Import Geant4 11.0.0 source tree
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Ben Morgan
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// ********************************************************************
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//
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// CaTS (Calorimetry and Tracking Simulation)
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//
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// Authors : Hans Wenzel
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// Soon Yung Jun
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// (Fermi National Accelerator Laboratory)
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//
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// History
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// October 18th, 2021 : first implementation
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//
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// ********************************************************************
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//
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/// \file PhotonHit.hh
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/// \brief Definition of the CaTS::PhotonHit class
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#pragma once
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#include "G4VHit.hh"
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#include "G4THitsCollection.hh"
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#include "G4Allocator.hh"
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#include "G4ThreeVector.hh"
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class PhotonHit : public G4VHit
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{
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public:
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PhotonHit();
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~PhotonHit() = default;
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PhotonHit(const PhotonHit&);
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const PhotonHit& operator=(const PhotonHit&);
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G4bool operator==(const PhotonHit&) const;
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inline void* operator new(size_t);
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inline void operator delete(void*);
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void Draw() final;
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inline void Print() final
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{
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G4cout << "PhotonHit id: " << fid << " pid: " << fpid
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<< " wavelength: " << fwavelength << " time: " << ftime
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<< " position X: " << fposition.getX() << " Y: " << fposition.getY()
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<< " Z: " << fposition.getZ()
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<< " direction X: " << fdirection.getX()
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<< " Y: " << fdirection.getY() << " Z: " << fdirection.getZ()
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<< " polarization: X:" << fpolarization.getX()
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<< " Y: " << fpolarization.getY() << " Z: " << fpolarization.getZ()
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<< G4endl;
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}
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PhotonHit(unsigned id, unsigned pid, G4double wavelength, G4double time,
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G4ThreeVector position, G4ThreeVector direction,
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G4ThreeVector polarization);
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inline void SetWavelength(G4double wavelength) { fwavelength = wavelength; }
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inline G4double GetWavelength() { return fwavelength; }
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inline void SetPolarization(G4ThreeVector polarization)
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{
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fpolarization = polarization;
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}
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inline G4ThreeVector GetPolarization() const { return fpolarization; }
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inline void SetDirection(G4ThreeVector direction) { fdirection = direction; }
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inline G4ThreeVector GetDirection() const { return fdirection; }
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inline void SetPosition(G4ThreeVector position) { fposition = position; }
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inline G4ThreeVector GetPosition() const { return fposition; }
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inline void SetTime(G4double time) { ftime = time; }
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inline G4double GetTime() const { return ftime; }
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inline void SetPid(unsigned pid) { fpid = pid; }
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inline unsigned GetPid() const { return fpid; }
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inline void SetId(unsigned id) { fid = id; }
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inline unsigned GetId() const { return fid; }
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private:
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unsigned int fid{ 0 };
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unsigned int fpid{ 0 };
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G4double fwavelength{ 0 };
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G4double ftime{ 0 };
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G4ThreeVector fposition{ 0, 0, 0 };
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G4ThreeVector fdirection{ 0, 0, 0 };
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G4ThreeVector fpolarization{ 0, 0, 0 };
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};
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using PhotonHitsCollection = G4THitsCollection<PhotonHit>;
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extern G4ThreadLocal G4Allocator<PhotonHit>* PhotonHitAllocator;
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inline void* PhotonHit::operator new(size_t)
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{
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if(!PhotonHitAllocator)
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{
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PhotonHitAllocator = new G4Allocator<PhotonHit>;
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}
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return (void*) PhotonHitAllocator->MallocSingle();
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}
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inline void PhotonHit::operator delete(void* aHit)
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{
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PhotonHitAllocator->FreeSingle((PhotonHit*) aHit);
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}
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