Import Geant4 9.3.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 16:15:05 +02:00
parent b79225fb37
commit 74cad5e589
3877 changed files with 234205 additions and 167127 deletions
+2 -1
View File
@@ -1,4 +1,4 @@
# $Id: GNUmakefile,v 1.7 2004/06/03 11:40:14 gcosmo Exp $
# $Id: GNUmakefile,v 1.8 2009/10/21 15:27:21 allison Exp $
# lib name
name := G4VRML
@@ -28,5 +28,6 @@ CPPFLAGS += -I$(G4BASE)/graphics_reps/include
CPPFLAGS += -I$(G4BASE)/intercoms/include
CPPFLAGS += -I$(G4BASE)/geometry/management/include
CPPFLAGS += -I$(G4BASE)/visualization/VRML/include
CPPFLAGS += -I$(G4BASE)/digits_hits/hits/include
include $(G4INSTALL)/config/common.gmk
+8 -1
View File
@@ -1,4 +1,4 @@
$Id: History,v 1.15 2006/06/12 08:32:16 allison Exp $
$Id: History,v 1.17 2009/10/21 15:27:21 allison Exp $
-------------------------------------------------------------------
=========================================================
@@ -20,6 +20,13 @@ committal in the CVS repository !
History file for visualization/VRML sub-category
------------------------------------------------
21st October 2009 John Allison (VRML-V09-02-01 coworks greps-V09-02-02)
- Added AddCompound (const G4THitsMap<G4double>&) methods.
o Prevents warnings about hiding - calls G4VSceneHandler base class.
29 September 2009 John Allison (VRML-V09-02-00)
- Tagged change of disclaimer on file headings (made long ago).
12th June 2006 John Allison (VRML-V08-00-02)
- G4VRML1/2FileViewer.cc: Fixed rewind problem. ClearView closes and
re-opens file.
@@ -24,8 +24,8 @@
// ********************************************************************
//
//
// $Id: G4VRML1FileSceneHandler.hh,v 1.17 2006/06/29 21:25:27 gunter Exp $
// GEANT4 tag $Name: geant4-09-02 $
// $Id: G4VRML1FileSceneHandler.hh,v 1.18 2009/10/21 15:27:21 allison Exp $
// GEANT4 tag $Name: geant4-09-03 $
//
// G4VRML1FileSceneHandler.hh
// Satoshi Tanaka & Yasuhide Sawada
@@ -72,6 +72,9 @@ public:
void AddCompound ( const G4VHit& hit) {
G4VSceneHandler::AddCompound(hit);
}
void AddCompound ( const G4THitsMap<G4double> & hits) {
G4VSceneHandler::AddCompound(hits);
}
void BeginPrimitives(const G4Transform3D& objectTransformation);
void EndPrimitives();
@@ -24,8 +24,8 @@
// ********************************************************************
//
//
// $Id: G4VRML1SceneHandler.hh,v 1.14 2006/06/29 21:25:31 gunter Exp $
// GEANT4 tag $Name: geant4-09-02 $
// $Id: G4VRML1SceneHandler.hh,v 1.15 2009/10/21 15:27:21 allison Exp $
// GEANT4 tag $Name: geant4-09-03 $
//
// G4VRML1SceneHandler.hh
// Yasuhide Sawada & Satoshi Tanaka
@@ -77,6 +77,9 @@ public:
void AddCompound ( const G4VHit& hit) {
G4VSceneHandler::AddCompound(hit);
}
void AddCompound ( const G4THitsMap<G4double> & hits) {
G4VSceneHandler::AddCompound(hits);
}
void BeginPrimitives(const G4Transform3D& objectTransformation);
void EndPrimitives();
@@ -24,8 +24,8 @@
// ********************************************************************
//
//
// $Id: G4VRML2FileSceneHandler.hh,v 1.16 2006/06/29 21:25:39 gunter Exp $
// GEANT4 tag $Name: geant4-09-02 $
// $Id: G4VRML2FileSceneHandler.hh,v 1.17 2009/10/21 15:27:21 allison Exp $
// GEANT4 tag $Name: geant4-09-03 $
//
// G4VRML2FileSceneHandler.hh
// Satoshi Tanaka & Yasuhide Sawada
@@ -72,6 +72,9 @@ public:
void AddCompound ( const G4VHit& hit) {
G4VSceneHandler::AddCompound(hit);
}
void AddCompound ( const G4THitsMap<G4double> & hits) {
G4VSceneHandler::AddCompound(hits);
}
void BeginPrimitives(const G4Transform3D& objectTransformation);
void EndPrimitives();
@@ -24,8 +24,8 @@
// ********************************************************************
//
//
// $Id: G4VRML2SceneHandler.hh,v 1.13 2006/06/29 21:25:43 gunter Exp $
// GEANT4 tag $Name: geant4-09-02 $
// $Id: G4VRML2SceneHandler.hh,v 1.14 2009/10/21 15:27:21 allison Exp $
// GEANT4 tag $Name: geant4-09-03 $
//
// G4VRML2SceneHandler.hh
// Satoshi Tanaka & Yasuhide Sawada
@@ -75,6 +75,9 @@ public:
void AddCompound ( const G4VHit& hit) {
G4VSceneHandler::AddCompound(hit);
}
void AddCompound ( const G4THitsMap<G4double> & hits) {
G4VSceneHandler::AddCompound(hits);
}
void BeginPrimitives(const G4Transform3D& objectTransformation);
void EndPrimitives();