Import Geant4 11.2.0 source tree
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# Macro file for the visualization setting in the initialization phase
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# of the B1 example when running in interactive mode
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#
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/vis/open Vtk
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# Specify a viewer, e.g., /vis/open OGL, or allow a system choice:
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/vis/open
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# This chooses a graphics system (in order of priority):
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# - by argument in G4VisExecutive construction.
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# - by environment variable, G4VIS_DEFAULT_DRIVER.
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# - by information in ~/.g4session.
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# - by mode (batch/interactive) and if interactive, by your build flags.
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# See "Choosing a graphics viewer" in the Application Guide for details.
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# For example, with environment variable G4VIS_DEFAULT_DRIVER:
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# The format is <graphics-system> [<window-size-hint>]. Set this, e.g:
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# (bash) export G4VIS_DEFAULT_DRIVER=TSG
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# (tcsh) setenv G4VIS_DEFAULT_DRIVER OI
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# or on the command line, precede the app invocation, e.g:
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# G4VIS_DEFAULT_DRIVER=Vtk ./<application-name>
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# The window-size-hint can optionally be added, e.g:
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# (bash) export G4VIS_DEFAULT_DRIVER="OGLSX 1000x1000-0+0"
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# Other suggestions for G4VIS_DEFAULT_DRIVER (see list of registered
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# graphics systems printed at the start):
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# DAWNFILE: to create a .prim file suitable for viewing in DAWN.
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# HepRepFile: to create a .heprep file suitable for viewing in HepRApp.
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# VRML2FILE: to create a .wrl file suitable for viewing in a VRML viewer.
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# "TSG_OFFSCREEN 1200x1200": to create an image file with TSG.
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# See the tsg_offscreen.mac in examples/basic/B1 for more commands
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# to change the file format, file name, picture size, etc.
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# Disable auto refresh and quieten vis messages whilst scene and
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# trajectories are established:
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/vis/viewer/set/autoRefresh false
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/vis/verbose errors
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#
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# Draw geometry:
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/vis/drawVolume
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#
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# Specify view angle:
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/vis/viewer/set/viewpointVector -1 0 0
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/vis/viewer/set/lightsVector -1 0 0
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#
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# Specify style (surface, wireframe, auxiliary edges,...)
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/vis/viewer/set/style wireframe
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/vis/viewer/set/auxiliaryEdge true
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/vis/viewer/set/lineSegmentsPerCircle 100
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#
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# Draw smooth trajectories at end of event, showing trajectory points
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# as markers 2 pixels wide:
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/vis/scene/add/trajectories smooth
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/vis/modeling/trajectories/create/drawByCharge
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/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
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/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
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# (if too many tracks cause core dump => /tracking/storeTrajectory 0)
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#
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# Draw hits at end of event:
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#/vis/scene/add/hits
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#
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# To draw only gammas:
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#/vis/filtering/trajectories/create/particleFilter
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#/vis/filtering/trajectories/particleFilter-0/add gamma
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#
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# To invert the above, drawing all particles except gammas,
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# keep the above two lines but also add:
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#/vis/filtering/trajectories/particleFilter-0/invert true
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#
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# Many other options are available with /vis/modeling and /vis/filtering.
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# For example, to select colour by particle ID:
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#/vis/modeling/trajectories/create/drawByParticleID
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#/vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts true
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# To select or override default colours (note: e+ is blue by default):
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#/vis/modeling/trajectories/list
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#/vis/modeling/trajectories/drawByParticleID-0/set e+ yellow
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#
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# To superimpose all of the events from a given run:
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/vis/scene/endOfEventAction accumulate
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#
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# Decorations
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# Name
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/vis/set/textColour green
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/vis/set/textLayout right
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/vis/scene/add/text2D 0.9 -.9 24 ! ! VTK-example
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# or, if your system does not support right-adjustment
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#/vis/scene/add/text2D 0 -.9 24 ! ! VTK-example
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/vis/set/textLayout # Revert to normal (left adjusted) layout
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/vis/set/textColour # Revert to default text colour (blue)
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#
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# Axes, scale, etc.
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/vis/scene/add/scale # Simple scale line
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/vis/scene/add/axes # Simple axes: x=red, y=green, z=blue.
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/vis/scene/add/eventID # Drawn at end of event
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/vis/scene/add/date # Date stamp
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/vis/scene/add/logo2D # Simple logo
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/vis/scene/add/logo # 3D logo
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#
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# Frame
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/vis/set/colour red
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/vis/set/lineWidth 2
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/vis/scene/add/frame # Simple frame around the view
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/vis/set/colour # Revert to default colour (white)
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/vis/set/lineWidth # Revert to default line width (1.)
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#
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# Attach text to one edge of Shape1, with a small, fixed offset
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/vis/scene/add/text 0 6 -4 cm 18 4 4 Shape1
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# Attach text to one corner of Shape2, with a small, fixed offset
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/vis/scene/add/text 6 7 10 cm 18 4 4 Shape2
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#
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# To get nice view
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# Make the "World" box invisible
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/vis/geometry/set/visibility World 0 false
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# "Envelope" is transparent blue to represent water
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/vis/geometry/set/colour Envelope 0 0 0 1 .3
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/vis/viewer/set/style surface
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/vis/viewer/set/hiddenMarker true
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/vis/viewer/set/viewpointThetaPhi 120 150
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#
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# Re-establish auto refreshing and verbosity:
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/vis/viewer/set/autoRefresh true
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/vis/verbose warnings
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#
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# For file-based drivers, use this to create an empty detector view:
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#/vis/viewer/flush
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