Import Geant4 11.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2021-12-10 14:46:44 +01:00
committed by Ben Morgan
parent 6399a014b6
commit 80e2389dd8
3932 changed files with 202519 additions and 246221 deletions
@@ -0,0 +1,351 @@
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
#include "G4DNAMesh.hh"
#include <algorithm>
#include <cassert>
#include <ostream>
G4DNAMesh::G4DNAMesh(const G4DNABoundingBox& boundingBox, G4int pixel)
: fpBoundingMesh(&boundingBox)
, fResolution((2 * boundingBox.halfSideLengthInY() / pixel))
{}
G4DNAMesh::~G4DNAMesh() { Reset(); }
G4Voxel::MapList& G4DNAMesh::GetVoxelMapList(Key key)
{
auto iter = fMesh.find(key);
if(iter == fMesh.end())
{
G4Voxel::MapList maplist;
SetVoxelMapList(key, std::move(maplist));
return GetVoxelMapList(key);
}
else
{
return iter->second->GetMapList();
}
}
G4Voxel::MapList& G4DNAMesh::GetVoxelMapList(const Index& index)
{
auto key = GetKey(index);
return GetVoxelMapList(key);
}
G4DNAMesh::Key G4DNAMesh::GetKey(const Index& index) const
{
auto xmax = (unsigned int) (std::floor(
(fpBoundingMesh->Getxhi() - fpBoundingMesh->Getxlo()) / fResolution));
auto ymax = (unsigned int) (std::floor(
(fpBoundingMesh->Getyhi() - fpBoundingMesh->Getylo()) / fResolution));
return index.z * ymax * xmax + index.y * xmax + index.x;
}
void G4DNAMesh::PrintMesh()
{
G4cout << "*********PrintMesh::Size : " << fMesh.size() << G4endl;
auto iter = fMesh.begin();
for(; iter != fMesh.end(); iter++)
{
auto index = iter->second->GetIndex();
PrintVoxel(index);
}
G4cout << G4endl;
}
G4int G4DNAMesh::GetNumberOfType(G4Voxel::MolType type) const
{
G4int output = 0;
auto iter = fMesh.begin();
for(; iter != fMesh.end(); iter++)
{
auto node = dynamic_cast<G4Voxel*>(iter->second);
if(node == nullptr)
{
continue;
}
auto it = node->GetMapList().find(type);
if(it != node->GetMapList().end())
{
output += it->second;
}
}
return output;
}
void G4DNAMesh::PrintVoxel(const Index& index)
{
G4cout << "*********PrintVoxel::";
G4cout << "key: " << GetKey(index) << " index : " << index
<< " number of type : " << this->GetVoxelMapList(index).size()
<< G4endl;
for(const auto& it : this->GetVoxelMapList(index))
{
G4cout << "_____________" << it.first->GetName() << " : " << it.second
<< G4endl;
}
G4cout << G4endl;
}
void G4DNAMesh::SetVoxelMapList(const Key& key, G4Voxel::MapList&& mapList)
{
auto index = GetIndex(key);
auto pVoxel = fMesh[key];
if(nullptr == pVoxel)
{
pVoxel = new G4Voxel(std::move(mapList), index, GetBoundingBox(index));
fMesh[key] = pVoxel;
}
else
{
assert(pVoxel->GetMapList().empty()); // check if map list is empty
pVoxel->SetMapList(std::move(mapList));
}
}
G4Voxel::Index G4DNAMesh::GetIndex(const G4ThreeVector& position) const
{
int dx = std::floor((position.x() - fpBoundingMesh->Getxlo()) / fResolution);
int dy = std::floor((position.y() - fpBoundingMesh->Getylo()) / fResolution);
int dz = std::floor((position.z() - fpBoundingMesh->Getzlo()) / fResolution);
assert(dx >= 0 && dy >= 0 && dz >= 0);
return G4Voxel::Index{ dx, dy, dz };
}
G4Voxel::Index G4DNAMesh::GetIndex(const Index& index, int pixels) const
{
int xmax =
std::floor((fpBoundingMesh->Getxhi() - fpBoundingMesh->Getxlo()) / fResolution);
int ymax =
std::floor((fpBoundingMesh->Getyhi() - fpBoundingMesh->Getylo()) / fResolution);
int zmax =
std::floor((fpBoundingMesh->Getzhi() - fpBoundingMesh->Getzlo()) / fResolution);
int dx = (int) (index.x * pixels / xmax);
int dy = (int) (index.y * pixels / ymax);
int dz = (int) (index.z * pixels / zmax);
assert(dx >= 0 && dy >= 0 && dz >= 0);
return Index{ dx, dy, dz };
}
G4DNABoundingBox G4DNAMesh::GetBoundingBox(const Index& index)
{
auto xlo = fpBoundingMesh->Getxlo() + index.x * fResolution;
auto ylo = fpBoundingMesh->Getylo() + index.y * fResolution;
auto zlo = fpBoundingMesh->Getzlo() + index.z * fResolution;
auto xhi = fpBoundingMesh->Getxlo() + (index.x + 1) * fResolution;
auto yhi = fpBoundingMesh->Getylo() + (index.y + 1) * fResolution;
auto zhi = fpBoundingMesh->Getzlo() + (index.z + 1) * fResolution;
return G4DNABoundingBox({ xhi, xlo, yhi, ylo, zhi, zlo });
}
G4Voxel::Index G4DNAMesh::GetIndex(Key key) const
{
G4int xmax =
std::floor((fpBoundingMesh->Getxhi() - fpBoundingMesh->Getxlo()) / fResolution);
G4int ymax =
std::floor((fpBoundingMesh->Getyhi() - fpBoundingMesh->Getylo()) / fResolution);
G4int id = key;
G4int x_ = id % xmax;
id /= xmax;
G4int y_ = id % ymax;
id /= ymax;
G4int z_ = id;
if(xmax != ymax)
{
G4cout << xmax << " " << ymax << " " << key << G4endl;
G4ExceptionDescription exceptionDescription;
exceptionDescription << "xmax != ymax";
G4Exception("G4DNAMesh::GetIndex", "G4DNAMesh006", FatalErrorInArgument,
exceptionDescription);
}
if(x_ < 0 || y_ < 0 || z_ < 0)
{
G4cout << xmax << " " << ymax << " " << key << G4endl;
G4cout << x_ << " " << y_ << " " << z_ << G4endl;
G4ExceptionDescription exceptionDescription;
exceptionDescription << "x_ < 0 || y_ < 0 || z_ < 0";
G4Exception("G4DNAMesh::GetIndex", "G4DNAMesh005", FatalErrorInArgument,
exceptionDescription);
}
return Index{ x_, y_, z_ };
}
void G4DNAMesh::Reset()
{
if(fMesh.empty())
{
return;
}
for(auto iter : fMesh) // should use smart ptr
{
delete iter.second;
}
fMesh.clear();
}
const G4DNABoundingBox& G4DNAMesh::GetBoundingBox() const
{
return *fpBoundingMesh;
}
G4Voxel* G4DNAMesh::GetVoxel(Key key)
{
auto it = fMesh.find(key);
if(it != fMesh.end())
{
return it->second;
}
return nullptr;
}
[[maybe_unused]] G4Voxel* G4DNAMesh::GetVoxel(const Index& index)
{
return GetVoxel(GetKey(index));
}
std::vector<G4Voxel::Index> // array is better ?
G4DNAMesh::FindVoxelNeighbors(const Index& index) const
{
std::vector<Index> neighbors;
auto xMax = (int) (std::floor(
(fpBoundingMesh->Getxhi() - fpBoundingMesh->Getxlo()) / fResolution));
auto yMax = (int) (std::floor(
(fpBoundingMesh->Getyhi() - fpBoundingMesh->Getylo()) / fResolution));
auto zMax = (int) (std::floor(
(fpBoundingMesh->Getzhi() - fpBoundingMesh->Getzlo()) / fResolution));
auto xmin = (index.x - 1) < 0 ? 0 : (index.x - 1);
auto ymin = (index.y - 1) < 0 ? 0 : (index.y - 1);
auto zmin = (index.z - 1) < 0 ? 0 : (index.z - 1);
auto xmax = (index.x + 1) > xMax ? xMax : (index.x + 1);
auto ymax = (index.y + 1) > yMax ? yMax : (index.y + 1);
auto zmax = (index.z + 1) > zMax ? zMax : (index.z + 1);
for(int ix = xmin; ix <= xmax; ix++)
{
for(int iy = ymin; iy <= ymax; iy++)
{
for(int iz = zmin; iz <= zmax; iz++)
{
auto key = iz * yMax * xMax + iy * xMax + ix;
if(GetIndex(key) != index)
{ // deleting the middle element
neighbors.push_back(GetIndex(key));
}
}
}
}
if(neighbors.empty())
{
G4ExceptionDescription exceptionDescription;
exceptionDescription << "neighbors.empty()";
G4Exception("G4DNAMesh::FindVoxelNeighbors", "G4DNAMesh001",
FatalErrorInArgument, exceptionDescription);
}
return neighbors;
}
std::vector<G4Voxel::Index> // array is better ?
G4DNAMesh::FindNeighboringVoxels(const Index& index) const
{
std::vector<Index> neighbors;
// auto key = GetKey(index);
auto xMax = (int) (std::floor(
(fpBoundingMesh->Getxhi() - fpBoundingMesh->Getxlo()) / fResolution));
auto yMax = (int) (std::floor(
(fpBoundingMesh->Getyhi() - fpBoundingMesh->Getylo()) / fResolution));
auto zMax = (int) (std::floor(
(fpBoundingMesh->Getzhi() - fpBoundingMesh->Getzlo()) / fResolution));
if(index.x - 1 >= 0)
{
neighbors.emplace_back(Index(index.x - 1, index.y, index.z));
}
if(index.y - 1 >= 0)
{
neighbors.emplace_back(Index(index.x, index.y - 1, index.z));
}
if(index.z - 1 >= 0)
{
neighbors.emplace_back(Index(index.x, index.y, index.z - 1));
}
if(index.x + 1 < xMax)
{
neighbors.emplace_back(Index(index.x + 1, index.y, index.z));
}
if(index.y + 1 < yMax)
{
neighbors.emplace_back(Index(index.x, index.y + 1, index.z));
}
if(index.z + 1 < zMax)
{
neighbors.emplace_back(Index(index.x, index.y, index.z + 1));
}
#ifdef DEBUG
G4cout << "Neighbors of : " << index << G4endl;
for(const auto& it : neighbors)
{
G4cout << it << G4endl;
}
#endif
if(neighbors.size() > 6)
{
G4ExceptionDescription exceptionDescription;
exceptionDescription << "neighbors.size() > 6";
G4Exception("G4DNAMesh::FindVoxelNeighbors", "G4DNAMesh002",
FatalErrorInArgument, exceptionDescription);
}
return neighbors;
}
G4double G4DNAMesh::GetResolution() const { return fResolution; }
G4DNAMesh::Key G4DNAMesh::GetKey(const G4ThreeVector& position) const
{
if(!fpBoundingMesh->contains(position))
{
G4ExceptionDescription exceptionDescription;
exceptionDescription << "the position: " << position
<< " is not in the box";
G4Exception("G4DNAMesh::GetKey", "G4DNAMesh010", FatalErrorInArgument,
exceptionDescription);
}
auto dx = std::floor((position.x() - fpBoundingMesh->Getxlo()) / fResolution);
auto dy = std::floor((position.y() - fpBoundingMesh->Getylo()) / fResolution);
auto dz = std::floor((position.z() - fpBoundingMesh->Getzlo()) / fResolution);
auto xmax =
std::floor((fpBoundingMesh->Getxhi() - fpBoundingMesh->Getxlo()) / fResolution);
auto ymax =
std::floor((fpBoundingMesh->Getyhi() - fpBoundingMesh->Getylo()) / fResolution);
return dz * ymax * xmax + dy * xmax + dx;
}