Import Geant4 11.2.0 source tree

This commit is contained in:
Gabriele Cosmo
2023-12-08 10:43:34 +01:00
parent dd1f179cda
commit 860a2b92bf
3962 changed files with 139318 additions and 164259 deletions
+385 -401
View File
@@ -23,7 +23,7 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// class G4Navigator
// G4Navigator
//
// Class description:
//
@@ -37,10 +37,9 @@
// - Made Navigator Abstract G. Cosmo, Nov 2003
// - Added check mode G. Cosmo, Mar 2004
// - Zero step protections J.A. / G.C., Nov 2004
// *********************************************************************
// --------------------------------------------------------------------
#ifndef G4NAVIGATOR_HH
#define G4NAVIGATOR_HH
#define G4NAVIGATOR_HH 1
#include "geomdefs.hh"
@@ -49,10 +48,7 @@
#include "G4RotationMatrix.hh"
#include "G4LogicalVolume.hh" // Used in inline methods
#include "G4GRSVolume.hh" // " "
#include "G4GRSSolid.hh" // " "
#include "G4TouchableHandle.hh" // " "
#include "G4TouchableHistoryHandle.hh"
#include "G4NavigationHistory.hh"
#include "G4NormalNavigation.hh"
@@ -65,481 +61,469 @@
#include <iostream>
class G4VPhysicalVolume;
#define ALTERNATIVE_VOXEL_NAV 1
class G4SafetyCalculator;
class G4Navigator
{
public: // with description
public:
friend std::ostream& operator << (std::ostream &os, const G4Navigator &n);
friend std::ostream& operator << (std::ostream &os, const G4Navigator &n);
G4Navigator();
// Constructor - initialisers and setup.
G4Navigator();
// Constructor - initialisers and setup.
G4Navigator(const G4Navigator&) = delete;
G4Navigator& operator=(const G4Navigator&) = delete;
// Copy constructor & assignment operator not allowed.
G4Navigator(const G4Navigator&) = delete;
G4Navigator& operator=(const G4Navigator&) = delete;
// Copy constructor & assignment operator not allowed.
virtual ~G4Navigator();
// Destructor. No actions.
virtual ~G4Navigator();
// Destructor. No actions.
virtual G4double ComputeStep(const G4ThreeVector& pGlobalPoint,
const G4ThreeVector& pDirection,
const G4double pCurrentProposedStepLength,
G4double& pNewSafety);
// Calculate the distance to the next boundary intersected
// along the specified NORMALISED vector direction and
// from the specified point in the global coordinate
// system. LocateGlobalPointAndSetup or LocateGlobalPointWithinVolume
// must have been called with the same global point prior to this call.
// The isotropic distance to the nearest boundary is also
// calculated (usually an underestimate). The current
// proposed Step length is used to avoid intersection
// calculations: if it can be determined that the nearest
// boundary is >pCurrentProposedStepLength away, kInfinity
// is returned together with the computed isotropic safety
// distance. Geometry must be closed.
virtual G4double ComputeStep(const G4ThreeVector& pGlobalPoint,
const G4ThreeVector& pDirection,
const G4double pCurrentProposedStepLength,
G4double& pNewSafety);
// Calculate the distance to the next boundary intersected
// along the specified NORMALISED vector direction and
// from the specified point in the global coordinate
// system. LocateGlobalPointAndSetup or LocateGlobalPointWithinVolume
// must have been called with the same global point prior to this call.
// The isotropic distance to the nearest boundary is also
// calculated (usually an underestimate). The current
// proposed Step length is used to avoid intersection
// calculations: if it can be determined that the nearest
// boundary is >pCurrentProposedStepLength away, kInfinity
// is returned together with the computed isotropic safety
// distance. Geometry must be closed.
G4double CheckNextStep(const G4ThreeVector& pGlobalPoint,
const G4ThreeVector& pDirection,
const G4double pCurrentProposedStepLength,
G4double& pNewSafety);
// Same as above, but do not disturb the state of the Navigator.
G4double CheckNextStep(const G4ThreeVector& pGlobalPoint,
const G4ThreeVector& pDirection,
const G4double pCurrentProposedStepLength,
G4double& pNewSafety);
// Same as above, but do not disturb the state of the Navigator.
virtual
G4VPhysicalVolume* ResetHierarchyAndLocate(const G4ThreeVector& point,
const G4ThreeVector& direction,
const G4TouchableHistory& h);
virtual
G4VPhysicalVolume* ResetHierarchyAndLocate(const G4ThreeVector& point,
const G4ThreeVector& direction,
const G4TouchableHistory& h);
// Resets the geometrical hierarchy and search for the volumes deepest
// in the hierarchy containing the point in the global coordinate space.
// The direction is used to check if a volume is entered.
// The search begin is the geometrical hierarchy at the location of the
// last located point, or the endpoint of the previous Step if
// SetGeometricallyLimitedStep() has been called immediately before.
//
// Important Note: In order to call this the geometry MUST be closed.
// Resets the geometrical hierarchy and search for the volumes deepest
// in the hierarchy containing the point in the global coordinate space.
// The direction is used to check if a volume is entered.
// The search begin is the geometrical hierarchy at the location of the
// last located point, or the endpoint of the previous Step if
// SetGeometricallyLimitedStep() has been called immediately before.
//
// Important Note: In order to call this the geometry MUST be closed.
virtual
G4VPhysicalVolume* LocateGlobalPointAndSetup(const G4ThreeVector& point,
const G4ThreeVector* direction = nullptr,
const G4bool pRelativeSearch = true,
const G4bool ignoreDirection = true);
// Search the geometrical hierarchy for the volumes deepest in the hierarchy
// containing the point in the global coordinate space. Two main cases are:
// i) If pRelativeSearch=false it makes use of no previous/state
// information. Returns the physical volume containing the point,
// with all previous mothers correctly set up.
// ii) If pRelativeSearch is set to true, the search begin is the
// geometrical hierarchy at the location of the last located point,
// or the endpoint of the previous Step if SetGeometricallyLimitedStep()
// has been called immediately before.
// The direction is used (to check if a volume is entered) if either
// - the argument ignoreDirection is false, or
// - the Navigator has determined that it is on an edge shared by two or
// more volumes. (This is state information.)
//
// Important Note: In order to call this the geometry MUST be closed.
virtual
G4VPhysicalVolume* LocateGlobalPointAndSetup(const G4ThreeVector& point,
const G4ThreeVector* direction = nullptr,
const G4bool pRelativeSearch = true,
const G4bool ignoreDirection = true);
// Search the geometrical hierarchy for the volumes deepest in hierarchy
// containing the point in the global coordinate space. Two main cases
// are:
// i) If pRelativeSearch=false it makes use of no previous/state
// information. Returns the physical volume containing the point,
// with all previous mothers correctly set up.
// ii) If pRelativeSearch is set to true, the search begin is the
// geometrical hierarchy at the location of the last located point,
// or the endpoint of previous Step if SetGeometricallyLimitedStep()
// has been called immediately before.
// The direction is used (to check if a volume is entered) if either
// - the argument ignoreDirection is false, or
// - the Navigator has determined that it is on an edge shared by two
// or more volumes. (This is state information.)
//
// Important Note: In order to call this the geometry MUST be closed.
virtual
void LocateGlobalPointWithinVolume(const G4ThreeVector& position);
// Notify the Navigator that a track has moved to the new Global point
// 'position', that is known to be within the current safety.
// No check is performed to ensure that it is within the volume.
// This method can be called instead of LocateGlobalPointAndSetup ONLY if
// the caller is certain that the new global point (position) is inside the
// same volume as the previous position. Usually this can be guaranteed
// only if the point is within safety.
virtual
void LocateGlobalPointWithinVolume(const G4ThreeVector& position);
// Notify the Navigator that a track has moved to the new Global point
// 'position', that is known to be within the current safety.
// No check is performed to ensure that it is within the volume.
// This method can be called instead of LocateGlobalPointAndSetup ONLY if
// the caller is certain that the new global point (position) is inside
// the same volume as the previous position.
// Usually this can be guaranteed only if the point is within safety.
inline void LocateGlobalPointAndUpdateTouchableHandle(
const G4ThreeVector& position,
const G4ThreeVector& direction,
G4TouchableHandle& oldTouchableToUpdate,
const G4bool RelativeSearch = true);
// First, search the geometrical hierarchy like the above method
// LocateGlobalPointAndSetup(). Then use the volume found and its
// navigation history to update the touchable.
inline void LocateGlobalPointAndUpdateTouchableHandle(
const G4ThreeVector& position,
const G4ThreeVector& direction,
G4TouchableHandle& oldTouchableToUpdate,
const G4bool RelativeSearch = true);
// First, search the geometrical hierarchy like the above method
// LocateGlobalPointAndSetup(). Then use the volume found and its
// navigation history to update the touchable.
inline void LocateGlobalPointAndUpdateTouchable(
const G4ThreeVector& position,
const G4ThreeVector& direction,
G4VTouchable* touchableToUpdate,
const G4bool RelativeSearch = true);
// First, search the geometrical hierarchy like the above method
// LocateGlobalPointAndSetup(). Then use the volume found and its
// navigation history to update the touchable.
inline void LocateGlobalPointAndUpdateTouchable(
const G4ThreeVector& position,
const G4ThreeVector& direction,
G4VTouchable* touchableToUpdate,
const G4bool RelativeSearch = true);
// First, search the geometrical hierarchy like the above method
// LocateGlobalPointAndSetup(). Then use the volume found and its
// navigation history to update the touchable.
inline void LocateGlobalPointAndUpdateTouchable(
const G4ThreeVector& position,
G4VTouchable* touchableToUpdate,
const G4bool RelativeSearch = true);
// Same as the method above but missing direction.
inline void LocateGlobalPointAndUpdateTouchable(
const G4ThreeVector& position,
G4VTouchable* touchableToUpdate,
const G4bool RelativeSearch = true);
// Same as the method above but missing direction.
inline void SetGeometricallyLimitedStep();
// Inform the navigator that the previous Step calculated
// by the geometry was taken in its entirety.
inline void SetGeometricallyLimitedStep();
// Inform the navigator that the previous Step calculated
// by the geometry was taken in its entirety.
virtual G4double ComputeSafety(const G4ThreeVector& globalpoint,
const G4double pProposedMaxLength = DBL_MAX,
const G4bool keepState = true);
// Calculate the isotropic distance to the nearest boundary from the
// specified point in the global coordinate system.
// The globalpoint utilised must be within the current volume.
// The value returned is usually an underestimate.
// The proposed maximum length is used to avoid volume safety
// calculations. The geometry must be closed.
// To ensure minimum side effects from the call, keepState
// must be true.
virtual G4double ComputeSafety(const G4ThreeVector& globalpoint,
const G4double pProposedMaxLength = DBL_MAX,
const G4bool keepState = true);
// Calculate the isotropic distance to the nearest boundary from the
// specified point in the global coordinate system.
// The globalpoint utilised must be within the current volume.
// The value returned is usually an underestimate.
// The proposed maximum length is used to avoid volume safety
// calculations. The geometry must be closed.
// To ensure minimum side effects from the call, keepState must be true.
inline G4VPhysicalVolume* GetWorldVolume() const;
// Return the current world (`topmost') volume.
inline G4VPhysicalVolume* GetWorldVolume() const;
// Return the current world (`topmost') volume.
inline void SetWorldVolume(G4VPhysicalVolume* pWorld);
// Set the world (`topmost') volume. This must be positioned at
// origin (0,0,0) and unrotated.
inline void SetWorldVolume(G4VPhysicalVolume* pWorld);
// Set the world (`topmost') volume. This must be positioned at
// origin (0,0,0) and unrotated.
inline G4GRSVolume* CreateGRSVolume() const;
inline G4GRSSolid* CreateGRSSolid() const;
inline G4TouchableHistory* CreateTouchableHistory() const;
inline G4TouchableHistory* CreateTouchableHistory(const G4NavigationHistory*) const;
// `Touchable' creation methods: caller has deletion responsibility.
inline G4TouchableHistory* CreateTouchableHistory() const;
inline G4TouchableHistory* CreateTouchableHistory(const G4NavigationHistory*) const;
// `Touchable' creation methods: caller has deletion responsibility.
virtual G4TouchableHistoryHandle CreateTouchableHistoryHandle() const;
// Returns a reference counted handle to a touchable history.
virtual G4TouchableHandle CreateTouchableHistoryHandle() const;
// Returns a reference counted handle to a touchable history.
virtual G4ThreeVector GetLocalExitNormal(G4bool* valid);
virtual G4ThreeVector GetLocalExitNormalAndCheck(const G4ThreeVector& point,
G4bool* valid);
virtual G4ThreeVector GetGlobalExitNormal(const G4ThreeVector& point,
G4bool* valid);
// Return Exit Surface Normal and validity too.
// Can only be called if the Navigator's last Step has crossed a
// volume geometrical boundary.
// It returns the Normal to the surface pointing out of the volume that
// was left behind and/or into the volume that was entered.
// Convention:
// The *local* normal is in the coordinate system of the *final* volume.
// Restriction:
// Normals are not available for replica volumes (returns valid= false)
// These methods takes full care about how to calculate this normal,
// but if the surfaces are not convex it will return valid=false.
virtual G4ThreeVector GetLocalExitNormal(G4bool* valid);
virtual G4ThreeVector GetLocalExitNormalAndCheck(const G4ThreeVector& point,
G4bool* valid);
virtual G4ThreeVector GetGlobalExitNormal(const G4ThreeVector& point,
G4bool* valid);
// Return Exit Surface Normal and validity too.
// Can only be called if the Navigator's last Step has crossed a
// volume geometrical boundary.
// It returns the Normal to the surface pointing out of the volume that
// was left behind and/or into the volume that was entered.
// Convention:
// The *local* normal is in the coordinate system of the *final* volume.
// Restriction:
// Normals are not available for replica volumes (returns valid= false)
// These methods takes full care about how to calculate this normal,
// but if the surfaces are not convex it will return valid=false.
inline G4int GetVerboseLevel() const;
inline void SetVerboseLevel(G4int level);
// Get/Set Verbose(ness) level.
// [if level>0 && G4VERBOSE, printout can occur]
inline G4int GetVerboseLevel() const;
inline void SetVerboseLevel(G4int level);
// Get/Set Verbose(ness) level.
// [if level>0 && G4VERBOSE, printout can occur]
inline G4bool IsActive() const;
// Verify if the navigator is active.
inline void Activate(G4bool flag);
// Activate/inactivate the navigator.
inline G4bool IsActive() const;
// Verify if the navigator is active.
inline void Activate(G4bool flag);
// Activate/inactivate the navigator.
inline G4bool EnteredDaughterVolume() const;
// The purpose of this function is to inform the caller if the track is
// entering a daughter volume while exiting from the current volume.
// This method returns
// - True only in case 1) above, that is when the Step has caused
// the track to arrive at a boundary of a daughter.
// - False in cases 2), 3) and 4), i.e. in all other cases.
// This function is not guaranteed to work if SetGeometricallyLimitedStep()
// was not called when it should have been called.
inline G4bool ExitedMotherVolume() const;
// Verify if the step has exited the mother volume.
inline G4bool EnteredDaughterVolume() const;
// The purpose of this function is to inform the caller if the track is
// entering a daughter volume while exiting from the current volume.
// This method returns
// - True only in case 1) above, that is when the Step has caused
// the track to arrive at a boundary of a daughter.
// - False in cases 2), 3) and 4), i.e. in all other cases.
// This function is not guaranteed to work if SetGeometricallyLimitedStep()
// was not called when it should have been called.
inline G4bool ExitedMotherVolume() const;
// Verify if the step has exited the mother volume.
inline void CheckMode(G4bool mode);
// Run navigation in "check-mode", therefore using additional
// verifications and more strict correctness conditions.
// Is effective only with G4VERBOSE set.
inline G4bool IsCheckModeActive() const;
inline void SetPushVerbosity(G4bool mode);
// Set/unset verbosity for pushed tracks (default is true).
inline void CheckMode(G4bool mode);
// Run navigation in "check-mode", therefore using additional
// verifications and more strict correctness conditions.
// Is effective only with G4VERBOSE set.
inline G4bool IsCheckModeActive() const;
inline void SetPushVerbosity(G4bool mode);
// Set/unset verbosity for pushed tracks (default is true).
void PrintState() const;
// Print the internal state of the Navigator (for debugging).
// The level of detail is according to the verbosity.
void PrintState() const;
// Print the internal state of the Navigator (for debugging).
// The level of detail is according to the verbosity.
inline const G4AffineTransform& GetGlobalToLocalTransform() const;
inline const G4AffineTransform GetLocalToGlobalTransform() const;
// Obtain the transformations Global/Local (and inverse).
// Clients of these methods must copy the data if they need to keep it.
inline const G4AffineTransform& GetGlobalToLocalTransform() const;
inline const G4AffineTransform GetLocalToGlobalTransform() const;
// Obtain the transformations Global/Local (and inverse).
// Clients of these methods must copy the data if they need to keep it.
G4AffineTransform GetMotherToDaughterTransform(G4VPhysicalVolume* dVolume,
G4int dReplicaNo,
EVolume dVolumeType );
// Obtain mother to daughter transformation
G4AffineTransform GetMotherToDaughterTransform(G4VPhysicalVolume* dVolume,
G4int dReplicaNo,
EVolume dVolumeType );
// Obtain mother to daughter transformation.
inline void ResetStackAndState();
// Reset stack and minimum or navigator state machine necessary for reset
// as needed by LocalGlobalPointAndSetup.
// [Does not perform clears, resizes, or reset fLastLocatedPointLocal]
inline void ResetStackAndState();
// Reset stack and minimum or navigator state machine necessary for reset
// as needed by LocalGlobalPointAndSetup.
// Does not perform clears, resizes, or reset fLastLocatedPointLocal.
inline G4int SeverityOfZeroStepping( G4int* noZeroSteps ) const;
// Report on severity of error and number of zero steps,
// in case Navigator is stuck and is returning zero steps.
// Values: 1 (small problem), 5 (correcting),
// 9 (ready to abandon), 10 (abandoned)
inline G4int SeverityOfZeroStepping( G4int* noZeroSteps ) const;
// Report on severity of error and number of zero steps,
// in case Navigator is stuck and is returning zero steps.
// Values: 1 (small problem), 5 (correcting),
// 9 (ready to abandon), 10 (abandoned)
inline G4ThreeVector GetCurrentLocalCoordinate() const;
// Return the local coordinate of the point in the reference system
// of its containing volume that was found by LocalGlobalPointAndSetup.
// The local coordinate of the last located track.
inline G4ThreeVector GetCurrentLocalCoordinate() const;
// Return the local coordinate of the point in the reference system
// of its containing volume that was found by LocalGlobalPointAndSetup.
// The local coordinate of the last located track.
inline G4ThreeVector NetTranslation() const;
inline G4RotationMatrix NetRotation() const;
// Compute+return the local->global translation/rotation of current volume.
inline G4ThreeVector NetTranslation() const;
inline G4RotationMatrix NetRotation() const;
// Compute+return the local->global translation/rotation of current volume.
inline void EnableBestSafety( G4bool value = false );
// Enable best-possible evaluation of isotropic safety.
inline void EnableBestSafety( G4bool value = false );
// Enable best-possible evaluation of isotropic safety.
inline G4VExternalNavigation* GetExternalNavigation() const;
inline void SetExternalNavigation(G4VExternalNavigation* externalNav);
// Accessor & modifier for custom external navigation.
inline G4VExternalNavigation* GetExternalNavigation() const;
void SetExternalNavigation(G4VExternalNavigation* externalNav);
// Accessor & modifier for custom external navigation.
inline G4Navigator* Clone() const;
// Cloning feature for use in MT applications to clone
// navigator, including external sub-navigator.
// Client has responsibility for ownership of returned allocated pointer.
inline G4VoxelNavigation& GetVoxelNavigator();
void SetVoxelNavigation(G4VoxelNavigation* voxelNav);
// Alternative navigator for voxel volumes.
inline G4ThreeVector GetLastStepEndPoint() const { return fStepEndPoint;}
// Get endpoint of last step
inline G4Navigator* Clone() const;
// Cloning feature for use in MT applications to clone
// navigator, including external sub-navigator.
// Client has responsibility for ownership of returned allocated pointer.
void InformLastStep(G4double lastStep, G4bool entersDaughtVol, G4bool exitsMotherVol );
// Derived navigators which rely on LocateGlobalPointAndSetup
// need to inform size of step -- to maintain logic about
// arriving on boundary for challenging cases.
// Required in order to cope with multile trials at boundaries
// => Locate with use direction rather than simple, fast logic
inline G4ThreeVector GetLastStepEndPoint() const { return fStepEndPoint;}
// Get endpoint of last step.
protected: // with description
void InformLastStep(G4double lastStep,
G4bool entersDaughtVol,
G4bool exitsMotherVol );
// Derived navigators which rely on LocateGlobalPointAndSetup() need to
// inform size of step, to maintain logic about arriving on boundary
// for challenging cases.
// Required in order to cope with multiple trials at boundaries
// => Locate with use direction rather than simple, fast logic.
void SetSavedState();
// ( fValidExitNormal, fExitNormal, fExiting, fEntering,
// fBlockedPhysicalVolume, fBlockedReplicaNo, fLastStepWasZero);
// Extended to include:
// ( fLastLocatedPointLocal, fLocatedOutsideWorld;
// fEnteredDaughter, fExitedMother
// fPreviousSftOrigin, sPreviousSafety) Safety Sphere.
protected:
void RestoreSavedState();
// Copy aspects of the state, to enable a non-state changing
// call to ComputeStep().
void SetSavedState();
// ( fValidExitNormal, fExitNormal, fExiting, fEntering,
// fBlockedPhysicalVolume, fBlockedReplicaNo, fLastStepWasZero);
// Extended to include:
// ( fLastLocatedPointLocal, fLocatedOutsideWorld;
// fEnteredDaughter, fExitedMother
// fPreviousSftOrigin, sPreviousSafety) Safety Sphere.
void RestoreSavedState();
// Copy aspects of the state, to enable a non-state changing
// call to ComputeStep().
virtual void ResetState();
// Utility method to reset the navigator state machine.
virtual void ResetState();
// Utility method to reset the navigator state machine.
inline G4ThreeVector ComputeLocalPoint(const G4ThreeVector& rGlobPoint) const;
// Return position vector in local coordinate system, given a position
// vector in world coordinate system.
inline G4ThreeVector ComputeLocalPoint(const G4ThreeVector& rGlobPoint) const;
// Return position vector in local coordinate system, given a position
// vector in world coordinate system.
inline G4ThreeVector ComputeLocalAxis(const G4ThreeVector& pVec) const;
// Return the local direction of the specified vector in the reference
// system of the volume that was found by LocalGlobalPointAndSetup.
// The Local Coordinates of point in world coordinate system.
inline G4ThreeVector ComputeLocalAxis(const G4ThreeVector& pVec) const;
// Return the local direction of the specified vector in the reference
// system of the volume that was found by LocalGlobalPointAndSetup.
// The Local Coordinates of point in world coordinate system.
inline EVolume VolumeType(const G4VPhysicalVolume *pVol) const;
// Characterise `type' of volume - normal/replicated/parameterised.
inline EVolume VolumeType(const G4VPhysicalVolume *pVol) const;
// Characterise `type' of volume - normal/replicated/parameterised.
inline EVolume CharacteriseDaughters(const G4LogicalVolume *pLog) const;
// Characterise daughter of logical volume.
inline EVolume CharacteriseDaughters(const G4LogicalVolume *pLog) const;
// Characterise daughter of logical volume.
inline G4int GetDaughtersRegularStructureId(const G4LogicalVolume *pLv) const;
// Get regular structure ID of first daughter
inline G4int GetDaughtersRegularStructureId(const G4LogicalVolume *pLv) const;
// Get regular structure ID of first daughter.
virtual void SetupHierarchy();
// Renavigate & reset hierarchy described by current history
// o Reset volumes
// o Recompute transforms and/or solids of replicated/parameterised
// volumes.
virtual void SetupHierarchy();
// Renavigate & reset hierarchy described by current history:
// o Reset volumes and recompute transforms and/or solids of
// replicated/parameterised volumes.
G4bool CheckOverlapsIterative(G4VPhysicalVolume* vol);
// Utility method to trigger overlaps check on a volume with reported
// overlaps ordered by relevance. Used in ComputeStep() when loopings
// with zero step are detected.
G4bool CheckOverlapsIterative(G4VPhysicalVolume* vol);
// Utility method to trigger overlaps check on a volume with reported
// overlaps ordered by relevance. Used in ComputeStep() when loopings
// with zero step are detected.
#ifdef ALTERNATIVE_VOXEL_NAV
public:
void SetVoxelNavigation(G4VoxelNavigation *voxelNav);
// Alternative navigator for voxel volumes -- for use in integrating
// VecGeom Navigation
#endif
private:
inline G4VoxelNavigation& GetVoxelNavigator();
private:
private:
void ComputeStepLog(const G4ThreeVector& pGlobalpoint,
G4double moveLenSq) const;
// Log and checks for steps larger than the tolerance.
void ComputeStepLog(const G4ThreeVector& pGlobalpoint,
G4double moveLenSq) const;
// Log and checks for steps larger than the tolerance
protected:
protected: // without description
G4double kCarTolerance, fMinStep, fSqTol;
// Cached tolerances.
G4double kCarTolerance, fMinStep, fSqTol;
// Cached tolerances.
//
// BEGIN State information
//
//
// BEGIN State information
//
G4NavigationHistory fHistory;
// Transformation and history of the current path
// through the geometrical hierarchy.
G4NavigationHistory fHistory;
// Transformation and history of the current path
// through the geometrical hierarchy.
G4ThreeVector fStepEndPoint;
// Endpoint of last ComputeStep
// can be used for optimisation (e.g. when computing safety).
G4ThreeVector fLastStepEndPointLocal;
// Position of the end-point of the last call to ComputeStep
// in last Local coordinates.
G4ThreeVector fStepEndPoint;
// Endpoint of last ComputeStep
// can be used for optimisation (e.g. when computing safety).
G4ThreeVector fLastStepEndPointLocal;
// Position of the end-point of the last call to ComputeStep
// in last Local coordinates.
G4int fVerbose = 0;
// Verbose(ness) level [if > 0, printout can occur].
G4int fVerbose = 0;
// Verbose(ness) level [if > 0, printout can occur].
G4bool fEnteredDaughter;
// A memory of whether in this Step a daughter volume is entered
// (set in Compute & Locate).
// After Compute: it expects to enter a daughter
// After Locate: it has entered a daughter
G4bool fEnteredDaughter;
// A memory of whether in this Step a daughter volume is entered
// (set in Compute & Locate).
// After Compute: it expects to enter a daughter
// After Locate: it has entered a daughter.
G4bool fExitedMother;
// A similar memory whether the Step exited current "mother" volume
// completely, not entering daughter.
G4bool fExitedMother;
// A similar memory whether the Step exited current "mother" volume
// completely, not entering daughter.
G4bool fWasLimitedByGeometry = false;
// Set true if last Step was limited by geometry.
G4bool fWasLimitedByGeometry = false;
// Set true if last Step was limited by geometry.
private:
private:
G4ThreeVector fLastLocatedPointLocal;
// Position of the last located point relative to its containing volume.
// This is coupled with the bool member fLocatedOutsideWorld;
G4ThreeVector fLastLocatedPointLocal;
// Position of the last located point relative to its containing volume.
// This is coupled with the bool member fLocatedOutsideWorld;
G4ThreeVector fExitNormal; // Leaving volume normal, in the
// volume containing the exited
// volume's coordinate system
// This is closely coupled with G4bool fValidExitNormal - which
// signals whether we have a (valid) normal for volume we're leaving
G4ThreeVector fExitNormal;
// Leaving volume normal, in the volume containing the exited
// volume's coordinate system.
// This is closely coupled with fValidExitNormal, which signals whether
// we have a (valid) normal for volume we're leaving.
G4ThreeVector fGrandMotherExitNormal; // Leaving volume normal, in its
// own coordinate system
G4ThreeVector fExitNormalGlobalFrame; // Leaving volume normal, in the
// global coordinate system
G4ThreeVector fGrandMotherExitNormal;
// Leaving volume normal, in its own coordinate system.
G4ThreeVector fExitNormalGlobalFrame;
// Leaving volume normal, in the global coordinate system.
G4ThreeVector fPreviousSftOrigin;
G4double fPreviousSafety;
// Memory of last safety origin & value. Used in ComputeStep to ensure
// that origin of current Step is in the same volume as the point of the
// last relocation
G4ThreeVector fPreviousSftOrigin;
G4double fPreviousSafety;
// Memory of last safety origin & value. Used in ComputeStep() to ensure
// that origin of current Step is in the same volume as the point of the
// last relocation.
G4VPhysicalVolume* fLastMotherPhys = nullptr;
// Memory of the mother volume during previous step.
// Intended use: inform user in case of stuck track.
G4VPhysicalVolume* fLastMotherPhys = nullptr;
// Memory of the mother volume during previous step.
// Intended use: inform user in case of stuck track.
G4VPhysicalVolume* fBlockedPhysicalVolume;
G4int fBlockedReplicaNo;
// Identifies the volume and copy / replica number that is
// blocked (after exiting -- because the exit direction is along the exit normal)
// or a candidate for entry (after compute step.)
G4VPhysicalVolume* fBlockedPhysicalVolume;
G4int fBlockedReplicaNo;
// Identifies the volume and copy / replica number that is blocked
// (after exiting -- because the exit direction is along the exit normal)
// or a candidate for entry (after compute step).
// Count zero steps - as one or two can occur due to changing momentum at
// a boundary or at an edge common between volumes
// - several are likely a problem in the geometry
// description or in the navigation
//
G4int fNumberZeroSteps;
// Number of preceding moves that were Zero. Reset to 0 after finite step
G4int fActionThreshold_NoZeroSteps = 10;
// After this many failed/zero steps, act (push etc)
G4int fAbandonThreshold_NoZeroSteps = 25;
// After this many failed/zero steps, abandon track
G4int fNumberZeroSteps;
// Count zero steps, as one or two can occur due to changing momentum at
// a boundary or at an edge common between volumes; several zero steps
// are likely a problem in the geometry description or in the navigation.
// Number of preceding moves that were Zero. Reset to 0 after finite step.
G4int fActionThreshold_NoZeroSteps = 10;
// After this many failed/zero steps, act (push etc).
G4int fAbandonThreshold_NoZeroSteps = 25;
// After this many failed/zero steps, abandon track.
G4bool fActive = false;
// States if the navigator is activated or not.
G4bool fActive = false;
// States if the navigator is activated or not.
G4bool fLastTriedStepComputation = false;
// Whether ComputeStep was called since the last call to a Locate method
// Uses: - distinguish parts of state which differ before/after calls
// to ComputeStep or one of the Locate methods;
// - avoid two consecutive calls to compute-step (illegal).
G4bool fLastTriedStepComputation = false;
// Whether ComputeStep() was called since the last call to a Locate().
// Uses: distinguish parts of state which differ before/after calls
// to ComputeStep() or one of the Locate() methods; avoid two consecutive
// calls to compute-step (illegal).
G4bool fEntering,fExiting;
// Entering/Exiting volumes blocking/setup
// o If exiting
// volume ptr & replica number (set & used by Locate..())
// used for blocking on redescent of geometry
// o If entering
// volume ptr & replica number (set by ComputeStep(),used by
// Locate..()) of volume for `automatic' entry
G4bool fEntering, fExiting;
// Entering/Exiting volumes blocking/setup.
// o If exiting, volume ptr & replica number (set & used by Locate..())
// used for blocking on redescent of geometry;
// o If entering, volume ptr & replica number (set by ComputeStep(),
// used by Locate..()) of volume for 'automatic' entry.
G4bool fValidExitNormal; // Set true if have leaving volume normal
G4bool fLastStepWasZero;
// Whether the last ComputeStep moved Zero. Used to check for edges.
G4bool fLocatedOnEdge;
// Whether the Navigator has detected an edge
G4bool fLocatedOutsideWorld;
// Whether the last call to Locate methods left the world
G4bool fValidExitNormal;
// Set true if have leaving volume normal.
G4bool fLastStepWasZero;
// Whether the last ComputeStep moved Zero. Used to check for edges.
G4bool fLocatedOnEdge;
// Whether the Navigator has detected an edge.
G4bool fLocatedOutsideWorld;
// Whether the last call to Locate methods left the world.
G4bool fChangedGrandMotherRefFrame; // Whether frame is changed
G4bool fCalculatedExitNormal; // Has it been computed since
// the last call to ComputeStep
// Covers both Global and GrandMother
//
// END State information
//
G4bool fChangedGrandMotherRefFrame;
// Whether frame is changed.
G4bool fCalculatedExitNormal;
// Has it been computed since the last call to ComputeStep().
// Covers both Global and GrandMother.
// Optional State information (created/used as needed)
//
// END State information
//
// Optional State information (created/used as needed)
//
// Save key state information (NOT the navigation history stack)
//
struct G4SaveNavigatorState
{
G4ThreeVector sExitNormal;
G4bool sValidExitNormal;
G4bool sEntering, sExiting;
G4VPhysicalVolume* spBlockedPhysicalVolume;
G4int sBlockedReplicaNo;
G4int sLastStepWasZero;
G4bool sWasLimitedByGeometry;
// Save key state information (NOT the navigation history stack)
//
struct G4SaveNavigatorState
{
G4ThreeVector sExitNormal;
G4bool sValidExitNormal;
G4bool sEntering, sExiting;
G4VPhysicalVolume* spBlockedPhysicalVolume;
G4int sBlockedReplicaNo;
G4int sLastStepWasZero;
G4bool sWasLimitedByGeometry;
// Potentially relevant
//
G4bool sLocatedOutsideWorld;
G4ThreeVector sLastLocatedPointLocal;
G4bool sEnteredDaughter, sExitedMother;
G4ThreeVector sPreviousSftOrigin;
G4double sPreviousSafety;
} fSaveState;
// Potentially relevant
//
G4bool sLocatedOutsideWorld;
G4ThreeVector sLastLocatedPointLocal;
G4bool sEnteredDaughter, sExitedMother;
G4ThreeVector sPreviousSftOrigin;
G4double sPreviousSafety;
} fSaveState;
private:
// BEGIN -- Tracking Invariants
// ===========================================
G4VPhysicalVolume* fTopPhysical = nullptr;
// A link to the topmost physical volume in the detector.
// Must be positioned at the origin and unrotated.
// BEGIN -- Tracking Invariants
// ===========================================
// Helpers/Utility classes
//
G4NormalNavigation fnormalNav;
#ifdef ALTERNATIVE_VOXEL_NAV
G4VoxelNavigation* fpvoxelNav;
#else
G4VoxelNavigation fvoxelNav;
#endif
G4ParameterisedNavigation fparamNav;
G4ReplicaNavigation freplicaNav;
G4RegularNavigation fregularNav;
G4VExternalNavigation* fpExternalNav = nullptr;
G4VoxelSafety* fpVoxelSafety;
G4VPhysicalVolume* fTopPhysical = nullptr;
// A link to the topmost physical volume in the detector.
// Must be positioned at the origin and unrotated.
// Utility information
//
G4bool fCheck = false;
// Check-mode flag [if true, more strict checks are performed].
G4bool fPushed = false, fWarnPush = true;
// Push flags [if true, means a stuck particle has been pushed].
// Helpers/Utility classes
//
G4NormalNavigation fnormalNav;
G4VoxelNavigation* fpvoxelNav;
G4ParameterisedNavigation fparamNav;
G4ReplicaNavigation freplicaNav;
G4RegularNavigation fregularNav;
G4VExternalNavigation* fpExternalNav = nullptr;
G4VoxelSafety* fpVoxelSafety;
G4SafetyCalculator* fpSafetyCalculator = nullptr;
// End -- Tracking Invariants
// Utility information
//
G4bool fCheck = false;
// Check-mode flag [if true, more strict checks are performed].
G4bool fPushed = false, fWarnPush = true;
// Push flags [if true, means a stuck particle has been pushed].
// End -- Tracking Invariants
};
#include "G4Navigator.icc"