Import Geant4 11.2.0 source tree
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@@ -32,11 +32,11 @@
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#include "G4VUserActionInitialization.hh"
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/// Action initialization class.
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namespace B1
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{
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/// Action initialization class.
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class ActionInitialization : public G4VUserActionInitialization
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{
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public:
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@@ -36,11 +36,11 @@
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class G4VPhysicalVolume;
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class G4LogicalVolume;
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/// Detector construction class to define materials and geometry.
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namespace B1
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{
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/// Detector construction class to define materials and geometry.
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class DetectorConstruction : public G4VUserDetectorConstruction
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{
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public:
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@@ -33,14 +33,13 @@
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#include "G4UserEventAction.hh"
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#include "globals.hh"
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/// Event action class
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///
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namespace B1
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{
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class RunAction;
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/// Event action class
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class EventAction : public G4UserEventAction
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{
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public:
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@@ -38,14 +38,14 @@ class G4ParticleGun;
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class G4Event;
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class G4Box;
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namespace B1
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{
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/// The primary generator action class with particle gun.
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///
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/// The default kinematic is a 6 MeV gamma, randomly distribued
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/// in front of the phantom across 80% of the (X,Y) phantom size.
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namespace B1
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{
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class PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
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{
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public:
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@@ -36,15 +36,15 @@
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class G4Run;
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namespace B1
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{
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/// Run action class
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///
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/// In EndOfRunAction(), it calculates the dose in the selected volume
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/// from the energy deposit accumulated via stepping and event actions.
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/// The computed dose is then printed on the screen.
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namespace B1
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{
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class RunAction : public G4UserRunAction
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{
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public:
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@@ -35,14 +35,13 @@
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class G4LogicalVolume;
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/// Stepping action class
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///
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namespace B1
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{
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class EventAction;
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/// Stepping action class
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class SteppingAction : public G4UserSteppingAction
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{
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public:
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