Import Geant4 11.2.0 source tree
This commit is contained in:
@@ -23,7 +23,7 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// class G4Navigator
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// G4Navigator
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//
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// Class description:
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//
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@@ -37,10 +37,9 @@
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// - Made Navigator Abstract G. Cosmo, Nov 2003
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// - Added check mode G. Cosmo, Mar 2004
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// - Zero step protections J.A. / G.C., Nov 2004
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// *********************************************************************
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// --------------------------------------------------------------------
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#ifndef G4NAVIGATOR_HH
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#define G4NAVIGATOR_HH
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#define G4NAVIGATOR_HH 1
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#include "geomdefs.hh"
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@@ -49,10 +48,7 @@
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#include "G4RotationMatrix.hh"
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#include "G4LogicalVolume.hh" // Used in inline methods
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#include "G4GRSVolume.hh" // " "
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#include "G4GRSSolid.hh" // " "
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#include "G4TouchableHandle.hh" // " "
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#include "G4TouchableHistoryHandle.hh"
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#include "G4NavigationHistory.hh"
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#include "G4NormalNavigation.hh"
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@@ -65,481 +61,469 @@
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#include <iostream>
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class G4VPhysicalVolume;
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#define ALTERNATIVE_VOXEL_NAV 1
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class G4SafetyCalculator;
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class G4Navigator
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{
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public: // with description
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public:
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friend std::ostream& operator << (std::ostream &os, const G4Navigator &n);
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friend std::ostream& operator << (std::ostream &os, const G4Navigator &n);
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G4Navigator();
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// Constructor - initialisers and setup.
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G4Navigator();
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// Constructor - initialisers and setup.
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G4Navigator(const G4Navigator&) = delete;
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G4Navigator& operator=(const G4Navigator&) = delete;
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// Copy constructor & assignment operator not allowed.
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G4Navigator(const G4Navigator&) = delete;
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G4Navigator& operator=(const G4Navigator&) = delete;
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// Copy constructor & assignment operator not allowed.
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virtual ~G4Navigator();
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// Destructor. No actions.
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virtual ~G4Navigator();
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// Destructor. No actions.
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virtual G4double ComputeStep(const G4ThreeVector& pGlobalPoint,
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const G4ThreeVector& pDirection,
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const G4double pCurrentProposedStepLength,
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G4double& pNewSafety);
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// Calculate the distance to the next boundary intersected
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// along the specified NORMALISED vector direction and
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// from the specified point in the global coordinate
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// system. LocateGlobalPointAndSetup or LocateGlobalPointWithinVolume
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// must have been called with the same global point prior to this call.
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// The isotropic distance to the nearest boundary is also
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// calculated (usually an underestimate). The current
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// proposed Step length is used to avoid intersection
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// calculations: if it can be determined that the nearest
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// boundary is >pCurrentProposedStepLength away, kInfinity
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// is returned together with the computed isotropic safety
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// distance. Geometry must be closed.
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virtual G4double ComputeStep(const G4ThreeVector& pGlobalPoint,
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const G4ThreeVector& pDirection,
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const G4double pCurrentProposedStepLength,
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G4double& pNewSafety);
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// Calculate the distance to the next boundary intersected
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// along the specified NORMALISED vector direction and
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// from the specified point in the global coordinate
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// system. LocateGlobalPointAndSetup or LocateGlobalPointWithinVolume
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// must have been called with the same global point prior to this call.
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// The isotropic distance to the nearest boundary is also
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// calculated (usually an underestimate). The current
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// proposed Step length is used to avoid intersection
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// calculations: if it can be determined that the nearest
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// boundary is >pCurrentProposedStepLength away, kInfinity
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// is returned together with the computed isotropic safety
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// distance. Geometry must be closed.
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G4double CheckNextStep(const G4ThreeVector& pGlobalPoint,
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const G4ThreeVector& pDirection,
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const G4double pCurrentProposedStepLength,
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G4double& pNewSafety);
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// Same as above, but do not disturb the state of the Navigator.
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G4double CheckNextStep(const G4ThreeVector& pGlobalPoint,
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const G4ThreeVector& pDirection,
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const G4double pCurrentProposedStepLength,
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G4double& pNewSafety);
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// Same as above, but do not disturb the state of the Navigator.
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virtual
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G4VPhysicalVolume* ResetHierarchyAndLocate(const G4ThreeVector& point,
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const G4ThreeVector& direction,
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const G4TouchableHistory& h);
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virtual
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G4VPhysicalVolume* ResetHierarchyAndLocate(const G4ThreeVector& point,
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const G4ThreeVector& direction,
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const G4TouchableHistory& h);
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// Resets the geometrical hierarchy and search for the volumes deepest
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// in the hierarchy containing the point in the global coordinate space.
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// The direction is used to check if a volume is entered.
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// The search begin is the geometrical hierarchy at the location of the
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// last located point, or the endpoint of the previous Step if
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// SetGeometricallyLimitedStep() has been called immediately before.
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//
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// Important Note: In order to call this the geometry MUST be closed.
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// Resets the geometrical hierarchy and search for the volumes deepest
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// in the hierarchy containing the point in the global coordinate space.
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// The direction is used to check if a volume is entered.
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// The search begin is the geometrical hierarchy at the location of the
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// last located point, or the endpoint of the previous Step if
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// SetGeometricallyLimitedStep() has been called immediately before.
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//
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// Important Note: In order to call this the geometry MUST be closed.
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virtual
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G4VPhysicalVolume* LocateGlobalPointAndSetup(const G4ThreeVector& point,
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const G4ThreeVector* direction = nullptr,
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const G4bool pRelativeSearch = true,
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const G4bool ignoreDirection = true);
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// Search the geometrical hierarchy for the volumes deepest in the hierarchy
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// containing the point in the global coordinate space. Two main cases are:
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// i) If pRelativeSearch=false it makes use of no previous/state
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// information. Returns the physical volume containing the point,
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// with all previous mothers correctly set up.
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// ii) If pRelativeSearch is set to true, the search begin is the
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// geometrical hierarchy at the location of the last located point,
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// or the endpoint of the previous Step if SetGeometricallyLimitedStep()
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// has been called immediately before.
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// The direction is used (to check if a volume is entered) if either
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// - the argument ignoreDirection is false, or
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// - the Navigator has determined that it is on an edge shared by two or
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// more volumes. (This is state information.)
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//
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// Important Note: In order to call this the geometry MUST be closed.
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virtual
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G4VPhysicalVolume* LocateGlobalPointAndSetup(const G4ThreeVector& point,
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const G4ThreeVector* direction = nullptr,
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const G4bool pRelativeSearch = true,
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const G4bool ignoreDirection = true);
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// Search the geometrical hierarchy for the volumes deepest in hierarchy
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// containing the point in the global coordinate space. Two main cases
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// are:
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// i) If pRelativeSearch=false it makes use of no previous/state
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// information. Returns the physical volume containing the point,
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// with all previous mothers correctly set up.
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// ii) If pRelativeSearch is set to true, the search begin is the
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// geometrical hierarchy at the location of the last located point,
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// or the endpoint of previous Step if SetGeometricallyLimitedStep()
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// has been called immediately before.
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// The direction is used (to check if a volume is entered) if either
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// - the argument ignoreDirection is false, or
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// - the Navigator has determined that it is on an edge shared by two
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// or more volumes. (This is state information.)
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//
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// Important Note: In order to call this the geometry MUST be closed.
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virtual
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void LocateGlobalPointWithinVolume(const G4ThreeVector& position);
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// Notify the Navigator that a track has moved to the new Global point
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// 'position', that is known to be within the current safety.
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// No check is performed to ensure that it is within the volume.
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// This method can be called instead of LocateGlobalPointAndSetup ONLY if
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// the caller is certain that the new global point (position) is inside the
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// same volume as the previous position. Usually this can be guaranteed
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// only if the point is within safety.
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virtual
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void LocateGlobalPointWithinVolume(const G4ThreeVector& position);
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// Notify the Navigator that a track has moved to the new Global point
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// 'position', that is known to be within the current safety.
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// No check is performed to ensure that it is within the volume.
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// This method can be called instead of LocateGlobalPointAndSetup ONLY if
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// the caller is certain that the new global point (position) is inside
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// the same volume as the previous position.
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// Usually this can be guaranteed only if the point is within safety.
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inline void LocateGlobalPointAndUpdateTouchableHandle(
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const G4ThreeVector& position,
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const G4ThreeVector& direction,
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G4TouchableHandle& oldTouchableToUpdate,
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const G4bool RelativeSearch = true);
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// First, search the geometrical hierarchy like the above method
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// LocateGlobalPointAndSetup(). Then use the volume found and its
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// navigation history to update the touchable.
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inline void LocateGlobalPointAndUpdateTouchableHandle(
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const G4ThreeVector& position,
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const G4ThreeVector& direction,
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G4TouchableHandle& oldTouchableToUpdate,
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const G4bool RelativeSearch = true);
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// First, search the geometrical hierarchy like the above method
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// LocateGlobalPointAndSetup(). Then use the volume found and its
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// navigation history to update the touchable.
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inline void LocateGlobalPointAndUpdateTouchable(
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const G4ThreeVector& position,
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const G4ThreeVector& direction,
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G4VTouchable* touchableToUpdate,
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const G4bool RelativeSearch = true);
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// First, search the geometrical hierarchy like the above method
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// LocateGlobalPointAndSetup(). Then use the volume found and its
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// navigation history to update the touchable.
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inline void LocateGlobalPointAndUpdateTouchable(
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const G4ThreeVector& position,
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const G4ThreeVector& direction,
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G4VTouchable* touchableToUpdate,
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const G4bool RelativeSearch = true);
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// First, search the geometrical hierarchy like the above method
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// LocateGlobalPointAndSetup(). Then use the volume found and its
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// navigation history to update the touchable.
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inline void LocateGlobalPointAndUpdateTouchable(
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const G4ThreeVector& position,
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G4VTouchable* touchableToUpdate,
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const G4bool RelativeSearch = true);
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// Same as the method above but missing direction.
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inline void LocateGlobalPointAndUpdateTouchable(
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const G4ThreeVector& position,
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G4VTouchable* touchableToUpdate,
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const G4bool RelativeSearch = true);
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// Same as the method above but missing direction.
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inline void SetGeometricallyLimitedStep();
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// Inform the navigator that the previous Step calculated
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// by the geometry was taken in its entirety.
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inline void SetGeometricallyLimitedStep();
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// Inform the navigator that the previous Step calculated
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// by the geometry was taken in its entirety.
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virtual G4double ComputeSafety(const G4ThreeVector& globalpoint,
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const G4double pProposedMaxLength = DBL_MAX,
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const G4bool keepState = true);
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// Calculate the isotropic distance to the nearest boundary from the
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// specified point in the global coordinate system.
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// The globalpoint utilised must be within the current volume.
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// The value returned is usually an underestimate.
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// The proposed maximum length is used to avoid volume safety
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// calculations. The geometry must be closed.
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// To ensure minimum side effects from the call, keepState
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// must be true.
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virtual G4double ComputeSafety(const G4ThreeVector& globalpoint,
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const G4double pProposedMaxLength = DBL_MAX,
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const G4bool keepState = true);
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// Calculate the isotropic distance to the nearest boundary from the
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// specified point in the global coordinate system.
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// The globalpoint utilised must be within the current volume.
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// The value returned is usually an underestimate.
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// The proposed maximum length is used to avoid volume safety
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// calculations. The geometry must be closed.
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// To ensure minimum side effects from the call, keepState must be true.
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inline G4VPhysicalVolume* GetWorldVolume() const;
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// Return the current world (`topmost') volume.
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inline G4VPhysicalVolume* GetWorldVolume() const;
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// Return the current world (`topmost') volume.
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inline void SetWorldVolume(G4VPhysicalVolume* pWorld);
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// Set the world (`topmost') volume. This must be positioned at
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// origin (0,0,0) and unrotated.
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inline void SetWorldVolume(G4VPhysicalVolume* pWorld);
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// Set the world (`topmost') volume. This must be positioned at
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// origin (0,0,0) and unrotated.
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inline G4GRSVolume* CreateGRSVolume() const;
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inline G4GRSSolid* CreateGRSSolid() const;
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inline G4TouchableHistory* CreateTouchableHistory() const;
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inline G4TouchableHistory* CreateTouchableHistory(const G4NavigationHistory*) const;
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// `Touchable' creation methods: caller has deletion responsibility.
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inline G4TouchableHistory* CreateTouchableHistory() const;
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inline G4TouchableHistory* CreateTouchableHistory(const G4NavigationHistory*) const;
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// `Touchable' creation methods: caller has deletion responsibility.
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virtual G4TouchableHistoryHandle CreateTouchableHistoryHandle() const;
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// Returns a reference counted handle to a touchable history.
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virtual G4TouchableHandle CreateTouchableHistoryHandle() const;
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// Returns a reference counted handle to a touchable history.
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virtual G4ThreeVector GetLocalExitNormal(G4bool* valid);
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virtual G4ThreeVector GetLocalExitNormalAndCheck(const G4ThreeVector& point,
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G4bool* valid);
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virtual G4ThreeVector GetGlobalExitNormal(const G4ThreeVector& point,
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G4bool* valid);
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// Return Exit Surface Normal and validity too.
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// Can only be called if the Navigator's last Step has crossed a
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// volume geometrical boundary.
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// It returns the Normal to the surface pointing out of the volume that
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// was left behind and/or into the volume that was entered.
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// Convention:
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// The *local* normal is in the coordinate system of the *final* volume.
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// Restriction:
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// Normals are not available for replica volumes (returns valid= false)
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// These methods takes full care about how to calculate this normal,
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// but if the surfaces are not convex it will return valid=false.
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virtual G4ThreeVector GetLocalExitNormal(G4bool* valid);
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virtual G4ThreeVector GetLocalExitNormalAndCheck(const G4ThreeVector& point,
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G4bool* valid);
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virtual G4ThreeVector GetGlobalExitNormal(const G4ThreeVector& point,
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G4bool* valid);
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// Return Exit Surface Normal and validity too.
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// Can only be called if the Navigator's last Step has crossed a
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// volume geometrical boundary.
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// It returns the Normal to the surface pointing out of the volume that
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// was left behind and/or into the volume that was entered.
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// Convention:
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// The *local* normal is in the coordinate system of the *final* volume.
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// Restriction:
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// Normals are not available for replica volumes (returns valid= false)
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// These methods takes full care about how to calculate this normal,
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// but if the surfaces are not convex it will return valid=false.
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inline G4int GetVerboseLevel() const;
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inline void SetVerboseLevel(G4int level);
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// Get/Set Verbose(ness) level.
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// [if level>0 && G4VERBOSE, printout can occur]
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inline G4int GetVerboseLevel() const;
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inline void SetVerboseLevel(G4int level);
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// Get/Set Verbose(ness) level.
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// [if level>0 && G4VERBOSE, printout can occur]
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inline G4bool IsActive() const;
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// Verify if the navigator is active.
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inline void Activate(G4bool flag);
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// Activate/inactivate the navigator.
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inline G4bool IsActive() const;
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// Verify if the navigator is active.
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inline void Activate(G4bool flag);
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// Activate/inactivate the navigator.
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inline G4bool EnteredDaughterVolume() const;
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// The purpose of this function is to inform the caller if the track is
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// entering a daughter volume while exiting from the current volume.
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// This method returns
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// - True only in case 1) above, that is when the Step has caused
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// the track to arrive at a boundary of a daughter.
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// - False in cases 2), 3) and 4), i.e. in all other cases.
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// This function is not guaranteed to work if SetGeometricallyLimitedStep()
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// was not called when it should have been called.
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inline G4bool ExitedMotherVolume() const;
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// Verify if the step has exited the mother volume.
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inline G4bool EnteredDaughterVolume() const;
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// The purpose of this function is to inform the caller if the track is
|
||||
// entering a daughter volume while exiting from the current volume.
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||||
// This method returns
|
||||
// - True only in case 1) above, that is when the Step has caused
|
||||
// the track to arrive at a boundary of a daughter.
|
||||
// - False in cases 2), 3) and 4), i.e. in all other cases.
|
||||
// This function is not guaranteed to work if SetGeometricallyLimitedStep()
|
||||
// was not called when it should have been called.
|
||||
inline G4bool ExitedMotherVolume() const;
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// Verify if the step has exited the mother volume.
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||||
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inline void CheckMode(G4bool mode);
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||||
// Run navigation in "check-mode", therefore using additional
|
||||
// verifications and more strict correctness conditions.
|
||||
// Is effective only with G4VERBOSE set.
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||||
inline G4bool IsCheckModeActive() const;
|
||||
inline void SetPushVerbosity(G4bool mode);
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||||
// Set/unset verbosity for pushed tracks (default is true).
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inline void CheckMode(G4bool mode);
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// Run navigation in "check-mode", therefore using additional
|
||||
// verifications and more strict correctness conditions.
|
||||
// Is effective only with G4VERBOSE set.
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||||
inline G4bool IsCheckModeActive() const;
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||||
inline void SetPushVerbosity(G4bool mode);
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// Set/unset verbosity for pushed tracks (default is true).
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void PrintState() const;
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// Print the internal state of the Navigator (for debugging).
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// The level of detail is according to the verbosity.
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void PrintState() const;
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||||
// Print the internal state of the Navigator (for debugging).
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||||
// The level of detail is according to the verbosity.
|
||||
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inline const G4AffineTransform& GetGlobalToLocalTransform() const;
|
||||
inline const G4AffineTransform GetLocalToGlobalTransform() const;
|
||||
// Obtain the transformations Global/Local (and inverse).
|
||||
// Clients of these methods must copy the data if they need to keep it.
|
||||
inline const G4AffineTransform& GetGlobalToLocalTransform() const;
|
||||
inline const G4AffineTransform GetLocalToGlobalTransform() const;
|
||||
// Obtain the transformations Global/Local (and inverse).
|
||||
// Clients of these methods must copy the data if they need to keep it.
|
||||
|
||||
G4AffineTransform GetMotherToDaughterTransform(G4VPhysicalVolume* dVolume,
|
||||
G4int dReplicaNo,
|
||||
EVolume dVolumeType );
|
||||
// Obtain mother to daughter transformation
|
||||
G4AffineTransform GetMotherToDaughterTransform(G4VPhysicalVolume* dVolume,
|
||||
G4int dReplicaNo,
|
||||
EVolume dVolumeType );
|
||||
// Obtain mother to daughter transformation.
|
||||
|
||||
inline void ResetStackAndState();
|
||||
// Reset stack and minimum or navigator state machine necessary for reset
|
||||
// as needed by LocalGlobalPointAndSetup.
|
||||
// [Does not perform clears, resizes, or reset fLastLocatedPointLocal]
|
||||
inline void ResetStackAndState();
|
||||
// Reset stack and minimum or navigator state machine necessary for reset
|
||||
// as needed by LocalGlobalPointAndSetup.
|
||||
// Does not perform clears, resizes, or reset fLastLocatedPointLocal.
|
||||
|
||||
inline G4int SeverityOfZeroStepping( G4int* noZeroSteps ) const;
|
||||
// Report on severity of error and number of zero steps,
|
||||
// in case Navigator is stuck and is returning zero steps.
|
||||
// Values: 1 (small problem), 5 (correcting),
|
||||
// 9 (ready to abandon), 10 (abandoned)
|
||||
inline G4int SeverityOfZeroStepping( G4int* noZeroSteps ) const;
|
||||
// Report on severity of error and number of zero steps,
|
||||
// in case Navigator is stuck and is returning zero steps.
|
||||
// Values: 1 (small problem), 5 (correcting),
|
||||
// 9 (ready to abandon), 10 (abandoned)
|
||||
|
||||
inline G4ThreeVector GetCurrentLocalCoordinate() const;
|
||||
// Return the local coordinate of the point in the reference system
|
||||
// of its containing volume that was found by LocalGlobalPointAndSetup.
|
||||
// The local coordinate of the last located track.
|
||||
inline G4ThreeVector GetCurrentLocalCoordinate() const;
|
||||
// Return the local coordinate of the point in the reference system
|
||||
// of its containing volume that was found by LocalGlobalPointAndSetup.
|
||||
// The local coordinate of the last located track.
|
||||
|
||||
inline G4ThreeVector NetTranslation() const;
|
||||
inline G4RotationMatrix NetRotation() const;
|
||||
// Compute+return the local->global translation/rotation of current volume.
|
||||
inline G4ThreeVector NetTranslation() const;
|
||||
inline G4RotationMatrix NetRotation() const;
|
||||
// Compute+return the local->global translation/rotation of current volume.
|
||||
|
||||
inline void EnableBestSafety( G4bool value = false );
|
||||
// Enable best-possible evaluation of isotropic safety.
|
||||
inline void EnableBestSafety( G4bool value = false );
|
||||
// Enable best-possible evaluation of isotropic safety.
|
||||
|
||||
inline G4VExternalNavigation* GetExternalNavigation() const;
|
||||
inline void SetExternalNavigation(G4VExternalNavigation* externalNav);
|
||||
// Accessor & modifier for custom external navigation.
|
||||
inline G4VExternalNavigation* GetExternalNavigation() const;
|
||||
void SetExternalNavigation(G4VExternalNavigation* externalNav);
|
||||
// Accessor & modifier for custom external navigation.
|
||||
|
||||
inline G4Navigator* Clone() const;
|
||||
// Cloning feature for use in MT applications to clone
|
||||
// navigator, including external sub-navigator.
|
||||
// Client has responsibility for ownership of returned allocated pointer.
|
||||
inline G4VoxelNavigation& GetVoxelNavigator();
|
||||
void SetVoxelNavigation(G4VoxelNavigation* voxelNav);
|
||||
// Alternative navigator for voxel volumes.
|
||||
|
||||
inline G4ThreeVector GetLastStepEndPoint() const { return fStepEndPoint;}
|
||||
// Get endpoint of last step
|
||||
inline G4Navigator* Clone() const;
|
||||
// Cloning feature for use in MT applications to clone
|
||||
// navigator, including external sub-navigator.
|
||||
// Client has responsibility for ownership of returned allocated pointer.
|
||||
|
||||
void InformLastStep(G4double lastStep, G4bool entersDaughtVol, G4bool exitsMotherVol );
|
||||
// Derived navigators which rely on LocateGlobalPointAndSetup
|
||||
// need to inform size of step -- to maintain logic about
|
||||
// arriving on boundary for challenging cases.
|
||||
// Required in order to cope with multile trials at boundaries
|
||||
// => Locate with use direction rather than simple, fast logic
|
||||
inline G4ThreeVector GetLastStepEndPoint() const { return fStepEndPoint;}
|
||||
// Get endpoint of last step.
|
||||
|
||||
protected: // with description
|
||||
void InformLastStep(G4double lastStep,
|
||||
G4bool entersDaughtVol,
|
||||
G4bool exitsMotherVol );
|
||||
// Derived navigators which rely on LocateGlobalPointAndSetup() need to
|
||||
// inform size of step, to maintain logic about arriving on boundary
|
||||
// for challenging cases.
|
||||
// Required in order to cope with multiple trials at boundaries
|
||||
// => Locate with use direction rather than simple, fast logic.
|
||||
|
||||
void SetSavedState();
|
||||
// ( fValidExitNormal, fExitNormal, fExiting, fEntering,
|
||||
// fBlockedPhysicalVolume, fBlockedReplicaNo, fLastStepWasZero);
|
||||
// Extended to include:
|
||||
// ( fLastLocatedPointLocal, fLocatedOutsideWorld;
|
||||
// fEnteredDaughter, fExitedMother
|
||||
// fPreviousSftOrigin, sPreviousSafety) Safety Sphere.
|
||||
protected:
|
||||
|
||||
void RestoreSavedState();
|
||||
// Copy aspects of the state, to enable a non-state changing
|
||||
// call to ComputeStep().
|
||||
void SetSavedState();
|
||||
// ( fValidExitNormal, fExitNormal, fExiting, fEntering,
|
||||
// fBlockedPhysicalVolume, fBlockedReplicaNo, fLastStepWasZero);
|
||||
// Extended to include:
|
||||
// ( fLastLocatedPointLocal, fLocatedOutsideWorld;
|
||||
// fEnteredDaughter, fExitedMother
|
||||
// fPreviousSftOrigin, sPreviousSafety) Safety Sphere.
|
||||
|
||||
void RestoreSavedState();
|
||||
// Copy aspects of the state, to enable a non-state changing
|
||||
// call to ComputeStep().
|
||||
|
||||
virtual void ResetState();
|
||||
// Utility method to reset the navigator state machine.
|
||||
virtual void ResetState();
|
||||
// Utility method to reset the navigator state machine.
|
||||
|
||||
inline G4ThreeVector ComputeLocalPoint(const G4ThreeVector& rGlobPoint) const;
|
||||
// Return position vector in local coordinate system, given a position
|
||||
// vector in world coordinate system.
|
||||
inline G4ThreeVector ComputeLocalPoint(const G4ThreeVector& rGlobPoint) const;
|
||||
// Return position vector in local coordinate system, given a position
|
||||
// vector in world coordinate system.
|
||||
|
||||
inline G4ThreeVector ComputeLocalAxis(const G4ThreeVector& pVec) const;
|
||||
// Return the local direction of the specified vector in the reference
|
||||
// system of the volume that was found by LocalGlobalPointAndSetup.
|
||||
// The Local Coordinates of point in world coordinate system.
|
||||
inline G4ThreeVector ComputeLocalAxis(const G4ThreeVector& pVec) const;
|
||||
// Return the local direction of the specified vector in the reference
|
||||
// system of the volume that was found by LocalGlobalPointAndSetup.
|
||||
// The Local Coordinates of point in world coordinate system.
|
||||
|
||||
inline EVolume VolumeType(const G4VPhysicalVolume *pVol) const;
|
||||
// Characterise `type' of volume - normal/replicated/parameterised.
|
||||
inline EVolume VolumeType(const G4VPhysicalVolume *pVol) const;
|
||||
// Characterise `type' of volume - normal/replicated/parameterised.
|
||||
|
||||
inline EVolume CharacteriseDaughters(const G4LogicalVolume *pLog) const;
|
||||
// Characterise daughter of logical volume.
|
||||
inline EVolume CharacteriseDaughters(const G4LogicalVolume *pLog) const;
|
||||
// Characterise daughter of logical volume.
|
||||
|
||||
inline G4int GetDaughtersRegularStructureId(const G4LogicalVolume *pLv) const;
|
||||
// Get regular structure ID of first daughter
|
||||
inline G4int GetDaughtersRegularStructureId(const G4LogicalVolume *pLv) const;
|
||||
// Get regular structure ID of first daughter.
|
||||
|
||||
virtual void SetupHierarchy();
|
||||
// Renavigate & reset hierarchy described by current history
|
||||
// o Reset volumes
|
||||
// o Recompute transforms and/or solids of replicated/parameterised
|
||||
// volumes.
|
||||
virtual void SetupHierarchy();
|
||||
// Renavigate & reset hierarchy described by current history:
|
||||
// o Reset volumes and recompute transforms and/or solids of
|
||||
// replicated/parameterised volumes.
|
||||
|
||||
G4bool CheckOverlapsIterative(G4VPhysicalVolume* vol);
|
||||
// Utility method to trigger overlaps check on a volume with reported
|
||||
// overlaps ordered by relevance. Used in ComputeStep() when loopings
|
||||
// with zero step are detected.
|
||||
G4bool CheckOverlapsIterative(G4VPhysicalVolume* vol);
|
||||
// Utility method to trigger overlaps check on a volume with reported
|
||||
// overlaps ordered by relevance. Used in ComputeStep() when loopings
|
||||
// with zero step are detected.
|
||||
|
||||
#ifdef ALTERNATIVE_VOXEL_NAV
|
||||
public:
|
||||
void SetVoxelNavigation(G4VoxelNavigation *voxelNav);
|
||||
// Alternative navigator for voxel volumes -- for use in integrating
|
||||
// VecGeom Navigation
|
||||
#endif
|
||||
private:
|
||||
inline G4VoxelNavigation& GetVoxelNavigator();
|
||||
private:
|
||||
|
||||
private:
|
||||
void ComputeStepLog(const G4ThreeVector& pGlobalpoint,
|
||||
G4double moveLenSq) const;
|
||||
// Log and checks for steps larger than the tolerance.
|
||||
|
||||
void ComputeStepLog(const G4ThreeVector& pGlobalpoint,
|
||||
G4double moveLenSq) const;
|
||||
// Log and checks for steps larger than the tolerance
|
||||
protected:
|
||||
|
||||
protected: // without description
|
||||
G4double kCarTolerance, fMinStep, fSqTol;
|
||||
// Cached tolerances.
|
||||
|
||||
G4double kCarTolerance, fMinStep, fSqTol;
|
||||
// Cached tolerances.
|
||||
//
|
||||
// BEGIN State information
|
||||
//
|
||||
|
||||
//
|
||||
// BEGIN State information
|
||||
//
|
||||
G4NavigationHistory fHistory;
|
||||
// Transformation and history of the current path
|
||||
// through the geometrical hierarchy.
|
||||
|
||||
G4NavigationHistory fHistory;
|
||||
// Transformation and history of the current path
|
||||
// through the geometrical hierarchy.
|
||||
G4ThreeVector fStepEndPoint;
|
||||
// Endpoint of last ComputeStep
|
||||
// can be used for optimisation (e.g. when computing safety).
|
||||
G4ThreeVector fLastStepEndPointLocal;
|
||||
// Position of the end-point of the last call to ComputeStep
|
||||
// in last Local coordinates.
|
||||
|
||||
G4ThreeVector fStepEndPoint;
|
||||
// Endpoint of last ComputeStep
|
||||
// can be used for optimisation (e.g. when computing safety).
|
||||
G4ThreeVector fLastStepEndPointLocal;
|
||||
// Position of the end-point of the last call to ComputeStep
|
||||
// in last Local coordinates.
|
||||
|
||||
G4int fVerbose = 0;
|
||||
// Verbose(ness) level [if > 0, printout can occur].
|
||||
G4int fVerbose = 0;
|
||||
// Verbose(ness) level [if > 0, printout can occur].
|
||||
|
||||
G4bool fEnteredDaughter;
|
||||
// A memory of whether in this Step a daughter volume is entered
|
||||
// (set in Compute & Locate).
|
||||
// After Compute: it expects to enter a daughter
|
||||
// After Locate: it has entered a daughter
|
||||
G4bool fEnteredDaughter;
|
||||
// A memory of whether in this Step a daughter volume is entered
|
||||
// (set in Compute & Locate).
|
||||
// After Compute: it expects to enter a daughter
|
||||
// After Locate: it has entered a daughter.
|
||||
|
||||
G4bool fExitedMother;
|
||||
// A similar memory whether the Step exited current "mother" volume
|
||||
// completely, not entering daughter.
|
||||
G4bool fExitedMother;
|
||||
// A similar memory whether the Step exited current "mother" volume
|
||||
// completely, not entering daughter.
|
||||
|
||||
G4bool fWasLimitedByGeometry = false;
|
||||
// Set true if last Step was limited by geometry.
|
||||
G4bool fWasLimitedByGeometry = false;
|
||||
// Set true if last Step was limited by geometry.
|
||||
|
||||
private:
|
||||
private:
|
||||
|
||||
G4ThreeVector fLastLocatedPointLocal;
|
||||
// Position of the last located point relative to its containing volume.
|
||||
// This is coupled with the bool member fLocatedOutsideWorld;
|
||||
G4ThreeVector fLastLocatedPointLocal;
|
||||
// Position of the last located point relative to its containing volume.
|
||||
// This is coupled with the bool member fLocatedOutsideWorld;
|
||||
|
||||
G4ThreeVector fExitNormal; // Leaving volume normal, in the
|
||||
// volume containing the exited
|
||||
// volume's coordinate system
|
||||
// This is closely coupled with G4bool fValidExitNormal - which
|
||||
// signals whether we have a (valid) normal for volume we're leaving
|
||||
G4ThreeVector fExitNormal;
|
||||
// Leaving volume normal, in the volume containing the exited
|
||||
// volume's coordinate system.
|
||||
// This is closely coupled with fValidExitNormal, which signals whether
|
||||
// we have a (valid) normal for volume we're leaving.
|
||||
|
||||
G4ThreeVector fGrandMotherExitNormal; // Leaving volume normal, in its
|
||||
// own coordinate system
|
||||
G4ThreeVector fExitNormalGlobalFrame; // Leaving volume normal, in the
|
||||
// global coordinate system
|
||||
G4ThreeVector fGrandMotherExitNormal;
|
||||
// Leaving volume normal, in its own coordinate system.
|
||||
G4ThreeVector fExitNormalGlobalFrame;
|
||||
// Leaving volume normal, in the global coordinate system.
|
||||
|
||||
G4ThreeVector fPreviousSftOrigin;
|
||||
G4double fPreviousSafety;
|
||||
// Memory of last safety origin & value. Used in ComputeStep to ensure
|
||||
// that origin of current Step is in the same volume as the point of the
|
||||
// last relocation
|
||||
G4ThreeVector fPreviousSftOrigin;
|
||||
G4double fPreviousSafety;
|
||||
// Memory of last safety origin & value. Used in ComputeStep() to ensure
|
||||
// that origin of current Step is in the same volume as the point of the
|
||||
// last relocation.
|
||||
|
||||
G4VPhysicalVolume* fLastMotherPhys = nullptr;
|
||||
// Memory of the mother volume during previous step.
|
||||
// Intended use: inform user in case of stuck track.
|
||||
G4VPhysicalVolume* fLastMotherPhys = nullptr;
|
||||
// Memory of the mother volume during previous step.
|
||||
// Intended use: inform user in case of stuck track.
|
||||
|
||||
G4VPhysicalVolume* fBlockedPhysicalVolume;
|
||||
G4int fBlockedReplicaNo;
|
||||
// Identifies the volume and copy / replica number that is
|
||||
// blocked (after exiting -- because the exit direction is along the exit normal)
|
||||
// or a candidate for entry (after compute step.)
|
||||
G4VPhysicalVolume* fBlockedPhysicalVolume;
|
||||
G4int fBlockedReplicaNo;
|
||||
// Identifies the volume and copy / replica number that is blocked
|
||||
// (after exiting -- because the exit direction is along the exit normal)
|
||||
// or a candidate for entry (after compute step).
|
||||
|
||||
// Count zero steps - as one or two can occur due to changing momentum at
|
||||
// a boundary or at an edge common between volumes
|
||||
// - several are likely a problem in the geometry
|
||||
// description or in the navigation
|
||||
//
|
||||
G4int fNumberZeroSteps;
|
||||
// Number of preceding moves that were Zero. Reset to 0 after finite step
|
||||
G4int fActionThreshold_NoZeroSteps = 10;
|
||||
// After this many failed/zero steps, act (push etc)
|
||||
G4int fAbandonThreshold_NoZeroSteps = 25;
|
||||
// After this many failed/zero steps, abandon track
|
||||
G4int fNumberZeroSteps;
|
||||
// Count zero steps, as one or two can occur due to changing momentum at
|
||||
// a boundary or at an edge common between volumes; several zero steps
|
||||
// are likely a problem in the geometry description or in the navigation.
|
||||
// Number of preceding moves that were Zero. Reset to 0 after finite step.
|
||||
G4int fActionThreshold_NoZeroSteps = 10;
|
||||
// After this many failed/zero steps, act (push etc).
|
||||
G4int fAbandonThreshold_NoZeroSteps = 25;
|
||||
// After this many failed/zero steps, abandon track.
|
||||
|
||||
G4bool fActive = false;
|
||||
// States if the navigator is activated or not.
|
||||
G4bool fActive = false;
|
||||
// States if the navigator is activated or not.
|
||||
|
||||
G4bool fLastTriedStepComputation = false;
|
||||
// Whether ComputeStep was called since the last call to a Locate method
|
||||
// Uses: - distinguish parts of state which differ before/after calls
|
||||
// to ComputeStep or one of the Locate methods;
|
||||
// - avoid two consecutive calls to compute-step (illegal).
|
||||
G4bool fLastTriedStepComputation = false;
|
||||
// Whether ComputeStep() was called since the last call to a Locate().
|
||||
// Uses: distinguish parts of state which differ before/after calls
|
||||
// to ComputeStep() or one of the Locate() methods; avoid two consecutive
|
||||
// calls to compute-step (illegal).
|
||||
|
||||
G4bool fEntering,fExiting;
|
||||
// Entering/Exiting volumes blocking/setup
|
||||
// o If exiting
|
||||
// volume ptr & replica number (set & used by Locate..())
|
||||
// used for blocking on redescent of geometry
|
||||
// o If entering
|
||||
// volume ptr & replica number (set by ComputeStep(),used by
|
||||
// Locate..()) of volume for `automatic' entry
|
||||
G4bool fEntering, fExiting;
|
||||
// Entering/Exiting volumes blocking/setup.
|
||||
// o If exiting, volume ptr & replica number (set & used by Locate..())
|
||||
// used for blocking on redescent of geometry;
|
||||
// o If entering, volume ptr & replica number (set by ComputeStep(),
|
||||
// used by Locate..()) of volume for 'automatic' entry.
|
||||
|
||||
G4bool fValidExitNormal; // Set true if have leaving volume normal
|
||||
G4bool fLastStepWasZero;
|
||||
// Whether the last ComputeStep moved Zero. Used to check for edges.
|
||||
G4bool fLocatedOnEdge;
|
||||
// Whether the Navigator has detected an edge
|
||||
G4bool fLocatedOutsideWorld;
|
||||
// Whether the last call to Locate methods left the world
|
||||
G4bool fValidExitNormal;
|
||||
// Set true if have leaving volume normal.
|
||||
G4bool fLastStepWasZero;
|
||||
// Whether the last ComputeStep moved Zero. Used to check for edges.
|
||||
G4bool fLocatedOnEdge;
|
||||
// Whether the Navigator has detected an edge.
|
||||
G4bool fLocatedOutsideWorld;
|
||||
// Whether the last call to Locate methods left the world.
|
||||
|
||||
G4bool fChangedGrandMotherRefFrame; // Whether frame is changed
|
||||
G4bool fCalculatedExitNormal; // Has it been computed since
|
||||
// the last call to ComputeStep
|
||||
// Covers both Global and GrandMother
|
||||
//
|
||||
// END State information
|
||||
//
|
||||
G4bool fChangedGrandMotherRefFrame;
|
||||
// Whether frame is changed.
|
||||
G4bool fCalculatedExitNormal;
|
||||
// Has it been computed since the last call to ComputeStep().
|
||||
// Covers both Global and GrandMother.
|
||||
|
||||
// Optional State information (created/used as needed)
|
||||
//
|
||||
// END State information
|
||||
//
|
||||
|
||||
// Optional State information (created/used as needed)
|
||||
//
|
||||
|
||||
// Save key state information (NOT the navigation history stack)
|
||||
//
|
||||
struct G4SaveNavigatorState
|
||||
{
|
||||
G4ThreeVector sExitNormal;
|
||||
G4bool sValidExitNormal;
|
||||
G4bool sEntering, sExiting;
|
||||
G4VPhysicalVolume* spBlockedPhysicalVolume;
|
||||
G4int sBlockedReplicaNo;
|
||||
G4int sLastStepWasZero;
|
||||
G4bool sWasLimitedByGeometry;
|
||||
// Save key state information (NOT the navigation history stack)
|
||||
//
|
||||
struct G4SaveNavigatorState
|
||||
{
|
||||
G4ThreeVector sExitNormal;
|
||||
G4bool sValidExitNormal;
|
||||
G4bool sEntering, sExiting;
|
||||
G4VPhysicalVolume* spBlockedPhysicalVolume;
|
||||
G4int sBlockedReplicaNo;
|
||||
G4int sLastStepWasZero;
|
||||
G4bool sWasLimitedByGeometry;
|
||||
|
||||
// Potentially relevant
|
||||
//
|
||||
G4bool sLocatedOutsideWorld;
|
||||
G4ThreeVector sLastLocatedPointLocal;
|
||||
G4bool sEnteredDaughter, sExitedMother;
|
||||
G4ThreeVector sPreviousSftOrigin;
|
||||
G4double sPreviousSafety;
|
||||
} fSaveState;
|
||||
// Potentially relevant
|
||||
//
|
||||
G4bool sLocatedOutsideWorld;
|
||||
G4ThreeVector sLastLocatedPointLocal;
|
||||
G4bool sEnteredDaughter, sExitedMother;
|
||||
G4ThreeVector sPreviousSftOrigin;
|
||||
G4double sPreviousSafety;
|
||||
} fSaveState;
|
||||
|
||||
private:
|
||||
// BEGIN -- Tracking Invariants
|
||||
// ===========================================
|
||||
G4VPhysicalVolume* fTopPhysical = nullptr;
|
||||
// A link to the topmost physical volume in the detector.
|
||||
// Must be positioned at the origin and unrotated.
|
||||
// BEGIN -- Tracking Invariants
|
||||
// ===========================================
|
||||
|
||||
// Helpers/Utility classes
|
||||
//
|
||||
G4NormalNavigation fnormalNav;
|
||||
#ifdef ALTERNATIVE_VOXEL_NAV
|
||||
G4VoxelNavigation* fpvoxelNav;
|
||||
#else
|
||||
G4VoxelNavigation fvoxelNav;
|
||||
#endif
|
||||
G4ParameterisedNavigation fparamNav;
|
||||
G4ReplicaNavigation freplicaNav;
|
||||
G4RegularNavigation fregularNav;
|
||||
G4VExternalNavigation* fpExternalNav = nullptr;
|
||||
G4VoxelSafety* fpVoxelSafety;
|
||||
G4VPhysicalVolume* fTopPhysical = nullptr;
|
||||
// A link to the topmost physical volume in the detector.
|
||||
// Must be positioned at the origin and unrotated.
|
||||
|
||||
// Utility information
|
||||
//
|
||||
G4bool fCheck = false;
|
||||
// Check-mode flag [if true, more strict checks are performed].
|
||||
G4bool fPushed = false, fWarnPush = true;
|
||||
// Push flags [if true, means a stuck particle has been pushed].
|
||||
// Helpers/Utility classes
|
||||
//
|
||||
G4NormalNavigation fnormalNav;
|
||||
G4VoxelNavigation* fpvoxelNav;
|
||||
G4ParameterisedNavigation fparamNav;
|
||||
G4ReplicaNavigation freplicaNav;
|
||||
G4RegularNavigation fregularNav;
|
||||
G4VExternalNavigation* fpExternalNav = nullptr;
|
||||
G4VoxelSafety* fpVoxelSafety;
|
||||
G4SafetyCalculator* fpSafetyCalculator = nullptr;
|
||||
|
||||
// End -- Tracking Invariants
|
||||
// Utility information
|
||||
//
|
||||
G4bool fCheck = false;
|
||||
// Check-mode flag [if true, more strict checks are performed].
|
||||
G4bool fPushed = false, fWarnPush = true;
|
||||
// Push flags [if true, means a stuck particle has been pushed].
|
||||
|
||||
// End -- Tracking Invariants
|
||||
};
|
||||
|
||||
#include "G4Navigator.icc"
|
||||
|
||||
Reference in New Issue
Block a user