Import Geant4 11.0.0 source tree
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Ben Morgan
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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#include "Par04DefineMeshModel.hh"
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#include <G4FastTrack.hh> // for G4FastTrack
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#include <G4Track.hh> // for G4Track
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#include <G4VFastSimulationModel.hh> // for G4VFastSimulationModel
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#include <G4VUserEventInformation.hh> // for G4VUserEventInformation
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#include "G4Event.hh" // for G4Event
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#include "G4EventManager.hh" // for G4EventManager
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#include "Par04EventInformation.hh" // for Par04EventInformation
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class G4FastStep;
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class G4ParticleDefinition;
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class G4Region;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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Par04DefineMeshModel::Par04DefineMeshModel(G4String aModelName, G4Region* aEnvelope)
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: G4VFastSimulationModel(aModelName, aEnvelope)
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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Par04DefineMeshModel::Par04DefineMeshModel(G4String aModelName)
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: G4VFastSimulationModel(aModelName)
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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Par04DefineMeshModel::~Par04DefineMeshModel() {}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4bool Par04DefineMeshModel::IsApplicable(const G4ParticleDefinition&)
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{
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return true;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4bool Par04DefineMeshModel::ModelTrigger(const G4FastTrack&)
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{
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Par04EventInformation* info = dynamic_cast<Par04EventInformation*>(
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G4EventManager::GetEventManager()->GetConstCurrentEvent()->GetUserInformation());
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// check if particle direction and position were already set for this event
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if(info != nullptr)
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return !info->GetFlag();
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else
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return true;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void Par04DefineMeshModel::DoIt(const G4FastTrack& aFastTrack, G4FastStep&)
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{
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Par04EventInformation* info = dynamic_cast<Par04EventInformation*>(
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G4EventManager::GetEventManager()->GetConstCurrentEvent()->GetUserInformation());
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if(info == nullptr)
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{
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info = new Par04EventInformation();
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G4EventManager::GetEventManager()->GetNonconstCurrentEvent()->SetUserInformation(info);
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}
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info->SetPosition(aFastTrack.GetPrimaryTrack()->GetPosition());
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info->SetDirection(aFastTrack.GetPrimaryTrack()->GetMomentumDirection());
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info->SetFlag(true);
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}
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