Import Geant4 11.0.0 source tree
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Ben Morgan
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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#include "Par04Hit.hh"
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#include <CLHEP/Units/SystemOfUnits.h> // for mm, pi, MeV, cm, rad
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#include <CLHEP/Vector/ThreeVector.h> // for operator/, operator<<, Hep...
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#include <G4RotationMatrix.hh> // for G4RotationMatrix
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#include <G4String.hh> // for G4String
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#include <G4ThreeVector.hh> // for G4ThreeVector
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#include <G4Transform3D.hh> // for G4Transform3D
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#include <G4VHit.hh> // for G4VHit
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#include <algorithm> // for max
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#include <iostream> // for operator<<, basic_ostream:...
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#include <string> // for operator<
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#include "G4AttDef.hh" // for G4AttDef
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#include "G4AttDefStore.hh" // for GetInstance
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#include "G4AttValue.hh" // for G4AttValue
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#include "G4Colour.hh" // for G4Colour
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#include "G4SystemOfUnits.hh" // for mm, MeV, cm, rad
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#include "G4Tubs.hh" // for G4Tubs
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#include "G4UnitsTable.hh" // for G4BestUnit
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#include "G4VVisManager.hh" // for G4VVisManager
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#include "G4VisAttributes.hh" // for G4VisAttributes
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template <class Type> class G4Allocator;
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G4ThreadLocal G4Allocator<Par04Hit>* Par04HitAllocator;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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Par04Hit::Par04Hit()
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: G4VHit()
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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Par04Hit::~Par04Hit() {}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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Par04Hit::Par04Hit(const Par04Hit& aRight)
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: G4VHit()
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{
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fEdep = aRight.fEdep;
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fZId = aRight.fZId;
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fRhoId = aRight.fRhoId;
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fPhiId = aRight.fPhiId;
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fTime = aRight.fTime;
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fPos = aRight.fPos;
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fRot = aRight.fRot;
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fType = aRight.fType;
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fLogVol = aRight.fLogVol;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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const Par04Hit& Par04Hit::operator=(const Par04Hit& aRight)
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{
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fEdep = aRight.fEdep;
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fZId = aRight.fZId;
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fRhoId = aRight.fRhoId;
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fPhiId = aRight.fPhiId;
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fTime = aRight.fTime;
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fPos = aRight.fPos;
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fRot = aRight.fRot;
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fType = aRight.fType;
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fLogVol = aRight.fLogVol;
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return *this;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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int Par04Hit::operator==(const Par04Hit& aRight) const
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{
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return (fRhoId == aRight.fRhoId && fPhiId == aRight.fPhiId && fZId == aRight.fZId);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void Par04Hit::Draw()
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{
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/// TOFIX do not hardcode size
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G4ThreeVector meshSize(2.325 * mm, 2 * CLHEP::pi / 50. * CLHEP::rad, 3.4 * mm);
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G4int numPhiCells = CLHEP::pi * 2. / meshSize.y();
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G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
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// Hits can be filtered out in visualisation
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if(!pVVisManager->FilterHit(*this))
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return;
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// Do not draw empty hits
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if(fEdep <= 0)
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return;
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// Do not plot if default values were not changed
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if(fRhoId == -1 && fZId == -1 && fPhiId == -1)
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return;
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if(pVVisManager)
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{
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G4Transform3D trans(fRot, fPos);
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G4VisAttributes attribs;
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G4Tubs solid("draw", fRhoId * meshSize.x(), (fRhoId + 1) * meshSize.x(), meshSize.z() / 2.,
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(-numPhiCells / 2. + fPhiId) * meshSize.y(), meshSize.y());
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// Set colours depending on type of hit (full/fast sim)
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G4double colR = fType == 0 ? 0 : 1;
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G4double colG = fType == 0 ? 1 : 0;
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G4double colB = 0;
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G4Colour colour(colR, colG, colB, 0.5);
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attribs.SetColour(colour);
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attribs.SetForceSolid(true);
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pVVisManager->Draw(solid, attribs, trans);
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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const std::map<G4String, G4AttDef>* Par04Hit::GetAttDefs() const
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{
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G4bool isNew;
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std::map<G4String, G4AttDef>* store = G4AttDefStore::GetInstance("Par04Hit", isNew);
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if(isNew)
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{
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(*store)["HitType"] = G4AttDef("HitType", "Hit Type", "Physics", "", "G4String");
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(*store)["Energy"] =
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G4AttDef("Energy", "Energy Deposited", "Physics", "G4BestUnit", "G4double");
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(*store)["Time"] = G4AttDef("Time", "Time", "Physics", "G4BestUnit", "G4double");
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(*store)["Pos"] = G4AttDef("Pos", "Position", "Physics", "G4BestUnit", "G4ThreeVector");
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}
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return store;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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std::vector<G4AttValue>* Par04Hit::CreateAttValues() const
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{
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std::vector<G4AttValue>* values = new std::vector<G4AttValue>;
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values->push_back(G4AttValue("HitType", "HadPar04Hit", ""));
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values->push_back(G4AttValue("Energy", G4BestUnit(fEdep, "Energy"), ""));
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values->push_back(G4AttValue("Time", G4BestUnit(fTime, "Time"), ""));
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values->push_back(G4AttValue("Pos", G4BestUnit(fPos, "Length"), ""));
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return values;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void Par04Hit::Print()
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{
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std::cout << "\tHit " << fEdep / MeV << " MeV at " << fPos / cm << " cm (R,phi,z)= (" << fRhoId
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<< ", " << fPhiId << ", " << fZId << "), " << fTime << " ns" << std::endl;
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}
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