Import Geant4 11.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2021-12-10 14:46:44 +01:00
committed by Ben Morgan
parent 6399a014b6
commit 80e2389dd8
3932 changed files with 202519 additions and 246221 deletions
@@ -37,94 +37,89 @@
#include "G4LogicalVolume.hh"
#include "G4VSceneHandler.hh"
class G4VRML2File;
class G4VisAttributes;
class G4VRML2FileSceneHandler: public G4VSceneHandler {
class G4VRML2FileSceneHandler : public G4VSceneHandler
{
friend class G4VRML2FileViewer;
// methods (public)
public:
G4VRML2FileSceneHandler(G4VRML2File& system, const G4String& name = "");
virtual ~G4VRML2FileSceneHandler();
// methods (public)
public:
G4VRML2FileSceneHandler(G4VRML2File& system, const G4String& name = "");
virtual ~G4VRML2FileSceneHandler();
using G4VSceneHandler::AddSolid;
void AddSolid(const G4Box&);
void AddSolid(const G4Cons&);
void AddSolid(const G4Tubs&);
void AddSolid(const G4Trd&);
void AddSolid(const G4Trap&);
void AddSolid(const G4Sphere&);
void AddSolid(const G4Para&);
void AddSolid(const G4Torus&);
void AddSolid(const G4VSolid&);
using G4VSceneHandler::AddSolid;
void AddSolid(const G4Box&);
void AddSolid(const G4Cons&);
void AddSolid(const G4Tubs&);
void AddSolid(const G4Trd&);
void AddSolid(const G4Trap&);
void AddSolid(const G4Sphere&);
void AddSolid(const G4Para&);
void AddSolid(const G4Torus&);
void AddSolid(const G4VSolid&);
using G4VSceneHandler::AddCompound;
using G4VSceneHandler::AddCompound;
void BeginPrimitives(const G4Transform3D& objectTransformation);
void EndPrimitives();
void BeginPrimitives(const G4Transform3D& objectTransformation);
void EndPrimitives();
using G4VSceneHandler::AddPrimitive;
void AddPrimitive(const G4Polyline&);
void AddPrimitive(const G4Polyhedron&);
void AddPrimitive(const G4Text&);
void AddPrimitive(const G4Circle&);
void AddPrimitive(const G4Square&);
using G4VSceneHandler::AddPrimitive;
void AddPrimitive(const G4Polyline&);
void AddPrimitive(const G4Polyhedron&);
void AddPrimitive(const G4Text&);
void AddPrimitive(const G4Circle&);
void AddPrimitive(const G4Square&);
void ClearTransientStore(); // Used for triggering detector re-drawing.
void ClearTransientStore(); // Used for triggering detector re-drawing.
void BeginModeling();
void EndModeling();
void BeginModeling();
void EndModeling();
void VRMLBeginModeling();
void VRMLEndModeling();
void VRMLBeginModeling();
void VRMLEndModeling();
void connectPort();
void closePort();
void connectPort();
void closePort();
// methods (private)
private:
// methods (private)
private:
void SendMaterialNode(const G4VisAttributes* pAV);
void SendMaterialNode();
void SendMaterialNode ( const G4VisAttributes* pAV );
void SendMaterialNode ();
void SendLineColor(const G4VisAttributes* pAV);
void SendMarkerColor(const G4VMarker& mark);
void SendMarkerWorldPosition(const G4VMarker& mark);
void SendLineColor ( const G4VisAttributes* pAV );
void SendMarkerColor ( const G4VMarker& mark ) ;
void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
G4double GetMarkerHalfSize(const G4VMarker& mark);
void GetMarkerWorldPosition(const G4VMarker& mark, double* pX, double* pY,
double* pZ);
G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
void GetMarkerWorldPosition ( const G4VMarker& mark ,
double* pX ,
double* pY ,
double* pZ ) ;
G4bool isConnected() { return fFlagDestOpen; }
G4bool isConnected () { return fFlagDestOpen ; }
G4bool IsPVPickable() { return fPVPickable; }
void SetPVPickability(G4bool on_off) { fPVPickable = on_off; }
G4double SetPVTransparency();
G4double GetPVTransparency() { return fPVTransparency; }
G4bool IsPVPickable () { return fPVPickable ;}
void SetPVPickability ( G4bool on_off ) { fPVPickable = on_off ;}
G4double SetPVTransparency () ;
G4double GetPVTransparency () { return fPVTransparency ; }
// data
private:
char fVRMLFileDestDir[256];
char fVRMLFileName[256];
// data
private:
char fVRMLFileDestDir[256] ;
char fVRMLFileName[256] ;
G4VRML2File& fSystem; // Graphics system for this scene.
G4bool fFlagDestOpen;
G4VRML2File& fSystem; // Graphics system for this scene.
G4bool fFlagDestOpen ;
G4int fMaxFileNum;
G4int fMaxFileNum ;
G4bool fPVPickable;
G4double fPVTransparency;
G4bool fPVPickable ;
G4double fPVTransparency ;
static G4int fSceneIdCount;
public:
std::ofstream fDest ;
static G4int fSceneIdCount;
public:
std::ofstream fDest;
};
#endif //G4VRML2FILE_SCENE_HANDLER_HH
#endif // G4VRML2FILE_SCENE_HANDLER_HH