Import Geant4 11.2.0 source tree

This commit is contained in:
Gabriele Cosmo
2023-12-08 10:43:34 +01:00
parent dd1f179cda
commit 860a2b92bf
3962 changed files with 139318 additions and 164259 deletions
@@ -37,45 +37,41 @@
// "Muon Decays and Physics Beyond the Standard Model"
// Rev. Mod. Phys. 73, 151 (2001)
// Author: P.Gumplinger - Triumf, 25 July 2007
// Revision: D. Mingming - Center for HEP, Tsinghua Univ., 10 August 2011
// Author: P.Gumplinger - Triumf, 25 July 2007
// Revision: D. Mingming - Center for HEP, Tsinghua Univ., 10 August 2011
// --------------------------------------------------------------------
#ifndef G4MuonRadiativeDecayChannelWithSpin_hh
#define G4MuonRadiativeDecayChannelWithSpin_hh 1
#include <CLHEP/Units/PhysicalConstants.h>
#include "globals.hh"
#include "Randomize.hh"
#include "G4ThreeVector.hh"
#include "G4VDecayChannel.hh"
#include "Randomize.hh"
#include "globals.hh"
#include <CLHEP/Units/PhysicalConstants.h>
class G4MuonRadiativeDecayChannelWithSpin : public G4VDecayChannel
{
public:
G4MuonRadiativeDecayChannelWithSpin(const G4String& theParentName,
G4double theBR);
G4MuonRadiativeDecayChannelWithSpin(const G4String& theParentName, G4double theBR);
~G4MuonRadiativeDecayChannelWithSpin() override = default;
G4DecayProducts* DecayIt(G4double) override;
protected:
// Copy constructor and assignment operator
G4MuonRadiativeDecayChannelWithSpin(const G4MuonRadiativeDecayChannelWithSpin&) = default;
G4MuonRadiativeDecayChannelWithSpin& operator=(const G4MuonRadiativeDecayChannelWithSpin&);
// Copy constructor and assignment operator
private:
private:
G4MuonRadiativeDecayChannelWithSpin() = default;
G4double fron(G4double Pmu, G4double x, G4double y,
G4double cthetaE, G4double cthetaG, G4double cthetaEG);
G4double fron(G4double Pmu, G4double x, G4double y, G4double cthetaE, G4double cthetaG,
G4double cthetaEG);
// Generates random vectors, uniformly distributed over the surface
// of a sphere of given radius
void rn3dim(G4double& x, G4double& y, G4double& z, G4double xlong);
// Generates random vectors, uniformly distributed over the surface
// of a sphere of given radius
G4double atan4(G4double x, G4double y);
};
@@ -84,22 +80,22 @@ class G4MuonRadiativeDecayChannelWithSpin : public G4VDecayChannel
// Inline methods
// ------------------------
inline void G4MuonRadiativeDecayChannelWithSpin::rn3dim(G4double& x,
G4double& y,
G4double& z,
inline void G4MuonRadiativeDecayChannelWithSpin::rn3dim(G4double& x, G4double& y, G4double& z,
G4double xlong)
{
G4double a = 0.; G4double b = 0.; G4double c = 0.; G4double r = 0.;
G4double a = 0.;
G4double b = 0.;
G4double c = 0.;
G4double r = 0.;
do
{
do {
a = G4UniformRand() - 0.5;
b = G4UniformRand() - 0.5;
c = G4UniformRand() - 0.5;
r = a*a + b*b + c*c;
} while (r > 0.25); // Loop checking, 09.08.2015, K.Kurashige
r = a * a + b * b + c * c;
} while (r > 0.25); // Loop checking, 09.08.2015, K.Kurashige
G4double rinv = xlong/(std::sqrt(r));
G4double rinv = xlong / (std::sqrt(r));
x = a * rinv;
y = b * rinv;
z = c * rinv;
@@ -107,23 +103,27 @@ inline void G4MuonRadiativeDecayChannelWithSpin::rn3dim(G4double& x,
return;
}
inline G4double G4MuonRadiativeDecayChannelWithSpin::atan4(G4double x,
G4double y)
inline G4double G4MuonRadiativeDecayChannelWithSpin::atan4(G4double x, G4double y)
{
G4double phi = 0.;
if (x==0. && y>0.){
phi = 0.5*CLHEP::pi;
} else if (x==0. && y<0.){
phi = 1.5*CLHEP::pi;
} else if (y==0. && x>0.){
if (x == 0. && y > 0.) {
phi = 0.5 * CLHEP::pi;
}
else if (x == 0. && y < 0.) {
phi = 1.5 * CLHEP::pi;
}
else if (y == 0. && x > 0.) {
phi = 0.;
} else if (y==0. && x<0.){
}
else if (y == 0. && x < 0.) {
phi = CLHEP::pi;
} else if (x>0. ){
phi = std::atan(y/x);
} else if (x<0. ){
phi = std::atan(y/x) + CLHEP::pi;
}
else if (x > 0.) {
phi = std::atan(y / x);
}
else if (x < 0.) {
phi = std::atan(y / x) + CLHEP::pi;
}
return phi;