Import Geant4 9.3.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 16:15:05 +02:00
parent b79225fb37
commit 74cad5e589
3877 changed files with 234205 additions and 167127 deletions
@@ -23,8 +23,8 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// $Id: G4VMultipleScattering.hh,v 1.54 2008/07/31 13:01:26 vnivanch Exp $
// GEANT4 tag $Name: geant4-09-02 $
// $Id: G4VMultipleScattering.hh,v 1.62 2009/10/29 17:56:04 vnivanch Exp $
// GEANT4 tag $Name: geant4-09-03 $
//
// -------------------------------------------------------------------
//
@@ -63,6 +63,7 @@
// 12-02-07 Add get/set skin (V.Ivanchenko)
// 27-10-07 Virtual functions moved to source (V.Ivanchenko)
// 15-07-08 Reorder class members for further multi-thread development (VI)
// 07-04-09 Moved msc methods from G4VEmModel to G4VMscModel (VI)
//
// -------------------------------------------------------------------
@@ -79,7 +80,7 @@
#include "G4Track.hh"
#include "G4Step.hh"
#include "G4EmModelManager.hh"
#include "G4VEmModel.hh"
#include "G4VMscModel.hh"
#include "G4MscStepLimitType.hh"
class G4ParticleDefinition;
@@ -125,10 +126,6 @@ public:
// Print out of generic class parameters
void PrintInfoDefinition();
G4VParticleChange* AlongStepDoIt(const G4Track&, const G4Step&);
G4VParticleChange* PostStepDoIt(const G4Track&, const G4Step&);
// Store PhysicsTable in a file.
// Return false in case of failure at I/O
G4bool StorePhysicsTable(const G4ParticleDefinition*,
@@ -144,14 +141,10 @@ public:
const G4String& directory,
G4bool ascii);
//------------------------------------------------------------------------
// Specific methods for msc processes
//------------------------------------------------------------------------
// The function overloads the corresponding function of the base
// class.It limits the step near to boundaries only
// and invokes the method GetMscContinuousStepLimit at every step.
virtual G4double AlongStepGetPhysicalInteractionLength(
G4double AlongStepGetPhysicalInteractionLength(
const G4Track&,
G4double previousStepSize,
G4double currentMinimalStep,
@@ -160,11 +153,17 @@ public:
// The function overloads the corresponding function of the base
// class.
G4double PostStepGetPhysicalInteractionLength(
inline G4double PostStepGetPhysicalInteractionLength(
const G4Track&,
G4double previousStepSize,
G4ForceCondition* condition);
// Along step actions
inline G4VParticleChange* AlongStepDoIt(const G4Track&, const G4Step&);
// Post step actions
inline G4VParticleChange* PostStepDoIt(const G4Track&, const G4Step&);
// This method does not used for tracking, it is intended only for tests
inline G4double ContinuousStepLimit(const G4Track& track,
G4double previousStepSize,
@@ -191,97 +190,86 @@ public:
inline G4PhysicsTable* LambdaTable() const;
//------------------------------------------------------------------------
// Define and access particle type
//------------------------------------------------------------------------
// access particle type
inline const G4ParticleDefinition* Particle() const;
inline void SetParticle(const G4ParticleDefinition*);
//------------------------------------------------------------------------
// Specific methods to set, access, modify models
//------------------------------------------------------------------------
inline void AddEmModel(G4int, G4VEmModel*, const G4Region* region = 0);
protected:
// Select model in run time
inline G4VEmModel* SelectModel(G4double kinEnergy);
public:
// Select model in run time
inline G4VEmModel* SelectModelForMaterial(G4double kinEnergy,
size_t& idxRegion) const;
// Access to models
inline G4VEmModel* GetModelByIndex(G4int idx = 0, G4bool ver = false);
// Add model for region, smaller value of order defines which
// model will be selected for a given energy interval
void AddEmModel(G4int order, G4VEmModel*, const G4Region* region = 0);
// Assign a model to a process
void SetModel(G4VMscModel*, G4int index = 1);
// return the assigned model
G4VMscModel* Model(G4int index = 1);
// Access to models by index
G4VEmModel* GetModelByIndex(G4int idx = 0, G4bool ver = false) const;
//------------------------------------------------------------------------
// Set parameters for simulation of multiple scattering
// Get/Set parameters for simulation of multiple scattering
//------------------------------------------------------------------------
inline G4bool LateralDisplasmentFlag() const;
inline void SetLateralDisplasmentFlag(G4bool val);
inline G4double Skin() const;
inline void SetSkin(G4double val);
inline G4double RangeFactor() const;
inline void SetRangeFactor(G4double val);
inline G4double GeomFactor() const;
inline void SetGeomFactor(G4double val);
inline G4double PolarAngleLimit() const;
inline void SetPolarAngleLimit(G4double val);
inline G4MscStepLimitType StepLimitType() const;
inline void SetStepLimitType(G4MscStepLimitType val);
protected:
// This method is used for tracking, it returns mean free path value
G4double GetMeanFreePath(const G4Track& track,
G4double,
G4ForceCondition* condition);
//------------------------------------------------------------------------
// Run time methods
//------------------------------------------------------------------------
protected:
// This method is not used for tracking, it returns mean free path value
G4double GetMeanFreePath(const G4Track& track,
G4double,
G4ForceCondition* condition);
// This method is not used for tracking, it returns step limit
G4double GetContinuousStepLimit(const G4Track& track,
G4double previousStepSize,
G4double currentMinimalStep,
G4double& currentSafety);
// This method returns inversed transport cross section
inline G4double GetLambda(const G4ParticleDefinition* p,
G4double& kineticEnergy);
// This method is used for tracking, it returns step limit
inline G4double GetMscContinuousStepLimit(const G4Track& track,
G4double scaledKinEnergy,
G4double currentMinimalStep,
G4double& currentSafety);
inline G4VEmModel* SelectModel(G4double kinEnergy);
// Select concrete model
inline const G4MaterialCutsCouple* CurrentMaterialCutsCouple() const;
// define current material
// defines current material in run time
inline void DefineMaterial(const G4MaterialCutsCouple* couple);
//------------------------------------------------------------------------
// Access parameters of multiple scattering
//------------------------------------------------------------------------
inline G4ParticleChangeForMSC* GetParticleChange();
inline G4double Skin() const;
inline G4double RangeFactor() const;
inline G4double GeomFactor() const;
inline G4double PolarAngleLimit() const;
inline G4MscStepLimitType StepLimitType() const;
inline G4bool LateralDisplasmentFlag() const;
inline const G4MaterialCutsCouple* CurrentMaterialCutsCouple() const;
private:
// hide assignment operator
G4VMultipleScattering(G4VMultipleScattering &);
G4VMultipleScattering & operator=(const G4VMultipleScattering &right);
@@ -292,6 +280,8 @@ private:
// ======== Parameters of the class fixed at initialisation =======
std::vector<G4VMscModel*> mscModels;
G4PhysicsTable* theLambdaTable;
const G4ParticleDefinition* firstParticle;
@@ -307,6 +297,7 @@ private:
G4int nBins;
G4bool latDisplasment;
G4bool isIon;
// ======== Cashed values - may be state dependent ================
@@ -317,7 +308,7 @@ protected:
private:
G4VEmModel* currentModel;
G4VMscModel* currentModel;
// cache
const G4ParticleDefinition* currentParticle;
@@ -329,81 +320,14 @@ private:
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline
void G4VMultipleScattering::DefineMaterial(const G4MaterialCutsCouple* couple)
{
if(couple != currentCouple) {
currentCouple = couple;
currentMaterialIndex = couple->GetIndex();
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline G4double G4VMultipleScattering::GetMscContinuousStepLimit(
const G4Track& track,
G4double scaledKinEnergy,
G4double currentMinimalStep,
G4double&)
{
G4double x = currentMinimalStep;
DefineMaterial(track.GetMaterialCutsCouple());
currentModel = SelectModel(scaledKinEnergy);
if(x > 0.0 && scaledKinEnergy > 0.0) {
G4double tPathLength =
currentModel->ComputeTruePathLengthLimit(track, theLambdaTable, x);
if (tPathLength < x) valueGPILSelectionMSC = CandidateForSelection;
x = currentModel->ComputeGeomPathLength(tPathLength);
// G4cout << "tPathLength= " << tPathLength
// << " stepLimit= " << x
// << " currentMinimalStep= " << currentMinimalStep<< G4endl;
}
return x;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline G4double G4VMultipleScattering::ContinuousStepLimit(
const G4Track& track,
G4double previousStepSize,
G4double currentMinimalStep,
G4double& currentSafety)
{
return GetMscContinuousStepLimit(track,previousStepSize,currentMinimalStep,
currentSafety);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline
G4double G4VMultipleScattering::GetLambda(const G4ParticleDefinition* p,
G4double& e)
{
G4double x;
if(theLambdaTable) {
G4bool b;
x = ((*theLambdaTable)[currentMaterialIndex])->GetValue(e, b);
} else {
x = currentModel->CrossSection(currentCouple,p,e);
}
if(x > DBL_MIN) x = 1./x;
else x = DBL_MAX;
return x;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline G4VEmModel* G4VMultipleScattering::SelectModel(G4double kinEnergy)
{
return modelManager->SelectModel(kinEnergy, currentMaterialIndex);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline G4VEmModel* G4VMultipleScattering::SelectModelForMaterial(
G4double kinEnergy, size_t& idxRegion) const
{
return modelManager->SelectModel(kinEnergy, idxRegion);
return GetContinuousStepLimit(track,previousStepSize,currentMinimalStep,
currentSafety);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
@@ -450,6 +374,42 @@ inline G4double G4VMultipleScattering::MaxKinEnergy() const
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline void G4VMultipleScattering::SetBuildLambdaTable(G4bool val)
{
buildLambdaTable = val;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline G4PhysicsTable* G4VMultipleScattering::LambdaTable() const
{
return theLambdaTable;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline const G4ParticleDefinition* G4VMultipleScattering::Particle() const
{
return currentParticle;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline G4VEmModel* G4VMultipleScattering::SelectModel(G4double kinEnergy)
{
return modelManager->SelectModel(kinEnergy, currentMaterialIndex);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline G4VEmModel* G4VMultipleScattering::SelectModelForMaterial(
G4double kinEnergy, size_t& idxRegion) const
{
return modelManager->SelectModel(kinEnergy, idxRegion);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline G4bool G4VMultipleScattering::LateralDisplasmentFlag() const
{
return latDisplasment;
@@ -464,13 +424,6 @@ inline void G4VMultipleScattering::SetLateralDisplasmentFlag(G4bool val)
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline G4ParticleChangeForMSC* G4VMultipleScattering::GetParticleChange()
{
return &fParticleChange;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline G4double G4VMultipleScattering::Skin() const
{
return skin;
@@ -545,49 +498,76 @@ inline void G4VMultipleScattering::SetStepLimitType(G4MscStepLimitType val)
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline void G4VMultipleScattering::SetBuildLambdaTable(G4bool val)
inline
G4double G4VMultipleScattering::GetLambda(const G4ParticleDefinition* p,
G4double& e)
{
buildLambdaTable = val;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline const G4ParticleDefinition* G4VMultipleScattering::Particle() const
{
return currentParticle;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline G4PhysicsTable* G4VMultipleScattering::LambdaTable() const
{
return theLambdaTable;
G4double x;
if(theLambdaTable) {
x = ((*theLambdaTable)[currentMaterialIndex])->Value(e);
} else {
x = currentModel->CrossSection(currentCouple,p,e);
}
if(x > DBL_MIN) x = 1./x;
else x = DBL_MAX;
return x;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline
const G4MaterialCutsCouple* G4VMultipleScattering::CurrentMaterialCutsCouple() const
void G4VMultipleScattering::DefineMaterial(const G4MaterialCutsCouple* couple)
{
if(couple != currentCouple) {
currentCouple = couple;
currentMaterialIndex = couple->GetIndex();
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline const G4MaterialCutsCouple*
G4VMultipleScattering::CurrentMaterialCutsCouple() const
{
return currentCouple;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline void G4VMultipleScattering::AddEmModel(G4int order, G4VEmModel* p,
const G4Region* region)
// Follwoing methods are virtual, they are inlined because they applied at
// each simulation step and some compilers may inline these methods
inline G4double
G4VMultipleScattering::PostStepGetPhysicalInteractionLength(
const G4Track&, G4double, G4ForceCondition* condition)
{
G4VEmFluctuationModel* fm = 0;
modelManager->AddEmModel(order, p, fm, region);
if(p) p->SetParticleChange(pParticleChange);
*condition = Forced;
return DBL_MAX;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline
G4VEmModel* G4VMultipleScattering::GetModelByIndex(G4int idx, G4bool ver)
inline G4VParticleChange*
G4VMultipleScattering::AlongStepDoIt(const G4Track& track, const G4Step& step)
{
return modelManager->GetModel(idx, ver);
if(currentModel->IsActive(track.GetKineticEnergy())) {
fParticleChange.ProposeTrueStepLength(currentModel->ComputeTrueStepLength(step.GetStepLength()));
}
return &fParticleChange;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline G4VParticleChange*
G4VMultipleScattering::PostStepDoIt(const G4Track& track, const G4Step& step)
{
fParticleChange.Initialize(track);
if(currentModel->IsActive(track.GetKineticEnergy())) {
currentModel->SampleScattering(track.GetDynamicParticle(),
step.GetPostStepPoint()->GetSafety());
}
return &fParticleChange;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....