Import Geant4 9.3.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 16:15:05 +02:00
parent b79225fb37
commit 74cad5e589
3877 changed files with 234205 additions and 167127 deletions
@@ -24,8 +24,8 @@
// ********************************************************************
//
//
// $Id: G4VisCommandsSceneAdd.cc,v 1.73 2007/11/16 20:29:04 perl Exp $
// GEANT4 tag $Name: geant4-09-02 $
// $Id: G4VisCommandsSceneAdd.cc,v 1.78 2009/11/22 14:02:30 allison Exp $
// GEANT4 tag $Name: geant4-09-03 $
// /vis/scene commands - John Allison 9th August 1998
#include "G4VisCommandsSceneAdd.hh"
@@ -36,6 +36,7 @@
#include "G4LogicalVolumeModel.hh"
#include "G4ModelingParameters.hh"
#include "G4HitsModel.hh"
#include "G4PSHitsModel.hh"
#include "G4TrajectoriesModel.hh"
#include "G4ScaleModel.hh"
#include "G4TextModel.hh"
@@ -64,6 +65,7 @@
#include "G4TransportationManager.hh"
#include "G4PropagatorInField.hh"
#include "G4RichTrajectory.hh"
#include "G4RichTrajectoryPoint.hh"
#include "G4AttDef.hh"
#include "G4ios.hh"
#include <sstream>
@@ -228,12 +230,22 @@ void G4VisCommandSceneAddEventID::EventID::operator()
{
const G4Run* currentRun = 0;
G4RunManager* runManager = G4RunManager::GetRunManager();
if (runManager) currentRun = runManager->GetCurrentRun();
if (runManager) currentRun = runManager->GetCurrentRun();
G4VModel* model = fpVisManager->GetCurrentSceneHandler()->GetModel();
const G4ModelingParameters* mp = model->GetModelingParameters();
const G4Event* currentEvent = mp->GetEvent();
const G4ModelingParameters* mp = 0;
const G4Event* currentEvent = 0;
if (model) {
mp = model->GetModelingParameters();
currentEvent = mp->GetEvent();
} else {
G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
if (verbosity >= G4VisManager::errors) {
G4cout << "ERROR: No model defined for this SceneHandler : "
<< fpVisManager->GetCurrentSceneHandler()->GetName()
<< G4endl;
}
}
if (currentRun && currentEvent) {
G4int runID = currentRun->GetRunID();
G4int eventID = currentEvent->GetEventID();
@@ -883,6 +895,64 @@ void G4VisCommandSceneAddLogo::G4Logo::operator()
sceneHandler.EndPrimitives();
}
////////////// /vis/scene/add/psHits ///////////////////////////////////////
G4VisCommandSceneAddPSHits::G4VisCommandSceneAddPSHits () {
G4bool omitable;
fpCommand = new G4UIcmdWithAString ("/vis/scene/add/psHits", this);
fpCommand -> SetGuidance
("Adds Primitive Scorer Hits (PSHits) to current scene.");
fpCommand -> SetGuidance
("PSHits are drawn at end of run when the scene in which"
"\nthey are added is current.");
fpCommand -> SetGuidance
("Optional parameter specifies name of scoring map. By default all"
"\nscoring maps registered with the G4ScoringManager are drawn.");
fpCommand -> SetParameterName ("mapname", omitable = true);
fpCommand -> SetDefaultValue ("all");
}
G4VisCommandSceneAddPSHits::~G4VisCommandSceneAddPSHits () {
delete fpCommand;
}
G4String G4VisCommandSceneAddPSHits::GetCurrentValue (G4UIcommand*) {
return "";
}
void G4VisCommandSceneAddPSHits::SetNewValue
(G4UIcommand*, G4String newValue)
{
G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
G4bool warn(verbosity >= G4VisManager::warnings);
G4Scene* pScene = fpVisManager->GetCurrentScene();
if (!pScene) {
if (verbosity >= G4VisManager::errors) {
G4cout << "ERROR: No current scene. Please create one." << G4endl;
}
return;
}
G4PSHitsModel* model = new G4PSHitsModel(newValue);
const G4String& currentSceneName = pScene -> GetName ();
G4bool successful = pScene -> AddEndOfRunModel (model, warn);
if (successful) {
if (verbosity >= G4VisManager::confirmations) {
if (newValue == "all") {
G4cout << "All Primitive Scorer hits";
} else {
G4cout << "Hits of Primitive Scorer \"" << newValue << '"';
}
G4cout << " will be drawn at end of run in scene \""
<< currentSceneName << "\"."
<< G4endl;
}
}
else G4VisCommandsSceneAddUnsuccessful(verbosity);
UpdateVisManagerScene (currentSceneName);
}
////////////// /vis/scene/add/scale //////////////////////////////////
G4VisCommandSceneAddScale::G4VisCommandSceneAddScale () {
@@ -1345,7 +1415,8 @@ void G4VisCommandSceneAddTrajectories::SetNewValue (G4UIcommand*,
"Attributes available for modeling and filtering with"
"\n\"/vis/modeling/trajectories/create/drawByAttribute\" and"
"\n\"/vis/filtering/trajectories/create/attributeFilter\" commands:\n"
<< G4RichTrajectory().GetAttDefs();
<< G4RichTrajectory().GetAttDefs()
<< G4RichTrajectoryPoint().GetAttDefs();
}
}