Import Geant4 10.5.0.beta source tree
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@@ -1,4 +1,4 @@
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$Id: History 108544 2018-02-16 09:47:30Z gcosmo $
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$Id: History 110480 2018-05-25 07:25:18Z gcosmo $
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-------------------------------------------------------------------
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=========================================================
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@@ -17,7 +17,40 @@ committal in the CVS repository !
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* Reverse chronological order (last date on top), please *
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----------------------------------------------------------
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14th December 2017 John Allison (opengl-V10-03-05)
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24 May 2015 John Allison (opengl-V10-04-06)
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- G4OpenGLStoredQtSceneHandler.cc, G4OpenGLQtViewer.cc:
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o Fix gcc-8 warnings.
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- G4OpenGLStoredSceneHandler.cc: Cosmetic.
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25 April 2015 John Allison (opengl-V10-04-05)
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- G4OpenGLStoredViewer::CompareForKernelVisit,
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G4OpenGLStoredQtViewer::CompareForKernelVisit:
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o Implement comparison for "colour by density".
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24 April 2017 John Allison (opengl-V10-04-04)
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- Migrate to greps-V10-04-04.
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13 February 2018 Jonathan Madsen (opengl-V10-04-03)
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- Replaced explicit usage of G4Mutex locking/unlocking with
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G4AutoLock pointers initialized with std::defer_lock as this
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enables one to avoid any deadlock or non-locked condition_variable
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waits by using G4AutoLock::owns_mutex()
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12 February 2018 Jonathan Madsen (opengl-V10-04-02)
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- Updated G4CONDITIONWAIT(...) to new C++11 requirements
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- Found probable bug in G4OpenGLQtViewer with condition wait -- not locked
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prior to entering condition, which is an undefined behavior. Adapted
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G4AutoLock to accept std::defer_lock_t (doesn't lock upon construction)
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to prevent deadlock that occurs when the mutex is locked
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8th January 2017 John Allison (opengl-V10-04-01)
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- Merged timemovebranch:
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o Moved time window parameters from G4OpenGLStoredViewer to
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G4ViewParameters. Now one can interpolate time window parameters (using
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/vis/viewer/interpolate) and make a movie of particles moving through time.
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o See vis-V10-04-00 History for more details.
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14th December 2017 John Allison (opengl-V10-04-00)
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- G4OpenGLStoredSceneHandler::AddPrimitivePreambleInternal:
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o Remove glDrawBuffer(GL_FRONT), which seems to cause problems
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for the case of display list memory being exceeded.
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