Import Geant4 9.3.0 source tree
This commit is contained in:
@@ -24,185 +24,179 @@
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// ********************************************************************
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//
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//
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// $Id: G4HadronicInteraction.hh,v 1.8 2007/01/11 05:30:01 dennis Exp $
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// GEANT4 tag $Name: geant4-09-02 $
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// $Id: G4HadronicInteraction.hh,v 1.13 2009/10/02 17:18:33 vnivanch Exp $
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// GEANT4 tag $Name: geant4-09-03 $
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//
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// Hadronic Interaction abstract base class
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// This class is the base class for the model classes.
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// It sorts out the energy-range for the models and provides
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// class utilities.
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// original by H.P. Wellisch
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// Modified by J.L.Chuma, TRIUMF, 21-Mar-1997
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// Last modified: 3-Apr-1997
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// Added units to energy initialization: J.L. Chuma 04-Apr-97
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// Modified by J.L.Chuma, 05-May-97 to Initialize theBlockedCounter
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// Modified by J.L.Chuma, 08-Jul-97 to implement the Nucleus changes
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// Adding a registry for memory management of hadronic models, HPW 22-Mar-99
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// Hadronic Interaction abstract base class
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// This class is the base class for the model classes.
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// It sorts out the energy-range for the models and provides
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// class utilities.
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// original by H.P. Wellisch
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// Modified by J.L.Chuma, TRIUMF, 21-Mar-1997
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// Last modified: 3-Apr-1997
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// Added units to energy initialization: J.L. Chuma 04-Apr-97
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// Modified by J.L.Chuma, 05-May-97 to Initialize theBlockedCounter
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// Modified by J.L.Chuma, 08-Jul-97 to implement the Nucleus changes
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// Adding a registry for memory management of hadronic models, HPW 22-Mar-99
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// 23-Jan-2009 V.Ivanchenko move constructor and destructor to the body
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// and reorder methods in the header
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// 29-Jun-2009 V.Ivanchenko add SampleInvariantT method
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// 29-Aug-2009 V.Ivanchenko moved G4ReactionDynamics to G4InelasticInteraction,
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// add const pointers, and added recoilEnergyThreshold
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// member and accesors
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// Class Description
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// This is the base class for all hadronic interaction models in geant4.
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// If you want to implement a new way of producing a final state, please inherit
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// from here.
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// If you want to implement a new way of producing a final state, please,
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// inherit from here.
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// Class Description - End
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#ifndef G4HadronicInteraction_h
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#define G4HadronicInteraction_h 1
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#include "G4HadFinalState.hh"
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#include "G4DynamicParticle.hh"
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#include "G4ReactionDynamics.hh"
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#include "G4Material.hh"
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#include "G4Nucleus.hh"
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#include "G4Track.hh"
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#include "G4HadProjectile.hh"
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#include "G4HadronicInteractionRegistry.hh"
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#include "G4HadronicException.hh"
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class G4HadronicInteraction
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{
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public:
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G4HadronicInteraction(const G4String& modelName = "HadronicModel") :
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verboseLevel(0), theMinEnergy(0.0*GeV), theMaxEnergy(25.0*GeV),
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isBlocked(false), theModelName(modelName)
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{
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G4HadronicInteractionRegistry::RegisterMe(this);
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}
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virtual ~G4HadronicInteraction()
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{
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G4HadronicInteractionRegistry::RemoveMe(this);
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}
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private:
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inline G4HadronicInteraction(
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const G4HadronicInteraction &right )
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{ *this = right; }
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inline const G4HadronicInteraction & operator=(
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const G4HadronicInteraction &right )
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{
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G4String text = "unintended use of G4HadronicInteraction::operator=";
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throw G4HadronicException(__FILE__, __LINE__, text);
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return right;
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}
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public:
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inline G4bool operator==(
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const G4HadronicInteraction &right ) const
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{ return ( this == (G4HadronicInteraction *) &right ); }
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inline G4bool operator!=(
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const G4HadronicInteraction &right ) const
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{ return ( this != (G4HadronicInteraction *) &right ); }
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inline G4double GetMinEnergy() const
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{ return theMinEnergy; }
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virtual G4double GetMinEnergy( const G4Material *aMaterial,
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const G4Element *anElement ) const;
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inline void SetMinEnergy( const G4double anEnergy )
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{ theMinEnergy = anEnergy; }
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virtual void SetMinEnergy( G4double anEnergy, G4Element *anElement );
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virtual void SetMinEnergy( G4double anEnergy, G4Material *aMaterial );
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inline G4double GetMaxEnergy() const
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{ return theMaxEnergy; }
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virtual G4double GetMaxEnergy( const G4Material *aMaterial,
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const G4Element *anElement ) const;
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inline void SetMaxEnergy( const G4double anEnergy )
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{ theMaxEnergy = anEnergy; }
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virtual void SetMaxEnergy( G4double anEnergy, G4Element *anElement );
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virtual void SetMaxEnergy( G4double anEnergy, G4Material *aMaterial );
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inline const G4HadronicInteraction *GetMyPointer() const
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{ return this; }
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inline G4int GetVerboseLevel() const
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{ return verboseLevel; }
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inline void SetVerboseLevel( G4int value )
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{ verboseLevel = value; }
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inline const G4String& GetModelName() const
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{ return theModelName; }
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#include "G4ReactionDynamics.hh"
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class G4HadronicInteraction
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{
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public: // With description
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// This is the interface to implement for final state production code.
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virtual G4HadFinalState *ApplyYourself(
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const G4HadProjectile &aTrack, G4Nucleus & targetNucleus ) = 0;
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G4HadronicInteraction(const G4String& modelName = "HadronicModel");
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public: // Without description
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virtual ~G4HadronicInteraction();
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virtual G4HadFinalState *ApplyYourself(const G4HadProjectile &aTrack,
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G4Nucleus & targetNucleus ) = 0;
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// The interface to implement for final state production code.
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virtual void DeActivateFor( G4Material *aMaterial );
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virtual G4double SampleInvariantT(const G4ParticleDefinition* p,
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G4double plab,
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G4int Z, G4int A);
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// The interface to implement sampling of scattering or change exchange
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virtual G4bool IsApplicable(const G4HadProjectile &/*aTrack*/,
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G4Nucleus & /*targetNucleus*/)
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{ return true;}
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inline G4double GetMinEnergy() const
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{ return theMinEnergy; }
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virtual void ActivateFor( G4Material *aMaterial )
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{
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Block();
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SetMaxEnergy(GetMaxEnergy(), aMaterial);
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SetMinEnergy(GetMinEnergy(), aMaterial);
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}
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G4double GetMinEnergy( const G4Material *aMaterial,
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const G4Element *anElement ) const;
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inline void SetMinEnergy( G4double anEnergy )
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{ theMinEnergy = anEnergy; }
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void SetMinEnergy( G4double anEnergy, const G4Element *anElement );
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void SetMinEnergy( G4double anEnergy, const G4Material *aMaterial );
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inline G4double GetMaxEnergy() const
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{ return theMaxEnergy; }
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G4double GetMaxEnergy( const G4Material *aMaterial,
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const G4Element *anElement ) const;
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inline void SetMaxEnergy( const G4double anEnergy )
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{ theMaxEnergy = anEnergy; }
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void SetMaxEnergy( G4double anEnergy, const G4Element *anElement );
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void SetMaxEnergy( G4double anEnergy, const G4Material *aMaterial );
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inline const G4HadronicInteraction *GetMyPointer() const
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{ return this; }
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virtual void DeActivateFor( G4Element *anElement );
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virtual void ActivateFor( G4Element *anElement )
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{
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Block();
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SetMaxEnergy(GetMaxEnergy(), anElement);
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SetMinEnergy(GetMinEnergy(), anElement);
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}
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inline G4int GetVerboseLevel() const
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{ return verboseLevel; }
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virtual G4bool IsBlocked( const G4Material *aMaterial ) const;
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inline void SetVerboseLevel( G4int value )
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{ verboseLevel = value; }
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virtual G4bool IsBlocked( const G4Element *anElement) const;
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inline const G4String& GetModelName() const
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{ return theModelName; }
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virtual G4bool IsApplicable(const G4HadProjectile &/*aTrack*/,
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G4Nucleus & /*targetNucleus*/){ return true;}
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protected:
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void DeActivateFor( const G4Material *aMaterial );
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G4HadFinalState theParticleChange;
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// the G4HadFinalState object which is modified and returned
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// by address by the ApplyYourself method,
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// (instead of aParticleChange as found in G4VProcess)
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G4int verboseLevel;
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// control flag for output messages
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// 0: silent
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// 1: warning messages
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// 2: more
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// (instead of verboseLevel as found in G4VProcess)
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G4ReactionDynamics theReactionDynamics;
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// these two have global validity
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// units are assumed to be MeV
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G4double theMinEnergy;
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G4double theMaxEnergy;
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G4bool IsBlocked() const { return isBlocked;}
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void Block() { isBlocked = true; }
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G4bool isBlocked;
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inline void ActivateFor( const G4Material *aMaterial )
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{
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Block();
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SetMaxEnergy(GetMaxEnergy(), aMaterial);
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SetMinEnergy(GetMinEnergy(), aMaterial);
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}
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G4String theModelName;
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void DeActivateFor( const G4Element *anElement );
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inline void ActivateFor( const G4Element *anElement )
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{
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Block();
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SetMaxEnergy(GetMaxEnergy(), anElement);
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SetMinEnergy(GetMinEnergy(), anElement);
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}
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G4bool IsBlocked( const G4Material *aMaterial ) const;
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G4bool IsBlocked( const G4Element *anElement) const;
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inline void SetRecoilEnergyThreshold(G4double val)
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{ recoilEnergyThreshold = val; }
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G4double GetRecoilEnergyThreshold() const
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{ return recoilEnergyThreshold;}
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inline G4bool operator==(const G4HadronicInteraction &right ) const
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{ return ( this == (G4HadronicInteraction *) &right ); }
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private:
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std::vector<std::pair<G4double, G4Material *> > theMinEnergyList;
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std::vector<std::pair<G4double, G4Material *> > theMaxEnergyList;
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std::vector<std::pair<G4double, G4Element *> > theMinEnergyListElements;
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std::vector<std::pair<G4double, G4Element *> > theMaxEnergyListElements;
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std::vector<G4Material *> theBlockedList;
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std::vector<G4Element *> theBlockedListElements;
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};
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inline G4bool operator!=(const G4HadronicInteraction &right ) const
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{ return ( this != (G4HadronicInteraction *) &right ); }
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private:
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G4HadronicInteraction(const G4HadronicInteraction &right );
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const G4HadronicInteraction& operator=(const G4HadronicInteraction &right);
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protected:
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inline void SetModelName(const G4String& nam)
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{ theModelName = nam; }
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inline G4bool IsBlocked() const { return isBlocked;}
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inline void Block() { isBlocked = true; }
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G4HadFinalState theParticleChange;
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// the G4HadFinalState object which is modified and returned
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// by address by the ApplyYourself method,
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// (instead of aParticleChange as found in G4VProcess)
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G4int verboseLevel;
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// control flag for output messages
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// 0: silent
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// 1: warning messages
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// 2: more
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// (instead of verboseLevel as found in G4VProcess)
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// these two have global validity energy range
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G4double theMinEnergy;
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G4double theMaxEnergy;
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G4bool isBlocked;
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private:
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G4double recoilEnergyThreshold;
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G4String theModelName;
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std::vector<std::pair<G4double, const G4Material *> > theMinEnergyList;
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std::vector<std::pair<G4double, const G4Material *> > theMaxEnergyList;
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std::vector<std::pair<G4double, const G4Element *> > theMinEnergyListElements;
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std::vector<std::pair<G4double, const G4Element *> > theMaxEnergyListElements;
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std::vector<const G4Material *> theBlockedList;
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std::vector<const G4Element *> theBlockedListElements;
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};
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#endif
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+25
-19
@@ -23,41 +23,47 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4HadronicInteractionRegistry.hh,v 1.5 2009/08/30 16:12:34 vnivanch Exp $
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// GEANT4 tag $Name: geant4-09-03 $
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//
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// 23-Jan-2009 V.Ivanchenko make the class to be a singleton
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// Class Description
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// This is the a singleton class to store all hadronic interactions
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// Class Description - End
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#ifndef G4HadronicInteractionRegistry_h
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#define G4HadronicInteractionRegistry_h 1
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#include <vector>
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#include "globals.hh"
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class G4HadronicInteraction;
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class G4HadronicInteractionRegistry
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{
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public:
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public:
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static G4HadronicInteractionRegistry* Instance();
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// access
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~G4HadronicInteractionRegistry();
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void Clean();
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//delete models
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static void RegisterMe(G4HadronicInteraction * aModel);
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static void RemoveMe(G4HadronicInteraction * aModel);
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void RegisterMe(G4HadronicInteraction * aModel);
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//register new model
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void RemoveMe(G4HadronicInteraction * aModel);
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//deregister model
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protected:
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private:
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G4HadronicInteractionRegistry(G4String );
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static G4HadronicInteractionRegistry & theRegistry();
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G4HadronicInteractionRegistry();
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private:
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// !!! can not use "copy constructor" nor "default constructor" !!!!
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G4HadronicInteractionRegistry(const G4HadronicInteractionRegistry &right)
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{ nModels = right.nModels; }
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G4HadronicInteractionRegistry() {nModels = 0;}
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// !!! Assignment operation is forbidden !!!
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const G4HadronicInteractionRegistry & operator=(const G4HadronicInteractionRegistry &)
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{ return *this;}
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void AddModel(G4HadronicInteraction * aModel);
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static G4HadronicInteractionRegistry* theInstance;
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G4int nModels;
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std::vector <G4HadronicInteraction *> allModels;
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};
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@@ -24,22 +24,24 @@
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// ********************************************************************
|
||||
//
|
||||
//
|
||||
// $Id: G4InelasticInteraction.hh,v 1.5 2007/01/11 05:30:12 dennis Exp $
|
||||
// GEANT4 tag $Name: geant4-09-02 $
|
||||
// $Id: G4InelasticInteraction.hh,v 1.7 2009/08/30 16:12:13 vnivanch Exp $
|
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// GEANT4 tag $Name: geant4-09-03 $
|
||||
//
|
||||
// Hadronic Process: Inelastic Interaction
|
||||
// This class is an abstract base class, since the pure virtual
|
||||
// function ApplyYourself has not been defined yet.
|
||||
// original by H.P. Wellisch
|
||||
// Modified by J.L. Chuma, TRIUMF, 22-Nov-1996
|
||||
// Modified by J.L. Chuma 27-Mar-1997
|
||||
// Modified by J.L. Chuma 30-Apr-1997
|
||||
// Modified by J.L. Chuma 05-Aug-1997 to pass the original incident particle to
|
||||
// CalculateMomenta
|
||||
// Modified by J.L. Chuma 05-Jun-1998 to include quasiElastic flag to allow for
|
||||
// TwoBody to be called directly, bypassing
|
||||
// TwoCluster, and allowing TwoCluster to be
|
||||
// called with no secondaries
|
||||
// Hadronic Process: Inelastic Interaction
|
||||
// This class is an abstract base class, since the pure virtual
|
||||
// function ApplyYourself has not been defined yet.
|
||||
// original by H.P. Wellisch
|
||||
// Modified by J.L. Chuma, TRIUMF, 22-Nov-1996
|
||||
// Modified by J.L. Chuma 27-Mar-1997
|
||||
// Modified by J.L. Chuma 30-Apr-1997
|
||||
// Modified by J.L. Chuma 05-Aug-1997 to pass the original incident particle to
|
||||
// CalculateMomenta
|
||||
// Modified by J.L. Chuma 05-Jun-1998 to include quasiElastic flag to allow for
|
||||
// TwoBody to be called directly, bypassing
|
||||
// TwoCluster, and allowing TwoCluster to be
|
||||
// called with no secondaries
|
||||
// 23-Jan-2009 V.Ivanchenko move constructor and destructor to the body
|
||||
// 29-Aug-2009 V.Ivanchenko moveded G4ReactionDynamics instance from the based class
|
||||
|
||||
#ifndef G4InelasticInteraction_h
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||||
#define G4InelasticInteraction_h 1
|
||||
@@ -52,18 +54,15 @@
|
||||
#include "Randomize.hh"
|
||||
#include "G4ReactionDynamics.hh"
|
||||
|
||||
class G4InelasticInteraction : public G4HadronicInteraction
|
||||
{
|
||||
public:
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||||
class G4InelasticInteraction : public G4HadronicInteraction
|
||||
{
|
||||
public:
|
||||
|
||||
G4InelasticInteraction(const G4String& modelName = "LEInelastic")
|
||||
: G4HadronicInteraction(modelName)
|
||||
{ cache = 0.0;}
|
||||
G4InelasticInteraction(const G4String& modelName = "LEInelastic");
|
||||
|
||||
virtual ~G4InelasticInteraction()
|
||||
{ }
|
||||
virtual ~G4InelasticInteraction();
|
||||
|
||||
protected:
|
||||
protected:
|
||||
|
||||
G4double Pmltpc( G4int np, G4int nm, G4int nz, G4int n,
|
||||
G4double b, G4double c );
|
||||
@@ -99,12 +98,15 @@
|
||||
G4ReactionProduct ¤tParticle,
|
||||
G4ReactionProduct &targetParticle,
|
||||
G4bool &incidentHasChanged );
|
||||
private:
|
||||
private:
|
||||
|
||||
G4double cache;
|
||||
G4ThreeVector what;
|
||||
|
||||
};
|
||||
protected:
|
||||
G4ReactionDynamics theReactionDynamics;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -24,8 +24,8 @@
|
||||
// ********************************************************************
|
||||
//
|
||||
//
|
||||
// $Id: G4V3DNucleus.hh,v 1.6 2008/05/16 14:02:37 gunter Exp $
|
||||
// GEANT4 tag $Name: geant4-09-02 $
|
||||
// $Id: G4V3DNucleus.hh,v 1.7 2009/11/19 14:29:05 gunter Exp $
|
||||
// GEANT4 tag $Name: geant4-09-03 $
|
||||
//
|
||||
#ifndef G4V3DNucleus_h
|
||||
#define G4V3DNucleus_h 1
|
||||
@@ -68,7 +68,8 @@ class G4V3DNucleus
|
||||
virtual void DoLorentzContraction(const G4ThreeVector & theBeta) = 0;
|
||||
virtual void DoTranslation(const G4ThreeVector & theShift) = 0;
|
||||
virtual const G4VNuclearDensity * GetNuclearDensity() const = 0;
|
||||
virtual void SortNucleonsInZ() = 0;
|
||||
virtual void SortNucleonsIncZ() = 0;
|
||||
virtual void SortNucleonsDecZ() = 0;
|
||||
|
||||
public:
|
||||
std::pair<G4double, G4double> ChooseImpactXandY(G4double maxImpact);
|
||||
|
||||
Reference in New Issue
Block a user