Import Geant4 11.1.1 source tree

This commit is contained in:
Gabriele Cosmo
2023-02-14 13:57:32 +01:00
parent 9f34590941
commit 84a556a9dc
312 changed files with 35018 additions and 36005 deletions
@@ -105,6 +105,7 @@
#define G4LOGICALVOLUME_HH 1
#include <vector>
#include <memory>
#include "G4Types.hh"
#include "G4Region.hh" // Required by inline methods
@@ -120,9 +121,9 @@ class G4VSensitiveDetector;
class G4VSolid;
class G4UserLimits;
class G4SmartVoxelHeader;
class G4VisAttributes;
class G4FastSimulationManager;
class G4MaterialCutsCouple;
class G4VisAttributes;
class G4LVData
{
@@ -323,11 +324,11 @@ class G4LogicalVolume
// Equality defined by address only.
// Returns true if objects are at same address, else false.
inline const G4VisAttributes* GetVisAttributes () const;
inline void SetVisAttributes (const G4VisAttributes* pVA);
void SetVisAttributes (const G4VisAttributes& VA);
// Gets and sets visualization attributes. A copy of 'VA' on the heap
// will be made in the case the call with a const reference is used.
const G4VisAttributes* GetVisAttributes () const;
void SetVisAttributes (const G4VisAttributes* pVA);
void SetVisAttributes (const G4VisAttributes& VA);
// Gets and sets visualization attributes.
// Arguments are converted to shared_ptr.
inline G4FastSimulationManager* GetFastSimulationManager () const;
// Gets current FastSimulationManager pointer if exists, otherwise null.
@@ -405,12 +406,12 @@ class G4LogicalVolume
G4double fSmartless = 2.0;
// Quality for optimisation, average number of voxels to be spent
// per content.
const G4VisAttributes* fVisAttributes = nullptr;
// Pointer (possibly nullptr) to visualization attributes.
G4Region* fRegion = nullptr;
// Pointer to the cuts region (if any)
// Pointer to the cuts region (if any).
G4double fBiasWeight = 1.0;
// Weight used in the event biasing technique.
std::shared_ptr<const G4VisAttributes> fVisAttributes;
// Pointer to visualization attributes.
// Shadow of master pointers.
// Each worker thread can access this field from the master thread