Import Geant4 10.5.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2018-06-29 10:58:11 +02:00
parent fe81a77428
commit 6aa23be517
1581 changed files with 124288 additions and 83758 deletions
+35 -2
View File
@@ -1,4 +1,4 @@
$Id: History 108544 2018-02-16 09:47:30Z gcosmo $
$Id: History 110480 2018-05-25 07:25:18Z gcosmo $
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@@ -17,7 +17,40 @@ committal in the CVS repository !
* Reverse chronological order (last date on top), please *
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14th December 2017 John Allison (opengl-V10-03-05)
24 May 2015 John Allison (opengl-V10-04-06)
- G4OpenGLStoredQtSceneHandler.cc, G4OpenGLQtViewer.cc:
o Fix gcc-8 warnings.
- G4OpenGLStoredSceneHandler.cc: Cosmetic.
25 April 2015 John Allison (opengl-V10-04-05)
- G4OpenGLStoredViewer::CompareForKernelVisit,
G4OpenGLStoredQtViewer::CompareForKernelVisit:
o Implement comparison for "colour by density".
24 April 2017 John Allison (opengl-V10-04-04)
- Migrate to greps-V10-04-04.
13 February 2018 Jonathan Madsen (opengl-V10-04-03)
- Replaced explicit usage of G4Mutex locking/unlocking with
G4AutoLock pointers initialized with std::defer_lock as this
enables one to avoid any deadlock or non-locked condition_variable
waits by using G4AutoLock::owns_mutex()
12 February 2018 Jonathan Madsen (opengl-V10-04-02)
- Updated G4CONDITIONWAIT(...) to new C++11 requirements
- Found probable bug in G4OpenGLQtViewer with condition wait -- not locked
prior to entering condition, which is an undefined behavior. Adapted
G4AutoLock to accept std::defer_lock_t (doesn't lock upon construction)
to prevent deadlock that occurs when the mutex is locked
8th January 2017 John Allison (opengl-V10-04-01)
- Merged timemovebranch:
o Moved time window parameters from G4OpenGLStoredViewer to
G4ViewParameters. Now one can interpolate time window parameters (using
/vis/viewer/interpolate) and make a movie of particles moving through time.
o See vis-V10-04-00 History for more details.
14th December 2017 John Allison (opengl-V10-04-00)
- G4OpenGLStoredSceneHandler::AddPrimitivePreambleInternal:
o Remove glDrawBuffer(GL_FRONT), which seems to cause problems
for the case of display list memory being exceeded.