Import Geant4 11.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2021-12-10 14:46:44 +01:00
committed by Ben Morgan
parent 6399a014b6
commit 80e2389dd8
3932 changed files with 202519 additions and 246221 deletions
@@ -28,12 +28,11 @@
// Satoshi TANAKA
// DAWNFILE scene.
#define __G_ANSI_C__
// #define DEBUG_FR_SCENE
//----- header files
//----- header files
#include <fstream>
#include <stdlib.h>
#include <string.h>
@@ -65,243 +64,251 @@
#include "G4VPhysicalVolume.hh"
//----- constants
const char FR_ENV_CULL_INVISIBLE_OBJECTS [] = "G4DAWN_CULL_INVISIBLE_OBJECTS";
const char G4PRIM_FILE_HEADER [] = "g4_";
const char DEFAULT_G4PRIM_FILE_NAME[] = "g4_0000.prim";
// const int FR_MAX_FILE_NUM = 1 ;
// const int FR_MAX_FILE_NUM = 5 ;
// const int FR_MAX_FILE_NUM = 10 ;
// const int FR_MAX_FILE_NUM = 15 ;
// const int FR_MAX_FILE_NUM = 20 ;
const int FR_MAX_FILE_NUM = 100 ;
const char FR_ENV_CULL_INVISIBLE_OBJECTS[] = "G4DAWN_CULL_INVISIBLE_OBJECTS";
const char G4PRIM_FILE_HEADER[] = "g4_";
const char DEFAULT_G4PRIM_FILE_NAME[] = "g4_0000.prim";
const int FR_MAX_FILE_NUM = 100;
///////////////////////////
// Driver-dependent part //
///////////////////////////
//----- G4DAWNFILESceneHandler, constructor
G4DAWNFILESceneHandler::G4DAWNFILESceneHandler (G4DAWNFILE& system, const G4String& name):
G4VSceneHandler (system, fSceneIdCount++, name) ,
fSystem (system) ,
fPrimDest () ,
FRflag_in_modeling (false) ,
flag_saving_g4_prim (false) ,
COMMAND_BUF_SIZE (G4FRofstream::SEND_BUFMAX),
fPrec (9), fPrec2 (16)
//----- G4DAWNFILESceneHandler, constructor
G4DAWNFILESceneHandler::G4DAWNFILESceneHandler(G4DAWNFILE& system,
const G4String& name)
: G4VSceneHandler(system, fSceneIdCount++, name)
, fSystem(system)
, fPrimDest()
, FRflag_in_modeling(false)
, flag_saving_g4_prim(false)
, COMMAND_BUF_SIZE(G4FRofstream::SEND_BUFMAX)
, fPrec(9)
, fPrec2(16)
{
// g4.prim filename and its directory
if ( std::getenv( "G4DAWNFILE_DEST_DIR" ) == NULL ) {
strcpy( fG4PrimDestDir , "" ) ; // output dir
strcpy( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME ); // filename
} else {
strcpy( fG4PrimDestDir , std::getenv( "G4DAWNFILE_DEST_DIR" ) ); // output dir
strcpy( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME ); // filename
}
// maximum number of g4.prim files in the dest directory
fMaxFileNum = FR_MAX_FILE_NUM ; // initialization
if ( std::getenv( "G4DAWNFILE_MAX_FILE_NUM" ) != NULL ) {
sscanf( std::getenv("G4DAWNFILE_MAX_FILE_NUM"), "%d", &fMaxFileNum ) ;
// g4.prim filename and its directory
if(std::getenv("G4DAWNFILE_DEST_DIR") == NULL)
{
strcpy(fG4PrimDestDir, ""); // output dir
strcpy(fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME); // filename
}
else
{
strcpy(fG4PrimDestDir, std::getenv("G4DAWNFILE_DEST_DIR")); // output dir
strcpy(fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME); // filename
}
} else {
fMaxFileNum = FR_MAX_FILE_NUM ;
}
if( fMaxFileNum < 1 ) { fMaxFileNum = 1 ; }
// maximum number of g4.prim files in the dest directory
fMaxFileNum = FR_MAX_FILE_NUM; // initialization
if(std::getenv("G4DAWNFILE_MAX_FILE_NUM") != NULL)
{
sscanf(std::getenv("G4DAWNFILE_MAX_FILE_NUM"), "%d", &fMaxFileNum);
}
else
{
fMaxFileNum = FR_MAX_FILE_NUM;
}
if(fMaxFileNum < 1)
{
fMaxFileNum = 1;
}
//----- precision control
if(std::getenv("G4DAWNFILE_PRECISION") != NULL)
{
sscanf(std::getenv("G4DAWNFILE_PRECISION"), "%d", &fPrec);
}
else
{
fPrec = 9;
}
fPrec2 = fPrec + 7;
}
//----- precision control
if( std::getenv( "G4DAWNFILE_PRECISION" ) != NULL ) {
sscanf( std::getenv("G4DAWNFILE_PRECISION"), "%d", &fPrec ) ;
} else {
fPrec = 9 ;
}
fPrec2 = fPrec + 7 ;
}
//----- G4DAWNFILESceneHandler, destructor
G4DAWNFILESceneHandler::~G4DAWNFILESceneHandler ()
//----- G4DAWNFILESceneHandler, destructor
G4DAWNFILESceneHandler::~G4DAWNFILESceneHandler()
{
#if defined DEBUG_FR_SCENE
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** ~G4DAWNFILESceneHandler" << G4endl;
#endif
if (fPrimDest.IsOpen())
{
//----- End of modeling
// !EndModeling, !DrawAll, !CloseDevice,
// close g4.prim
FREndModeling();
}
if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** ~G4DAWNFILESceneHandler" << G4endl;
#endif
if(fPrimDest.IsOpen())
{
//----- End of modeling
// !EndModeling, !DrawAll, !CloseDevice,
// close g4.prim
FREndModeling();
}
}
//-----
void G4DAWNFILESceneHandler::SetG4PrimFileName()
void G4DAWNFILESceneHandler::SetG4PrimFileName()
{
// g4_0000.prim, g4_0001.prim, ..., g4_MAX_FILE_INDEX.prim
const int MAX_FILE_INDEX = fMaxFileNum - 1 ;
// g4_0000.prim, g4_0001.prim, ..., g4_MAX_FILE_INDEX.prim
const int MAX_FILE_INDEX = fMaxFileNum - 1;
// dest directory (null if no environmental variables is set)
strcpy ( fG4PrimFileName, fG4PrimDestDir) ;
// dest directory (null if no environmental variables is set)
strcpy(fG4PrimFileName, fG4PrimDestDir);
// create full path name (default)
strcat ( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME );
// create full path name (default)
strcat(fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME);
// Automatic updation of file names
for( int i = 0 ; i < fMaxFileNum ; i++) {
// Automatic updation of file names
for(int i = 0; i < fMaxFileNum; i++)
{
// Message in the final execution
if(i == MAX_FILE_INDEX)
{
if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
{
G4cout << "===========================================" << G4endl;
G4cout << "WARNING MESSAGE from DAWNFILE driver: " << G4endl;
G4cout << " This file name is the final one in the " << G4endl;
G4cout << " automatic updation of the output file name." << G4endl;
G4cout << " You may overwrite existing files, i.e. " << G4endl;
G4cout << " g4_XXXX.prim and g4_XXXX.eps " << G4endl;
G4cout << "===========================================" << G4endl;
}
}
// Message in the final execution
if( i == MAX_FILE_INDEX )
{
if (G4VisManager::GetVerbosity() >= G4VisManager::errors) {
G4cout << "===========================================" << G4endl;
G4cout << "WARNING MESSAGE from DAWNFILE driver: " << G4endl;
G4cout << " This file name is the final one in the " << G4endl;
G4cout << " automatic updation of the output file name." << G4endl;
G4cout << " You may overwrite existing files, i.e. " << G4endl;
G4cout << " g4_XXXX.prim and g4_XXXX.eps " << G4endl;
G4cout << "===========================================" << G4endl;
}
}
// re-determine file name as G4DAWNFILE_DEST_DIR/g4_XXXX.prim
std::ostringstream filename;
filename << fG4PrimDestDir << G4PRIM_FILE_HEADER << std::setw(4)
<< std::setfill('0') << i << ".prim";
strncpy(fG4PrimFileName, filename.str().c_str(),
sizeof(fG4PrimFileName) - 1);
fG4PrimFileName[sizeof(fG4PrimFileName) - 1] = '\0';
// re-determine file name as G4DAWNFILE_DEST_DIR/g4_XXXX.prim
std::ostringstream filename; filename
<< fG4PrimDestDir << G4PRIM_FILE_HEADER
<< std::setw(4) << std::setfill('0') << i << ".prim";
strncpy(fG4PrimFileName,filename.str().c_str(),sizeof(fG4PrimFileName)-1);
fG4PrimFileName[sizeof(fG4PrimFileName)-1] = '\0';
// check validity of the file name
std::ifstream fin;
fin.open(fG4PrimFileName);
if(!fin)
{
// new file
fin.close();
break;
}
else
{
// already exists (try next)
fin.close();
}
// check validity of the file name
std::ifstream fin ;
fin.open(fG4PrimFileName) ;
if(!fin) {
// new file
fin.close();
break;
} else {
// already exists (try next)
fin.close();
}
} // for
} // for
G4cout << "=========================================== " << G4endl;
G4cout << "Output file: " << fG4PrimFileName << G4endl;
G4cout << "Destination directory (current dir if NULL): " << fG4PrimDestDir << G4endl;
G4cout << "Maximal number of files in the destination directory: " << fMaxFileNum << G4endl;
G4cout << "Note: " << G4endl;
G4cout << " * The maximal number is customizable as: " << G4endl;
G4cout << " % setenv G4DAWNFILE_MAX_FILE_NUM number " << G4endl;
G4cout << " * The destination directory is customizable as:" << G4endl;
G4cout << " % setenv G4DAWNFILE_DEST_DIR dir_name/ " << G4endl;
G4cout << " ** Do not forget \"/\" at the end of the " << G4endl;
G4cout << " dir_name, e.g. \"./tmp/\". " << G4endl;
G4cout << "=========================================== " << G4endl;
} // G4DAWNFILESceneHandler::SetG4PrimFileName()
G4cout << "=========================================== " << G4endl;
G4cout << "Output file: " << fG4PrimFileName << G4endl;
G4cout << "Destination directory (current dir if NULL): " << fG4PrimDestDir
<< G4endl;
G4cout << "Maximal number of files in the destination directory: "
<< fMaxFileNum << G4endl;
G4cout << "Note: " << G4endl;
G4cout << " * The maximal number is customizable as: " << G4endl;
G4cout << " % setenv G4DAWNFILE_MAX_FILE_NUM number " << G4endl;
G4cout << " * The destination directory is customizable as:" << G4endl;
G4cout << " % setenv G4DAWNFILE_DEST_DIR dir_name/ " << G4endl;
G4cout << " ** Do not forget \"/\" at the end of the " << G4endl;
G4cout << " dir_name, e.g. \"./tmp/\". " << G4endl;
G4cout << "=========================================== " << G4endl;
} // G4DAWNFILESceneHandler::SetG4PrimFileName()
//-----
void G4DAWNFILESceneHandler::BeginSavingG4Prim( void )
void G4DAWNFILESceneHandler::BeginSavingG4Prim(void)
{
#if defined DEBUG_FR_SCENE
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** BeginSavingG4Prim (called)\n";
if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** BeginSavingG4Prim (called)\n";
#endif
if( !IsSavingG4Prim() )
{
if(!IsSavingG4Prim())
{
#if defined DEBUG_FR_SCENE
if (G4VisManager::GetVerbosity() >= G4VisManager::errors) {
G4cout << "***** (started) " ;
G4cout << "(open g4.prim, ##)" << G4endl;
}
if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
{
G4cout << "***** (started) ";
G4cout << "(open g4.prim, ##)" << G4endl;
}
#endif
SetG4PrimFileName() ; // result set to fG4PrimFileName
fPrimDest.Open(fG4PrimFileName) ;
SetG4PrimFileName(); // result set to fG4PrimFileName
fPrimDest.Open(fG4PrimFileName);
SendStr( FR_G4_PRIM_HEADER ) ;
flag_saving_g4_prim = true ;
}
SendStr(FR_G4_PRIM_HEADER);
flag_saving_g4_prim = true;
}
}
void G4DAWNFILESceneHandler::EndSavingG4Prim ( void )
void G4DAWNFILESceneHandler::EndSavingG4Prim(void)
{
#if defined DEBUG_FR_SCENE
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** EndSavingG4Prim (called)\n";
if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** EndSavingG4Prim (called)\n";
#endif
if( IsSavingG4Prim() )
{
if(IsSavingG4Prim())
{
#if defined DEBUG_FR_SCENE
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** (started) (close g4.prim)" << G4endl;
if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** (started) (close g4.prim)" << G4endl;
#endif
fPrimDest.Close() ;
flag_saving_g4_prim = false ;
}
fPrimDest.Close();
flag_saving_g4_prim = false;
}
}
//-----
void G4DAWNFILESceneHandler::FRBeginModeling( void )
//-----
void G4DAWNFILESceneHandler::FRBeginModeling(void)
{
if( !FRIsInModeling() )
{
if(!FRIsInModeling())
{
#if defined DEBUG_FR_SCENE
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** G4DAWNFILESceneHandler::FRBeginModeling (called & started)" << G4endl;
if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout
<< "***** G4DAWNFILESceneHandler::FRBeginModeling (called & started)"
<< G4endl;
#endif
//----- Send saving command and heading comment
BeginSavingG4Prim();
//----- Send saving command and heading comment
BeginSavingG4Prim();
//----- Send bounding box command
SendBoundingBox();
//----- Send bounding box command
SendBoundingBox();
//----- send SET_CAMERA command
//----- send SET_CAMERA command
#if defined DEBUG_FR_SCENE
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** (!SetCamera in FRBeginModeling())" << G4endl;
if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** (!SetCamera in FRBeginModeling())" << G4endl;
#endif
SendStr( FR_SET_CAMERA );
SendStr(FR_SET_CAMERA);
//----- open device
//----- open device
#if defined DEBUG_FR_SCENE
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** (!OpenDevice in FRBeginModeling())" << G4endl;
if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** (!OpenDevice in FRBeginModeling())" << G4endl;
#endif
SendStr( FR_OPEN_DEVICE );
SendStr(FR_OPEN_DEVICE);
//----- begin sending primitives
//----- begin sending primitives
#if defined DEBUG_FR_SCENE
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** (!BeginModeling in FRBeginModeling())" << G4endl;
if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** (!BeginModeling in FRBeginModeling())" << G4endl;
#endif
SendStr( FR_BEGIN_MODELING ); FRflag_in_modeling = true ;
} // if
}
SendStr(FR_BEGIN_MODELING);
FRflag_in_modeling = true;
} // if
}
/////////////////////////////////////////
// Common to DAWN and DAWNFILE drivers //
/////////////////////////////////////////
#define G4FRSCENEHANDLER G4DAWNFILESceneHandler
#define G4FRSCENEHANDLER G4DAWNFILESceneHandler
#include "G4FRSceneFunc.icc"
#undef G4FRSCENEHANDLER
#undef G4FRSCENEHANDLER
//////////////////////
// static variables //
//////////////////////
//----- static variables
G4int G4DAWNFILESceneHandler::fSceneIdCount = 0;
//----- static variables
G4int G4DAWNFILESceneHandler::fSceneIdCount = 0;