Import Geant4 11.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2021-12-10 14:46:44 +01:00
committed by Ben Morgan
parent 6399a014b6
commit 80e2389dd8
3932 changed files with 202519 additions and 246221 deletions
+2 -2
View File
@@ -1,7 +1,7 @@
#----------------------------------------------------------------------------
# Setup the project
#
cmake_minimum_required(VERSION 3.12...3.20)
cmake_minimum_required(VERSION 3.16...3.21)
project(B4d)
#----------------------------------------------------------------------------
@@ -38,7 +38,7 @@ target_link_libraries(exampleB4d ${Geant4_LIBRARIES})
#----------------------------------------------------------------------------
# Copy all scripts to the build directory, i.e. the directory in which we
# build B4c. This is so that we can run the executable directly because it
# build B4d. This is so that we can run the executable directly because it
# relies on these scripts being in the current working directory.
#
set(EXAMPLEB4D_SCRIPTS
+6 -6
View File
@@ -27,10 +27,10 @@
/// \file exampleB4d.cc
/// \brief Main program of the B4d example
#include "B4dDetectorConstruction.hh"
#include "B4dActionInitialization.hh"
#include "B4Analysis.hh"
#include "DetectorConstruction.hh"
#include "ActionInitialization.hh"
#include "G4AnalysisManager.hh"
#include "G4RunManagerFactory.hh"
#include "G4SteppingVerbose.hh"
#include "G4TScoreNtupleWriter.hh"
@@ -46,7 +46,7 @@
namespace {
void PrintUsage() {
G4cerr << " Usage: " << G4endl;
G4cerr << " exampleB4a [-m macro ] [-u UIsession] [-t nThreads] [-vDefault]"
G4cerr << " exampleB4d [-m macro ] [-u UIsession] [-t nThreads] [-vDefault]"
<< G4endl;
G4cerr << " note: -t option is available only for multi-threaded mode."
<< G4endl;
@@ -116,13 +116,13 @@ int main(int argc,char** argv)
// Set mandatory initialization classes
//
auto detConstruction = new B4dDetectorConstruction();
auto detConstruction = new B4d::DetectorConstruction();
runManager->SetUserInitialization(detConstruction);
auto physicsList = new FTFP_BERT;
runManager->SetUserInitialization(physicsList);
auto actionInitialization = new B4dActionInitialization();
auto actionInitialization = new B4d::ActionInitialization();
runManager->SetUserInitialization(actionInitialization);
// Initialize visualization
File diff suppressed because it is too large Load Diff
@@ -24,27 +24,31 @@
// ********************************************************************
//
//
/// \file B4dActionInitialization.hh
/// \brief Definition of the B4dActionInitialization class
/// \file ActionInitialization.hh
/// \brief Definition of the B4d::ActionInitialization class
#ifndef B4dActionInitialization_h
#define B4dActionInitialization_h 1
#include "G4VUserActionInitialization.hh"
/// Action initialization class.
///
namespace B4d
{
class B4dActionInitialization : public G4VUserActionInitialization
/// Action initialization class.
class ActionInitialization : public G4VUserActionInitialization
{
public:
B4dActionInitialization();
virtual ~B4dActionInitialization();
ActionInitialization();
~ActionInitialization() override;
virtual void BuildForMaster() const;
virtual void Build() const;
void BuildForMaster() const override;
void Build() const override;
};
}
#endif
@@ -1,40 +0,0 @@
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
/// \file B4Analysis.hh
/// \brief Selection of the analysis technology
#ifndef B4Analysis_h
#define B4Analysis_h 1
#include "g4root.hh"
//#include "g4csv.hh"
//#include "g4xml.hh"
//#include "G4GenericAnalysisManager.hh"
//using G4AnalysisManager = G4GenericAnalysisManager;
#endif
@@ -24,8 +24,8 @@
// ********************************************************************
//
//
/// \file B4dDetectorConstruction.hh
/// \brief Definition of the B4dDetectorConstruction class
/// \file DetectorConstruction.hh
/// \brief Definition of the B4d::DetectorConstruction class
#ifndef B4dDetectorConstruction_h
#define B4dDetectorConstruction_h 1
@@ -36,6 +36,9 @@
class G4VPhysicalVolume;
class G4GlobalMagFieldMessenger;
namespace B4d
{
/// Detector construction class to define materials and geometry.
/// The calorimeter is a box made of a given number of layers. A layer consists
/// of an absorber plate and of a detection gap. The layer is replicated.
@@ -52,15 +55,15 @@ class G4GlobalMagFieldMessenger;
/// and Gap volumes. In addition a transverse uniform magnetic field is defined
/// via G4GlobalMagFieldMessenger class.
class B4dDetectorConstruction : public G4VUserDetectorConstruction
class DetectorConstruction : public G4VUserDetectorConstruction
{
public:
B4dDetectorConstruction();
virtual ~B4dDetectorConstruction();
DetectorConstruction();
~DetectorConstruction() override;
public:
virtual G4VPhysicalVolume* Construct();
virtual void ConstructSDandField();
G4VPhysicalVolume* Construct() override;
void ConstructSDandField() override;
private:
// methods
@@ -73,10 +76,11 @@ class B4dDetectorConstruction : public G4VUserDetectorConstruction
static G4ThreadLocal G4GlobalMagFieldMessenger* fMagFieldMessenger;
// magnetic field messenger
G4bool fCheckOverlaps; // option to activate checking of volumes overlaps
G4bool fCheckOverlaps = true; // option to activate checking of volumes overlaps
};
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#endif
@@ -24,31 +24,34 @@
// ********************************************************************
//
//
/// \file B4dEventAction.hh
/// \brief Definition of the B4dEventAction class
/// \file EventAction.hh
/// \brief Definition of the EventAction class
#ifndef B4dEventAction_h
#define B4dEventAction_h 1
#ifndef EventAction_h
#define EventAction_h 1
#include "G4UserEventAction.hh"
#include "G4THitsMap.hh"
#include "globals.hh"
namespace B4d
{
/// Event action class
///
/// In EndOfEventAction(), it prints the accumulated quantities of the energy
/// deposit and track lengths of charged particles in Absober and Gap layers
/// stored in the hits collections.
class B4dEventAction : public G4UserEventAction
class EventAction : public G4UserEventAction
{
public:
B4dEventAction();
virtual ~B4dEventAction();
EventAction();
~EventAction() override;
virtual void BeginOfEventAction(const G4Event* event);
virtual void EndOfEventAction(const G4Event* event);
void BeginOfEventAction(const G4Event* event) override;
void EndOfEventAction(const G4Event* event) override;
private:
// methods
@@ -59,14 +62,14 @@ private:
G4double gapEdep, G4double gapTrackLength) const;
// data members
G4int fAbsoEdepHCID;
G4int fGapEdepHCID;
G4int fAbsoTrackLengthHCID;
G4int fGapTrackLengthHCID;
G4int fAbsoEdepHCID = -1;
G4int fGapEdepHCID = -1;
G4int fAbsoTrackLengthHCID = -1;
G4int fGapTrackLengthHCID = -1;
};
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#endif
@@ -24,8 +24,8 @@
// ********************************************************************
//
//
/// \file B4PrimaryGeneratorAction.hh
/// \brief Definition of the B4PrimaryGeneratorAction class
/// \file PrimaryGeneratorAction.hh
/// \brief Definition of the PrimaryGeneratorAction class
#ifndef B4PrimaryGeneratorAction_h
#define B4PrimaryGeneratorAction_h 1
@@ -36,6 +36,9 @@
class G4ParticleGun;
class G4Event;
namespace B4
{
/// The primary generator action class with particle gum.
///
/// It defines a single particle which hits the calorimeter
@@ -43,21 +46,23 @@ class G4Event;
/// can be changed via the G4 build-in commands of G4ParticleGun class
/// (see the macros provided with this example).
class B4PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
class PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
{
public:
B4PrimaryGeneratorAction();
virtual ~B4PrimaryGeneratorAction();
PrimaryGeneratorAction();
~PrimaryGeneratorAction() override;
virtual void GeneratePrimaries(G4Event* event);
void GeneratePrimaries(G4Event* event) override;
// set methods
void SetRandomFlag(G4bool value);
private:
G4ParticleGun* fParticleGun; // G4 particle gun
G4ParticleGun* fParticleGun = nullptr; // G4 particle gun
};
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#endif
@@ -24,8 +24,8 @@
// ********************************************************************
//
//
/// \file B4RunAction.hh
/// \brief Definition of the B4RunAction class
/// \file RunAction.hh
/// \brief Definition of the B4::RunAction class
#ifndef B4RunAction_h
#define B4RunAction_h 1
@@ -35,6 +35,9 @@
class G4Run;
namespace B4
{
/// Run action class
///
/// It accumulates statistic and computes dispersion of the energy deposit
@@ -47,23 +50,24 @@ class G4Run;
/// - Track length in gap
/// The same values are also saved in the ntuple.
/// The histograms and ntuple are saved in the output file in a format
/// accoring to a selected technology in B4Analysis.hh.
/// according to a specified file extension.
///
/// In EndOfRunAction(), the accumulated statistic and computed
/// dispersion is printed.
///
class B4RunAction : public G4UserRunAction
class RunAction : public G4UserRunAction
{
public:
B4RunAction();
virtual ~B4RunAction();
RunAction();
~RunAction() override;
virtual void BeginOfRunAction(const G4Run*);
virtual void EndOfRunAction(const G4Run*);
void BeginOfRunAction(const G4Run*) override;
void EndOfRunAction(const G4Run*) override;
};
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#endif
@@ -24,39 +24,45 @@
// ********************************************************************
//
//
/// \file B4dActionInitialization.cc
/// \brief Implementation of the B4dActionInitialization class
/// \file ActionInitialization.cc
/// \brief Implementation of the B4d::ActionInitialization class
#include "B4dActionInitialization.hh"
#include "B4PrimaryGeneratorAction.hh"
#include "B4RunAction.hh"
#include "B4dEventAction.hh"
#include "ActionInitialization.hh"
#include "PrimaryGeneratorAction.hh"
#include "RunAction.hh"
#include "EventAction.hh"
using namespace B4;
namespace B4d
{
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B4dActionInitialization::B4dActionInitialization()
: G4VUserActionInitialization()
ActionInitialization::ActionInitialization()
{}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B4dActionInitialization::~B4dActionInitialization()
{;}
ActionInitialization::~ActionInitialization()
{}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void B4dActionInitialization::BuildForMaster() const
void ActionInitialization::BuildForMaster() const
{
SetUserAction(new B4RunAction);
SetUserAction(new RunAction);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void B4dActionInitialization::Build() const
void ActionInitialization::Build() const
{
SetUserAction(new B4PrimaryGeneratorAction);
SetUserAction(new B4RunAction);
SetUserAction(new B4dEventAction);
SetUserAction(new PrimaryGeneratorAction);
SetUserAction(new RunAction);
SetUserAction(new EventAction);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
}
@@ -24,10 +24,10 @@
// ********************************************************************
//
//
/// \file B4dDetectorConstruction.cc
/// \brief Implementation of the B4dDetectorConstruction class
/// \file DetectorConstruction.cc
/// \brief Implementation of the B4d::DetectorConstruction class
#include "B4dDetectorConstruction.hh"
#include "DetectorConstruction.hh"
#include "G4Material.hh"
#include "G4NistManager.hh"
@@ -52,28 +52,29 @@
#include "G4PhysicalConstants.hh"
#include "G4SystemOfUnits.hh"
namespace B4d
{
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4ThreadLocal
G4GlobalMagFieldMessenger* B4dDetectorConstruction::fMagFieldMessenger = nullptr;
G4GlobalMagFieldMessenger* DetectorConstruction::fMagFieldMessenger = nullptr;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B4dDetectorConstruction::B4dDetectorConstruction()
: G4VUserDetectorConstruction(),
fCheckOverlaps(true)
DetectorConstruction::DetectorConstruction()
{
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B4dDetectorConstruction::~B4dDetectorConstruction()
DetectorConstruction::~DetectorConstruction()
{
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4VPhysicalVolume* B4dDetectorConstruction::Construct()
G4VPhysicalVolume* DetectorConstruction::Construct()
{
// Define materials
DefineMaterials();
@@ -84,7 +85,7 @@ G4VPhysicalVolume* B4dDetectorConstruction::Construct()
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void B4dDetectorConstruction::DefineMaterials()
void DetectorConstruction::DefineMaterials()
{
// Lead material defined using NIST Manager
auto nistManager = G4NistManager::Instance();
@@ -107,7 +108,7 @@ void B4dDetectorConstruction::DefineMaterials()
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4VPhysicalVolume* B4dDetectorConstruction::DefineVolumes()
G4VPhysicalVolume* DetectorConstruction::DefineVolumes()
{
// Geometry parameters
G4int nofLayers = 10;
@@ -128,7 +129,7 @@ G4VPhysicalVolume* B4dDetectorConstruction::DefineVolumes()
if ( ! defaultMaterial || ! absorberMaterial || ! gapMaterial ) {
G4ExceptionDescription msg;
msg << "Cannot retrieve materials already defined.";
G4Exception("B4DetectorConstruction::DefineVolumes()",
G4Exception("DetectorConstruction::DefineVolumes()",
"MyCode0001", FatalException, msg);
}
@@ -275,7 +276,7 @@ G4VPhysicalVolume* B4dDetectorConstruction::DefineVolumes()
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void B4dDetectorConstruction::ConstructSDandField()
void DetectorConstruction::ConstructSDandField()
{
G4SDManager::GetSDMpointer()->SetVerboseLevel(1);
//
@@ -327,3 +328,5 @@ void B4dDetectorConstruction::ConstructSDandField()
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
}
@@ -24,12 +24,12 @@
// ********************************************************************
//
//
/// \file B4dEventAction.cc
/// \brief Implementation of the B4dEventAction class
/// \file EventAction.cc
/// \brief Implementation of the B4d::EventAction class
#include "B4dEventAction.hh"
#include "B4Analysis.hh"
#include "EventAction.hh"
#include "G4AnalysisManager.hh"
#include "G4RunManager.hh"
#include "G4Event.hh"
#include "G4SDManager.hh"
@@ -39,25 +39,23 @@
#include "Randomize.hh"
#include <iomanip>
namespace B4d
{
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B4dEventAction::B4dEventAction()
: G4UserEventAction(),
fAbsoEdepHCID(-1),
fGapEdepHCID(-1),
fAbsoTrackLengthHCID(-1),
fGapTrackLengthHCID(-1)
EventAction::EventAction()
{}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B4dEventAction::~B4dEventAction()
EventAction::~EventAction()
{}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4THitsMap<G4double>*
B4dEventAction::GetHitsCollection(G4int hcID,
EventAction::GetHitsCollection(G4int hcID,
const G4Event* event) const
{
auto hitsCollection
@@ -67,7 +65,7 @@ B4dEventAction::GetHitsCollection(G4int hcID,
if ( ! hitsCollection ) {
G4ExceptionDescription msg;
msg << "Cannot access hitsCollection ID " << hcID;
G4Exception("B4dEventAction::GetHitsCollection()",
G4Exception("EventAction::GetHitsCollection()",
"MyCode0003", FatalException, msg);
}
@@ -76,7 +74,7 @@ B4dEventAction::GetHitsCollection(G4int hcID,
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4double B4dEventAction::GetSum(G4THitsMap<G4double>* hitsMap) const
G4double EventAction::GetSum(G4THitsMap<G4double>* hitsMap) const
{
G4double sumValue = 0.;
for ( auto it : *hitsMap->GetMap() ) {
@@ -88,7 +86,7 @@ G4double B4dEventAction::GetSum(G4THitsMap<G4double>* hitsMap) const
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void B4dEventAction::PrintEventStatistics(
void EventAction::PrintEventStatistics(
G4double absoEdep, G4double absoTrackLength,
G4double gapEdep, G4double gapTrackLength) const
{
@@ -109,12 +107,12 @@ void B4dEventAction::PrintEventStatistics(
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void B4dEventAction::BeginOfEventAction(const G4Event* /*event*/)
void EventAction::BeginOfEventAction(const G4Event* /*event*/)
{}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void B4dEventAction::EndOfEventAction(const G4Event* event)
void EventAction::EndOfEventAction(const G4Event* event)
{
// Get hist collections IDs
if ( fAbsoEdepHCID == -1 ) {
@@ -167,3 +165,5 @@ void B4dEventAction::EndOfEventAction(const G4Event* event)
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
}
@@ -24,10 +24,10 @@
// ********************************************************************
//
//
/// \file B4PrimaryGeneratorAction.cc
/// \brief Implementation of the B4PrimaryGeneratorAction class
/// \file PrimaryGeneratorAction.cc
/// \brief Implementation of the B4::PrimaryGeneratorAction class
#include "B4PrimaryGeneratorAction.hh"
#include "PrimaryGeneratorAction.hh"
#include "G4RunManager.hh"
#include "G4LogicalVolumeStore.hh"
@@ -40,11 +40,12 @@
#include "G4SystemOfUnits.hh"
#include "Randomize.hh"
namespace B4
{
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B4PrimaryGeneratorAction::B4PrimaryGeneratorAction()
: G4VUserPrimaryGeneratorAction(),
fParticleGun(nullptr)
PrimaryGeneratorAction::PrimaryGeneratorAction()
{
G4int nofParticles = 1;
fParticleGun = new G4ParticleGun(nofParticles);
@@ -60,14 +61,14 @@ B4PrimaryGeneratorAction::B4PrimaryGeneratorAction()
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B4PrimaryGeneratorAction::~B4PrimaryGeneratorAction()
PrimaryGeneratorAction::~PrimaryGeneratorAction()
{
delete fParticleGun;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void B4PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
{
// This function is called at the begining of event
@@ -92,7 +93,7 @@ void B4PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
msg << "World volume of box shape not found." << G4endl;
msg << "Perhaps you have changed geometry." << G4endl;
msg << "The gun will be place in the center.";
G4Exception("B4PrimaryGeneratorAction::GeneratePrimaries()",
G4Exception("PrimaryGeneratorAction::GeneratePrimaries()",
"MyCode0002", JustWarning, msg);
}
@@ -105,3 +106,4 @@ void B4PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
}
@@ -24,30 +24,31 @@
// ********************************************************************
//
//
/// \file B4RunAction.cc
/// \brief Implementation of the B4RunAction class
/// \file RunAction.cc
/// \brief Implementation of the B4::RunAction class
#include "B4RunAction.hh"
#include "B4Analysis.hh"
#include "RunAction.hh"
#include "G4AnalysisManager.hh"
#include "G4Run.hh"
#include "G4RunManager.hh"
#include "G4UnitsTable.hh"
#include "G4SystemOfUnits.hh"
namespace B4
{
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B4RunAction::B4RunAction()
: G4UserRunAction()
RunAction::RunAction()
{
// set printing event number per each event
G4RunManager::GetRunManager()->SetPrintProgress(1);
// Create analysis manager
// The choice of analysis technology is done via selectin of a namespace
// in B4Analysis.hh
// The choice of the output format is done via the specified
// file extension.
auto analysisManager = G4AnalysisManager::Instance();
G4cout << "Using " << analysisManager->GetType() << G4endl;
// Create directories
//analysisManager->SetHistoDirectoryName("histograms");
@@ -77,14 +78,13 @@ B4RunAction::B4RunAction()
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B4RunAction::~B4RunAction()
RunAction::~RunAction()
{
delete G4AnalysisManager::Instance();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void B4RunAction::BeginOfRunAction(const G4Run* /*run*/)
void RunAction::BeginOfRunAction(const G4Run* /*run*/)
{
//inform the runManager to save random number seed
//G4RunManager::GetRunManager()->SetRandomNumberStore(true);
@@ -94,13 +94,18 @@ void B4RunAction::BeginOfRunAction(const G4Run* /*run*/)
// Open an output file
//
G4String fileName = "B4";
G4String fileName = "B4.root";
// Other supported output types:
// G4String fileName = "B4.csv";
// G4String fileName = "B4.hdf5";
// G4String fileName = "B4.xml";
analysisManager->OpenFile(fileName);
G4cout << "Using " << analysisManager->GetType() << G4endl;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void B4RunAction::EndOfRunAction(const G4Run* /*run*/)
void RunAction::EndOfRunAction(const G4Run* /*run*/)
{
// print histogram statistics
//
@@ -142,3 +147,5 @@ void B4RunAction::EndOfRunAction(const G4Run* /*run*/)
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
}