Import Geant4 11.2.0 source tree
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@@ -27,10 +27,10 @@
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#ifndef G4FASTSIMHITMAKER_HH
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#define G4FASTSIMHITMAKER_HH
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#include "G4TouchableHandle.hh"
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#include "G4Navigator.hh"
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#include "G4FastHit.hh"
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#include "G4FastTrack.hh"
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#include "G4Navigator.hh"
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#include "G4TouchableHandle.hh"
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class G4Step;
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class G4StepPoint;
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class G4VProcess;
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@@ -40,7 +40,7 @@ class G4VProcess;
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*
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* Helper class that can be employed in the fast simulation models.
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* It allows to deposit energy at given position (G4FastHit), provided it is
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* located within the sensitive detector that derives from
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* located within the sensitive detector that derives from
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* G4VFastSimSensitiveDetector base class.
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* An extended example extended/parameterisations/Par03 demonstrates how to use
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* G4FastSimHitMaker to create multiple deposits from the fast simulation model.
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@@ -49,38 +49,35 @@ class G4VProcess;
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class G4FastSimHitMaker
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{
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public:
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G4FastSimHitMaker();
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~G4FastSimHitMaker();
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public:
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G4FastSimHitMaker();
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~G4FastSimHitMaker();
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/// Deposit energy at given position.
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/// @param[in] aHit Created hit (energy and position)
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/// @param[in] aTrack Fast track with access to particle's track and
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/// properties in envelope's local coordinates
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void make(const G4FastHit& aHit, const G4FastTrack& aTrack);
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/// If sensitive detector class is in the parallel world, it must be
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/// specified, otherwise no sensitive detector will be found (mass geometry
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/// will be checked).
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/// @param[in] aName Name of the parallel world
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inline void SetNameOfWorldWithSD(const G4String& aName)
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{
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fWorldWithSdName = aName;
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};
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inline void SetProcess(G4VProcess* proc) { fpProcess = proc; }
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/// Deposit energy at given position.
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/// @param[in] aHit Created hit (energy and position)
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/// @param[in] aTrack Fast track with access to particle's track and
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/// properties in envelope's local coordinates
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void make(const G4FastHit& aHit, const G4FastTrack& aTrack);
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/// If sensitive detector class is in the parallel world, it must be
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/// specified, otherwise no sensitive detector will be found (mass geometry
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/// will be checked).
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/// @param[in] aName Name of the parallel world
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inline void SetNameOfWorldWithSD(const G4String& aName) { fWorldWithSdName = aName; };
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inline void SetProcess(G4VProcess* proc) { fpProcess = proc; }
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private:
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/// Touchable
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G4TouchableHandle fTouchableHandle;
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/// Navigator
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G4Navigator* fpNavigator;
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/// Flag specifying if navigator has been already set up
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G4bool fNaviSetup;
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/// Name of the world containing the sensitive detector. If empty, default
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/// mass world is used.
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G4String fWorldWithSdName;
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private:
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/// Touchable
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G4TouchableHandle fTouchableHandle;
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/// Navigator
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G4Navigator* fpNavigator;
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/// Flag specifying if navigator has been already set up
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G4bool fNaviSetup;
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/// Name of the world containing the sensitive detector. If empty, default
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/// mass world is used.
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G4String fWorldWithSdName;
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G4Step* fpSpotS;
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G4StepPoint* fpSpotP;
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G4VProcess* fpProcess = nullptr;
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G4Step* fpSpotS;
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G4StepPoint* fpSpotP;
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G4VProcess* fpProcess = nullptr;
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};
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#endif
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