Import Geant4 11.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2021-12-10 14:46:44 +01:00
committed by Ben Morgan
parent 6399a014b6
commit 80e2389dd8
3932 changed files with 202519 additions and 246221 deletions
@@ -0,0 +1,168 @@
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
#include "Par04Hit.hh"
#include <CLHEP/Units/SystemOfUnits.h> // for mm, pi, MeV, cm, rad
#include <CLHEP/Vector/ThreeVector.h> // for operator/, operator<<, Hep...
#include <G4RotationMatrix.hh> // for G4RotationMatrix
#include <G4String.hh> // for G4String
#include <G4ThreeVector.hh> // for G4ThreeVector
#include <G4Transform3D.hh> // for G4Transform3D
#include <G4VHit.hh> // for G4VHit
#include <algorithm> // for max
#include <iostream> // for operator<<, basic_ostream:...
#include <string> // for operator<
#include "G4AttDef.hh" // for G4AttDef
#include "G4AttDefStore.hh" // for GetInstance
#include "G4AttValue.hh" // for G4AttValue
#include "G4Colour.hh" // for G4Colour
#include "G4SystemOfUnits.hh" // for mm, MeV, cm, rad
#include "G4Tubs.hh" // for G4Tubs
#include "G4UnitsTable.hh" // for G4BestUnit
#include "G4VVisManager.hh" // for G4VVisManager
#include "G4VisAttributes.hh" // for G4VisAttributes
template <class Type> class G4Allocator;
G4ThreadLocal G4Allocator<Par04Hit>* Par04HitAllocator;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
Par04Hit::Par04Hit()
: G4VHit()
{}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
Par04Hit::~Par04Hit() {}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
Par04Hit::Par04Hit(const Par04Hit& aRight)
: G4VHit()
{
fEdep = aRight.fEdep;
fZId = aRight.fZId;
fRhoId = aRight.fRhoId;
fPhiId = aRight.fPhiId;
fTime = aRight.fTime;
fPos = aRight.fPos;
fRot = aRight.fRot;
fType = aRight.fType;
fLogVol = aRight.fLogVol;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
const Par04Hit& Par04Hit::operator=(const Par04Hit& aRight)
{
fEdep = aRight.fEdep;
fZId = aRight.fZId;
fRhoId = aRight.fRhoId;
fPhiId = aRight.fPhiId;
fTime = aRight.fTime;
fPos = aRight.fPos;
fRot = aRight.fRot;
fType = aRight.fType;
fLogVol = aRight.fLogVol;
return *this;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
int Par04Hit::operator==(const Par04Hit& aRight) const
{
return (fRhoId == aRight.fRhoId && fPhiId == aRight.fPhiId && fZId == aRight.fZId);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Par04Hit::Draw()
{
/// TOFIX do not hardcode size
G4ThreeVector meshSize(2.325 * mm, 2 * CLHEP::pi / 50. * CLHEP::rad, 3.4 * mm);
G4int numPhiCells = CLHEP::pi * 2. / meshSize.y();
G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
// Hits can be filtered out in visualisation
if(!pVVisManager->FilterHit(*this))
return;
// Do not draw empty hits
if(fEdep <= 0)
return;
// Do not plot if default values were not changed
if(fRhoId == -1 && fZId == -1 && fPhiId == -1)
return;
if(pVVisManager)
{
G4Transform3D trans(fRot, fPos);
G4VisAttributes attribs;
G4Tubs solid("draw", fRhoId * meshSize.x(), (fRhoId + 1) * meshSize.x(), meshSize.z() / 2.,
(-numPhiCells / 2. + fPhiId) * meshSize.y(), meshSize.y());
// Set colours depending on type of hit (full/fast sim)
G4double colR = fType == 0 ? 0 : 1;
G4double colG = fType == 0 ? 1 : 0;
G4double colB = 0;
G4Colour colour(colR, colG, colB, 0.5);
attribs.SetColour(colour);
attribs.SetForceSolid(true);
pVVisManager->Draw(solid, attribs, trans);
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
const std::map<G4String, G4AttDef>* Par04Hit::GetAttDefs() const
{
G4bool isNew;
std::map<G4String, G4AttDef>* store = G4AttDefStore::GetInstance("Par04Hit", isNew);
if(isNew)
{
(*store)["HitType"] = G4AttDef("HitType", "Hit Type", "Physics", "", "G4String");
(*store)["Energy"] =
G4AttDef("Energy", "Energy Deposited", "Physics", "G4BestUnit", "G4double");
(*store)["Time"] = G4AttDef("Time", "Time", "Physics", "G4BestUnit", "G4double");
(*store)["Pos"] = G4AttDef("Pos", "Position", "Physics", "G4BestUnit", "G4ThreeVector");
}
return store;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
std::vector<G4AttValue>* Par04Hit::CreateAttValues() const
{
std::vector<G4AttValue>* values = new std::vector<G4AttValue>;
values->push_back(G4AttValue("HitType", "HadPar04Hit", ""));
values->push_back(G4AttValue("Energy", G4BestUnit(fEdep, "Energy"), ""));
values->push_back(G4AttValue("Time", G4BestUnit(fTime, "Time"), ""));
values->push_back(G4AttValue("Pos", G4BestUnit(fPos, "Length"), ""));
return values;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Par04Hit::Print()
{
std::cout << "\tHit " << fEdep / MeV << " MeV at " << fPos / cm << " cm (R,phi,z)= (" << fRhoId
<< ", " << fPhiId << ", " << fZId << "), " << fTime << " ns" << std::endl;
}