Import Geant4 11.0.0 source tree
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Ben Morgan
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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/// \file DriftChamberHit.cc
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/// \brief Implementation of the B5::DriftChamberHit class
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#include "DriftChamberHit.hh"
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#include "G4VVisManager.hh"
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#include "G4VisAttributes.hh"
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#include "G4Circle.hh"
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#include "G4Colour.hh"
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#include "G4AttDefStore.hh"
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#include "G4AttDef.hh"
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#include "G4AttValue.hh"
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#include "G4UIcommand.hh"
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#include "G4UnitsTable.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4ios.hh"
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namespace B5
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{
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4ThreadLocal G4Allocator<DriftChamberHit>* DriftChamberHitAllocator;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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DriftChamberHit::DriftChamberHit()
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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DriftChamberHit::DriftChamberHit(G4int layerID)
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: fLayerID(layerID)
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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DriftChamberHit::~DriftChamberHit()
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{}
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// //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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// DriftChamberHit::DriftChamberHit(const DriftChamberHit &right)
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// : G4VHit(),
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// fLayerID(right.fLayerID),
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// fTime(right.fTime),
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// fLocalPos(right.fLocalPos),
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// fWorldPos(right.fWorldPos)
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// {}
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// //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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// const DriftChamberHit& DriftChamberHit::operator=(const DriftChamberHit &right)
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// {
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// fLayerID = right.fLayerID;
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// fTime = right.fTime;
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// fLocalPos = right.fLocalPos;
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// fWorldPos = right.fWorldPos;
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// return *this;
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// }
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4bool DriftChamberHit::operator==(const DriftChamberHit &/*right*/) const
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{
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return false;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void DriftChamberHit::Draw()
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{
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auto visManager = G4VVisManager::GetConcreteInstance();
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if (! visManager) return;
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G4Circle circle(fWorldPos);
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circle.SetScreenSize(2);
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circle.SetFillStyle(G4Circle::filled);
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G4Colour colour(1.,1.,0.);
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G4VisAttributes attribs(colour);
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circle.SetVisAttributes(attribs);
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visManager->Draw(circle);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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const std::map<G4String,G4AttDef>* DriftChamberHit::GetAttDefs() const
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{
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G4bool isNew;
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auto store = G4AttDefStore::GetInstance("DriftChamberHit",isNew);
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if (isNew) {
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(*store)["HitType"]
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= G4AttDef("HitType","Hit Type","Physics","","G4String");
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(*store)["ID"]
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= G4AttDef("ID","ID","Physics","","G4int");
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(*store)["Time"]
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= G4AttDef("Time","Time","Physics","G4BestUnit","G4double");
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(*store)["Pos"]
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= G4AttDef("Pos", "Position", "Physics","G4BestUnit","G4ThreeVector");
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}
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return store;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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std::vector<G4AttValue>* DriftChamberHit::CreateAttValues() const
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{
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auto values = new std::vector<G4AttValue>;
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values
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->push_back(G4AttValue("HitType","DriftChamberHit",""));
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values
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->push_back(G4AttValue("ID",G4UIcommand::ConvertToString(fLayerID),""));
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values
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->push_back(G4AttValue("Time",G4BestUnit(fTime,"Time"),""));
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values
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->push_back(G4AttValue("Pos",G4BestUnit(fWorldPos,"Length"),""));
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return values;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void DriftChamberHit::Print()
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{
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G4cout << " Layer[" << fLayerID << "] : time " << fTime/ns
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<< " (nsec) --- local (x,y) " << fLocalPos.x()
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<< ", " << fLocalPos.y() << G4endl;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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}
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