Import Geant4 9.3.0 source tree
This commit is contained in:
@@ -24,8 +24,8 @@
|
||||
// ********************************************************************
|
||||
//
|
||||
//
|
||||
// $Id: G4VScoringMesh.hh,v 1.27 2007/11/06 17:17:14 asaim Exp $
|
||||
// GEANT4 tag $Name: geant4-09-02 $
|
||||
// $Id: G4VScoringMesh.hh,v 1.29 2009/10/12 04:11:25 akimura Exp $
|
||||
// GEANT4 tag $Name: geant4-09-03 $
|
||||
//
|
||||
|
||||
#ifndef G4VScoringMesh_h
|
||||
@@ -93,14 +93,23 @@ class G4VScoringMesh
|
||||
|
||||
// set size of this mesh
|
||||
void SetSize(G4double size[3]);
|
||||
// get size of this mesh
|
||||
G4ThreeVector GetSize() const;
|
||||
// set position of center of this mesh
|
||||
void SetCenterPosition(G4double centerPosition[3]);
|
||||
// get position of center of this mesh
|
||||
G4ThreeVector GetTranslation() const {return fCenterPosition;}
|
||||
// set a rotation angle around the x axis
|
||||
void RotateX(G4double delta);
|
||||
// set a rotation angle around the y axis
|
||||
void RotateY(G4double delta);
|
||||
// set a rotation angle around the z axis
|
||||
void RotateZ(G4double delta);
|
||||
// get a rotation matrix
|
||||
G4RotationMatrix GetRotationMatrix() const {
|
||||
if(fRotationMatrix) return *fRotationMatrix;
|
||||
else return G4RotationMatrix::IDENTITY;
|
||||
}
|
||||
// set number of segments of this mesh
|
||||
void SetNumberOfSegments(G4int nSegment[3]);
|
||||
// get number of segments of this mesh
|
||||
|
||||
Reference in New Issue
Block a user