysicalVolume* fWorldVolume;
G4bool fIsTrackingTime;
G4bool fIsFirstStep;
G4Navigator* fGhostNavigator;
G4int fGhostNavigatorIndex;
G4bool fIsGhostGeometry;
G4double fGhostSafety;
G4FieldTrack fFieldTrack;
G4FastSimulationManager* fFastSimulationManager;
G4bool fFastSimulationTrigger;
G4VParticleChange fDummyParticleChange;
G4PathFinder* fPathFinder;
G4TransportationManager* fTransportationManager;
};
#endif