Import Geant4 11.0.0 source tree
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Ben Morgan
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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/// \file DetectorMessenger.cc
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/// \brief Implementation of the B2b::DetectorMessenger class
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#include "DetectorMessenger.hh"
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#include "DetectorConstruction.hh"
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#include "G4UIdirectory.hh"
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#include "G4UIcmdWithAString.hh"
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#include "G4UIcmdWithADoubleAndUnit.hh"
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namespace B2b
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{
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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DetectorMessenger::DetectorMessenger(DetectorConstruction* Det)
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: fDetectorConstruction(Det)
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{
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fDirectory = new G4UIdirectory("/B2/");
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fDirectory->SetGuidance("UI commands specific to this example.");
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fDetDirectory = new G4UIdirectory("/B2/det/");
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fDetDirectory->SetGuidance("Detector construction control");
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fTargMatCmd = new G4UIcmdWithAString("/B2/det/setTargetMaterial",this);
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fTargMatCmd->SetGuidance("Select Material of the Target.");
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fTargMatCmd->SetParameterName("choice",false);
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fTargMatCmd->AvailableForStates(G4State_PreInit,G4State_Idle);
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fChamMatCmd = new G4UIcmdWithAString("/B2/det/setChamberMaterial",this);
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fChamMatCmd->SetGuidance("Select Material of the Chamber.");
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fChamMatCmd->SetParameterName("choice",false);
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fChamMatCmd->AvailableForStates(G4State_PreInit,G4State_Idle);
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fStepMaxCmd = new G4UIcmdWithADoubleAndUnit("/B2/det/stepMax",this);
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fStepMaxCmd->SetGuidance("Define a step max");
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fStepMaxCmd->SetParameterName("stepMax",false);
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fStepMaxCmd->SetUnitCategory("Length");
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fStepMaxCmd->AvailableForStates(G4State_Idle);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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DetectorMessenger::~DetectorMessenger()
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{
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delete fTargMatCmd;
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delete fChamMatCmd;
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delete fStepMaxCmd;
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delete fDirectory;
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delete fDetDirectory;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void DetectorMessenger::SetNewValue(G4UIcommand* command,G4String newValue)
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{
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if( command == fTargMatCmd )
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{ fDetectorConstruction->SetTargetMaterial(newValue);}
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if( command == fChamMatCmd )
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{ fDetectorConstruction->SetChamberMaterial(newValue);}
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if( command == fStepMaxCmd ) {
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fDetectorConstruction
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->SetMaxStep(fStepMaxCmd->GetNewDoubleValue(newValue));
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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}
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