Import Geant4 11.2.0 source tree
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@@ -33,7 +33,9 @@
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// 080520 Delete unnecessary dependencies by T. Koi
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// P. Arce, June-2014 Conversion neutron_hp to particle_hp
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// V. Ivanchenko, July-2023 Basic revision of particle HP classes
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//
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#ifndef G4ParticleHPChannel_h
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#define G4ParticleHPChannel_h 1
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@@ -53,154 +55,106 @@ class G4ParticleDefinition;
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class G4ParticleHPChannel
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{
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public:
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G4ParticleHPChannel(G4ParticleDefinition* projectile)
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: wendtFissionGenerator(G4ParticleHPManager::GetInstance()->GetUseWendtFissionModel()
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? G4WendtFissionFragmentGenerator::GetInstance()
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: nullptr)
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{
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if (G4ParticleHPManager::GetInstance()->GetUseWendtFissionModel()) {
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// Make sure both fission fragment models are not active at same time
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G4ParticleHPManager::GetInstance()->SetProduceFissionFragments(false);
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public:
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G4ParticleHPChannel(G4ParticleDefinition* projectile = nullptr);
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~G4ParticleHPChannel();
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G4double GetXsec(G4double energy);
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G4double GetWeightedXsec(G4double energy, G4int isoNumber);
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G4double GetFSCrossSection(G4double energy, G4int isoNumber);
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G4bool IsActive(G4int isoNumber) const
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{
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return active[isoNumber];
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}
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G4bool HasFSData(G4int isoNumber)
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{
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return theFinalStates[isoNumber]->HasFSData();
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}
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G4bool HasAnyData(G4int isoNumber)
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{
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return theFinalStates[isoNumber]->HasAnyData();
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}
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G4bool Register(G4ParticleHPFinalState* theFS);
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void Init(G4Element* theElement, const G4String& dirName);
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void Init(G4Element* theElement, const G4String& dirName,
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const G4String& fsType);
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void UpdateData(G4int A, G4int Z, G4int index, G4double abundance,
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G4ParticleDefinition* projectile)
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{
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UpdateData(A, Z, 0, index, abundance, projectile);
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}
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void UpdateData(G4int A, G4int Z, G4int M, G4int index, G4double abundance,
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G4ParticleDefinition* projectile);
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void Harmonise(G4ParticleHPVector*& theStore, G4ParticleHPVector* theNew);
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G4HadFinalState* ApplyYourself(const G4HadProjectile& theTrack,
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G4int isoNumber = -1,
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G4bool isElastic = false);
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G4int GetNiso() const { return niso; }
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G4double GetN(G4int i) const { return theFinalStates[i]->GetN(); }
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G4double GetZ(G4int i) const { return theFinalStates[i]->GetZ(); }
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G4double GetM(G4int i) const { return theFinalStates[i]->GetM(); }
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G4bool HasDataInAnyFinalState()
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{
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G4bool result = false;
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for (G4int i = 0; i < niso; ++i) {
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if (theFinalStates[i]->HasAnyData()) {
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result = true;
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break;
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}
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theProjectile = const_cast<G4ParticleDefinition*>(projectile);
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theChannelData = new G4ParticleHPVector;
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theBuffer = nullptr;
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theIsotopeWiseData = nullptr;
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theFinalStates = nullptr;
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active = nullptr;
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registerCount = -1;
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niso = -1;
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theElement = nullptr;
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}
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return result;
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}
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G4ParticleHPChannel()
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: wendtFissionGenerator(G4ParticleHPManager::GetInstance()->GetUseWendtFissionModel()
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? G4WendtFissionFragmentGenerator::GetInstance()
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: nullptr)
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{
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if (G4ParticleHPManager::GetInstance()->GetUseWendtFissionModel()) {
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// Make sure both fission fragment models are not active at same time
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G4ParticleHPManager::GetInstance()->SetProduceFissionFragments(false);
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}
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theProjectile = G4Neutron::Neutron();
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theChannelData = new G4ParticleHPVector;
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theBuffer = nullptr;
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theIsotopeWiseData = nullptr;
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theFinalStates = nullptr;
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active = nullptr;
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registerCount = -1;
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niso = -1;
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theElement = nullptr;
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}
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void DumpInfo();
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~G4ParticleHPChannel()
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{
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delete theChannelData;
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// Following statement disabled to avoid SEGV
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// theBuffer is also deleted as "theChannelData" in
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// ~G4ParticleHPIsoData. FWJ 06-Jul-1999
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// if(theBuffer != 0) delete theBuffer;
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delete[] theIsotopeWiseData;
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// Deletion of FinalStates disabled to avoid endless looping
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// in the destructor heirarchy. FWJ 06-Jul-1999
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// if(theFinalStates != 0)
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//{
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// for(i=0; i<niso; i++)
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// {
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// delete theFinalStates[i];
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// }
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// delete [] theFinalStates;
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//}
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// FWJ experiment
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// if(active!=0) delete [] active;
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// T.K.
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if (theFinalStates != nullptr) {
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for (G4int i = 0; i < niso; i++) {
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delete theFinalStates[i];
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}
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delete[] theFinalStates;
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}
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delete[] active;
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}
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G4String& GetFSType() { return theFSType; }
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G4double GetXsec(G4double energy);
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G4ParticleHPFinalState** GetFinalStates() const { return theFinalStates; }
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G4double GetWeightedXsec(G4double energy, G4int isoNumber);
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G4ParticleHPChannel(G4ParticleHPChannel &) = delete;
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G4ParticleHPChannel & operator=
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(const G4ParticleHPChannel &right) = delete;
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G4double GetFSCrossSection(G4double energy, G4int isoNumber);
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protected:
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G4ParticleHPManager* fManager;
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inline G4bool IsActive(G4int isoNumber) { return active[isoNumber]; }
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private:
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G4ParticleDefinition* theProjectile;
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inline G4bool HasFSData(G4int isoNumber) { return theFinalStates[isoNumber]->HasFSData(); }
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G4ParticleHPVector* theChannelData;
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G4Element* theElement{nullptr};
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inline G4bool HasAnyData(G4int isoNumber) { return theFinalStates[isoNumber]->HasAnyData(); }
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// total (element) cross-section for this channel
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G4ParticleHPVector* theBuffer{nullptr};
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G4bool Register(G4ParticleHPFinalState* theFS);
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G4ParticleHPIsoData* theIsotopeWiseData{nullptr};
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// these are the isotope-wise cross-sections for each final state.
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G4ParticleHPFinalState** theFinalStates{nullptr};
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// also these are isotope-wise pionters, parallel to the above.
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void Init(G4Element* theElement, const G4String dirName);
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G4WendtFissionFragmentGenerator* wendtFissionGenerator{nullptr};
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G4bool* active{nullptr};
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G4int niso{-1};
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G4int registerCount{-1};
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void Init(G4Element* theElement, const G4String dirName, const G4String fsType);
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// void UpdateData(G4int A, G4int Z, G4int index, G4double abundance);
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void UpdateData(G4int A, G4int Z, G4int index, G4double abundance,
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G4ParticleDefinition* projectile)
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{
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G4int M = 0;
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UpdateData(A, Z, M, index, abundance, projectile);
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};
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void UpdateData(G4int A, G4int Z, G4int M, G4int index, G4double abundance,
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G4ParticleDefinition* projectile);
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void Harmonise(G4ParticleHPVector*& theStore, G4ParticleHPVector* theNew);
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G4HadFinalState* ApplyYourself(const G4HadProjectile& theTrack, G4int isoNumber = -1,
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G4bool isElastic = false);
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inline G4int GetNiso() { return niso; }
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inline G4double GetN(G4int i) { return theFinalStates[i]->GetN(); }
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inline G4double GetZ(G4int i) { return theFinalStates[i]->GetZ(); }
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inline G4double GetM(G4int i) { return theFinalStates[i]->GetM(); }
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inline G4bool HasDataInAnyFinalState()
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{
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G4bool result = false;
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G4int i;
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for (i = 0; i < niso; i++) {
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if (theFinalStates[i]->HasAnyData()) result = true;
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}
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return result;
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}
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void DumpInfo();
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G4String GetFSType() const { return theFSType; }
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G4ParticleHPFinalState** GetFinalStates() const { return theFinalStates; }
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private:
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G4ParticleDefinition* theProjectile;
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G4ParticleHPVector* theChannelData; // total (element) cross-section for this channel
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G4ParticleHPVector* theBuffer;
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G4ParticleHPIsoData*
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theIsotopeWiseData; // these are the isotope-wise cross-sections for each final state.
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G4ParticleHPFinalState**
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theFinalStates; // also these are isotope-wise pionters, parallel to the above.
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G4bool* active;
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G4int niso;
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G4StableIsotopes theStableOnes;
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G4String theDir;
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G4String theFSType;
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G4Element* theElement;
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G4int registerCount;
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G4WendtFissionFragmentGenerator* const wendtFissionGenerator;
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G4String theDir{""};
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G4String theFSType{""};
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};
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#endif
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