Import Geant4 11.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2021-12-10 14:46:44 +01:00
committed by Ben Morgan
parent 6399a014b6
commit 80e2389dd8
3932 changed files with 202519 additions and 246221 deletions
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
/// \file DriftChamberHit.cc
/// \brief Implementation of the B5::DriftChamberHit class
#include "DriftChamberHit.hh"
#include "G4VVisManager.hh"
#include "G4VisAttributes.hh"
#include "G4Circle.hh"
#include "G4Colour.hh"
#include "G4AttDefStore.hh"
#include "G4AttDef.hh"
#include "G4AttValue.hh"
#include "G4UIcommand.hh"
#include "G4UnitsTable.hh"
#include "G4SystemOfUnits.hh"
#include "G4ios.hh"
namespace B5
{
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4ThreadLocal G4Allocator<DriftChamberHit>* DriftChamberHitAllocator;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
DriftChamberHit::DriftChamberHit()
{}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
DriftChamberHit::DriftChamberHit(G4int layerID)
: fLayerID(layerID)
{}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
DriftChamberHit::~DriftChamberHit()
{}
// //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
// DriftChamberHit::DriftChamberHit(const DriftChamberHit &right)
// : G4VHit(),
// fLayerID(right.fLayerID),
// fTime(right.fTime),
// fLocalPos(right.fLocalPos),
// fWorldPos(right.fWorldPos)
// {}
// //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
// const DriftChamberHit& DriftChamberHit::operator=(const DriftChamberHit &right)
// {
// fLayerID = right.fLayerID;
// fTime = right.fTime;
// fLocalPos = right.fLocalPos;
// fWorldPos = right.fWorldPos;
// return *this;
// }
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4bool DriftChamberHit::operator==(const DriftChamberHit &/*right*/) const
{
return false;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void DriftChamberHit::Draw()
{
auto visManager = G4VVisManager::GetConcreteInstance();
if (! visManager) return;
G4Circle circle(fWorldPos);
circle.SetScreenSize(2);
circle.SetFillStyle(G4Circle::filled);
G4Colour colour(1.,1.,0.);
G4VisAttributes attribs(colour);
circle.SetVisAttributes(attribs);
visManager->Draw(circle);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
const std::map<G4String,G4AttDef>* DriftChamberHit::GetAttDefs() const
{
G4bool isNew;
auto store = G4AttDefStore::GetInstance("DriftChamberHit",isNew);
if (isNew) {
(*store)["HitType"]
= G4AttDef("HitType","Hit Type","Physics","","G4String");
(*store)["ID"]
= G4AttDef("ID","ID","Physics","","G4int");
(*store)["Time"]
= G4AttDef("Time","Time","Physics","G4BestUnit","G4double");
(*store)["Pos"]
= G4AttDef("Pos", "Position", "Physics","G4BestUnit","G4ThreeVector");
}
return store;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
std::vector<G4AttValue>* DriftChamberHit::CreateAttValues() const
{
auto values = new std::vector<G4AttValue>;
values
->push_back(G4AttValue("HitType","DriftChamberHit",""));
values
->push_back(G4AttValue("ID",G4UIcommand::ConvertToString(fLayerID),""));
values
->push_back(G4AttValue("Time",G4BestUnit(fTime,"Time"),""));
values
->push_back(G4AttValue("Pos",G4BestUnit(fWorldPos,"Length"),""));
return values;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void DriftChamberHit::Print()
{
G4cout << " Layer[" << fLayerID << "] : time " << fTime/ns
<< " (nsec) --- local (x,y) " << fLocalPos.x()
<< ", " << fLocalPos.y() << G4endl;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
}