Import Geant4 11.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2021-12-10 14:46:44 +01:00
committed by Ben Morgan
parent 6399a014b6
commit 80e2389dd8
3932 changed files with 202519 additions and 246221 deletions
@@ -19,6 +19,9 @@ committal in the CVS repository !
History file for visualization/FukuiRenderer sub-category
---------------------------------------------------------
26 August 2021 Ben Morgan (DAWN-V10-07-02)
- Remove obsolete network FukuiRenderer driver
07 June 2021 John Allison (DAWN-V10-07-01)
- Fix hidden function warning.
-30
View File
@@ -1,30 +0,0 @@
<< Portability >>
Compilation of DAWN-file and DAWN-network drivers
are confirmed at the following platforms:
Linux, DEC, HP, AIX, Solaris, IRIX
@@ -33,23 +33,19 @@
#include "G4VGraphicsSystem.hh"
//----- prototype
class G4VSceneHandler ;
//----------------------------//
//----- class G4DAWNFILE -----//
//----------------------------//
class G4DAWNFILE: public G4VGraphicsSystem {
public:
G4DAWNFILE ();
virtual ~G4DAWNFILE ();
G4VSceneHandler* CreateSceneHandler (const G4String& name = "");
G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name = "");
private:
//----- prototype
class G4VSceneHandler;
//----------------------------//
//----- class G4DAWNFILE -----//
//----------------------------//
class G4DAWNFILE : public G4VGraphicsSystem
{
public:
G4DAWNFILE();
virtual ~G4DAWNFILE();
G4VSceneHandler* CreateSceneHandler(const G4String& name = "");
G4VViewer* CreateViewer(G4VSceneHandler&, const G4String& name = "");
};
#endif
@@ -37,193 +37,139 @@
#include "G4FRofstream.hh"
#include "G4FRConst.hh"
class G4VisAttributes ;
class G4VisAttributes;
class G4DAWNFILE;
//-----
class G4DAWNFILESceneHandler: public G4VSceneHandler {
//-----
class G4DAWNFILESceneHandler : public G4VSceneHandler
{
friend class G4DAWNFILEViewer;
public:
public:
//----- constructor and destructor
G4DAWNFILESceneHandler(G4DAWNFILE& system, const G4String& name = "");
virtual ~G4DAWNFILESceneHandler();
//----- constructor and destructor
G4DAWNFILESceneHandler (G4DAWNFILE& system, const G4String& name = "");
virtual ~G4DAWNFILESceneHandler ();
//----- overriding base class methods
//----- overriding base class methods
using G4VSceneHandler::AddPrimitive;
void AddPrimitive (const G4Polyline& line);
void AddPrimitive (const G4Polyhedron& p);
void AddPrimitive (const G4Text&);
void AddPrimitive (const G4Circle&);
void AddPrimitive (const G4Square&);
void AddPrimitive(const G4Polyline& line);
void AddPrimitive(const G4Polyhedron& p);
void AddPrimitive(const G4Text&);
void AddPrimitive(const G4Circle&);
void AddPrimitive(const G4Square&);
void BeginPrimitives (const G4Transform3D& objectTransformation);
void EndPrimitives ();
void BeginPrimitives(const G4Transform3D& objectTransformation);
void EndPrimitives();
using G4VSceneHandler::AddSolid;
void AddSolid ( const G4Box& box );
void AddSolid ( const G4Cons& cons );
void AddSolid ( const G4Tubs& tubs );
void AddSolid ( const G4Trd& trd );
void AddSolid ( const G4Trap& trap );
void AddSolid ( const G4Sphere& sphere );
void AddSolid ( const G4Para& para );
void AddSolid ( const G4Torus& torus );
void AddSolid ( const G4VSolid& solid );
void AddSolid(const G4Box& box);
void AddSolid(const G4Cons& cons);
void AddSolid(const G4Tubs& tubs);
void AddSolid(const G4Trd& trd);
void AddSolid(const G4Trap& trap);
void AddSolid(const G4Sphere& sphere);
void AddSolid(const G4Para& para);
void AddSolid(const G4Torus& torus);
void AddSolid(const G4VSolid& solid);
void ClearTransientStore(); // Used for triggering detector re-drawing.
//----- public methods inherent to this class
void FRBeginModeling () ;
void FREndModeling () ;
G4bool FRIsInModeling () { return FRflag_in_modeling ; }
//----- public methods inherent to this class
void FRBeginModeling();
void FREndModeling();
G4bool FRIsInModeling() { return FRflag_in_modeling; }
G4bool IsSavingG4Prim ( void ) { return flag_saving_g4_prim ; }
void BeginSavingG4Prim( void );
void EndSavingG4Prim ( void ) ;
void SetG4PrimFileName() ;
G4bool IsSavingG4Prim(void) { return flag_saving_g4_prim; }
void BeginSavingG4Prim(void);
void EndSavingG4Prim(void);
void SetG4PrimFileName();
G4DAWNFILE& GetSystem () { return fSystem ; }
void SendBoundingBox ( void );
const char* GetG4PrimFileName () { return fG4PrimFileName ; }
G4DAWNFILE& GetSystem() { return fSystem; }
void SendBoundingBox(void);
const char* GetG4PrimFileName() { return fG4PrimFileName; }
private:
//----- Utilities etc (common to DAWN and DAWNFILE drivers )
G4bool SendVisAttributes(const G4VisAttributes* pAV);
G4bool IsVisible(void);
void SendTransformedCoordinates(void);
void SendPhysVolName(void);
void SendNdiv(void);
private:
//----- public methods common to DAWN and DAWNFILE drivers
public:
void SendStr(const char* char_string);
void SendStrInt(const char* char_string, G4int ival);
void SendStrInt3(const char* char_string, G4int ival1, G4int ival2,
G4int ival3);
void SendStrInt4(const char* char_string, G4int ival1, G4int ival2,
G4int ival3, G4int ival4);
void SendStrDouble(const char* char_string, G4double dval);
void SendStrDouble2(const char* char_string, G4double dval1, G4double dval2);
void SendStrDouble3(const char* char_string, G4double dval1, G4double dval2,
G4double dval3);
//----- Utilities etc (common to DAWN and DAWNFILE drivers )
G4bool SendVisAttributes ( const G4VisAttributes* pAV );
G4bool IsVisible ( void ) ;
void SendTransformedCoordinates( void ) ;
void SendPhysVolName ( void ) ;
void SendNdiv ( void ) ;
void SendStrDouble4(const char* char_string, G4double dval1, G4double dval2,
G4double dval3, G4double dval4);
//----- public methods common to DAWN and DAWNFILE drivers
public:
void SendStr ( const char* char_string ) ;
void SendStrInt( const char* char_string ,
G4int ival );
void SendStrInt3( const char* char_string ,
G4int ival1 ,
G4int ival2 ,
G4int ival3 );
void SendStrInt4( const char* char_string ,
G4int ival1 ,
G4int ival2 ,
G4int ival3 ,
G4int ival4 );
void SendStrDouble( const char* char_string ,
G4double dval );
void SendStrDouble2( const char* char_string ,
G4double dval1 ,
G4double dval2 );
void SendStrDouble3( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 );
void SendStrDouble5(const char* char_string, G4double dval1, G4double dval2,
G4double dval3, G4double dval4, G4double dval5);
void SendStrDouble4( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 );
void SendStrDouble6(const char* char_string, G4double dval1, G4double dval2,
G4double dval3, G4double dval4, G4double dval5,
G4double dval6);
void SendStrDouble5( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 ,
G4double dval5 );
void SendStrDouble7(const char* char_string, G4double dval1, G4double dval2,
G4double dval3, G4double dval4, G4double dval5,
G4double dval6, G4double dval7);
void SendStrDouble6( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 ,
G4double dval5 ,
G4double dval6 );
void SendStrDouble11(const char* char_string, G4double dval1, G4double dval2,
G4double dval3, G4double dval4, G4double dval5,
G4double dval6, G4double dval7, G4double dval8,
G4double dval9, G4double dval10, G4double dval11);
void SendStrDouble7( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 ,
G4double dval5 ,
G4double dval6 ,
G4double dval7 );
void SendIntDouble3(G4int ival, G4double dval1, G4double dval2,
G4double dval3);
void SendInt3Str(G4int ival1, G4int ival2, G4int ival3,
const char* char_string);
void SendInt4Str(G4int ival1, G4int ival2, G4int ival3, G4int ival4,
const char* char_string);
void SendStrDouble11( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 ,
G4double dval5 ,
G4double dval6 ,
G4double dval7 ,
G4double dval8 ,
G4double dval9 ,
G4double dval10 ,
G4double dval11 ) ;
void SendStrDouble3Str(const char* char_string1, G4double dval1,
G4double dval2, G4double dval3,
const char* char_string2);
void SendIntDouble3( G4int ival ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 );
void SendInt3Str( G4int ival1 ,
G4int ival2 ,
G4int ival3 ,
const char* char_string );
void SendInt4Str( G4int ival1 ,
G4int ival2 ,
G4int ival3 ,
G4int ival4 ,
const char* char_string );
void SendStrDouble6Str(const char* char_string1, G4double dval1,
G4double dval2, G4double dval3, G4double dval4,
G4double dval5, G4double dval6,
const char* char_string2);
void SendStrDouble3Str( const char* char_string1 ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
const char* char_string2 );
void SendInt(G4int val);
void SendDouble(G4double val);
void SendStrDouble6Str( const char* char_string1 ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 ,
G4double dval5 ,
G4double dval6 ,
const char* char_string2 );
private:
G4DAWNFILE& fSystem; // Graphics system for this scene.
static G4int fSceneIdCount;
void SendInt ( G4int val );
void SendDouble( G4double val );
G4FRofstream fPrimDest; // defined here
G4bool FRflag_in_modeling;
// true: FR_BEGIN_MODELING has sent to DAWN, and
// FR_END_MODELING has not sent yet.
// false: otherwise
//
// FRflag_in_modeling is set to "true"
// in FRBeginModeling(), and to "false"
// in FREndModeling().
private:
G4DAWNFILE& fSystem; // Graphics system for this scene.
static G4int fSceneIdCount;
G4bool flag_saving_g4_prim;
G4FRofstream fPrimDest ; // defined here
G4bool FRflag_in_modeling ;
// true: FR_BEGIN_MODELING has sent to DAWN, and
// FR_END_MODELING has not sent yet.
// false: otherwise
//
// FRflag_in_modeling is set to "true"
// in FRBeginModeling(), and to "false"
// in FREndModeling().
const int COMMAND_BUF_SIZE;
G4bool flag_saving_g4_prim ;
char fG4PrimDestDir[256];
char fG4PrimFileName[256];
G4int fMaxFileNum;
const int COMMAND_BUF_SIZE ;
char fG4PrimDestDir [256] ;
char fG4PrimFileName[256] ;
G4int fMaxFileNum ;
G4int fPrec, fPrec2 ;
G4int fPrec, fPrec2;
};
#endif
@@ -34,37 +34,45 @@
#include "G4VViewer.hh"
#include "globals.hh"
class G4DAWNFILESceneHandler ;
class G4DAWNFILESceneHandler;
class G4DAWNFILEViewer: public G4VViewer {
class G4DAWNFILEViewer : public G4VViewer
{
enum FRDEV
{
FRDEV_PS = 1,
FRDEV_XWIN = 2,
FRDEV_PS2 = 3,
FRDEV_XWIN2 = 4,
FRDEV_OPEN_GL = 5,
FRDEV_DEVICE_END = 6
};
enum FRDEV {FRDEV_PS=1, FRDEV_XWIN=2, FRDEV_PS2=3, FRDEV_XWIN2=4, FRDEV_OPEN_GL=5, FRDEV_DEVICE_END=6} ;
public:
//----- constructor and destructor
G4DAWNFILEViewer(G4DAWNFILESceneHandler& scene, const G4String& name = "");
virtual ~G4DAWNFILEViewer();
public:
//----- constructor and destructor
G4DAWNFILEViewer (G4DAWNFILESceneHandler& scene, const G4String& name = "");
virtual ~G4DAWNFILEViewer ();
//----- overriding base class methods
void SetView(); // Do nothing. SendViewParameters will do its job.
void ClearView();
void DrawView();
void ShowView();
//----- overriding base class methods
void SetView (); // Do nothing. SendViewParameters will do its job.
void ClearView ();
void DrawView ();
void ShowView ();
//---- methods inherent to this class
void SendViewParameters();
const char* GetG4PrimViewer() { return fG4PrimViewer; }
const char* GetG4PrimViewerInvocation() { return fG4PrimViewerInvocation; }
const char* GetPSViewer() { return fPSViewer; }
void SendDrawingStyleToDAWNGUI(std::ostream& out);
//---- methods inherent to this class
void SendViewParameters () ;
const char* GetG4PrimViewer () { return fG4PrimViewer ;}
const char* GetG4PrimViewerInvocation() { return fG4PrimViewerInvocation ;}
const char* GetPSViewer () { return fPSViewer ;}
void SendDrawingStyleToDAWNGUI( std::ostream& out ) ;
private:
G4DAWNFILESceneHandler& fSceneHandler; // Reference to Graphics Scene for this view.
char fG4PrimViewer [32] ;
char fG4PrimViewerInvocation[64] ;
char fPSViewer [32] ;
private:
G4DAWNFILESceneHandler&
fSceneHandler; // Reference to Graphics Scene for this view.
char fG4PrimViewer[32];
char fG4PrimViewerInvocation[64];
char fPSViewer[32];
};
#endif
@@ -1,141 +0,0 @@
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
// Satoshi TANAKA, Wed Jul 3 14:13:52 JST 1996
////////////////////////////////
///// G4FRClientServer.h /////
////////////////////////////////
//=================//
#if defined (G4VIS_BUILD_DAWN_DRIVER) || defined (G4VIS_USE_DAWN)
//=================//
#if !defined G4FR_CLIENT_SERVER_H
#define G4FR_CLIENT_SERVER_H
#include<sys/types.h>
#include<sys/socket.h>
#include<netinet/in.h>
#include<arpa/inet.h>
#include<netdb.h>
#include<sys/un.h>
#include<unistd.h>
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include"G4ios.hh"
//----- constants
const char FR_ENV_SERVER_HOST_NAME[] = "G4DAWN_HOST_NAME" ;
const char FR_ENV_NAMED_PIPE_CONNECTION[] = "G4DAWN_NAMED_PIPE" ;
//-----------------------------------//
//----- class G4FRClientServer -----//
//-----------------------------------//
class G4FRClientServer {
public:
enum { SEND_BUFMAX = 1024 , RECV_BUFMAX = 1024 };
enum { SUN_PATH_MAX = 16 };
protected:
const char TERMINATOR ;
const char END_OF_LINE;
char SUN_PATH[ SUN_PATH_MAX ];
int PORT_NUMBER ;
int fSocketFd ;
char fReceivedMessage [ RECV_BUFMAX ];
char fSendingMessage [ SEND_BUFMAX ];
protected:
void Err( const char* message ) { perror(message) ;}
void SetSendingMessage( const char* message )
{ strcpy( fSendingMessage, message );}
void Send() ; // send command in fSendingMessage
public:
//----- Server
int AcceptUnix(){ return 0;} // made unfunctioned
int AcceptINET(){ return 0 ;} // made unfunctioned
//----- Client
int ConnectUnix();
int ConnectINET();
//----- Common to server and client
//---------- (1)
G4FRClientServer ( char terminator = '.' ,
char end_line = '\n' ) ;
virtual ~G4FRClientServer () {;}
void SetSunPath( const char* sun_path )
{ strcpy ( SUN_PATH, sun_path ); }
void SetPortNumber( int port_num )
{ PORT_NUMBER = port_num ; }
void IncrementPortNumber( int incr = 1 )
{ PORT_NUMBER += incr ; }
const char* GetSendingMessage() const
{ return fSendingMessage ;}
int GetSendingMessageLength() const
{ return strlen(fSendingMessage) ;}
void SetReceivedMessage( const char* message )
{ strcpy( fReceivedMessage, message );}
const char* GetReceivedMessage() const
{ return fReceivedMessage ;}
int GetReceivedMessageLength() const
{ return strlen(fReceivedMessage) ;}
int GetSofd() const { return fSocketFd ; }
int GetPortNumber () const { return PORT_NUMBER ; }
void ClearReceivedMessage ()
{ memset(fReceivedMessage, '\0', RECV_BUFMAX) ; }
int IsTerminator(char ch ) { return ( ch == TERMINATOR ); }
char GetTerminator() const { return TERMINATOR ; }
int IsEndOfLine (char ch ) { return ( ch == END_OF_LINE ); }
char GetEndOfLine() const { return END_OF_LINE ; }
void DisConnect();
void Clear();
void WaitSendBack( const char* command_string ) ;
//---------- (2) send and receive
virtual void Send ( const char* message ) ;
virtual void SendLine ( const char* message ) ;
// Add END_OF_LINE if the message does not
// Terminate with it. And then send the message.
virtual void Receive() ;
virtual void ReceiveLine() ;
}; // G4FRClientServer
#endif
#endif //G4VIS_BUILD_DAWN_DRIVER
@@ -30,166 +30,166 @@
///// G4FRConst.hh /////
///////////////////////////////////
#if !defined G4_FR_COMMAND_LIST_HH
#ifndef G4_FR_COMMAND_LIST_HH
#define G4_FR_COMMAND_LIST_HH
//----- Header comment
const char FR_G4_PRIM_HEADER [] = "##G4.PRIM-FORMAT-2.4" ;
//const char FR_PHYSICAL_VOLUME_NAME [] = "#/PhysicalVolumeName" ;
const char FR_PHYSICAL_VOLUME_NAME [] = "#/PVName" ;
//----- Header comment
const char FR_G4_PRIM_HEADER[] = "##G4.PRIM-FORMAT-2.4";
// const char FR_PHYSICAL_VOLUME_NAME [] = "#/PhysicalVolumeName" ;
const char FR_PHYSICAL_VOLUME_NAME[] = "#/PVName";
//----- Execution control (beginning with !)
const char FR_GUI [] = "!GraphicalUserInterface" ;
const char FR_DEVICE [] = "!Device" ;
const char FR_SET_CAMERA [] = "!SetCamera" ;
const char FR_OPEN_DEVICE [] = "!OpenDevice" ;
const char FR_CLOSE_DEVICE [] = "!CloseDevice" ;
const char FR_DRAW_ALL [] = "!DrawAll" ;
const char FR_CLEAR_DATA [] = "!ClearData" ;
const char FR_QUIT [] = "!Quit" ;
const char FR_DISCONNECT_DAWND [] = "!DisconnectDawnd" ;
const char FR_TERMINATE_DAWND [] = "!TerminateDawnd" ;
const char FR_SAVE [] = "!Save" ;
const char FR_END_SAVE [] = "!EndSave" ;
const char FR_WAIT [] = "!Wait" ;
const char FR_PAUSE [] = "!Pause" ;
//----- Execution control (beginning with !)
const char FR_GUI[] = "!GraphicalUserInterface";
const char FR_DEVICE[] = "!Device";
const char FR_SET_CAMERA[] = "!SetCamera";
const char FR_OPEN_DEVICE[] = "!OpenDevice";
const char FR_CLOSE_DEVICE[] = "!CloseDevice";
const char FR_DRAW_ALL[] = "!DrawAll";
const char FR_CLEAR_DATA[] = "!ClearData";
const char FR_QUIT[] = "!Quit";
const char FR_DISCONNECT_DAWND[] = "!DisconnectDawnd";
const char FR_TERMINATE_DAWND[] = "!TerminateDawnd";
const char FR_SAVE[] = "!Save";
const char FR_END_SAVE[] = "!EndSave";
const char FR_WAIT[] = "!Wait";
const char FR_PAUSE[] = "!Pause";
//----- Drawing Style
const char FR_WIREFRAME [] = "/Wireframe" ;
const char FR_SURFACE [] = "/Surface" ;
const char FR_LINES [] = "/Lines" ;
//----- Drawing Style
const char FR_WIREFRAME[] = "/Wireframe";
const char FR_SURFACE[] = "/Surface";
const char FR_LINES[] = "/Lines";
//----- Begin and End of Modeling
const char FR_BEGIN_MODELING [] = "!BeginModeling" ;
const char FR_END_MODELING [] = "!EndModeling" ;
//----- Begin and End of Modeling
const char FR_BEGIN_MODELING[] = "!BeginModeling";
const char FR_END_MODELING[] = "!EndModeling";
//----- Bounding box
const char FR_BOUNDING_BOX [] = "/BoundingBox" ;
const char FR_BOUNDING_BOX_UNIT [] = "/BoundingBox -0.5 -0.5 -0.5 0.5 0.5 0.5" ;
//----- Bounding box
const char FR_BOUNDING_BOX[] = "/BoundingBox";
const char FR_BOUNDING_BOX_UNIT[] = "/BoundingBox -0.5 -0.5 -0.5 0.5 0.5 0.5";
//----- Number of divising curved surface
const int FR_DEFALUT_NDIV_VALUE = 24 ;
//----- Number of divising curved surface
const int FR_DEFALUT_NDIV_VALUE = 24;
const char FR_NDIV [] = "/Ndiv" ;
const char FR_NDIV_DEFAULT [] = "/Ndiv 24" ;
const char FR_NDIV_3 [] = "/Ndiv 3" ;
const char FR_NDIV_4 [] = "/Ndiv 4" ;
const char FR_NDIV_8 [] = "/Ndiv 8" ;
const char FR_NDIV_16 [] = "/Ndiv 16" ;
const char FR_NDIV_24 [] = "/Ndiv 24" ;
const char FR_NDIV_48 [] = "/Ndiv 48" ;
const char FR_NDIV_96 [] = "/Ndiv 96" ;
const char FR_NDIV[] = "/Ndiv";
const char FR_NDIV_DEFAULT[] = "/Ndiv 24";
const char FR_NDIV_3[] = "/Ndiv 3";
const char FR_NDIV_4[] = "/Ndiv 4";
const char FR_NDIV_8[] = "/Ndiv 8";
const char FR_NDIV_16[] = "/Ndiv 16";
const char FR_NDIV_24[] = "/Ndiv 24";
const char FR_NDIV_48[] = "/Ndiv 48";
const char FR_NDIV_96[] = "/Ndiv 96";
//----- Camera information
const char FR_CAMERA_POSITION[] = "/CameraPosition" ;
const char FR_CAMERA_POSITION_DEFAULT[] = "/CameraPosition 100000.0 0.0 0.0" ;
// see from far upward position
const char FR_TARGET_POINT [] = "/TargetPoint";
const char FR_ZOOM_FACTOR [] = "/ZoomFactor";
const char FR_SCALE [] = "/Scale";
const char FR_FOCAL_DISTANCE [] = "/FocalDistance";
//----- Camera information
const char FR_CAMERA_POSITION[] = "/CameraPosition";
const char FR_CAMERA_POSITION_DEFAULT[] = "/CameraPosition 100000.0 0.0 0.0";
// see from far upward position
const char FR_TARGET_POINT[] = "/TargetPoint";
const char FR_ZOOM_FACTOR[] = "/ZoomFactor";
const char FR_SCALE[] = "/Scale";
const char FR_FOCAL_DISTANCE[] = "/FocalDistance";
//----- Body coordinate information
const char FR_BASE_VECTOR [] = "/BaseVector" ;
// Give e1 and e2. Then e3 is calculated.
const char FR_BASE_VECTOR_DEFAULT [] = "/BaseVector 1.0 0.0 0.0 0.0 1.0 0.0" ;
const char FR_ORIGIN [] = "/Origin" ;
const char FR_ORIGIN_DEFAULT [] = "/Origin 0.0 0.0 0.0" ;
//----- Body coordinate information
const char FR_BASE_VECTOR[] = "/BaseVector";
// Give e1 and e2. Then e3 is calculated.
const char FR_BASE_VECTOR_DEFAULT[] = "/BaseVector 1.0 0.0 0.0 0.0 1.0 0.0";
const char FR_ORIGIN[] = "/Origin";
const char FR_ORIGIN_DEFAULT[] = "/Origin 0.0 0.0 0.0";
//----- Attribute information
const char FR_DIFFUSE_RGB [] = "/DiffuseRGB" ;
// old name of /ColorRGB
//----- Attribute information
const char FR_DIFFUSE_RGB[] = "/DiffuseRGB";
// old name of /ColorRGB
const char FR_COLOR_RGB [] = "/ColorRGB" ;
const char FR_COLOR_RGB_DEFAULT [] = "/ColorRGB 1.0 1.0 1.0" ;
const char FR_COLOR_RGB_WHITE [] = "/ColorRGB 1.0 1.0 1.0" ;
const char FR_COLOR_RGB[] = "/ColorRGB";
const char FR_COLOR_RGB_DEFAULT[] = "/ColorRGB 1.0 1.0 1.0";
const char FR_COLOR_RGB_WHITE[] = "/ColorRGB 1.0 1.0 1.0";
const char FR_COLOR_RGB_RED [] = "/ColorRGB 1.0 0.0 0.0" ;
const char FR_COLOR_RGB_GREEN [] = "/ColorRGB 0.0 1.0 0.0" ;
const char FR_COLOR_RGB_BLUE [] = "/ColorRGB 0.0 0.0 1.0" ;
const char FR_COLOR_RGB_RED[] = "/ColorRGB 1.0 0.0 0.0";
const char FR_COLOR_RGB_GREEN[] = "/ColorRGB 0.0 1.0 0.0";
const char FR_COLOR_RGB_BLUE[] = "/ColorRGB 0.0 0.0 1.0";
const char FR_COLOR_RGB_CYAN [] = "/ColorRGB 0.0 1.0 1.0" ;
const char FR_COLOR_RGB_MAGENTA [] = "/ColorRGB 1.0 0.0 1.0" ;
const char FR_COLOR_RGB_YELLOW [] = "/ColorRGB 1.0 1.0 0.0" ;
const char FR_COLOR_RGB_CYAN[] = "/ColorRGB 0.0 1.0 1.0";
const char FR_COLOR_RGB_MAGENTA[] = "/ColorRGB 1.0 0.0 1.0";
const char FR_COLOR_RGB_YELLOW[] = "/ColorRGB 1.0 1.0 0.0";
const char FR_SPECULAR_RGB [] = "/SpecularRGB" ;
const char FR_SPECULAR_RGB_DEFAULT [] = "/SpecularRGB 1.0 1.0 1.0" ;
const char FR_SPECULAR_RGB_WHITE [] = "/SpecularRGB 1.0 1.0 1.0" ;
const char FR_SPECULAR_RGB[] = "/SpecularRGB";
const char FR_SPECULAR_RGB_DEFAULT[] = "/SpecularRGB 1.0 1.0 1.0";
const char FR_SPECULAR_RGB_WHITE[] = "/SpecularRGB 1.0 1.0 1.0";
const char FR_PHONG_POWER [] = "/PhongPower" ;
const char FR_PHONG_POWER_DEFAULT [] = "/PhongPower 3" ;
const char FR_PHONG_POWER[] = "/PhongPower";
const char FR_PHONG_POWER_DEFAULT[] = "/PhongPower 3";
const char FR_TRANSPARENCY [] = "/Transparency" ;
const char FR_TRANSPARENCY_ON [] = "/Transparency 1 " ; // transparent
const char FR_TRANSPARENCY_OFF [] = "/Transparency 0 " ; // non-transparent
const char FR_TRANSPARENCY[] = "/Transparency";
const char FR_TRANSPARENCY_ON[] = "/Transparency 1 "; // transparent
const char FR_TRANSPARENCY_OFF[] = "/Transparency 0 "; // non-transparent
const char FR_FORCE_WIREFRAME [] = "/ForceWireframe" ;
const char FR_FORCE_WIREFRAME_ON [] = "/ForceWireframe 1" ;
const char FR_FORCE_WIREFRAME_OFF [] = "/ForceWireframe 0" ;
const char FR_FORCE_WIREFRAME[] = "/ForceWireframe";
const char FR_FORCE_WIREFRAME_ON[] = "/ForceWireframe 1";
const char FR_FORCE_WIREFRAME_OFF[] = "/ForceWireframe 0";
const char FR_VISIBILITY [] = "/Visibility" ;
const char FR_VISIBILITY_ON [] = "/Visibility 1" ; // visible
const char FR_VISIBILITY_OFF [] = "/Visibility 0" ; // invisible
const char FR_VISIBILITY[] = "/Visibility";
const char FR_VISIBILITY_ON[] = "/Visibility 1"; // visible
const char FR_VISIBILITY_OFF[] = "/Visibility 0"; // invisible
//----- 3D Primitives
const char FR_POLYHEDRON [] = "/Polyhedron" ;
const char FR_VERTEX [] = "/Vertex" ;
const char FR_FACET [] = "/Facet" ;
const char FR_END_POLYHEDRON [] = "/EndPolyhedron" ;
//----- 3D Primitives
const char FR_POLYHEDRON[] = "/Polyhedron";
const char FR_VERTEX[] = "/Vertex";
const char FR_FACET[] = "/Facet";
const char FR_END_POLYHEDRON[] = "/EndPolyhedron";
const char FR_BOX [] = "/Box" ;
const char FR_BOX_UNIT [] = "/Box 0.5 0.5 0.5" ; // dx, dy, dz
const char FR_BOX[] = "/Box";
const char FR_BOX_UNIT[] = "/Box 0.5 0.5 0.5"; // dx, dy, dz
const char FR_COLUMN [] = "/Column" ;
const char FR_COLUMN_UNIT [] = "/Column 0.5 0.5" ; // R dz
const char FR_COLUMN[] = "/Column";
const char FR_COLUMN_UNIT[] = "/Column 0.5 0.5"; // R dz
const char FR_POLYLINE [] = "/Polyline" ;
const char FR_PL_VERTEX [] = "/PLVertex" ;
const char FR_PL_VERTEX_OLD [] = "PLVertex" ;
const char FR_END_POLYLINE [] = "/EndPolyline" ;
const char FR_POLYLINE[] = "/Polyline";
const char FR_PL_VERTEX[] = "/PLVertex";
const char FR_PL_VERTEX_OLD[] = "PLVertex";
const char FR_END_POLYLINE[] = "/EndPolyline";
const char FR_TRD [] = "/Trd" ;
// /Trd dx1 dx2 dy1 dy2 dz ;
const char FR_TRAP [] = "/Trap" ;
// /Trap dz theta phi h1 bl1 tl1 alpha1 h2 bl2 tl2 alpha2
const char FR_TUBS [] = "/Tubs" ;
// /Tubs rmin rmax dz sphi dphi
const char FR_CONS [] = "/Cons" ;
// /Cons rmin1 rmax1 rmin2 rmax2 dz sphi dphi
const char FR_SPHERE [] = "/Sphere" ;
// /Sphere R
const char FR_SPHERE_SEG [] = "/SphereSeg" ;
// /SphereSeg rmin rmax s_theta d_theta s_phi d_phi
const char FR_PARA [] = "/Parallelepiped" ;
// /Parallelepiped dx dy dz tanAlpha tanTheta_cosPhi tanTheta_sinPhi
const char FR_PCON [] = "/PolyCone" ;
// /PolyCone sphi dphi nz z[nz] rmin[nz] rmax[nz]
const char FR_PGON [] = "/PolyGon" ;
// /PolyGon sphi dphi ndiv nz z[nz] rmin[nz] rmax[nz]
const char FR_TORUS [] = "/Torus" ;
// /PolyGon sphi dphi ndiv nz z[nz] rmin[nz] rmax[nz]
const char FR_TRD[] = "/Trd";
// /Trd dx1 dx2 dy1 dy2 dz ;
const char FR_TRAP[] = "/Trap";
// /Trap dz theta phi h1 bl1 tl1 alpha1 h2 bl2 tl2 alpha2
const char FR_TUBS[] = "/Tubs";
// /Tubs rmin rmax dz sphi dphi
const char FR_CONS[] = "/Cons";
// /Cons rmin1 rmax1 rmin2 rmax2 dz sphi dphi
const char FR_SPHERE[] = "/Sphere";
// /Sphere R
const char FR_SPHERE_SEG[] = "/SphereSeg";
// /SphereSeg rmin rmax s_theta d_theta s_phi d_phi
const char FR_PARA[] = "/Parallelepiped";
// /Parallelepiped dx dy dz tanAlpha tanTheta_cosPhi tanTheta_sinPhi
const char FR_PCON[] = "/PolyCone";
// /PolyCone sphi dphi nz z[nz] rmin[nz] rmax[nz]
const char FR_PGON[] = "/PolyGon";
// /PolyGon sphi dphi ndiv nz z[nz] rmin[nz] rmax[nz]
const char FR_TORUS[] = "/Torus";
// /PolyGon sphi dphi ndiv nz z[nz] rmin[nz] rmax[nz]
//----- Marks I (arg: x y z half_size_3d)
const char FR_FONT_NAME [] = "/FontName" ;
const char FR_FONT_NAME[] = "/FontName";
//----- Marks I (arg: x y z half_size_3d)
const char FR_MARK_CIRCLE_2D [] = "/MarkCircle2D" ;
const char FR_MARK_SQUARE_2D [] = "/MarkSquare2D" ;
const char FR_MARK_TEXT_2D [] = "/MarkText2D" ;
// /MarkText2D x y z size_world x_offset_world y_offset_world string
const char FR_MARK_CIRCLE_2D[] = "/MarkCircle2D";
const char FR_MARK_SQUARE_2D[] = "/MarkSquare2D";
const char FR_MARK_TEXT_2D[] = "/MarkText2D";
// /MarkText2D x y z size_world x_offset_world y_offset_world string
//----- Marks II (arg: x y z half_size_2d)
const char FR_MARK_CIRCLE_2DS [] = "/MarkCircle2DS" ;
const char FR_MARK_SQUARE_2DS [] = "/MarkSquare2DS" ;
const char FR_MARK_TEXT_2DS [] = "/MarkText2DS" ;
// /MarkText2DS x y z size_pt x_offset_pt y_offset_pt string
const char FR_MARK_CIRCLE_2DS[] = "/MarkCircle2DS";
const char FR_MARK_SQUARE_2DS[] = "/MarkSquare2DS";
const char FR_MARK_TEXT_2DS[] = "/MarkText2DS";
// /MarkText2DS x y z size_pt x_offset_pt y_offset_pt string
//----- Text
const char FR_TEXT_2DS [] = "/Text2DS" ;
const char FR_TEXT_2DS[] = "/Text2DS";
//----- For DAWNCUT
const char FR_CLIPPING_PLANE [] = "/ClippingPlane" ;
// /ClippingPlaneMarkCross2D a b c d
// for plane ax + by + cz + d = 0
const char FR_CLIPPING_PLANE[] = "/ClippingPlane";
// /ClippingPlaneMarkCross2D a b c d
// for plane ax + by + cz + d = 0
#endif
@@ -1,58 +0,0 @@
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
#if !defined G4_FR_FEATURES_HH
#define G4_FR_FEATURES_HH
const char FR_DAWN_FEATURES[] = "High quality technical renderer.\
\n Features: exact hidden line, hidden surface algorithms.\
\n high (unlimited) resolution.\
\n renders to PostScript for viewing and/or hardcopy.\
\n remote rendering.\
\n off-line rendering.\
\n graphical user interface.\
\n connection via TCP/IP socket or named pipe Fukui Renderer DAWN.\
\n Disadvantages: compute intensive, takes time (use a fast graphics\
\n system, such as OpenGL, to select view, then copy\
\n to this renderer - /vis~/copy/view, /vis~/set/view).";
const char FR_DAWNFILE_FEATURES[] ="High quality technical renderer.\
\n Features: exact hidden line, hidden surface algorithms.\
\n high (unlimited) resolution.\
\n renders to PostScript for viewing and/or hardcopy.\
\n remote rendering.\
\n off-line rendering.\
\n graphical user interface.\
\n connection via g4.prim file to Fukui Renderer DAWN,\
\n DAVID (DAwn's Visual Intersection Debugger, etc.\
\n Disadvantages: compute intensive, takes time (use a fast graphics\
\n system, such as OpenGL, to select view, then copy\
\n to this renderer - /vis~/copy/view, /vis~/set/view).";
#endif
File diff suppressed because it is too large Load Diff
@@ -25,100 +25,92 @@
//
//
//
#ifndef G4_FR_OFSTREAM_HH
#define G4_FR_OFSTREAM_HH
#include <fstream>
#if !defined G4_FR_OFSTREAM_HH
#define G4_FR_OFSTREAM_HH
#include "globals.hh"
/////////////////////
//typedef int G4bool ;
//#define false 0 ;
//#define true 1 ;
////////////////////
class G4FRofstream {
class G4FRofstream
{
public:
enum
{
SEND_BUFMAX = 1024
};
public:
enum { SEND_BUFMAX = 1024 };
// constructors
G4FRofstream() { flag_file_open = false; }
G4FRofstream(const char* filename);
public:
// constructors
G4FRofstream () { flag_file_open = false ; }
G4FRofstream ( const char* filename ) ;
// destructor
virtual ~G4FRofstream();
// destructor
virtual ~G4FRofstream ();
// open and close
void Open(const char* filename);
void Close();
G4bool IsOpen() { return flag_file_open; }
// open and close
void Open ( const char* filename );
void Close() ;
G4bool IsOpen() { return flag_file_open ;}
// utilities
void SendLine(const char* string); // save string with new line
// utilities
void SendLine( const char* string ) ; // save string with new line
// static functions
static G4bool DoesFileExist( const char* filename ) ;
// static functions
static G4bool DoesFileExist(const char* filename);
protected:
G4bool flag_file_open ;
std::ofstream fout ;
} ;
G4bool flag_file_open;
std::ofstream fout;
};
inline void G4FRofstream::Open ( const char* filename )
{
if( !IsOpen() ) {
fout.open( filename ) ;
flag_file_open = true ;
}
inline void G4FRofstream::Open(const char* filename)
{
if(!IsOpen())
{
fout.open(filename);
flag_file_open = true;
}
}
inline void G4FRofstream::Close ()
{
if( IsOpen() ) {
fout.close();
flag_file_open = false ;
}
inline void G4FRofstream::Close()
{
if(IsOpen())
{
fout.close();
flag_file_open = false;
}
}
inline void G4FRofstream::SendLine ( const char* message )
inline void G4FRofstream::SendLine(const char* message)
{
if ( IsOpen() ) {
fout << message << G4endl;
}
if(IsOpen())
{
fout << message << G4endl;
}
}
inline G4bool G4FRofstream::DoesFileExist ( const char* filename )
inline G4bool G4FRofstream::DoesFileExist(const char* filename)
{
G4bool status = false ;
G4bool status = false;
std::ifstream fout_tmp( filename ) ;
if( fout_tmp ) { status = true ; }
fout_tmp.close();
std::ifstream fout_tmp(filename);
if(fout_tmp)
{
status = true;
}
fout_tmp.close();
return status ;
return status;
}
inline
G4FRofstream::G4FRofstream ( const char* filename )
inline G4FRofstream::G4FRofstream(const char* filename)
{
flag_file_open = false ;
Open( filename );
}
inline
G4FRofstream::~G4FRofstream ()
{
Close() ;
}
flag_file_open = false;
Open(filename);
}
inline G4FRofstream::~G4FRofstream() { Close(); }
#endif
@@ -1,82 +0,0 @@
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// Satoshi TANAKA
// Fukui Renderer factory.
//=================//
#if defined (G4VIS_BUILD_DAWN_DRIVER) || defined (G4VIS_USE_DAWN)
//=================//
#ifndef G4FUKUI_RENDERER_HH
#define G4FUKUI_RENDERER_HH
#include "G4VGraphicsSystem.hh"
#include "G4FRClientServer.hh"
//----- prototype
class G4VSceneHandler ;
//---------------------------------//
//----- class G4FukuiRenderer -----//
//---------------------------------//
class G4FukuiRenderer: public G4VGraphicsSystem {
public:
G4FukuiRenderer ();
virtual ~G4FukuiRenderer ();
G4VSceneHandler* CreateSceneHandler (const G4String& name = "");
G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name = "");
G4FRClientServer& GetPrimDest() { return fPrimDest ; }
//----- inter-process communication
enum { IP_UNIX, IP_INET };
enum { FR_MAX_PORT_INCR = 10 };
G4bool IsUnixDomain() const { return (fIPMode == G4FukuiRenderer::IP_UNIX); }
G4bool IsInetDomain() const { return (fIPMode == G4FukuiRenderer::IP_INET); }
void UseInetDomainAuto();
void UseInetDomain();
void UseBSDUnixDomainAuto();
void ConnectPort( int max_port_incr = FR_MAX_PORT_INCR);
G4bool IsGUIMode (void) { return flag_use_gui ; }
G4bool IsConnected (void) { return flag_connected ; }
public:
//----- inter-process communication
G4FRClientServer fPrimDest ;
private:
int fIPMode ;
G4bool flag_use_gui ;
G4int flag_connected ;
};
#endif
#endif //G4VIS_BUILD_DAWN_DRIVER
@@ -1,238 +0,0 @@
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// Satoshi TANAKA, Fri Jun 28 11:19:19 JST 1996
//=================//
#ifdef G4VIS_BUILD_DAWN_DRIVER
//=================//
#ifndef G4FUKUI_RENDERER_SCENE_HANDLER_HH
#define G4FUKUI_RENDERER_SCENE_HANDLER_HH
#include "globals.hh"
#include "G4VSceneHandler.hh"
#include "G4FRClientServer.hh"
#include "G4FRConst.hh"
class G4VisAttributes ;
class G4FukuiRenderer;
//-----
class G4FukuiRendererSceneHandler: public G4VSceneHandler {
public:
//----- constructor and destructor
G4FukuiRendererSceneHandler (G4FukuiRenderer& system, const G4String& name = "");
virtual ~G4FukuiRendererSceneHandler ();
//----- overriding base class methods
using G4VSceneHandler::AddPrimitive;
void AddPrimitive (const G4Polyline& line);
void AddPrimitive (const G4Polyhedron& p);
void AddPrimitive (const G4Text&);
void AddPrimitive (const G4Circle&);
void AddPrimitive (const G4Square&);
void BeginPrimitives (const G4Transform3D& objectTransformation);
void EndPrimitives ();
using G4VSceneHandler::AddSolid;
void AddSolid ( const G4Box& box );
void AddSolid ( const G4Cons& cons );
void AddSolid ( const G4Tubs& tubs );
void AddSolid ( const G4Trd& trd );
void AddSolid ( const G4Trap& trap );
void AddSolid ( const G4Sphere& sphere );
void AddSolid ( const G4Para& para );
void AddSolid ( const G4Torus& torus );
void AddSolid ( const G4VSolid& solid );
void ClearTransientStore(); // Used for triggering detector re-drawing.
//----- methods inherent to this class
void FRBeginModeling () ;
void FREndModeling () ;
G4bool FRIsInModeling () { return FRflag_in_modeling ; }
G4bool IsSavingG4Prim ( void ) { return flag_saving_g4_prim ; }
void BeginSavingG4Prim( void )
{
if( !IsSavingG4Prim() )
{
SendStr( FR_SAVE ) ;
SendStr( FR_G4_PRIM_HEADER ) ;
flag_saving_g4_prim = true ;
}
}
void EndSavingG4Prim ( void )
{ if( IsSavingG4Prim() ) { SendStr( FR_END_SAVE ); flag_saving_g4_prim = false ; } }
G4FRClientServer& GetPrimDest () { return fPrimDest ; }
G4FukuiRenderer& GetSystem () { return fSystem ; }
void SendBoundingBox ( void );
private:
//----- Utilities etc
G4bool SendVisAttributes ( const G4VisAttributes* pAV );
G4bool IsVisible ( void ) ;
void SendTransformedCoordinates( void ) ;
void SendPhysVolName ( void ) ;
void SendNdiv ( void ) ;
public:
void SendStr ( const char* char_string ) ;
void SendStrInt( const char* char_string ,
G4int ival );
void SendStrInt3( const char* char_string ,
G4int ival1 ,
G4int ival2 ,
G4int ival3 );
void SendStrInt4( const char* char_string ,
G4int ival1 ,
G4int ival2 ,
G4int ival3 ,
G4int ival4 );
void SendStrDouble( const char* char_string ,
G4double dval );
void SendStrDouble2( const char* char_string ,
G4double dval1 ,
G4double dval2 );
void SendStrDouble3( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 );
void SendStrDouble4( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 );
void SendStrDouble5( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 ,
G4double dval5 );
void SendStrDouble6( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 ,
G4double dval5 ,
G4double dval6 );
void SendStrDouble7( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 ,
G4double dval5 ,
G4double dval6 ,
G4double dval7 );
void SendStrDouble11( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 ,
G4double dval5 ,
G4double dval6 ,
G4double dval7 ,
G4double dval8 ,
G4double dval9 ,
G4double dval10 ,
G4double dval11 ) ;
void SendIntDouble3( G4int ival ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 );
void SendInt3Str( G4int ival1 ,
G4int ival2 ,
G4int ival3 ,
const char* char_string );
void SendInt4Str( G4int ival1 ,
G4int ival2 ,
G4int ival3 ,
G4int ival4 ,
const char* char_string );
void SendStrDouble3Str( const char* char_string1 ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
const char* char_string2 );
void SendStrDouble6Str( const char* char_string1 ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 ,
G4double dval5 ,
G4double dval6 ,
const char* char_string2 );
void SendInt ( G4int val );
void SendDouble( G4double val );
private:
G4FukuiRenderer& fSystem; // Graphics system for this scene.
static G4int fSceneIdCount;
G4FRClientServer& fPrimDest ; // defined in G4FukuiRenderer
G4bool FRflag_in_modeling ;
// true: FR_BEGIN_MODELING has sent to DAWN, and
// FR_END_MODELING has not sent yet.
// false: otherwise
//
// FRflag_in_modeling is set to "true"
// in FRBeginModeling(), and to "false"
// in FREndModeling().
G4bool flag_saving_g4_prim ;
const int COMMAND_BUF_SIZE ;
G4int fPrec, fPrec2 ;
};
#endif
#endif //G4VIS_BUILD_DAWN_DRIVER
@@ -1,75 +0,0 @@
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// Satoshi TANAKA, Fri Jun 28 12:10:14 JST 1996
// FukuiRenderer viewer - opens window, hard copy, etc.
//=================//
#ifdef G4VIS_BUILD_DAWN_DRIVER
//=================//
#ifndef G4FUKUI_RENDERER_VIEWER_HH
#define G4FUKUI_RENDERER_VIEWER_HH
#include "G4VViewer.hh"
#include "globals.hh"
class G4FukuiRendererSceneHandler ;
class G4FukuiRendererViewer: public G4VViewer {
public:
enum FRDEV {FRDEV_PS=1, FRDEV_XWIN=2, FRDEV_PS2=3, FRDEV_XWIN2=4, FRDEV_OPEN_GL=5, FRDEV_DEVICE_END=6} ;
//----- constructor and destructor
G4FukuiRendererViewer (G4FukuiRendererSceneHandler& scene, const G4String& name);
virtual ~G4FukuiRendererViewer ();
//----- overriding base class methods
void SetView (); // Do nothing. SendViewParameters will do its job.
void ClearView ();
void DrawView ();
void ShowView ();
//---- methods inherent to this class
void Wait() ;
void SendViewParameters () ;
void SendDevice( FRDEV dev );
void SendDrawingStyle() ;
private:
G4FukuiRendererSceneHandler& fSceneHandler; // Reference to Graphics Scene for this view.
};
#endif
#endif //G4VIS_BUILD_DAWN_DRIVER
@@ -30,6 +30,6 @@
#include "globals.hh"
G4String G4VisFeaturesOfDAWNFILE ();
G4String G4VisFeaturesOfDAWNFILE();
#endif
@@ -1,37 +0,0 @@
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
#ifndef G4VISFEATURESOFFUKUIRENDERER_HH
#define G4VISFEATURESOFFUKUIRENDERER_HH
#include "globals.hh"
G4String G4VisFeaturesOfFukuiRenderer ();
#endif
@@ -1,50 +1,20 @@
# - G4FR module build definition
# Module has optional sources
# List those always built
set(G4VIS_DAWN_MODULE_HEADERS
G4DAWNFILE.hh
G4DAWNFILESceneHandler.hh
G4DAWNFILEViewer.hh
G4FRConst.hh
G4FRFeatures.hh
G4FRSceneFunc.icc
G4FRofstream.hh
G4VisFeaturesOfDAWNFILE.hh
G4VisFeaturesOfFukuiRenderer.hh)
set(G4VIS_DAWN_MODULE_SOURCES
G4DAWNFILE.cc
G4DAWNFILESceneHandler.cc
G4DAWNFILEViewer.cc
G4VisFeaturesOfDAWNFILE.cc
G4VisFeaturesOfFukuiRenderer.cc)
# DAWN Network driver only built if user selected
if(GEANT4_USE_NETWORKDAWN)
list(APPEND G4VIS_DAWN_MODULE_HEADERS
G4FRClientServer.hh
G4FukuiRenderer.hh
G4FukuiRendererSceneHandler.hh
G4FukuiRendererViewer.hh)
list(APPEND G4VIS_DAWN_MODULE_SOURCES
G4FRClientServer.cc
G4FukuiRenderer.cc
G4FukuiRendererSceneHandler.cc
G4FukuiRendererViewer.cc)
# To activate the Fukui Renderer Network component, we need an
# extra compile definition
add_definitions(-DG4VIS_BUILD_DAWN_DRIVER)
endif()
# Define the Geant4 Module.
geant4_add_module(G4FR
PUBLIC_HEADERS
${G4VIS_DAWN_MODULE_HEADERS}
G4DAWNFILE.hh
G4DAWNFILESceneHandler.hh
G4DAWNFILEViewer.hh
G4FRConst.hh
G4FRSceneFunc.icc
G4FRofstream.hh
G4VisFeaturesOfDAWNFILE.hh
SOURCES
${G4VIS_DAWN_MODULE_SOURCES})
G4DAWNFILE.cc
G4DAWNFILESceneHandler.cc
G4DAWNFILEViewer.cc
G4VisFeaturesOfDAWNFILE.cc)
geant4_module_link_libraries(G4FR
PUBLIC
@@ -28,46 +28,39 @@
// Satoshi TANAKA
// DAWNFILE factory.
//#define DEBUG_FR_SYSTEM
#include "G4DAWNFILE.hh"
#define __G_ANSI_C__
//#include "G4VisFeaturesOfDAWNFILE.hh"
#include "G4FRFeatures.hh"
#include "G4VisFeaturesOfDAWNFILE.hh"
#include "G4VSceneHandler.hh"
#include "G4DAWNFILESceneHandler.hh"
#include "G4DAWNFILEViewer.hh"
#include "G4FRConst.hh"
//----- G4DAWNFILE, constructor
G4DAWNFILE::G4DAWNFILE ():
G4VGraphicsSystem ("DAWNFILE",
"DAWNFILE",
FR_DAWNFILE_FEATURES,
G4VGraphicsSystem::fileWriter)
//----- G4DAWNFILE, constructor
G4DAWNFILE::G4DAWNFILE()
: G4VGraphicsSystem("DAWNFILE", "DAWNFILE", G4VisFeaturesOfDAWNFILE(),
G4VGraphicsSystem::fileWriter)
{}
//----- G4DAWNFILE, destructor
G4DAWNFILE::~G4DAWNFILE ()
{}
//----- G4DAWNFILE, destructor
G4DAWNFILE::~G4DAWNFILE() {}
//----- G4DAWNFILE::CreateSceneHandler (const G4String& name)
G4VSceneHandler* G4DAWNFILE::CreateSceneHandler (const G4String& name)
//----- G4DAWNFILE::CreateSceneHandler (const G4String& name)
G4VSceneHandler* G4DAWNFILE::CreateSceneHandler(const G4String& name)
{
G4VSceneHandler* p = new G4DAWNFILESceneHandler (*this, name);
return p;
G4VSceneHandler* p = new G4DAWNFILESceneHandler(*this, name);
return p;
}
//----- G4DAWNFILE::CreateViewer ()
G4VViewer* G4DAWNFILE::CreateViewer (G4VSceneHandler& scene, const G4String& name)
//----- G4DAWNFILE::CreateViewer ()
G4VViewer* G4DAWNFILE::CreateViewer(G4VSceneHandler& scene,
const G4String& name)
{
G4VViewer* pView =
new G4DAWNFILEViewer ((G4DAWNFILESceneHandler&) scene, name);
return pView;
G4VViewer* pView =
new G4DAWNFILEViewer((G4DAWNFILESceneHandler&) scene, name);
return pView;
}
@@ -28,12 +28,11 @@
// Satoshi TANAKA
// DAWNFILE scene.
#define __G_ANSI_C__
// #define DEBUG_FR_SCENE
//----- header files
//----- header files
#include <fstream>
#include <stdlib.h>
#include <string.h>
@@ -65,243 +64,251 @@
#include "G4VPhysicalVolume.hh"
//----- constants
const char FR_ENV_CULL_INVISIBLE_OBJECTS [] = "G4DAWN_CULL_INVISIBLE_OBJECTS";
const char G4PRIM_FILE_HEADER [] = "g4_";
const char DEFAULT_G4PRIM_FILE_NAME[] = "g4_0000.prim";
// const int FR_MAX_FILE_NUM = 1 ;
// const int FR_MAX_FILE_NUM = 5 ;
// const int FR_MAX_FILE_NUM = 10 ;
// const int FR_MAX_FILE_NUM = 15 ;
// const int FR_MAX_FILE_NUM = 20 ;
const int FR_MAX_FILE_NUM = 100 ;
const char FR_ENV_CULL_INVISIBLE_OBJECTS[] = "G4DAWN_CULL_INVISIBLE_OBJECTS";
const char G4PRIM_FILE_HEADER[] = "g4_";
const char DEFAULT_G4PRIM_FILE_NAME[] = "g4_0000.prim";
const int FR_MAX_FILE_NUM = 100;
///////////////////////////
// Driver-dependent part //
///////////////////////////
//----- G4DAWNFILESceneHandler, constructor
G4DAWNFILESceneHandler::G4DAWNFILESceneHandler (G4DAWNFILE& system, const G4String& name):
G4VSceneHandler (system, fSceneIdCount++, name) ,
fSystem (system) ,
fPrimDest () ,
FRflag_in_modeling (false) ,
flag_saving_g4_prim (false) ,
COMMAND_BUF_SIZE (G4FRofstream::SEND_BUFMAX),
fPrec (9), fPrec2 (16)
//----- G4DAWNFILESceneHandler, constructor
G4DAWNFILESceneHandler::G4DAWNFILESceneHandler(G4DAWNFILE& system,
const G4String& name)
: G4VSceneHandler(system, fSceneIdCount++, name)
, fSystem(system)
, fPrimDest()
, FRflag_in_modeling(false)
, flag_saving_g4_prim(false)
, COMMAND_BUF_SIZE(G4FRofstream::SEND_BUFMAX)
, fPrec(9)
, fPrec2(16)
{
// g4.prim filename and its directory
if ( std::getenv( "G4DAWNFILE_DEST_DIR" ) == NULL ) {
strcpy( fG4PrimDestDir , "" ) ; // output dir
strcpy( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME ); // filename
} else {
strcpy( fG4PrimDestDir , std::getenv( "G4DAWNFILE_DEST_DIR" ) ); // output dir
strcpy( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME ); // filename
}
// maximum number of g4.prim files in the dest directory
fMaxFileNum = FR_MAX_FILE_NUM ; // initialization
if ( std::getenv( "G4DAWNFILE_MAX_FILE_NUM" ) != NULL ) {
sscanf( std::getenv("G4DAWNFILE_MAX_FILE_NUM"), "%d", &fMaxFileNum ) ;
// g4.prim filename and its directory
if(std::getenv("G4DAWNFILE_DEST_DIR") == NULL)
{
strcpy(fG4PrimDestDir, ""); // output dir
strcpy(fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME); // filename
}
else
{
strcpy(fG4PrimDestDir, std::getenv("G4DAWNFILE_DEST_DIR")); // output dir
strcpy(fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME); // filename
}
} else {
fMaxFileNum = FR_MAX_FILE_NUM ;
}
if( fMaxFileNum < 1 ) { fMaxFileNum = 1 ; }
// maximum number of g4.prim files in the dest directory
fMaxFileNum = FR_MAX_FILE_NUM; // initialization
if(std::getenv("G4DAWNFILE_MAX_FILE_NUM") != NULL)
{
sscanf(std::getenv("G4DAWNFILE_MAX_FILE_NUM"), "%d", &fMaxFileNum);
}
else
{
fMaxFileNum = FR_MAX_FILE_NUM;
}
if(fMaxFileNum < 1)
{
fMaxFileNum = 1;
}
//----- precision control
if(std::getenv("G4DAWNFILE_PRECISION") != NULL)
{
sscanf(std::getenv("G4DAWNFILE_PRECISION"), "%d", &fPrec);
}
else
{
fPrec = 9;
}
fPrec2 = fPrec + 7;
}
//----- precision control
if( std::getenv( "G4DAWNFILE_PRECISION" ) != NULL ) {
sscanf( std::getenv("G4DAWNFILE_PRECISION"), "%d", &fPrec ) ;
} else {
fPrec = 9 ;
}
fPrec2 = fPrec + 7 ;
}
//----- G4DAWNFILESceneHandler, destructor
G4DAWNFILESceneHandler::~G4DAWNFILESceneHandler ()
//----- G4DAWNFILESceneHandler, destructor
G4DAWNFILESceneHandler::~G4DAWNFILESceneHandler()
{
#if defined DEBUG_FR_SCENE
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** ~G4DAWNFILESceneHandler" << G4endl;
#endif
if (fPrimDest.IsOpen())
{
//----- End of modeling
// !EndModeling, !DrawAll, !CloseDevice,
// close g4.prim
FREndModeling();
}
if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** ~G4DAWNFILESceneHandler" << G4endl;
#endif
if(fPrimDest.IsOpen())
{
//----- End of modeling
// !EndModeling, !DrawAll, !CloseDevice,
// close g4.prim
FREndModeling();
}
}
//-----
void G4DAWNFILESceneHandler::SetG4PrimFileName()
void G4DAWNFILESceneHandler::SetG4PrimFileName()
{
// g4_0000.prim, g4_0001.prim, ..., g4_MAX_FILE_INDEX.prim
const int MAX_FILE_INDEX = fMaxFileNum - 1 ;
// g4_0000.prim, g4_0001.prim, ..., g4_MAX_FILE_INDEX.prim
const int MAX_FILE_INDEX = fMaxFileNum - 1;
// dest directory (null if no environmental variables is set)
strcpy ( fG4PrimFileName, fG4PrimDestDir) ;
// dest directory (null if no environmental variables is set)
strcpy(fG4PrimFileName, fG4PrimDestDir);
// create full path name (default)
strcat ( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME );
// create full path name (default)
strcat(fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME);
// Automatic updation of file names
for( int i = 0 ; i < fMaxFileNum ; i++) {
// Automatic updation of file names
for(int i = 0; i < fMaxFileNum; i++)
{
// Message in the final execution
if(i == MAX_FILE_INDEX)
{
if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
{
G4cout << "===========================================" << G4endl;
G4cout << "WARNING MESSAGE from DAWNFILE driver: " << G4endl;
G4cout << " This file name is the final one in the " << G4endl;
G4cout << " automatic updation of the output file name." << G4endl;
G4cout << " You may overwrite existing files, i.e. " << G4endl;
G4cout << " g4_XXXX.prim and g4_XXXX.eps " << G4endl;
G4cout << "===========================================" << G4endl;
}
}
// Message in the final execution
if( i == MAX_FILE_INDEX )
{
if (G4VisManager::GetVerbosity() >= G4VisManager::errors) {
G4cout << "===========================================" << G4endl;
G4cout << "WARNING MESSAGE from DAWNFILE driver: " << G4endl;
G4cout << " This file name is the final one in the " << G4endl;
G4cout << " automatic updation of the output file name." << G4endl;
G4cout << " You may overwrite existing files, i.e. " << G4endl;
G4cout << " g4_XXXX.prim and g4_XXXX.eps " << G4endl;
G4cout << "===========================================" << G4endl;
}
}
// re-determine file name as G4DAWNFILE_DEST_DIR/g4_XXXX.prim
std::ostringstream filename;
filename << fG4PrimDestDir << G4PRIM_FILE_HEADER << std::setw(4)
<< std::setfill('0') << i << ".prim";
strncpy(fG4PrimFileName, filename.str().c_str(),
sizeof(fG4PrimFileName) - 1);
fG4PrimFileName[sizeof(fG4PrimFileName) - 1] = '\0';
// re-determine file name as G4DAWNFILE_DEST_DIR/g4_XXXX.prim
std::ostringstream filename; filename
<< fG4PrimDestDir << G4PRIM_FILE_HEADER
<< std::setw(4) << std::setfill('0') << i << ".prim";
strncpy(fG4PrimFileName,filename.str().c_str(),sizeof(fG4PrimFileName)-1);
fG4PrimFileName[sizeof(fG4PrimFileName)-1] = '\0';
// check validity of the file name
std::ifstream fin;
fin.open(fG4PrimFileName);
if(!fin)
{
// new file
fin.close();
break;
}
else
{
// already exists (try next)
fin.close();
}
// check validity of the file name
std::ifstream fin ;
fin.open(fG4PrimFileName) ;
if(!fin) {
// new file
fin.close();
break;
} else {
// already exists (try next)
fin.close();
}
} // for
} // for
G4cout << "=========================================== " << G4endl;
G4cout << "Output file: " << fG4PrimFileName << G4endl;
G4cout << "Destination directory (current dir if NULL): " << fG4PrimDestDir << G4endl;
G4cout << "Maximal number of files in the destination directory: " << fMaxFileNum << G4endl;
G4cout << "Note: " << G4endl;
G4cout << " * The maximal number is customizable as: " << G4endl;
G4cout << " % setenv G4DAWNFILE_MAX_FILE_NUM number " << G4endl;
G4cout << " * The destination directory is customizable as:" << G4endl;
G4cout << " % setenv G4DAWNFILE_DEST_DIR dir_name/ " << G4endl;
G4cout << " ** Do not forget \"/\" at the end of the " << G4endl;
G4cout << " dir_name, e.g. \"./tmp/\". " << G4endl;
G4cout << "=========================================== " << G4endl;
} // G4DAWNFILESceneHandler::SetG4PrimFileName()
G4cout << "=========================================== " << G4endl;
G4cout << "Output file: " << fG4PrimFileName << G4endl;
G4cout << "Destination directory (current dir if NULL): " << fG4PrimDestDir
<< G4endl;
G4cout << "Maximal number of files in the destination directory: "
<< fMaxFileNum << G4endl;
G4cout << "Note: " << G4endl;
G4cout << " * The maximal number is customizable as: " << G4endl;
G4cout << " % setenv G4DAWNFILE_MAX_FILE_NUM number " << G4endl;
G4cout << " * The destination directory is customizable as:" << G4endl;
G4cout << " % setenv G4DAWNFILE_DEST_DIR dir_name/ " << G4endl;
G4cout << " ** Do not forget \"/\" at the end of the " << G4endl;
G4cout << " dir_name, e.g. \"./tmp/\". " << G4endl;
G4cout << "=========================================== " << G4endl;
} // G4DAWNFILESceneHandler::SetG4PrimFileName()
//-----
void G4DAWNFILESceneHandler::BeginSavingG4Prim( void )
void G4DAWNFILESceneHandler::BeginSavingG4Prim(void)
{
#if defined DEBUG_FR_SCENE
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** BeginSavingG4Prim (called)\n";
if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** BeginSavingG4Prim (called)\n";
#endif
if( !IsSavingG4Prim() )
{
if(!IsSavingG4Prim())
{
#if defined DEBUG_FR_SCENE
if (G4VisManager::GetVerbosity() >= G4VisManager::errors) {
G4cout << "***** (started) " ;
G4cout << "(open g4.prim, ##)" << G4endl;
}
if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
{
G4cout << "***** (started) ";
G4cout << "(open g4.prim, ##)" << G4endl;
}
#endif
SetG4PrimFileName() ; // result set to fG4PrimFileName
fPrimDest.Open(fG4PrimFileName) ;
SetG4PrimFileName(); // result set to fG4PrimFileName
fPrimDest.Open(fG4PrimFileName);
SendStr( FR_G4_PRIM_HEADER ) ;
flag_saving_g4_prim = true ;
}
SendStr(FR_G4_PRIM_HEADER);
flag_saving_g4_prim = true;
}
}
void G4DAWNFILESceneHandler::EndSavingG4Prim ( void )
void G4DAWNFILESceneHandler::EndSavingG4Prim(void)
{
#if defined DEBUG_FR_SCENE
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** EndSavingG4Prim (called)\n";
if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** EndSavingG4Prim (called)\n";
#endif
if( IsSavingG4Prim() )
{
if(IsSavingG4Prim())
{
#if defined DEBUG_FR_SCENE
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** (started) (close g4.prim)" << G4endl;
if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** (started) (close g4.prim)" << G4endl;
#endif
fPrimDest.Close() ;
flag_saving_g4_prim = false ;
}
fPrimDest.Close();
flag_saving_g4_prim = false;
}
}
//-----
void G4DAWNFILESceneHandler::FRBeginModeling( void )
//-----
void G4DAWNFILESceneHandler::FRBeginModeling(void)
{
if( !FRIsInModeling() )
{
if(!FRIsInModeling())
{
#if defined DEBUG_FR_SCENE
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** G4DAWNFILESceneHandler::FRBeginModeling (called & started)" << G4endl;
if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout
<< "***** G4DAWNFILESceneHandler::FRBeginModeling (called & started)"
<< G4endl;
#endif
//----- Send saving command and heading comment
BeginSavingG4Prim();
//----- Send saving command and heading comment
BeginSavingG4Prim();
//----- Send bounding box command
SendBoundingBox();
//----- Send bounding box command
SendBoundingBox();
//----- send SET_CAMERA command
//----- send SET_CAMERA command
#if defined DEBUG_FR_SCENE
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** (!SetCamera in FRBeginModeling())" << G4endl;
if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** (!SetCamera in FRBeginModeling())" << G4endl;
#endif
SendStr( FR_SET_CAMERA );
SendStr(FR_SET_CAMERA);
//----- open device
//----- open device
#if defined DEBUG_FR_SCENE
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** (!OpenDevice in FRBeginModeling())" << G4endl;
if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** (!OpenDevice in FRBeginModeling())" << G4endl;
#endif
SendStr( FR_OPEN_DEVICE );
SendStr(FR_OPEN_DEVICE);
//----- begin sending primitives
//----- begin sending primitives
#if defined DEBUG_FR_SCENE
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** (!BeginModeling in FRBeginModeling())" << G4endl;
if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** (!BeginModeling in FRBeginModeling())" << G4endl;
#endif
SendStr( FR_BEGIN_MODELING ); FRflag_in_modeling = true ;
} // if
}
SendStr(FR_BEGIN_MODELING);
FRflag_in_modeling = true;
} // if
}
/////////////////////////////////////////
// Common to DAWN and DAWNFILE drivers //
/////////////////////////////////////////
#define G4FRSCENEHANDLER G4DAWNFILESceneHandler
#define G4FRSCENEHANDLER G4DAWNFILESceneHandler
#include "G4FRSceneFunc.icc"
#undef G4FRSCENEHANDLER
#undef G4FRSCENEHANDLER
//////////////////////
// static variables //
//////////////////////
//----- static variables
G4int G4DAWNFILESceneHandler::fSceneIdCount = 0;
//----- static variables
G4int G4DAWNFILESceneHandler::fSceneIdCount = 0;
@@ -28,9 +28,8 @@
// Satoshi TANAKA
// DAWNFILE view - opens window, hard copy, etc.
#define __G_ANSI_C__
#define G4DAWNFILE_STRUCTURE_PRIORITY 1.
#define G4DAWNFILE_STRUCTURE_PRIORITY 1.
// #define DEBUG_FR_VIEW
@@ -52,332 +51,331 @@
#include "G4DAWNFILESceneHandler.hh"
#include "G4DAWNFILEViewer.hh"
//----- constants
const char FR_ENV_MULTI_WINDOW[] = "G4DAWN_MULTI_WINDOW";
const char FR_ENV_MULTI_WINDOW2[] = "G4DAWNFILE_MULTI_WINDOW";
//----- constants
const char FR_ENV_MULTI_WINDOW [] = "G4DAWN_MULTI_WINDOW" ;
const char FR_ENV_MULTI_WINDOW2[] = "G4DAWNFILE_MULTI_WINDOW" ;
//----- G4DAWNFILEViewer, constructor
G4DAWNFILEViewer::G4DAWNFILEViewer (G4DAWNFILESceneHandler& sceneHandler,
const G4String& name):
G4VViewer (sceneHandler,
sceneHandler.IncrementViewCount (),
name),
fSceneHandler (sceneHandler)
//----- G4DAWNFILEViewer, constructor
G4DAWNFILEViewer::G4DAWNFILEViewer(G4DAWNFILESceneHandler& sceneHandler,
const G4String& name)
: G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name)
, fSceneHandler(sceneHandler)
{
// Set a g4.prim-file viewer
strcpy( fG4PrimViewer, "dawn" );
if( std::getenv( "G4DAWNFILE_VIEWER" ) != NULL ) {
strcpy( fG4PrimViewer, std::getenv( "G4DAWNFILE_VIEWER" ) ) ;
}
// Set a g4.prim-file viewer
strcpy(fG4PrimViewer, "dawn");
if(std::getenv("G4DAWNFILE_VIEWER") != NULL)
{
strcpy(fG4PrimViewer, std::getenv("G4DAWNFILE_VIEWER"));
}
// string for viewer invocation
if ( !strcmp( fG4PrimViewer, "NONE" ) ) {
strcpy( fG4PrimViewerInvocation, "" );
} else {
strcpy( fG4PrimViewerInvocation, fG4PrimViewer );
strcat( fG4PrimViewerInvocation, " ");
strcat( fG4PrimViewerInvocation, fSceneHandler.GetG4PrimFileName() );
}
// Set a PostScript Viewer
// strcpy( fPSViewer, "ghostview" );
strcpy( fPSViewer, "gv" );
if( std::getenv( "G4DAWNFILE_PS_VIEWER" ) != NULL ) {
strcpy( fPSViewer, std::getenv( "G4DAWNFILE_PS_VIEWER" ) ) ;
}
// string for viewer invocation
if(!strcmp(fG4PrimViewer, "NONE"))
{
strcpy(fG4PrimViewerInvocation, "");
}
else
{
strcpy(fG4PrimViewerInvocation, fG4PrimViewer);
strcat(fG4PrimViewerInvocation, " ");
strcat(fG4PrimViewerInvocation, fSceneHandler.GetG4PrimFileName());
}
// Set a PostScript Viewer
// strcpy( fPSViewer, "ghostview" );
strcpy(fPSViewer, "gv");
if(std::getenv("G4DAWNFILE_PS_VIEWER") != NULL)
{
strcpy(fPSViewer, std::getenv("G4DAWNFILE_PS_VIEWER"));
}
}
//----- G4DAWNFILEViewer, destructor
G4DAWNFILEViewer::~G4DAWNFILEViewer ()
{}
//----- G4DAWNFILEViewer, destructor
G4DAWNFILEViewer::~G4DAWNFILEViewer() {}
//----- G4DAWNFILEViewer::SetView ()
void G4DAWNFILEViewer::SetView ()
//----- G4DAWNFILEViewer::SetView ()
void G4DAWNFILEViewer::SetView()
{
#if defined DEBUG_FR_VIEW
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** G4DAWNFILEViewer::SetView(): No effects" << G4endl;
#endif
// Do nothing, since DAWN is running as a different process.
// SendViewParameters () will do this job instead.
#endif
// Do nothing, since DAWN is running as a different process.
// SendViewParameters () will do this job instead.
}
//----- G4DAWNFILEViewer::ClearView()
void
G4DAWNFILEViewer::ClearView( void )
//----- G4DAWNFILEViewer::ClearView()
void G4DAWNFILEViewer::ClearView(void)
{
#if defined DEBUG_FR_VIEW
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** G4DAWNFILEViewer::ClearView (): No effects " << G4endl;
if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** G4DAWNFILEViewer::ClearView (): No effects " << G4endl;
#endif
if (fSceneHandler.fPrimDest.IsOpen()) {
fSceneHandler.fPrimDest.Close();
// Re-open with same filename...
fSceneHandler.fPrimDest.Open(fSceneHandler.fG4PrimFileName);
fSceneHandler.SendStr( FR_G4_PRIM_HEADER );
fSceneHandler.FRflag_in_modeling = false;
fSceneHandler.FRBeginModeling();
}
if(fSceneHandler.fPrimDest.IsOpen())
{
fSceneHandler.fPrimDest.Close();
// Re-open with same filename...
fSceneHandler.fPrimDest.Open(fSceneHandler.fG4PrimFileName);
fSceneHandler.SendStr(FR_G4_PRIM_HEADER);
fSceneHandler.FRflag_in_modeling = false;
fSceneHandler.FRBeginModeling();
}
}
//----- G4DAWNFILEViewer::DrawView ()
void G4DAWNFILEViewer::DrawView ()
//----- G4DAWNFILEViewer::DrawView ()
void G4DAWNFILEViewer::DrawView()
{
#if defined DEBUG_FR_VIEW
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** G4DAWNFILEViewer::DrawView () " << G4endl;
if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** G4DAWNFILEViewer::DrawView () " << G4endl;
#endif
//-----
fSceneHandler.FRBeginModeling() ;
//-----
fSceneHandler.FRBeginModeling();
//----- Always visit G4 kernel
NeedKernelVisit ();
//----- Draw
ProcessView () ;
//----- Always visit G4 kernel
NeedKernelVisit();
} // G4DAWNFILEViewer::DrawView ()
//----- Draw
ProcessView();
} // G4DAWNFILEViewer::DrawView ()
//----- G4DAWNFILEViewer::ShowView()
void G4DAWNFILEViewer::ShowView( void )
//----- G4DAWNFILEViewer::ShowView()
void G4DAWNFILEViewer::ShowView(void)
{
#if defined DEBUG_FR_VIEW
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** G4DAWNFILEViewer::ShowView () " << G4endl;
if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** G4DAWNFILEViewer::ShowView () " << G4endl;
#endif
if( fSceneHandler.FRIsInModeling() )
{
//----- End of modeling
// !EndModeling, !DrawAll, !CloseDevice,
// close g4.prim
fSceneHandler.FREndModeling();
if(fSceneHandler.FRIsInModeling())
{
//----- End of modeling
// !EndModeling, !DrawAll, !CloseDevice,
// close g4.prim
fSceneHandler.FREndModeling();
//----- Output DAWN GUI file
SendViewParameters();
//----- Output DAWN GUI file
SendViewParameters();
//----- string for viewer invocation
if ( !strcmp( fG4PrimViewer, "NONE" ) ) {
strcpy( fG4PrimViewerInvocation, "" );
} else {
//----- string for viewer invocation
if(!strcmp(fG4PrimViewer, "NONE"))
{
strcpy(fG4PrimViewerInvocation, "");
}
else
{
strcpy(fG4PrimViewerInvocation, fG4PrimViewer);
strcat(fG4PrimViewerInvocation, " ");
strcat(fG4PrimViewerInvocation, fSceneHandler.GetG4PrimFileName());
}
strcpy( fG4PrimViewerInvocation, fG4PrimViewer );
strcat( fG4PrimViewerInvocation, " ");
strcat( fG4PrimViewerInvocation, fSceneHandler.GetG4PrimFileName() );
}
//----- Invoke DAWN
G4cout << G4endl;
if(false == G4FRofstream::DoesFileExist(fSceneHandler.GetG4PrimFileName()))
{
G4cout << "ERROR: Failed to generate file ";
G4cout << fSceneHandler.GetG4PrimFileName() << G4endl;
}
else if(strcmp(GetG4PrimViewerInvocation(), ""))
{
G4cout << "File " << fSceneHandler.GetG4PrimFileName();
G4cout << " is generated." << G4endl;
G4cout << GetG4PrimViewerInvocation() << G4endl;
int iErr = system(GetG4PrimViewerInvocation());
if(iErr != 0)
{
G4ExceptionDescription ed;
ed << "Error " << iErr << " when calling system with \""
<< GetG4PrimViewerInvocation() << "\".";
G4Exception("G4DAWNFILEViewer::ShowView()", "dawn0005", JustWarning,
ed);
}
}
else
{ // no view, i.e., only file generation
G4cout << "File " << fSceneHandler.GetG4PrimFileName();
G4cout << " is generated." << G4endl;
G4cout << "No viewer is invoked." << G4endl;
}
}
} // G4DAWNFILEViewer::ShowView()
//----- Invoke DAWN
G4cout << G4endl ;
if( false == G4FRofstream::DoesFileExist( fSceneHandler.GetG4PrimFileName() ) )
{
G4cout << "ERROR: Failed to generate file ";
G4cout << fSceneHandler.GetG4PrimFileName() << G4endl;
} else if( strcmp( GetG4PrimViewerInvocation(), "" ) )
{
G4cout << "File " << fSceneHandler.GetG4PrimFileName() ;
G4cout << " is generated." << G4endl;
G4cout << GetG4PrimViewerInvocation() << G4endl;
int iErr = system( GetG4PrimViewerInvocation() );
if ( iErr != 0) {
G4ExceptionDescription ed;
ed << "Error " << iErr
<< " when calling system with \"" << GetG4PrimViewerInvocation()
<< "\".";
G4Exception("G4DAWNFILEViewer::ShowView()",
"dawn0005", JustWarning, ed);
}
} else { // no view, i.e., only file generation
G4cout << "File " << fSceneHandler.GetG4PrimFileName() ;
G4cout << " is generated." << G4endl;
G4cout << "No viewer is invoked." << G4endl;
}
}
} // G4DAWNFILEViewer::ShowView()
//----- G4DAWNFILEViewer::SendDrawingStyleToDAWNGUI( std::ostream& out )
void G4DAWNFILEViewer::SendDrawingStyleToDAWNGUI( std::ostream& out )
//----- G4DAWNFILEViewer::SendDrawingStyleToDAWNGUI( std::ostream& out )
void G4DAWNFILEViewer::SendDrawingStyleToDAWNGUI(std::ostream& out)
{
///////////////////////
//#if defined DEBUG_FR_VIEW
// G4cout << "***** G4DAWNFILEViewer::SendDrawingStyleToDAWNGUI()" << G4endl;
//#endif
//////////////////////
///////////////////////
//#if defined DEBUG_FR_VIEW
// G4cout << "***** G4DAWNFILEViewer::SendDrawingStyleToDAWNGUI()" << G4endl;
//#endif
//////////////////////
G4int style = fVP.GetDrawingStyle();
G4int style = fVP.GetDrawingStyle();
enum { FR_WIREFRAME_STYLE = 1, FR_WF_STORED_STYLE = 2,
FR_HID_STYLE = 3, FR_HID2_STYLE = 4,
FR_HID3_STYLE = 5, FR_DRAWING_MODE_END_STYLE = 6 };
enum
{
FR_WIREFRAME_STYLE = 1,
FR_WF_STORED_STYLE = 2,
FR_HID_STYLE = 3,
FR_HID2_STYLE = 4,
FR_HID3_STYLE = 5,
FR_DRAWING_MODE_END_STYLE = 6
};
switch( style )
{
case G4ViewParameters::wireframe:
out << FR_WIREFRAME_STYLE << G4endl;
break;
case G4ViewParameters::hlr:
out << FR_HID2_STYLE << G4endl; // LINE
break;
case G4ViewParameters::hsr:
case G4ViewParameters::hlhsr:
out << FR_HID_STYLE << G4endl; // SURFACE
break;
default:
out << FR_WIREFRAME_STYLE << G4endl;
break;
}
switch(style)
{
case G4ViewParameters::wireframe:
out << FR_WIREFRAME_STYLE << G4endl;
break;
case G4ViewParameters::hlr:
out << FR_HID2_STYLE << G4endl; // LINE
break;
case G4ViewParameters::hsr:
case G4ViewParameters::hlhsr:
out << FR_HID_STYLE << G4endl; // SURFACE
break;
default:
out << FR_WIREFRAME_STYLE << G4endl;
break;
}
} // G4DAWNFILEViewer::SendDrawingStyle()
} // G4DAWNFILEViewer::SendDrawingStyle()
//-----
void G4DAWNFILEViewer::SendViewParameters ()
//-----
void G4DAWNFILEViewer::SendViewParameters()
{
// Calculates view representation based on extent of object being
// viewed and (initial) direction of camera. (Note: it can change
// later due to user interaction via visualization system's GUI.)
#if defined DEBUG_FR_VIEW
if (G4VisManager::GetVerbosity() >= G4VisManager::errors) {
G4cout << "***** G4DAWNFILEViewer::SendViewParameters() ";
if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
{
G4cout << "***** G4DAWNFILEViewer::SendViewParameters() ";
G4cout << "(GUI parameters)" << G4endl;
}
#endif
#endif
//----- Magic number to decide camera distance automatically
const G4double HOW_FAR = 1000.0 ; // to define "infinity"
const G4double MIN_HALF_ANGLE = 0.01 ;
const G4double MAX_HALF_ANGLE = 0.499 * pi ;
//----- Magic number to decide camera distance automatically
const G4double HOW_FAR = 1000.0; // to define "infinity"
const G4double MIN_HALF_ANGLE = 0.01;
const G4double MAX_HALF_ANGLE = 0.499 * pi;
//----- CALC camera distance
//..... Note: Camera cannot enter inside object
G4double camera_distance ;
G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
//----- CALC camera distance
//..... Note: Camera cannot enter inside object
G4double camera_distance;
G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
G4double half_view_angle = std::fabs ( fVP.GetFieldHalfAngle () ) ;
if( half_view_angle > MAX_HALF_ANGLE ) {
half_view_angle = MAX_HALF_ANGLE ;
}
G4double half_view_angle = std::fabs(fVP.GetFieldHalfAngle());
if(half_view_angle > MAX_HALF_ANGLE)
{
half_view_angle = MAX_HALF_ANGLE;
}
if( half_view_angle < MIN_HALF_ANGLE ) {
//----- infinity (or ortho projection)
camera_distance = radius * HOW_FAR ;
} else {
//----- Calc camera distance from half view angle
camera_distance = radius / std::sin ( half_view_angle );
camera_distance -= fVP.GetDolly();
}
if(half_view_angle < MIN_HALF_ANGLE)
{
//----- infinity (or ortho projection)
camera_distance = radius * HOW_FAR;
}
else
{
//----- Calc camera distance from half view angle
camera_distance = radius / std::sin(half_view_angle);
camera_distance -= fVP.GetDolly();
}
if ( camera_distance < radius ) {
if (G4VisManager::GetVerbosity() >= G4VisManager::errors) {
G4cout << "WARNING from DAWNFILE driver:" << G4endl;
G4cout << " Camera cannot enter inside objects" << G4endl;
}
camera_distance = radius ;
}
if(camera_distance < radius)
{
if(G4VisManager::GetVerbosity() >= G4VisManager::errors)
{
G4cout << "WARNING from DAWNFILE driver:" << G4endl;
G4cout << " Camera cannot enter inside objects" << G4endl;
}
camera_distance = radius;
}
//----- CALC camera direction
const G4Vector3D& camera_direction \
= fVP.GetViewpointDirection().unit();
const G4double v_angle = (180.0 / pi) * camera_direction.theta() ;
const G4double h_angle = (180.0 / pi) * camera_direction.phi () ;
//----- CALC camera direction
const G4Vector3D& camera_direction = fVP.GetViewpointDirection().unit();
const G4double v_angle = (180.0 / pi) * camera_direction.theta();
const G4double h_angle = (180.0 / pi) * camera_direction.phi();
//########### Generation of the file .DAWN.history for DAWN GUI
//-----
std::ofstream gui_out(".DAWN_1.history");
//########### Generation of the file .DAWN.history for DAWN GUI
//-----
std::ofstream gui_out (".DAWN_1.history") ;
// ######### P1
// ######### P1
//----- camera position
gui_out << camera_distance << G4endl;
gui_out << v_angle << G4endl;
gui_out << h_angle << G4endl;
gui_out << "0" << G4endl; // auto target
//----- camera position
gui_out << camera_distance << G4endl;
gui_out << v_angle << G4endl ;
gui_out << h_angle << G4endl ;
gui_out << "0" << G4endl ; // auto target
//----- target point
const G4Point3D& target_point =
fSceneHandler.GetScene()->GetStandardTargetPoint() +
fVP.GetCurrentTargetPoint();
gui_out << target_point.x() << G4endl;
gui_out << target_point.y() << G4endl;
gui_out << target_point.z() << G4endl;
//----- target point
const G4Point3D& target_point
= fSceneHandler.GetScene()->GetStandardTargetPoint()
+ fVP.GetCurrentTargetPoint();
gui_out << target_point.x() << G4endl ;
gui_out << target_point.y() << G4endl ;
gui_out << target_point.z() << G4endl ;
//----- Magnification
const G4double zoom_factor = fVP.GetZoomFactor();
if(half_view_angle < MIN_HALF_ANGLE)
{
gui_out << zoom_factor << G4endl;
}
else
{
const G4double FR_HALF_SCREEN_SIZE = 0.5;
G4double focal_distance = FR_HALF_SCREEN_SIZE / std::tan(half_view_angle);
focal_distance *= zoom_factor;
//----- Magnification
const G4double zoom_factor = fVP.GetZoomFactor();
if( half_view_angle < MIN_HALF_ANGLE ) {
gui_out << "fd" << focal_distance << G4endl;
}
SendDrawingStyleToDAWNGUI(gui_out); // gui_out, viewing mode
gui_out << "0.001" << G4endl; // 3D Tolerance
gui_out << "0" << G4endl; // not display parameters
gui_out << zoom_factor << G4endl;
// ######### P2
gui_out << 1 << G4endl; // Source light
gui_out << 1 << G4endl;
gui_out << 1 << G4endl;
gui_out << 0.5 << G4endl; // Ambient light
gui_out << 0.5 << G4endl;
gui_out << 0.5 << G4endl;
gui_out << 19.0 << G4endl; // Light direction (Polar)
gui_out << 71.0 << G4endl; // Light direction (Azimuthal)
} else {
const G4double FR_HALF_SCREEN_SIZE = 0.5 ;
G4double focal_distance \
= FR_HALF_SCREEN_SIZE / std::tan( half_view_angle );
focal_distance *= zoom_factor ;
// ######### P3
gui_out << 0.1 << G4endl; // Real edge width
gui_out << 0.1 << G4endl; // outline width
gui_out << 0.1 << G4endl; // aux edge width
gui_out << 3 << G4endl; // aux edge style
gui_out << 70.0 << G4endl; // aux-edge threshold angle
gui_out << 0.1 << G4endl; // line width
gui_out << 0 << G4endl; // haloing
gui_out << 1 << G4endl; // Dashed edged for back faces
gui_out << "fd" << focal_distance << G4endl;
}
SendDrawingStyleToDAWNGUI( gui_out ) ; // gui_out, viewing mode
gui_out << "0.001" << G4endl ; // 3D Tolerance
gui_out << "0" << G4endl ; // not display parameters
// ######### P2
gui_out << 1 << G4endl; // Source light
gui_out << 1 << G4endl;
gui_out << 1 << G4endl;
gui_out << 0.5 << G4endl; // Ambient light
gui_out << 0.5 << G4endl;
gui_out << 0.5 << G4endl;
gui_out << 19.0 << G4endl; // Light direction (Polar)
gui_out << 71.0 << G4endl; // Light direction (Azimuthal)
// ######### P3
gui_out << 0.1 << G4endl; // Real edge width
gui_out << 0.1 << G4endl; // outline width
gui_out << 0.1 << G4endl; // aux edge width
gui_out << 3 << G4endl; // aux edge style
gui_out << 70.0<< G4endl; // aux-edge threshold angle
gui_out << 0.1 << G4endl; // line width
gui_out << 0 << G4endl; // haloing
gui_out << 1 << G4endl; // Dashed edged for back faces
//######### P4
//----- drawing device
//######### P4
//----- drawing device
// enum {PS=1, XWIN=2, PS2=3, XWIN2=4, OPEN_GL=5, DEVICE_END=6};
if( ( ( std::getenv( FR_ENV_MULTI_WINDOW ) != NULL ) && \
( strcmp( std::getenv( FR_ENV_MULTI_WINDOW ),"0" ) ) ) || \
( ( std::getenv( FR_ENV_MULTI_WINDOW2 ) != NULL ) && \
( strcmp( std::getenv( FR_ENV_MULTI_WINDOW2 ),"0" ) ) ) )
{
gui_out << 2 << G4endl; // OpenWindow
} else {
gui_out << 1 << G4endl; // Invoke PS viewer
}
if(((std::getenv(FR_ENV_MULTI_WINDOW) != NULL) &&
(strcmp(std::getenv(FR_ENV_MULTI_WINDOW), "0"))) ||
((std::getenv(FR_ENV_MULTI_WINDOW2) != NULL) &&
(strcmp(std::getenv(FR_ENV_MULTI_WINDOW2), "0"))))
{
gui_out << 2 << G4endl; // OpenWindow
}
else
{
gui_out << 1 << G4endl; // Invoke PS viewer
}
gui_out << GetPSViewer() << G4endl; // PS viewer
gui_out << 1 << G4endl ; // Do not add showpage
gui_out << 0 << G4endl ; // Non-append mode
gui_out << GetPSViewer() << G4endl; // PS viewer
gui_out << 1 << G4endl; // Do not add showpage
gui_out << 0 << G4endl; // Non-append mode
gui_out.close();
//########### end of generating file .DAWN.history
}
gui_out.close();
//########### end of generating file .DAWN.history
}
@@ -1,319 +0,0 @@
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
// Satoshi TANAKA, Wed Jul 3 14:14:29 JST 1996
////////////////////////////////
///// G4FRClientServer.cc /////
////////////////////////////////
//=================//
#ifdef G4VIS_BUILD_DAWN_DRIVER
//=================//
#include "G4VisManager.hh"
#include "G4FRClientServer.hh"
// #define DEBUG_CLIENT_SERVER
#include<sys/param.h>
//----- const
const char DEFAULT_SUN_PATH[] = "FR_TMP3" ;
const int DEFAULT_PORT_NUMBER = 40701 ;
//const char FR_ENV_SERVER_HOST_NAME[] = "G4DAWN_HOST_NAME" ; // moved to .hh
const int MAX_CONNECT_TRIAL = 10 ;
const char FR_DEFAULT_HOST_NAME[] = "localhost" ;
//----- G4FRClientServer::G4FRClientServer ()
G4FRClientServer::G4FRClientServer ( char terminator , char end_line ) :
TERMINATOR ( terminator ) ,
END_OF_LINE( end_line ) ,
fSocketFd ( -1 )
{
SetSunPath ( DEFAULT_SUN_PATH ) ; // for Unix domain
SetPortNumber ( DEFAULT_PORT_NUMBER ) ;
ClearReceivedMessage () ;
}
//----- G4FRClientServer::ConnectUnix()
int G4FRClientServer::ConnectUnix()
{
//----- local
int flag_connected = 0 ;
struct sockaddr_un server_address ;
//----- make socket
fSocketFd = socket( AF_UNIX, SOCK_STREAM, 0 );
if( fSocketFd < 0 ) { Err("G4FRClientServer::ConnectUnix(),socket"); }
//----- set server address
memset( (char *)&server_address, '\0', sizeof(server_address)) ;
server_address.sun_family = AF_UNIX ;
strcpy( server_address.sun_path, SUN_PATH );
//----- connection
int connection_status = -1 ;
int num_trial = 0 ;
while( connection_status < 0 && num_trial <= MAX_CONNECT_TRIAL ) {
num_trial++ ;
connection_status = connect( fSocketFd, (struct sockaddr * )(&server_address), sizeof( server_address ) ) ;
if( connection_status <0 )
{
#if defined DEBUG_CLIENT_SERVER
Err("G4FRClientServer::ConnectUnix(),connect => RETRY");
#endif
flag_connected = 0 ;
} else {
flag_connected = 1 ;
break ;
}
sleep(1);
} // while(connection_status...)
//----- return status of connection
return flag_connected ;
} // G4FRClientServer::ConnectUnix()
//----- G4FRClientServer::Receive()
void G4FRClientServer::Receive()
{
//-----
ClearReceivedMessage () ;
if( recv( fSocketFd, fReceivedMessage, G4FRClientServer::RECV_BUFMAX , 0 ) < 0 )
{
Err("G4FRClientServer::Receive(), recv");
}
#if defined DEBUG_CLIENT_SERVER
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << ">>>>> receivedMessage = " << fReceivedMessage << G4endl;
#endif
}
//----- G4FRClientServer::ReceiveLine()
void G4FRClientServer::ReceiveLine()
{
//----- local
char buf[1];
int index = 0 ;
//----- receive a line (until newline)
memset(fReceivedMessage, '\0', RECV_BUFMAX) ;
while( read( fSocketFd, buf, 1 ) == 1 ) {
fReceivedMessage[index++] = buf[0];
if( IsEndOfLine(buf[0]) ) { break ;}
}
} // G4FRClientServer::ReceiveLine()
//----- G4FRClientServer::Send()
void G4FRClientServer::Send()
{
if( send( fSocketFd, fSendingMessage, strlen(fSendingMessage) , 0 ) < 0 )
{
Err("G4FRClientServer::Send(), send");
}
#if defined DEBUG_CLIENT_SERVER
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "<<<<< SentMessage = " << fSendingMessage << G4endl;
#endif
} // G4FRClientServer::Send()
//----- G4FRClientServer::Send( message )
void G4FRClientServer::Send( const char* message )
{
this->SetSendingMessage( message ) ;
this->Send();
} // G4FRClientServer::Send( message )
//----- G4FRClientServer::SendLine()
void G4FRClientServer::SendLine( const char* message )
{
//----- local
int smsg_length ;
//----- set message to sending buf
this->SetSendingMessage( message ) ;
smsg_length = GetSendingMessageLength() ;
//----- add newline if necessary
if( !IsEndOfLine( fSendingMessage[ (smsg_length - 1)] ) ) {
fSendingMessage[ smsg_length ] = GetEndOfLine() ;
fSendingMessage[ (smsg_length +1) ] = '\0' ;
smsg_length = GetSendingMessageLength();
}
//----- send
this->Send();
}// G4FRClientServer::SendLine()
//----- G4FRClientServer::DisConnect()
void G4FRClientServer::DisConnect()
{
//----- close connection
if( shutdown(fSocketFd,2) < 0 ) {
Err("G4FRClientServer::DisConnect,shutdown");
}
close( fSocketFd );
this->Clear();
}
//----- G4FRClientServer::Clear()
void G4FRClientServer::Clear()
{
unlink(SUN_PATH) ;
fSocketFd = -1 ;
}
//----- G4FRClientServer::ConnectINET()
int G4FRClientServer::ConnectINET()
{
//----- local
int flag_connected = 0 ;
sockaddr_in server_address ;
char server_hostname[32] ;
hostent* server_host_p ;
//----- make socket
fSocketFd = socket( AF_INET, SOCK_STREAM, 0 );
if( fSocketFd < 0 ) {
#if defined DEBUG_CLIENT_SERVER
Err("G4FRClientServer::ConnectINET(),socket");
#endif
}
//----- get IP address of server from its name
if( std::getenv( FR_ENV_SERVER_HOST_NAME ) != NULL )
{
//----- get server name
strcpy( server_hostname, std::getenv( FR_ENV_SERVER_HOST_NAME ) );
//----- get IP address of server from its name,
//..... reading /etc/hosts
server_host_p = gethostbyname( server_hostname ) ;
//----- If the host specified by FR_ENV_SERVER_HOST_NAME
//..... is not written in /etc/hosts,
//...... server host is set to the same as the
//...... client host
if( !server_host_p ) {
#if defined DEBUG_CLIENT_SERVER
Err("G4FRClientServer::ConnectINET(), gethostbyname");
#endif
server_host_p = gethostbyname( FR_DEFAULT_HOST_NAME ) ;
}
} else {
server_host_p = gethostbyname( FR_DEFAULT_HOST_NAME ) ;
}
// #if defined DEBUG_CLIENT_SERVER
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** Trying connection to " << server_hostname << G4endl;
// #endif
//----- connection and binding
memset( (char *)&server_address, '\0', sizeof(server_address)) ;
// clear server_address
server_address.sin_family = AF_INET ;
server_address.sin_port = htons( PORT_NUMBER );
memcpy( (char *)(&server_address.sin_addr ),
(char *)( server_host_p->h_addr ),
server_host_p->h_length );
int connection_status = -1 ;
int num_trial = 0 ;
while( connection_status < 0 && num_trial <= MAX_CONNECT_TRIAL ) {
num_trial++ ;
connection_status = connect( fSocketFd, (struct sockaddr * )(&server_address), sizeof( server_address ) ) ;
if( connection_status <0 )
{
#if defined DEBUG_CLIENT_SERVER
Err("G4FRClientServer::ConnectINET(),connect => RETRY");
#endif
flag_connected = 0 ;
} else {
flag_connected = 1 ;
break ;
}
sleep(1);
} // while(connection_status...)
//----- return status of connection
return flag_connected ;
} // G4FRClientServer::ConnectINET()
//----- G4FRClientServer::WaitSendBack()
void G4FRClientServer::WaitSendBack( const char* command_string )
{
//----- wait for sending back
while(1) {
this->ReceiveLine();
if( !strncmp( this->GetReceivedMessage(), \
command_string , \
(strlen(command_string)) ) )
{
break;
} else {
sleep(2);
}
} // while
//----- clear buffer to receive message
this->ClearReceivedMessage();
} // G4FRClientServer::WaitSendBack()
#endif // G4VIS_BUILD_DAWN_DRIVER
@@ -1,271 +0,0 @@
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// Satoshi TANAKA
// FukuiRenderer factory.
//=================//
#ifdef G4VIS_BUILD_DAWN_DRIVER
//=================//
//#define DEBUG_FR_SYSTEM
#include "G4FukuiRenderer.hh"
#define __G_ANSI_C__
#include "G4VisManager.hh"
//#include "G4VisFeaturesOfFukuiRenderer.hh"
#include "G4VSceneHandler.hh"
#include "G4FukuiRendererSceneHandler.hh"
#include "G4FukuiRendererViewer.hh"
#include "G4FRClientServer.hh"
#include "G4FRConst.hh"
#include "G4FRFeatures.hh"
//----- constant
const int FR_DEFAULT_CONNECTION_TIME = 5 ;
const char FR_ENV_CONNECTION_TIME [] = "G4DAWN_CONNECTION_TIME";
const char FR_ENV_DAWN_GUI_ALWAYS [] = "G4DAWN_GUI_ALWAYS";
//----- G4FukuiRenderer, constructor
G4FukuiRenderer::G4FukuiRenderer ():
G4VGraphicsSystem ("FukuiRenderer",
"DAWN",
FR_DAWNFILE_FEATURES,
G4VGraphicsSystem::threeD),
fPrimDest() ,
fIPMode( G4FukuiRenderer::IP_UNIX ),
flag_use_gui (false) ,
flag_connected (0)
{
//----- sorting of objects
if( ( std::getenv( FR_ENV_DAWN_GUI_ALWAYS ) != NULL ) && \
( strcmp( std::getenv( FR_ENV_DAWN_GUI_ALWAYS ),"0" ) ) )
{
flag_use_gui = true ;
}
}
//----- G4FukuiRenderer, destructor
G4FukuiRenderer::~G4FukuiRenderer ()
{
if( flag_connected ) {
//----- Terminate FukuiRenderer
fPrimDest.SendLine( FR_TERMINATE_DAWND ) ;
//----- disconnection
fPrimDest.DisConnect();
flag_connected = 0 ;
}
}
//----- G4FukuiRenderer::CreateSceneHandler ()
G4VSceneHandler* G4FukuiRenderer::CreateSceneHandler (const G4String& name)
{
G4VSceneHandler* p = new G4FukuiRendererSceneHandler (*this, name);
if(!flag_connected) { delete p ; p = NULL ; }
return p;
}
//----- G4FukuiRenderer::CreateViewer ()
G4VViewer* G4FukuiRenderer::CreateViewer (G4VSceneHandler& scene, const G4String& name)
{
if(!flag_connected) return NULL;
G4VViewer* pView =
new G4FukuiRendererViewer ((G4FukuiRendererSceneHandler&) scene, name);
return pView;
}
//----- G4FukuiRenderer::UseInetDomainAuto()
void G4FukuiRenderer::UseInetDomainAuto()
{
int pid ;
#if defined DEBUG_FR_SYSTEM
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** Unix Inet Domain (AUTO mode)" << G4endl;
#endif
fIPMode = G4FukuiRenderer::IP_UNIX ;
if( ( pid = fork() ) == 0 ) { // child
if ( execlp ( "dawn", "dawn", "-G" , (char *)0 ) < 0 )
{
perror("dawn") ;
}
} else { // parent
//----- Set waiting time to ensure connection
int connection_time = FR_DEFAULT_CONNECTION_TIME ;
if( std::getenv( FR_ENV_CONNECTION_TIME ) != NULL ) {
int sscanf_status = \
sscanf( std::getenv( FR_ENV_CONNECTION_TIME ), "%d", &connection_time) ;
if ( sscanf_status == EOF ) {
connection_time = FR_DEFAULT_CONNECTION_TIME ;
}
}
//----- Wait for starting up of FukuiRenderer
sleep(connection_time);
//----- establish connection
this->ConnectPort();
}
if(!flag_connected) {
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** ERROR: Connection failed" << G4endl;
}
else {
if (G4VisManager::GetVerbosity() >= G4VisManager::errors) {
G4cout << "***** GEANT4 is connected to FukuiRenderer DAWN ";
G4cout << "in the same host" << G4endl;
}
}
} // G4FukuiRenderer::UseInetDomainAuto()
//----- G4FukuiRenderer::UseInetDomain()
void
G4FukuiRenderer::UseInetDomain()
{
#if defined DEBUG_FR_SYSTEM
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** INET Domain " << G4endl;
#endif
fIPMode = G4FukuiRenderer::IP_INET ;
this->ConnectPort();
if(!flag_connected) {
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** ERROR: Connection failed" << G4endl;
}
else {
if (G4VisManager::GetVerbosity() >= G4VisManager::errors) {
G4cout << "GEANT4 is connected to FukuiRenderer DAWN via socket" ;
G4cout << G4endl;
}
}
} // G4FukuiRenderer::UseInetDomain()
void
G4FukuiRenderer::ConnectPort( int max_port_incr )
{
//----- establish connection
int connect_trial = 0 ;
while(1) {
if ( ++connect_trial > max_port_incr ) {
this->flag_connected = 0 ;
if (G4VisManager::GetVerbosity() >= G4VisManager::errors) {
G4cout << "***** INET Connection failed." << G4endl;
G4cout << " Maybe, you have not invoked DAWN yet," << G4endl;
G4cout << " or too many DAWN's are already running" << G4endl;
G4cout << " in the server host." << G4endl;
}
fPrimDest.IncrementPortNumber( (- FR_MAX_PORT_INCR) );
return ;
} else if ( fPrimDest.ConnectINET() ) {
// INET domain connection is established
this->flag_connected = 1 ;
if (G4VisManager::GetVerbosity() >= G4VisManager::errors) {
G4cout << "***** GEANT4 is connected to port " ;
G4cout << fPrimDest.GetPortNumber() ;
G4cout << " of server" << G4endl;
}
break ;
} else {
// Connection failed. Try the next port.
this->flag_connected = 0 ;
fPrimDest.IncrementPortNumber();
if (G4VisManager::GetVerbosity() >= G4VisManager::errors) {
G4cout << "***** GEANT4 incremented targeting port to " ;
G4cout << fPrimDest.GetPortNumber() << G4endl;
}
} // if-elseif-else
} // while (1)
}
//----- G4FukuiRenderer::UseBSDUnixDomainAuto()
void G4FukuiRenderer::UseBSDUnixDomainAuto()
{
int pid ;
#if defined DEBUG_FR_SYSTEM
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** UseBSDUnixDomainAuto " << G4endl;
#endif
fIPMode = G4FukuiRenderer::IP_UNIX ; // Unix domain
if( ( pid = fork() ) == 0 ) { // child
if ( execlp ( "dawn", "dawn", "-g" , (char *)0 ) < 0 )
{
perror("dawn") ;
}
} else { // parent
//----- Sleep for a while to make sure that
//..... FukuiRenderer is ready
int connection_time = FR_DEFAULT_CONNECTION_TIME ;
if( std::getenv( FR_ENV_CONNECTION_TIME ) != NULL ) {
int sscanf_status = \
sscanf( std::getenv( FR_ENV_CONNECTION_TIME ), "%d", &connection_time) ;
if ( sscanf_status == EOF ) { connection_time = FR_DEFAULT_CONNECTION_TIME ;}
}
sleep(connection_time);
//----- connect GEANT4 to FukuiRenderer
this->flag_connected = fPrimDest.ConnectUnix();
//----- display status
if(!flag_connected) {
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** ERROR: Connection failed" << G4endl;
} else {
if (G4VisManager::GetVerbosity() >= G4VisManager::errors) {
G4cout << "*** GEANT4 is connected to FukuiRenderer DAWN ";
G4cout << "in the same host" << G4endl;
}
}
} // if--else
}// G4FukuiRenderer::UseBSDUnixDomainAuto()
#endif // G4VIS_BUILD_DAWN_DRIVER
@@ -1,214 +0,0 @@
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// Satoshi TANAKA, Fri Jun 28 11:34:24 JST 1996
// FukuiRenderer scene.
//=================//
#ifdef G4VIS_BUILD_DAWN_DRIVER
//=================//
#define __G_ANSI_C__
// #define DEBUG_FR_SCENE
//----- header files
#include <fstream>
#include <string.h>
#include "globals.hh"
#include "G4VisManager.hh"
#include "G4FRConst.hh"
#include "G4FukuiRenderer.hh"
#include "G4FukuiRendererSceneHandler.hh"
#include "G4FukuiRendererViewer.hh"
#include "G4Point3D.hh"
#include "G4VisAttributes.hh"
#include "G4Scene.hh"
#include "G4Transform3D.hh"
#include "G4Polyhedron.hh"
#include "G4Box.hh"
#include "G4Cons.hh"
#include "G4Polyline.hh"
#include "G4Trd.hh"
#include "G4Tubs.hh"
#include "G4Trap.hh"
#include "G4Torus.hh"
#include "G4Sphere.hh"
#include "G4Para.hh"
#include "G4Text.hh"
#include "G4Circle.hh"
#include "G4Square.hh"
#include "G4VPhysicalVolume.hh"
//----- constants
const char FR_ENV_CULL_INVISIBLE_OBJECTS [] = "G4DAWN_CULL_INVISIBLE_OBJECTS";
const char FR_ENV_MULTI_WINDOW[] = "G4DAWN_MULTI_WINDOW" ;
///////////////////////////
// Driver-dependent part //
///////////////////////////
//----- G4FukuiRendererSceneHandler, constructor
G4FukuiRendererSceneHandler::G4FukuiRendererSceneHandler (G4FukuiRenderer& system,
const G4String& name):
G4VSceneHandler (system, fSceneIdCount++, name) ,
fSystem (system) ,
fPrimDest (system.GetPrimDest() ) ,
FRflag_in_modeling (false) ,
flag_saving_g4_prim (false) ,
COMMAND_BUF_SIZE (G4FRClientServer::SEND_BUFMAX),
fPrec (9), fPrec2 (16)
{
//----- Connection to FukuiRenderer is set in the first scene
if( !fSystem.IsConnected() )
{
if ( std::getenv( FR_ENV_NAMED_PIPE_CONNECTION ) != NULL &&\
strcmp( std::getenv( FR_ENV_NAMED_PIPE_CONNECTION ), "0" ) )
{
// Invoke DAWN locally and make connection
// via named pipe (not supported in AIX etc)
fSystem.UseBSDUnixDomainAuto();
} else if( std::getenv( FR_ENV_SERVER_HOST_NAME ) == NULL )
{
// Invoke DAWN locally and make connection
// via socket
fSystem.UseInetDomainAuto();
} else {
// Connect to remote DAWN via socket
fSystem.UseInetDomain();
}
}
//----- precision control
if( std::getenv( "G4DAWN_PRECISION" ) != NULL ) {
sscanf( std::getenv("G4DAWN_PRECISION"), "%d", &fPrec ) ;
} else {
fPrec = 9 ;
}
fPrec2 = fPrec + 7 ;
} // G4FukuiRendererSceneHandler, constructor
//----- G4FukuiRendererSceneHandler, destructor
G4FukuiRendererSceneHandler::~G4FukuiRendererSceneHandler ()
{
#if defined DEBUG_FR_SCENE
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** ~G4FukuiRendererSceneHandler" << G4endl;
#endif
}
//-----
void G4FukuiRendererSceneHandler::FRBeginModeling( void )
{
if( !FRIsInModeling() )
{
#if defined DEBUG_FR_SCENE
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** G4FukuiRendererSceneHandler::FRBeginModeling (called & started)" << G4endl;
#endif
//----- Begin Saving g4.prim file
// open g4.prim, ##
BeginSavingG4Prim();
//----- Send Bounding Box
// /BoundingBox
SendBoundingBox();
//----- drawing device
// !Device
// (Note: Not saved in g4.prim)
if( ( std::getenv( FR_ENV_MULTI_WINDOW ) != NULL ) && \
( strcmp( std::getenv( FR_ENV_MULTI_WINDOW ),"0" ) ) )
{
((G4FukuiRendererViewer*)fpViewer)->SendDevice( G4FukuiRendererViewer::FRDEV_XWIN ) ;
} else {
((G4FukuiRendererViewer*)fpViewer)->SendDevice( G4FukuiRendererViewer::FRDEV_PS ) ;
}
//----- drawing style
// /WireFrame, /Surface etc
// (Note: Not saved in g4.prim)
((G4FukuiRendererViewer*)fpViewer)->SendDrawingStyle() ;
//----- set view parameters
// /CameraPosition, /TargetPoint,
// /ZoomFactor, /FocalDistance,
// !GraphicalUserInterface
((G4FukuiRendererViewer*)fpViewer)->SendViewParameters();
//----- send SET_CAMERA command
// !SetCamera
#if defined DEBUG_FR_SCENE
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** (!SetCamera in FRBeginModeling())" << G4endl;
#endif
SendStr( FR_SET_CAMERA );
//----- open device
// !OpenDevice
#if defined DEBUG_FR_SCENE
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** (!OpenDevice in FRBeginModeling())" << G4endl;
#endif
SendStr( FR_OPEN_DEVICE );
//----- begin sending primitives
// !BeginModeling
#if defined DEBUG_FR_SCENE
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** (!BeginModeling in FRBeginModeling())" << G4endl;
#endif
SendStr( FR_BEGIN_MODELING ); FRflag_in_modeling = true ;
} // if
}
/////////////////////////////////////////
// Common to DAWN and DAWNFILE drivers //
/////////////////////////////////////////
#define G4FRSCENEHANDLER G4FukuiRendererSceneHandler
#include "G4FRSceneFunc.icc"
#undef G4FRSCENEHANDLER
//////////////////////
// static variables //
//////////////////////
//----- static variables
G4int G4FukuiRendererSceneHandler::fSceneIdCount = 0;
#endif // G4VIS_BUILD_DAWN_DRIVER
@@ -1,311 +0,0 @@
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// Satoshi TANAKA, Fri Jun 28 12:09:11 JST 1996
// FukuiRenderer view - opens window, hard copy, etc.
//=================//
#ifdef G4VIS_BUILD_DAWN_DRIVER
//=================//
#define __G_ANSI_C__
#define G4FukuiRenderer_STRUCTURE_PRIORITY 1.
// #define DEBUG_FR_VIEW
#include "G4ios.hh"
#include <stdio.h>
#include <string.h>
#include <assert.h>
#include "G4VisManager.hh"
#include "G4Scene.hh"
#include "G4Vector3D.hh"
#include "G4VisExtent.hh"
#include "G4LogicalVolume.hh"
#include "G4VSolid.hh"
#include "G4PhysicalConstants.hh"
#include "G4FRConst.hh"
#include "G4FukuiRenderer.hh"
#include "G4FukuiRendererSceneHandler.hh"
#include "G4FukuiRendererViewer.hh"
//----- Constructor
G4FukuiRendererViewer::G4FukuiRendererViewer (G4FukuiRendererSceneHandler& sceneHandler,
const G4String& name):
G4VViewer (sceneHandler,
sceneHandler.IncrementViewCount (),
name),
fSceneHandler (sceneHandler)
{}
//----- Destructor
G4FukuiRendererViewer::~G4FukuiRendererViewer ()
{}
//-----
void G4FukuiRendererViewer::SetView ()
{
#if defined DEBUG_FR_VIEW
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** G4FukuiRendererViewer::SetView(): No effects" << G4endl;
#endif
// Do nothing, since DAWN is running as a different process.
// SendViewParameters () will do this job instead.
}
//-----
void
G4FukuiRendererViewer::ClearView( void )
{
#if defined DEBUG_FR_VIEW
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** G4FukuiRendererViewer::ClearView (): No effects " << G4endl;
#endif
}
//-----
void G4FukuiRendererViewer::DrawView ()
{
#if defined DEBUG_FR_VIEW
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** G4FukuiRendererViewer::DrawView () " << G4endl;
#endif
//----- Begin modeling 3D
fSceneHandler.FRBeginModeling();
//----- Always visit G4 kernel
NeedKernelVisit ();
//----- Draw
ProcessView () ;
}
//-----
void G4FukuiRendererViewer::ShowView( void )
{
#if defined DEBUG_FR_VIEW
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** G4FukuiRendererViewer::ShowView () " << G4endl;
#endif
if( fSceneHandler.FRIsInModeling() )
{
//----- End of modeling
// !EndModeling, !DrawAll, !CloseDevice,
// close g4.prim
fSceneHandler.FREndModeling();
//----- Wait user clicks drawing Area
this->Wait();
}
}
//-----
void G4FukuiRendererViewer::Wait()
{
#if defined DEBUG_FR_VIEW
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** G4FukuiRendererViewer::Wait () : Begin" << G4endl;
#endif
fSceneHandler.SendStr ( FR_WAIT );
fSceneHandler.GetPrimDest().WaitSendBack( FR_WAIT );
#if defined DEBUG_FR_VIEW
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** G4FukuiRendererViewer::Wait () : end" << G4endl;
#endif
}
//-----
void
G4FukuiRendererViewer::SendDevice( FRDEV dev )
{
#if defined DEBUG_FR_VIEW
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** G4FukuiRendererViewer::SendDevice() " << G4endl;
#endif
// enum {PS=1, XWIN=2, PS2=3, XWIN2=4, OPEN_GL=5, DEVICE_END=6};
if( dev >= FRDEV_PS && dev < FRDEV_DEVICE_END ) {
fSceneHandler.SendStrInt ( FR_DEVICE, dev );
}
}
//-----
void G4FukuiRendererViewer::SendDrawingStyle()
{
#if defined DEBUG_FR_VIEW
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** G4FukuiRendererViewer::SendDrawingStyle() " << G4endl;
#endif
G4int style = fVP.GetDrawingStyle();
switch( style )
{
case G4ViewParameters::wireframe:
fSceneHandler.SendStr( FR_WIREFRAME );
break;
case G4ViewParameters::hlr:
fSceneHandler.SendStr( FR_LINES );
break;
case G4ViewParameters::hsr:
case G4ViewParameters::hlhsr:
fSceneHandler.SendStr( FR_SURFACE );
break;
default:
fSceneHandler.SendStr( FR_WIREFRAME );
break;
}
}
//-----
void G4FukuiRendererViewer::SendViewParameters ()
{
// Calculates view representation based on extent of object being
// viewed and (initial) direction of camera. (Note: it can change
// later due to user interaction via visualization system's GUI.)
#if defined DEBUG_FR_VIEW
if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
G4cout << "***** G4FukuiRendererViewer::SendViewParameters()" << G4endl;
#endif
//----- Magic number to decide camera distance automatically
const G4double HOW_FAR = 1000.0 ; // to define "infinity"
const G4double MIN_HALF_ANGLE = 0.01 ;
const G4double MAX_HALF_ANGLE = 0.499 * pi ;
//----- (2A) CALC camera distance
//..... Note: Camera cannot enter inside object
G4double camera_distance ;
G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
G4double half_view_angle = std::fabs ( fVP.GetFieldHalfAngle () ) ;
if( half_view_angle > MAX_HALF_ANGLE ) {
half_view_angle = MAX_HALF_ANGLE ;
}
if( half_view_angle < MIN_HALF_ANGLE ) {
//----- infinity (or ortho projection)
camera_distance = radius * HOW_FAR ;
} else {
//----- Calc camera distance from half view angle
camera_distance = radius / std::sin ( half_view_angle );
camera_distance -= fVP.GetDolly();
}
if ( camera_distance < radius ) {
if (G4VisManager::GetVerbosity() >= G4VisManager::errors) {
G4cout << "WARNING from FukuiRenderer (DAWN) driver:" << G4endl;
G4cout << " Camera cannot enter inside objects" << G4endl;
}
camera_distance = radius ;
}
//----- (3A) CALC camera direction
const G4Vector3D& camera_direction \
= fVP.GetViewpointDirection().unit();
const G4double v_angle = (180.0 / pi) * camera_direction.theta() ;
const G4double h_angle = (180.0 / pi) * camera_direction.phi () ;
//----- (2B), (3B) SEND camera position
fSceneHandler.SendStrDouble3( FR_CAMERA_POSITION,
camera_distance,
v_angle,
h_angle );
//----- (4A) CALC target point
const G4Point3D& target_point
= fSceneHandler.GetScene()->GetStandardTargetPoint()
+ fVP.GetCurrentTargetPoint();
//----- (4B) SEND target point
fSceneHandler.SendStrDouble3( FR_TARGET_POINT,
target_point.x(),
target_point.y(),
target_point.z() );
//----- (5A) CALC zoom factor
const G4double zoom_factor = fVP.GetZoomFactor();
//----- (5B) SEND zoom factor or focal length
if( half_view_angle < MIN_HALF_ANGLE ) {
const G4Point3D& std_target_point \
= fSceneHandler.GetScene()->GetStandardTargetPoint();
fSceneHandler.SendStrDouble4( FR_ZOOM_FACTOR,
zoom_factor ,
std_target_point.x(),
std_target_point.y(),
std_target_point.z());
// Note that target point, camera position,
// and bounding box have already been sent above.
// The std_target_point is necessary to
// Calc focal distance from the zoom factor.
} else {
const G4double FR_HALF_SCREEN_SIZE = 0.5 ;
G4double focal_distance \
= FR_HALF_SCREEN_SIZE / std::tan( half_view_angle );
focal_distance *= zoom_factor ;
fSceneHandler.SendStrDouble ( FR_FOCAL_DISTANCE, focal_distance );
}
//----- INVOKE GUI: not executed in the default setting
if( fSceneHandler.GetSystem().IsGUIMode() ) {
//----- send GUI command
fSceneHandler.SendStr( FR_GUI );
//----- wait the same command is sent back:
//..... This avoids to send many data before
//..... GUI session is over.
fSceneHandler.GetPrimDest().WaitSendBack( FR_GUI );
}
}
#endif // G4VIS_BUILD_DAWN_DRIVER
@@ -27,6 +27,8 @@
//
#include "G4VisFeaturesOfDAWNFILE.hh"
//clang-format off
G4String G4VisFeaturesOfDAWNFILE () {
return
"High quality technical renderer."
@@ -1,44 +0,0 @@
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
#include "G4VisFeaturesOfFukuiRenderer.hh"
G4String G4VisFeaturesOfFukuiRenderer () {
return
"High quality technical renderer."
"\n Features: exact hidden line, hidden surface algorithms."
"\n high (unlimited) resolution."
"\n renders to PostScript for viewing and/or hardcopy."
"\n remote rendering."
"\n off-line rendering."
"\n graphical user interface."
"\n Disadvantages: compute intensive, takes time (use a fast graphics"
"\n system, such as OpenGL, to select view, then copy"
"\n to this renderer - /vis~/copy/view, /vis~/set/view).";
}