Import Geant4 11.0.0 source tree
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Ben Morgan
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// TrackingManagerHelper
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//
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// Class description:
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//
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// Helper class for reducing the effort required to implement a custom tracking
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// manager. It implements a stepping loop that calls user actions as the generic
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// tracking and stepping managers do, and it implements navigation for charged
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// particles in energy-preserving fields and for neutral particles.
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//
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// Original author: Jonas Hahnfeld, 2021
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#include "G4EventManager.hh"
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#include "G4Step.hh"
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#include "G4StepPoint.hh"
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#include "G4Track.hh"
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#include "G4TrackVector.hh"
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#include "G4UserSteppingAction.hh"
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#include "G4UserTrackingAction.hh"
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#include "G4VSensitiveDetector.hh"
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#include "G4Field.hh"
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#include "G4FieldManager.hh"
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#include "G4FieldManagerStore.hh"
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#include "G4GeometryTolerance.hh"
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#include "G4LogicalVolume.hh"
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#include "G4Navigator.hh"
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#include "G4PropagatorInField.hh"
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#include "G4Region.hh"
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#include "G4SafetyHelper.hh"
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#include "G4TouchableHandle.hh"
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#include "G4TouchableHistory.hh"
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#include "G4TransportationManager.hh"
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#include "G4VPhysicalVolume.hh"
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template <typename PhysicsImpl, typename NavigationImpl>
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void TrackingManagerHelper::TrackParticle(G4Track* aTrack, PhysicsImpl& physics,
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NavigationImpl& navigation)
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{
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// Prepare for calling the user action.
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auto* evtMgr = G4EventManager::GetEventManager();
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auto* userTrackingAction = evtMgr->GetUserTrackingAction();
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auto* userSteppingAction = evtMgr->GetUserSteppingAction();
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// Locate the track in geometry.
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{
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auto* transMgr = G4TransportationManager::GetTransportationManager();
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auto* linearNavigator = transMgr->GetNavigatorForTracking();
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const G4ThreeVector& pos = aTrack->GetPosition();
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const G4ThreeVector& dir = aTrack->GetMomentumDirection();
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// Do not assign directly, doesn't work if the handle is empty.
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G4TouchableHandle touchableHandle;
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if(aTrack->GetTouchableHandle())
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{
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touchableHandle = aTrack->GetTouchableHandle();
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// FIXME: This assumes we only ever have G4TouchableHistorys!
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auto* touchableHistory = (G4TouchableHistory*) touchableHandle();
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G4VPhysicalVolume* oldTopVolume = touchableHandle->GetVolume();
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G4VPhysicalVolume* newTopVolume =
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linearNavigator->ResetHierarchyAndLocate(pos, dir, *touchableHistory);
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// TODO: WHY?!
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if(newTopVolume != oldTopVolume ||
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oldTopVolume->GetRegularStructureId() == 1)
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{
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touchableHandle = linearNavigator->CreateTouchableHistory();
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aTrack->SetTouchableHandle(touchableHandle);
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}
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}
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else
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{
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linearNavigator->LocateGlobalPointAndSetup(pos, &dir, false, false);
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touchableHandle = linearNavigator->CreateTouchableHistory();
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aTrack->SetTouchableHandle(touchableHandle);
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}
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aTrack->SetNextTouchableHandle(touchableHandle);
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}
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// Prepare data structures used while tracking.
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G4Step step;
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step.NewSecondaryVector();
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G4StepPoint& preStepPoint = *step.GetPreStepPoint();
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step.InitializeStep(aTrack);
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aTrack->SetStep(&step);
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G4TrackVector secondaries;
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// Start of tracking: Inform user and processes.
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if(userTrackingAction)
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{
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userTrackingAction->PreUserTrackingAction(aTrack);
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}
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physics.StartTracking(aTrack);
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while(aTrack->GetTrackStatus() == fAlive)
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{
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// Beginning of this step: Prepare data structures.
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aTrack->IncrementCurrentStepNumber();
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step.CopyPostToPreStepPoint();
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step.ResetTotalEnergyDeposit();
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aTrack->SetTouchableHandle(aTrack->GetNextTouchableHandle());
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auto* lvol = aTrack->GetTouchable()->GetVolume()->GetLogicalVolume();
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preStepPoint.SetMaterial(lvol->GetMaterial());
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preStepPoint.SetMaterialCutsCouple(lvol->GetMaterialCutsCouple());
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// Query step lengths from pyhsics and geometry, decide on limit.
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G4double physicalStep = physics.GetPhysicalInteractionLength(*aTrack);
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G4double geometryStep = navigation.MakeStep(*aTrack, step, physicalStep);
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bool geometryLimitedStep = geometryStep < physicalStep;
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G4double finalStep = geometryLimitedStep ? geometryStep : physicalStep;
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step.SetStepLength(finalStep);
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aTrack->SetStepLength(finalStep);
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// Call AlongStepDoIt in every step.
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physics.AlongStepDoIt(*aTrack, step, secondaries);
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step.UpdateTrack();
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if(aTrack->GetTrackStatus() == fAlive &&
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aTrack->GetKineticEnergy() < DBL_MIN)
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{
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if(physics.HasAtRestProcesses())
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{
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aTrack->SetTrackStatus(fStopButAlive);
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}
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else
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{
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aTrack->SetTrackStatus(fStopAndKill);
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}
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}
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navigation.FinishStep(*aTrack, step);
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// Check if the track left the world.
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if(aTrack->GetNextVolume() == nullptr)
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{
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aTrack->SetTrackStatus(fStopAndKill);
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}
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// The check should rather check for == fAlive and avoid calling
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// PostStepDoIt for fStopButAlive, but the generic stepping loop
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// does it like this...
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if(aTrack->GetTrackStatus() != fStopAndKill)
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{
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physics.PostStepDoIt(*aTrack, step, secondaries);
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}
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// Need to get the true step length, not the geometry step length!
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aTrack->AddTrackLength(step.GetStepLength());
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// End of this step: Call sensitive detector and stepping actions.
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if(step.GetControlFlag() != AvoidHitInvocation)
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{
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auto* sensitive = lvol->GetSensitiveDetector();
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if(sensitive)
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{
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sensitive->Hit(&step);
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}
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}
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if(userSteppingAction)
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{
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userSteppingAction->UserSteppingAction(&step);
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}
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auto* regionalAction = lvol->GetRegion()->GetRegionalSteppingAction();
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if(regionalAction)
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{
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regionalAction->UserSteppingAction(&step);
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}
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}
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if(aTrack->GetTrackStatus() == fStopButAlive &&
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aTrack->GetNextVolume() != nullptr)
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{
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// Do one final step.
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aTrack->IncrementCurrentStepNumber();
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step.CopyPostToPreStepPoint();
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step.ResetTotalEnergyDeposit();
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physics.AtRestDoIt(*aTrack, step, secondaries);
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// End of this step: Call sensitive detector and stepping actions.
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auto* lvol = aTrack->GetTouchable()->GetVolume()->GetLogicalVolume();
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if(step.GetControlFlag() != AvoidHitInvocation)
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{
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auto sensitive = lvol->GetSensitiveDetector();
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if(sensitive)
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{
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sensitive->Hit(&step);
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}
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}
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if(userSteppingAction)
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{
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userSteppingAction->UserSteppingAction(&step);
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}
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auto* regionalAction = lvol->GetRegion()->GetRegionalSteppingAction();
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if(regionalAction)
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{
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regionalAction->UserSteppingAction(&step);
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}
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}
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// End of tracking: Inform processes and user.
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physics.EndTracking();
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if(userTrackingAction)
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{
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userTrackingAction->PostUserTrackingAction(aTrack);
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}
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evtMgr->StackTracks(&secondaries);
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step.DeleteSecondaryVector();
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}
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template <typename PhysicsImpl>
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void TrackingManagerHelper::TrackChargedParticle(G4Track* aTrack,
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PhysicsImpl& physics)
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{
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class ChargedNavigation final : public Navigation
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{
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public:
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ChargedNavigation()
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{
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auto* transMgr = G4TransportationManager::GetTransportationManager();
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fLinearNavigator = transMgr->GetNavigatorForTracking();
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fFieldPropagator = transMgr->GetPropagatorInField();
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fSafetyHelper = transMgr->GetSafetyHelper();
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kCarTolerance =
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0.5 * G4GeometryTolerance::GetInstance()->GetSurfaceTolerance();
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// Reset sstate of field propagator and all chord finders.
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fFieldPropagator->ClearPropagatorState();
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auto* fieldMgrStore = G4FieldManagerStore::GetInstance();
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fieldMgrStore->ClearAllChordFindersState();
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}
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G4double MakeStep(G4Track& track, G4Step& step,
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G4double physicalStep) override
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{
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G4ThreeVector pos = track.GetPosition();
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G4ThreeVector dir = track.GetMomentumDirection();
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G4StepPoint& postStepPoint = *step.GetPostStepPoint();
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bool fieldExertsForce = false;
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if(auto* fieldMgr =
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fFieldPropagator->FindAndSetFieldManager(track.GetVolume()))
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{
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fieldMgr->ConfigureForTrack(&track);
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if(const G4Field* ptrField = fieldMgr->GetDetectorField())
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{
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fieldExertsForce = true;
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}
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}
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G4double endpointDistance;
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G4double safety = 0.0;
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// Setting a fallback value for safety is required in case of where very
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// short steps where the field propagator returns immediately without
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// calling geometry.
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const G4double shiftSquare = (pos - fSafetyOrigin).mag2();
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if(shiftSquare < sqr(fSafety))
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{
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safety = fSafety - std::sqrt(shiftSquare);
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}
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if(fieldExertsForce)
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{
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const G4DynamicParticle* pParticle = track.GetDynamicParticle();
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const G4double particleCharge = pParticle->GetCharge();
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const G4double particleMass = pParticle->GetMass();
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const G4double magneticMoment = pParticle->GetMagneticMoment();
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const G4ThreeVector particleSpin = pParticle->GetPolarization();
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const G4double kineticEnergy = pParticle->GetKineticEnergy();
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const auto pParticleDef = pParticle->GetDefinition();
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const auto particlePDGSpin = pParticleDef->GetPDGSpin();
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const auto particlePDGMagM = pParticleDef->GetPDGMagneticMoment();
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auto equationOfMotion = fFieldPropagator->GetCurrentEquationOfMotion();
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equationOfMotion->SetChargeMomentumMass(
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G4ChargeState(particleCharge, magneticMoment, particlePDGSpin),
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pParticle->GetTotalMomentum(), particleMass);
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const G4ThreeVector startPosition = pos;
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const G4ThreeVector startDirection = dir;
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G4FieldTrack aFieldTrack(startPosition,
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track.GetGlobalTime(), // Lab.
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dir, kineticEnergy, particleMass,
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particleCharge, particleSpin, particlePDGMagM,
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0.0, // Length along track
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particlePDGSpin);
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// Do the Transport in the field (non recti-linear)
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//
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fGeometryLimitedStep = false;
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const G4double lengthAlongCurve = fFieldPropagator->ComputeStep(
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aFieldTrack, physicalStep, safety, track.GetVolume(),
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kineticEnergy < 250.0);
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if(lengthAlongCurve < physicalStep)
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{
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physicalStep = lengthAlongCurve;
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fGeometryLimitedStep = true;
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}
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fSafetyHelper->SetCurrentSafety(safety, pos);
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fSafetyOrigin = pos;
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fSafety = safety;
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if(fFieldPropagator->IsParticleLooping())
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{
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track.SetTrackStatus(fStopAndKill);
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}
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pos = aFieldTrack.GetPosition();
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dir = aFieldTrack.GetMomentumDir();
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postStepPoint.SetPosition(pos);
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postStepPoint.SetMomentumDirection(dir);
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endpointDistance = (startPosition - pos).mag();
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}
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else
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{
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fGeometryLimitedStep = false;
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G4double linearStepLength =
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fLinearNavigator->ComputeStep(pos, dir, physicalStep, safety);
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if(linearStepLength < physicalStep)
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{
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physicalStep = linearStepLength;
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fGeometryLimitedStep = true;
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}
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fSafetyHelper->SetCurrentSafety(safety, pos);
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fSafetyOrigin = pos;
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fSafety = safety;
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// Update the position.
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pos += physicalStep * dir;
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postStepPoint.SetPosition(pos);
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endpointDistance = physicalStep;
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}
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// Update global, local, and proper time.
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double velocity = track.GetVelocity();
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double deltaTime = 0;
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if(velocity > 0)
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{
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deltaTime = physicalStep / velocity;
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}
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postStepPoint.AddGlobalTime(deltaTime);
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postStepPoint.AddLocalTime(deltaTime);
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double restMass = track.GetDynamicParticle()->GetMass();
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double deltaProperTime = deltaTime * (restMass / track.GetTotalEnergy());
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postStepPoint.AddProperTime(deltaProperTime);
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// Compute safety, including the call to safetyHelper, but don't set the
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// safety in the post-step point to mimick the generic stepping loop.
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if(safety > physicalStep)
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{
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safety -= physicalStep;
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}
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else if(safety < endpointDistance)
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{
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safety = fLinearNavigator->ComputeSafety(pos);
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fSafetyHelper->SetCurrentSafety(safety, pos);
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fSafetyOrigin = pos;
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fSafety = safety;
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}
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else
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{
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safety = 0;
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}
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if(safety < kCarTolerance)
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{
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fPostStepSafety = kCarTolerance;
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}
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else
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{
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fPostStepSafety = safety;
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}
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return physicalStep;
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}
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void FinishStep(G4Track& track, G4Step& step) override
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{
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// Now set the safety that was computed in MakeStep.
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G4StepPoint& postStepPoint = *step.GetPostStepPoint();
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postStepPoint.SetSafety(fPostStepSafety);
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G4TouchableHandle touchableHandle = track.GetTouchableHandle();
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const G4ThreeVector& pos = track.GetPosition();
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if(fGeometryLimitedStep)
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{
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// Relocate the particle.
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fLinearNavigator->SetGeometricallyLimitedStep();
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fLinearNavigator->LocateGlobalPointAndUpdateTouchableHandle(
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pos, track.GetMomentumDirection(), touchableHandle, true);
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const G4VPhysicalVolume* newVolume = touchableHandle->GetVolume();
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if(newVolume == nullptr)
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{
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postStepPoint.SetStepStatus(fWorldBoundary);
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}
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else
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{
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postStepPoint.SetStepStatus(fGeomBoundary);
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}
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}
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else
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{
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// Move the Navigator's location.
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fLinearNavigator->LocateGlobalPointWithinVolume(pos);
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}
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postStepPoint.SetTouchableHandle(touchableHandle);
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track.SetNextTouchableHandle(touchableHandle);
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}
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private:
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G4Navigator* fLinearNavigator;
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G4PropagatorInField* fFieldPropagator;
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G4SafetyHelper* fSafetyHelper;
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G4ThreeVector fSafetyOrigin;
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G4double fSafety = 0;
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G4double fPostStepSafety = 0;
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G4double kCarTolerance;
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G4bool fGeometryLimitedStep;
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};
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ChargedNavigation navigation;
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TrackParticle(aTrack, physics, navigation);
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}
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template <typename PhysicsImpl>
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void TrackingManagerHelper::TrackNeutralParticle(G4Track* aTrack,
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PhysicsImpl& physics)
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{
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class NeutralNavigation final : public Navigation
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{
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public:
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NeutralNavigation()
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{
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auto* transMgr = G4TransportationManager::GetTransportationManager();
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fLinearNavigator = transMgr->GetNavigatorForTracking();
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fSafetyHelper = transMgr->GetSafetyHelper();
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kCarTolerance =
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0.5 * G4GeometryTolerance::GetInstance()->GetSurfaceTolerance();
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}
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G4double MakeStep(G4Track& track, G4Step& step,
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G4double physicalStep) override
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{
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G4ThreeVector pos = track.GetPosition();
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G4ThreeVector dir = track.GetMomentumDirection();
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G4StepPoint& postStepPoint = *step.GetPostStepPoint();
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G4double safety = 0.0;
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const G4double shiftSquare = (pos - fSafetyOrigin).mag2();
|
||||
if(shiftSquare < sqr(fSafety))
|
||||
{
|
||||
safety = fSafety - std::sqrt(shiftSquare);
|
||||
}
|
||||
|
||||
fGeometryLimitedStep = false;
|
||||
G4double linearStepLength =
|
||||
fLinearNavigator->ComputeStep(pos, dir, physicalStep, safety);
|
||||
if(linearStepLength < physicalStep)
|
||||
{
|
||||
physicalStep = linearStepLength;
|
||||
fGeometryLimitedStep = true;
|
||||
}
|
||||
fSafetyHelper->SetCurrentSafety(safety, pos);
|
||||
fSafetyOrigin = pos;
|
||||
fSafety = safety;
|
||||
|
||||
// Update the position.
|
||||
pos += physicalStep * dir;
|
||||
postStepPoint.SetPosition(pos);
|
||||
|
||||
// Update global, local, and proper time.
|
||||
double velocity = track.GetVelocity();
|
||||
double deltaTime = 0;
|
||||
if(velocity > 0)
|
||||
{
|
||||
deltaTime = physicalStep / velocity;
|
||||
}
|
||||
postStepPoint.AddGlobalTime(deltaTime);
|
||||
postStepPoint.AddLocalTime(deltaTime);
|
||||
|
||||
double restMass = track.GetDynamicParticle()->GetMass();
|
||||
double deltaProperTime = deltaTime * (restMass / track.GetTotalEnergy());
|
||||
postStepPoint.AddProperTime(deltaProperTime);
|
||||
|
||||
// Compute safety, but don't set the safety in the post-step point to
|
||||
// mimick the generic stepping loop.
|
||||
if(safety > physicalStep)
|
||||
{
|
||||
safety -= physicalStep;
|
||||
}
|
||||
else
|
||||
{
|
||||
safety = 0;
|
||||
}
|
||||
if(safety < kCarTolerance)
|
||||
{
|
||||
fPostStepSafety = kCarTolerance;
|
||||
}
|
||||
else
|
||||
{
|
||||
fPostStepSafety = safety;
|
||||
}
|
||||
|
||||
return physicalStep;
|
||||
}
|
||||
|
||||
void FinishStep(G4Track& track, G4Step& step) override
|
||||
{
|
||||
// Now set the safety that was computed in MakeStep.
|
||||
G4StepPoint& postStepPoint = *step.GetPostStepPoint();
|
||||
postStepPoint.SetSafety(fPostStepSafety);
|
||||
|
||||
G4TouchableHandle touchableHandle = track.GetTouchableHandle();
|
||||
const G4ThreeVector& pos = track.GetPosition();
|
||||
if(fGeometryLimitedStep)
|
||||
{
|
||||
// Relocate the particle.
|
||||
fLinearNavigator->SetGeometricallyLimitedStep();
|
||||
fLinearNavigator->LocateGlobalPointAndUpdateTouchableHandle(
|
||||
pos, track.GetMomentumDirection(), touchableHandle, true);
|
||||
const G4VPhysicalVolume* newVolume = touchableHandle->GetVolume();
|
||||
if(newVolume == nullptr)
|
||||
{
|
||||
postStepPoint.SetStepStatus(fWorldBoundary);
|
||||
}
|
||||
else
|
||||
{
|
||||
postStepPoint.SetStepStatus(fGeomBoundary);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Move the Navigator's location.
|
||||
fLinearNavigator->LocateGlobalPointWithinVolume(pos);
|
||||
}
|
||||
|
||||
postStepPoint.SetTouchableHandle(touchableHandle);
|
||||
track.SetNextTouchableHandle(touchableHandle);
|
||||
}
|
||||
|
||||
private:
|
||||
G4Navigator* fLinearNavigator;
|
||||
G4SafetyHelper* fSafetyHelper;
|
||||
G4ThreeVector fSafetyOrigin;
|
||||
G4double fSafety = 0;
|
||||
G4double fPostStepSafety = 0;
|
||||
G4double kCarTolerance;
|
||||
G4bool fGeometryLimitedStep;
|
||||
};
|
||||
|
||||
NeutralNavigation navigation;
|
||||
TrackParticle(aTrack, physics, navigation);
|
||||
}
|
||||
Reference in New Issue
Block a user